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6/13/12 1:00:08 PM#181
If you are gonna play the game then try to sell enough to cover the box price. Make it work for you. |
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6/13/12 1:02:33 PM#182
I'm sure D3 players can still make money on the RMAH, but it's probably more lucrative to get a second job, or more rewarding to pick up another hobby, might not be as fun though. |
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6/13/12 1:02:47 PM#183
Originally posted by Thorbrand I agree. Maybe not necessarily @ $50, but there is something to be said for different prices for different things. Is your thinking that a higher price would lead to more money for development, or that a higher price would serve as a filter on the player population, or something else? |
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6/13/12 1:04:49 PM#184
Originally posted by rothbard @$50 a month, you could get some seriously active DEV teams providing weekly content updates... maybe, or just make some people really rich lol. |
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6/13/12 1:08:01 PM#185
Originally posted by fenistil So is your problem with just game provided RMT (item shops, etc) or all forms of trade (player 2 player)?. If player to player exchange can occur in the game, RMT will exist. They only way to eliminate RMT (for in-game "stuff") is to make every single attainable item be bind-on-pickup, which would eliminate all trade in the game. Even then there would still be RMT for "services" (boosting, powerlevelling, farming, etc) |
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6/13/12 1:11:22 PM#186
Originally posted by Sentime
Read the transcript of that conversation with the gold farmer. He sounds like an organized, established farmer, and probably heads up a sweatshop or prison full of workers.
He wants more bot detection and changes to the D3 economy in hopes of getting rid of what he calls the little ones. He means the little fish, the independent people farming out of their homes and internet cafes in Asia and Eastern Europe, as well as regular players trying their hand at making a few bucks. Those are his competition, and he's practically begging Blizzard to get rid of them for him.
Actually, I'd prefer they opened this up completely worldwide instead of trying to block IPs so that the independent gold farmers could compete more easily with sweatshop farmers and prisons. |
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6/13/12 1:11:41 PM#187
Originally posted by Trionicus Don't make the game so easy that content can be done in a week. |
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6/13/12 1:12:37 PM#188
Blizzard are pigs (period). Gaming communists. |
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6/13/12 1:13:32 PM#189
Originally posted by FelixMajor Does.not.compute. |
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6/13/12 1:20:13 PM#190
I just get a huge laugh that all these people are ringing there hands...scratching their heads....crying....cheering...over buying or selling pixels for REAL MONEY. What a scam!
Let's party like it is 1863! |
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6/13/12 1:50:05 PM#191
Originally posted by FelixMajor Wouldn't gaming capitalists be more appropriate? Then again I suppose that doesn't have the same sting to it does it? 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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6/13/12 2:22:35 PM#192
Originally posted by Teala Most of the game takes place in singleplayer, but the multilpayer element of a free open market means that multiplayer influences bleed into the singleplayer game. It'd be like saying "Who cares if an exploit allows you to complete EVE missions 1000 times a minute?" -- That "singleplayer" portion of EVE contains outputs which influence the "multiplayer" portion of the game. |
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6/13/12 2:23:54 PM#193
Originally posted by Axehilt Except D3 has no multiplayer aspect that is comparable to EVE's multiplayer. Everything is multiplayer in EVE anyways, even missions. |
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6/13/12 2:29:35 PM#194
They say they're bringing out the banhammer and all but yea the market's pretty much gone... I don't even know why blizz bothered with that rmah... |
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6/13/12 2:37:52 PM#195
I still want to know how this RMT AH is making the game worst than when unoffical sites did the same thing?
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6/13/12 2:42:36 PM#196
Originally posted by Teala It breaks the natural progression of the game. (Which of course would be a stronger argument if the natural progression of the game wasn't in a sort of clunky spot right now. Act 2 inferno is a massive step-up in difficulty; but that's a separate problem being solved separately.) The existance of the AH breaks progression even without exploitation influencing the AH (exploits just make it far worse.) A lack of soulbinding causes massive item inflation which makes ridiculous upgrades extremely affordable (breaking what would otherwise be an interesting challenge.) It's a little like a fresh level 1 WOW character being able to spend 15 gold to buy best-in-slot items for every slot for their character. It would break most of what makes the game interesting (killing harder and harder bosses for better and better loot.) Could you gimp yourself and not buy those items? Well, yeah, but what allstar marathon runner wants to chop off their own leg just to make running a marathon more challenging? D3 in particular is like a game where you roll 1-100 over and over and each time you beat your prior best roll that's an upgrade. Only the act of rolling (killing monsters) is actually pretty fun. But then you have this much less interesting activity (the AH) where you're essentially able to immediately buy a 75 roll, which thus results in dramatically fewer upgrades when you're out there doing the fun activity (killing monsters.) |
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6/13/12 2:50:11 PM#197
Supply and demand you have to learn to play with the economy. You have the option to. A. Buy all the rings and resell at a higher price and risk there are way more to be sold. B. Ask your friends to help you. C. Wait for them to be sold and sell yours at higher price. D. Undercut or sell at same price. E. Find other items. |
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6/13/12 2:53:26 PM#198
Originally posted by maplestone I understand the basic principle, but Blizzard's $1 per auction sets a floor where it's likely it will never get down to 1 cent auctions.
The issue here is that equillibrium price should settle where supply meets demand. Farmers (through the very act) flood the market with an abundence of supply that overwhelms the demand and drops the price very near to the floor. Because these farming organizations move so much product, it becomes a worth while activity...even though their margin is relatively low.
Where this REALLY hurts Blizzard is that it speeds up the maturation process of the game. Instead of someone farming for gear to make it past an encounter or boss.....they just jump on the AH and spend a few bucks to speed up the process of them getting board with the game. |
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6/13/12 2:55:51 PM#199
Originally posted by Axehilt The AH wouldn't have the allure that it does if it wasn't for the stupid way Blizz has the loot drop. What use is it if you are X level and you kill a boss with a bunch of loot that is dropped is X minus 8 levels. Fricken rediculous. The item dropped should be minimum your level with various chances of higher level drops. I don't mind so much the randomness of everything else but that one thing really bugs me. |
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6/13/12 3:08:38 PM#200
Originally posted by Trionicus It would be SUPER lucrative if the same number of players were subscribing @ $50 instead of $15. At $50 a month, 1 subscriber would make up around 3 subscribers worth of revenue @ $15/month. However, I suspect that you'd lose more than 3 subscribers, for every 1 retained....hence you'd actually LOSE revenue overall. |
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