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6/13/12 8:34:51 AM#121
Somebody please explain the point of paying money for great gear in a game where the objective is to find great gear. Are you defeating the purpose of the game? "How should I know if it works? That's what beta testers are for. I only coded it." |
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6/13/12 8:36:52 AM#122
Originally posted by dave6660 Their ridiculously low droprates are defeating the purpose of the game. SWTOR is the greatest mmo ever! |
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6/13/12 8:51:25 AM#123
Originally posted by colddog04
This is a product of your own mind and how you let others affect you.
Me, I play with a couple of friends on daily basis and I don't give a fuck for you guys, I'm just enjoying my own game.
If i can afford something from AH I buy else I play with what I have at level I can manage. It's so simple yet so many like to complicate and complane just cos they can. "You" don't enjoy playing a hack and slash dungeon crawler? Wtf are you doing in D3 than... Just QQing on forums? I see... |
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6/13/12 9:01:09 AM#124
Honestly, I don't see the point of having EVERYONE use the same market... The RMAH/Markets should be seperated by region, or even country. Having it be all one big market saturates the market completely, destroying competition. |
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6/13/12 9:02:10 AM#125
Originally posted by StarI I didn't buy the game. You can relax now. SWTOR is the greatest mmo ever! |
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6/13/12 9:04:57 AM#126
Originally posted by colddog04 This is preety much it.
While it might not influence people that play solo it does influence the game as a whole and it will influence the design. |
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6/13/12 9:12:21 AM#127
I found this game to be a repetetive bore, amazing to me people are spending even a 1.50 on items. What a waste of 60 bucks. |
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6/13/12 9:18:03 AM#128
I know it's been said but just wanted to repeat that the "gold farmers" didn't destroy the RMAH. The only reason why virtual items held their real money value in other games was the lack of competition that created an artificially low supply vs the relatively low demand. Now that everyone can sell items for real money the supply has skyrocketed while the demand has remained approximately the same.
I think adding an AH to Diablo was a bad move given the game's design. The entire point of the game, after you've completed it once, is to acquire better gear. It'd be as if WoW removed raid timers and made all drops BoE. |
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6/13/12 9:21:09 AM#129
I had a friend who basically funding his whole college tuition (and a lot of drinking and other stuff) by owning a business of basically a bunch of 12 year olds that he'd pay 7-8 bucks an hour to farm on Diablo. I didn't even believe him until one day we got a knock on the door from the IRS/FBI saying they had a warrant for his computer. Then he showed me a bank statement of them freezing about 40k in his checking account. The point of my story is that it's not hardest thing to do to convince a bunch of kids who like to play games to play games and you'll pay them if they give you their loot. TBH I'm not even sure he was using kids or some political prisoners in china (his father was Chinese government official), as this is something that is huge in China. It's all about volume, and that's something China does not lack (1.3 billion people). Anyways, that was the first time I had ever imagined such a scheme to make money from playing a game, thought i'd share.
http://i.imgur.com/jlNIk.jpg |
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Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
6/13/12 9:27:04 AM#130
Originally posted by fundayz ^ This We are witnessing the new Blizzard in all it's greed. RIP Blizzard North "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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6/13/12 9:48:50 AM#131
Originally posted by Souldrainer That's an attractive tin foil hat you're wearing. I find it hilarious that you think exploits are not only intentionally left in, but are a crucial part of Blizzard's asia strategy. Exploits will be plugged and goldsellers will disappear. It won't happen overnight (although RMAH will be a huge initial blow,) but market forces will inexorably force them out. |
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6/13/12 9:49:51 AM#132
I think this is a good thing, I prefer markets like this in games, especially in Diablo. Why? Diablo 2 was all about finding sick gear. Diablo 3 has (and still is in the EU, we ain't got the RMAH yet!) been more about grinding gold, in order to buy good gear on the AH. Even though I haven't been grinding much gold (because I hate it and it's boring for periods any longer than 30mins). The fact that gold sells for cheap, means that items will become expensive (in terms of how much gold they cost). Basically, Diablo 3 is now about finding sick items to either use, or sell to buy ones more appropriate for your class. I prefer this, more like Diablo 2! I play with a solid group of friends. We farm items, not gold. From the looks of the USD RMAH, we've already got a few items worth over £20! That's brilliant! I can sell them off and either gear up my Diablo character or cash out and buy a bag o' weed or a night out! I've done this is pretty much every MMO I play, but now I can do it all without risking my account getting banned, or getting scammed (which has happened a handful of times actually, fucking annoying but can't be helped sometimes)!
Shame about the 15% they rob on cashout though... That's a bit much when combined with the transaction fees on top, greedy bastards. _________ Watching: Darkfall: Unholy Wars, Elder Scrolls Online, ArcheAge, Camelot Unchained, Bless, Black Desert Online, Lineage Eternal, MU 2. Always hating on instances in MMOs! Open worlds, open PvP, territory control and housing please. More persistence, more fun. |
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6/13/12 9:50:11 AM#133
Originally posted by xmenty Yes, they can still do that. Alongside millions of actual players doing the same thing, adding insane amounts of competition to the market. Which dramatically reduces their potential profit. |
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6/13/12 10:21:42 AM#134
Originally posted by nariusseldon I think we are going to see a very cyclical machine here. There are going to be those that refuse to ever use the RMAH but will use the gold AH. What we are going to eventually see happen is people buying cheap items of the RMAH, selling them for gold on the gold AH and then selling gold on the RMAH. Eventually more and more people will start selling items for gold on the regular AH and we will see an increase in the prices on the RMAH and a decrease on the gold AH and the process will reverse itself. You'll then see more items on the RMAH selling for a bit more and people will flock to that again, then prices on the gold AH will increase and prices on the RMAH will decrease and the cycle will continue. T hey ensured this when they allowed not only the sale of items but of gold as well. For those that learn to predict when one side will spike and the other decline, they will be the ones to make a bit of money (not much because of the fact that items never go away unless the individual destroys them or sells them to an npc). Eventually I think we will see a point where only gold is usefull to sell because you can sell large amounts of it at a time for the minimum price and this is important as there is a flat fee of 1.00 for all transactions. So if prices fall to 1.50 for a good item due to oversaturation, then you only make 50c. If instead you sell it on the gold ah and then sell gold for money even if 100k gold sells for the minimum of 1.00 you can sell a million gold for 5$ and be better off than selling a piece of armor for 1.5$. |
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6/13/12 10:34:13 AM#135
Is anyone really surprised by this? It was doomed from the very beginning. But someone is actually VERY happy now... Blizzard, who gain a percentage of every single sale. The real money AH of diablo is the typical Blizzard answer to a problem... it's not "how can we get rid of RMT so that our players aren't annoyed by them and our games have a balanced playfields", no no no! The real thinking is "how can we take advantage and make money of the RMT market". You can expect Titan to have a real money AH too. |
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6/13/12 10:39:33 AM#136
You do know that there are many "over-seas" IPs that actually are regular players. To suggest that you ban us is pretty simpleminded and smallminded. |
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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
6/13/12 10:42:52 AM#137
Originally posted by The_Korrigan It is no different than CCP cashing in on plex sales in EVE.
Rather than combat the gold sellers, both companies are getting in on the action.
I think it is a good business move, but as a gamer I hate it. Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
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6/13/12 10:56:37 AM#138
Originally posted by Moaky07 It is, unless I missed something. In EvE, just like in the upcoming GW2, you can't sell in game stuff for real life money. Correct me if I'm wrong, of course. There's no (legal) way to make real money from the game. In Diablo III, you can make real money from the game, and this totally legally and supported (aka encouraged) by Blizzard who makes a substancial percentage on each sale. I must admit I only played EvE shortly and ages ago, so I may be wrong. Can you sell in game property in EvE directly for real life money? |
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6/13/12 11:49:31 AM#139
Originally posted by The_Korrigan No. But I am sure there are people that do. I still do not get it. Why buy anything virtual with real money? Someone please explain this to me so I can understand the need that some people have to do something like this? ![]() |
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6/13/12 11:53:04 AM#140
Originally posted by Teala Irrelevant to the actual discussion then. I'm sure there are people selling/buying drugs in "real life" too, it doesn't make it more legal or acceptable. Point is, in Diablo III, this is 100% legal, and was made so because Blizzard is making money from it at the expense of the game's balance. It was predictable that the gold farmers would outdo the normal customer on this too, since it's their "job", so to say. The result of Diablo III's real money AH was predictable, and is the shining example of why NOT to do such things in games. |
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