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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
6/12/12 9:57:50 PM#1061
Originally posted by lizardbones Although it was a duct-tape solution at the time, I think the next great sandbox will look and function a lot like the two-facet shards of Ultima Online. I'm a UO fan and an avid PVPer. I barely ever set foot in Trammel. However, if we take an unbiased and objective look back at UO from UO:R to present day, UO's Trammel facet is an excellent example of a functioning, feature-rich and engaging sandbox-style virtual world in a predominantly PvE-only (there is consensual PVP) environment. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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6/13/12 1:45:42 AM#1062
Originally posted by nariusseldon No one has done it yet for the sandbox in almost 15 (?) years. I've played Eve Online off and on, didn't try SWG, but neither one seemed casual friendly. A good example of casual friendly is having a level 12 character in GW2 (takes an hour or two), and get level boosted to 80 for pvp. Play a couple quick matches and log off. No significant time investment required. |
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6/13/12 7:42:01 AM#1063
Originally posted by Normike I agree with what you are looking for, but I have to wonder why even have these power gaps with levels if you're not going to use them.
Why don't we just gain on that same level as the scale in the first place? Then you don't have the problem of changing the scaling when new players join a battle or enter an area. (Of course, this isn't a problem with instanced zones, only in an open world.) Once upon a time.... |
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6/13/12 7:53:35 AM#1064
Originally posted by Loktofeit I'm a UO fan and an avid PVPer. I barely ever set foot in Trammel. However, if we take an unbiased and objective look back at UO from UO:R to present day, UO's Trammel facet is an excellent example of a functioning, feature-rich and engaging sandbox-style virtual world in a predominantly PvE-only (there is consensual PVP) environment. I think it could work too. And might benefit other sandbox titles, by exposing new players to the style who may then try other games. http://www.therepopulation.com - Scfi Fi Sandbox. |
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6/13/12 8:05:55 AM#1065
I've only played themeparks but I gravitate toward themeparks that have non-combat options for progression that aren't just "tacked on." I would absolutely try out a sandbox MMORPG that gave me the guarantee that I would not have to engage in PvP unless I desired. I enjoy PvP but have only in rare occurrences found any enjoyment in PvP in MMORPGs as it is usually skewed by RPG mechanics. |
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6/13/12 1:27:32 PM#1066
Originally posted by Cephus404 Exactly how could you do otherwise in a game that isn't HUMAN MODERATED? It's kinda the definition of a COMPUTER game. In a COMPUTER game, ANY computer game (or really any other application) the CODE must be able to account for the users actions or the application generates an unhandled exception and crashes. If that's your definition of sandbox then it's a nihlistic arguement since it precludes the possibility of ANY computer game (unless I suppose, we develop sentient AI's) from being a sandbox. That's complete non-sense. I can assure you that I very much did play the game....for hours upon hours...and the way I played it was fully supported by the design. I was free to interact with the game environment in the way I chose and the choices I made had a permanent lasting effect on the game environment. If that's not "sandbox" then nothing IS. The idea that it's not "sandbox" because if you play the story lines to conclusion you'll reach one of a number of conclusions for that particulary story-line that is "pre-programmed" is absurd.... News Flash....it's a COMPUTER PROGRAM braniac.... unless you've developed a self-programming AI, anything you do within it WILL BE pre-programmed. Heck, even in a litteral sandbox with a real human being, all the conclusions to your play are "pre-programmed", you've got a FINITE number of grains of sand and a FINITE number of ways you can combine those grains according to the laws of physics..... that means that there are also a FINITE number of permutations you get from playing with the sand....it's just that FINITE number is so large, the human brain can't comprehend it....so it appears INFINITE but it's really not. |
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