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6/12/12 10:09:31 AM#61
Im just learning about Kickstarter myself, and it is very exciting to see the funding they are getting for online games in 'very' early development. I believe the best value it provides is allowing very small independents to test out new ideas, ideas that normally would require a large publisher to ever see the light of day. 3d models, rigging/animating, engine licenses, programming and more programming, illustration art, sound effects, and all the salaries/bonsues/benefits/team building events, cost lots of money. Someone is going to come up with a new twist on MMORPGs and it will be amazing. I know Im not the only one, but I hope I can make my own cool little twist to a beloved genre, and now I have Kickstarter as another tool to increase the chance of that happening. -Blitz
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6/12/12 10:59:27 AM#62
Originally posted by BlitzVF I agree. And even a modest sum of money can be a big help in achieving these things. I'm sure a big name game spends more going to one convention than an Indie spends on a year of development.
I'm anxious to see Embers (name?) and Repop make it to release. Frankly if either (or both) releases a non-buggy sandbox of medium quality, that's a huge win for the genre. |
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6/12/12 11:01:32 AM#63
Originally posted by JC-Smith The problem is, at least with this thread, is its dishonest bs. Guy with big Repopulation sig making an absurd question that anyone with half a brain knows is the answer to with the intent of getting more attention (and more money) to repopulation. What I also find tacky is you, as an indie dev, talking up indie devs and trashing the bigger companies. Sorry, you are in too biased of a position and it just comes across as more indirect, dishonest hyping of your product. Let your product do the selling. Talk about why we should donate to it, what it offers to us. Instead you seem to be trying to make your product better by making whats around t look worse, which makes me think that the product isnt good enugh to stand on its own.
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6/12/12 11:27:06 AM#64
Originally posted by teakbois The problem is, at least with this thread, is its dishonest bs. Guy with big Repopulation sig making an absurd question that anyone with half a brain knows is the answer to with the intent of getting more attention (and more money) to repopulation. The guy who started this thread is in not affiliated with Repop. He's a regular on our forum though. That having been said, on the second and third paragraph, please do point out where I trashed other products or hyped Repop? I spoke entirely in generalisms about areas where Kickstarter would benefit the genre. I'm not in the business of trashing other games. That having been said, what your suggesting is that since I am a part of a project that has kickstarted that I have no business in a Kickstarter discussion. I disagree with that. http://www.therepopulation.com - Scfi Fi Sandbox. |
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6/12/12 12:33:07 PM#65
It definitely has shown that there are a lot of people tired of the same old thing. But time will tell if any of these games end up good. I think archeage has the best chance followed by pathfinder.
Remember Old School Ultima Online |
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6/12/12 3:42:00 PM#66
This is fairly shortsighted perception, and I would even say incorrect.
The main difference is in long term development though and in that regards, narrated content is way better because the longevity is dependent on volume rather than repetitiveness. With years of development, themepark game gains an advantage while sandbox becomes a nightmare to develop due broad horizontal growth.
You don't? Donations are a form of charity to give money to those who are in need, cannot help themselves or suffer a handicap. Are you the case? Are you disabled, are you homeless, do you live in 3rd world country, etc? Because those are people you are supposed to be like when asking for money...
I have no issue with people throwing their money on some fun stuff projects but funding someone else living? C'mon...
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6/12/12 3:51:20 PM#67
Originally posted by XAPGames That's the risk you take when starting a business. I was just reading an article that stated the average rate of failure of a new small business is about 60%. Entrepreneurship is a good thing. "How should I know if it works? That's what beta testers are for. I only coded it." |
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6/12/12 4:09:38 PM#68
Problem is, this is no entrepreneurship as you are not taking the risks - your donators are... |
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6/12/12 4:31:58 PM#69
@Gdemani: If your talking about the amount of work that goes into developing a proper generated content scheme then your talking about a bit more initial work to design that system as opposed to a static quest system. Once you have created that system though you do not need as many quests as a static quest game. Because you can resuse your templates. Rather than creating 5000 storylines that a character will use once, or maybe never use at all, with a generated system you can focus on creating 500 templates that can be reused. That doesn't mean simplistic, they can be complex. But by randomizing the goals, npcs, and providing branches they have some replayability. That's what I'm talking about with a generated system as opposed to static. In the longrun players can keep reusing the templates you've created, years down the road, and you can continue adding new ones. Where in a typical level based treadmill each of those storylines is used just once, typically. As far as your last bit, pretty trollish. Calling Kickstarter a charity just shows your ignorance on the subject. Kickstarter is just for milking money from naive people? So what your saying is you know better than everyone who has used Kickstarter. And your goal here is to protect them from themselves, because your apparently smarter than they are? Every game needs funding to be produced. That money typically comes from a publisher who you then pay to pre-order or order post-launch. What Kickstarter is offering players (in most cases at least) is a chance to pre-order directly to the devopers and cut out the publisher. That ensures that the developers keep control of their own projects. And typically the rewards offered for pledges are pretty generous. Your often getting half off with additional incentives. So long as the game ships, it's a beneficial arrangement for both parties. http://www.therepopulation.com - Scfi Fi Sandbox. |
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6/12/12 5:24:10 PM#70
Kickstarter, in general, is a very exciting development that I believe will help foster an atmosphere where alot of different creative projects, including games in general can flourish. I think it remains to be determined exactly how much impact it'll have on the MMO market specificaly. I DO believe it can provide a benefit for indie MMO projects to get some good exposure and proof of interest along with a bit of seed cash that they can utilize to help them attract the kind of funding sources (Angel Investors) which they need in order to get products launched. Exactly how much of a benefit it will be in that regard, I'm not sure, but I think it does have some potential. As far as funding an MMO outright, I'm uncertain.... One things that is encouraging is the availability of quality tool-sets and engines, etc for MMO Development seems to be increasing and the price-point for those offerings seems to be dropping. It's also the case that operating costs (hosting) for such services also has dropped quite a bit in recent times. Taken together, this MAY mean that the cost to produce small, indie MMO's becomes far more affordable and the barrier to entry is decreased in future (and Kickstarter could have a role in these). Note we are not talking AAA style MMO's, we are talking about vehicles with reduced graphics/production qualities, possibly limited feature sets/limited content. For certain sets of fans, this MAY NOT MATTER much though. As there are quite a number of people willing to trade such production qualities for more personalized service and direct interaction catered to thier tastes. I thinking a dynamic similar to the promulgation of MUD's in the early years...or experiences similar to NeverWinter servers but with enhanced capability to scale. I don't neccesarly think this will replace/eclipse the AAA market....but it MAY create an enhanced alternate scene where people disatisfied with the offerings provided by the AAA market...might be able to find offerings that cater to thier preferences....much like the independant muisic/movie scene has become. Anyway, that would be my hope. |
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6/12/12 6:33:42 PM#71
2) If you think that Kickstarter is the same as Kickstarter... Every business needs funding, that does not mean donation though. Donated business is no longer a business but charity or hobby - something lacking market survivability without said donation. I am not here to protect anyone, just pointing out the absurdity of the donating someone who does not need money, but want them only. |
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darker70
Advanced Member
Joined: 10/21/08
A child of five would understand this. Send someone to fetch a child of five. |
Originally posted by Gdemami
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6/12/12 8:28:36 PM#73
LOL ... 1) Is there ANY MMO produced using kickstarter? 2) How much a MMO cost? What is the biggest kickstarter project funded? 200k? a million? 10 million? Are you so desperate so put money in a mirage? |
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6/13/12 12:55:15 AM#74
@Gdemani: Fact is a generated quest can be just as complex as a static quest. You can have 20 quest steps with a proper generated system, with each of those steps having random reusable elements, only sharing a storyline. 90% of players skip the quest stories in modern MMOs and just hit the accept buttons. It's the actions they are doing in the missions that keep them busy. Again with the charity thing. I'm not sure where you think that any game doesn't need money to be completed. You can take a small and efficient indie project like Repop, and it still costs a significant amount of money to produce. I've personally put about 20-25% of my income over the past four years being poured into the game, not to mention bypassing contract work which would have been in six figures during that time in order to dedicate time the game. Josh Halls has also poured money into the game and the whole team has poured large amounts of time into the game. You don't pour that kind of time or money into projects without believing in them. But money and time are not unlimited, especially for indie developers. Could we finish the game without any outside funding? Yes, but it would significantly increase the time to release, and likely result in a less polished product. That's not what the games fans want. Given the track record of MMOs that launch poorly, it's not what we want either. Kickstarter funding doesn't sound like a lot of money, but for an indie developer it is huge. In six months time we'd have gotten what would have taken us 2 years to get done from a world design and content standpoint. Kickstarter will not only allow us to get to launch more quickly, but it will also allow us to pack in more polished content. From a coding standpoint the game will have no issues launching in a year either way. From an art, content and polish standpoint, Kickstarter will make a huge difference. What's the biggest complaint about indie MMOs? Lack of polish. Lack of content. Buggy. Those are all things that Kickstarter can aid with. So for an indie project like Repop, it's a good thing for both the developer, and for people who plan on playing it. From their standpoint it allows them to get things at a discounted price and obtain some unique items or titles, or at higher pledges a permanent place in the games lore. For the developer, it allows us to create a better game, which also benefits the players, and to see that game sooner rather than later.
http://www.therepopulation.com - Scfi Fi Sandbox. |
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6/13/12 1:07:18 AM#75
Originally posted by Gdemami Using this logic, how does anyone build a house / boat etc? And don't you get something if you pay more than 5 or w/e the amount? normally a game / month sub; in this case. So its like a pre-order system? Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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6/13/12 2:29:22 AM#76
1) That is no fact, that is an opinion and complexity isn't everything. Try to make storylines like SWTOR has with some quests generator - with voice-overs, cut scenes, phasing, etc.
Do not take me wrong, I fully understand your perception of someone running a business - you just try to gather any money you can. That is absolutely fine but I say that from a donator perspective, you will unlikely find a reasonable justification for the donation(especially one that does not even have a product to offer yet).
Not sure what you mean... Sole purpose of a business is to make money. If you are not making money, your business deserves to be closed. Funding a starting business is still a part of the business and it is no exception to the rule. In your previous post you argued that Kickstarter may provide sign of demand but such argument is false. What people are donating is idea, not the product nor business. Those are very different things. When you are investing money, you are not funding ideas but ability to utilize the idea and turning it into profit - we talk business here. You can have a fantastic idea for the best game ever(in your personal opinion) but if your numbers behind your business do not fit, your idea is very much worthless and your business does not deserve to exist. Why supporting such behavior? |
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6/13/12 2:55:36 AM#77
Originally posted by Gdemami
You seem to know exactly how 'Kickstarter' works and how all projects within it operate. /sarcasm Exactly what's the difference between crowd-source funding and Kickstarter?
As someone who seem to talk 'business' alot you don't present very much logic. Logic isn't generalizing millions of people that have backed kickstarter projects and saying 'What people are donating is idea, not the product nor business. Those are very different things.' The 'point-and-click' project that got 3M, some would have backed it because they want the game at the end. They essentially pre-purchased a PRODUCT.
Edit 1 I'll try to explain my 'build a boat' example. If I want to build a house or a boat or a building, I would normally pay someone to build one for me. Similar to how I would back a kickstarter project for someone to build something I want for me. Get it? Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
6/13/12 3:12:06 AM#78
Originally posted by darker70 I had never seen/noticed the person post before until the night I quoted them. Unlike some, I dont spend my time on active/pre launch game forums to troll them. If I do go it is to read, and occasionally make a comment. I was doing some reading about the Owen class announcement, and saw a couple of other threads was only reason I knew person.
The only thing I had really seen of the game prior was from the trolls carrying that tag in the TOR forums. They actually do a lot of spouting off about TOR, and subs, for someone knocking door to door hoping to get their style of game made.
Anyways the Devs seem like decent chaps....pity their game is attracting some unsavory types, but that is their problem. Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
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6/13/12 3:54:12 AM#79
@Gdemani: In all honesty each of the things you just mentioned: Cinematics, Voice Overs, and Phasing is all possible with generated systems. They are also a big part of the reason TOR's budget ran so high. I for one, enjoyed the quality of their cinematics. But I also skipped by most of them, like many other players. I'd guess that indie projects aren't likely going to be fully voicing their games. Too much money for not enough gain. That having been said, it is entirely possible with a generated system. We actually added support for it just before GDC. You assign each NPC in the game a different voice font. You then compile a list of all the major things that need to be said, and the mission or chat bubbles play the best fit. You can actually see that TOR did this, except for the voice fonts. Some of your storyline characters had certain phrases they would say multiple times. So it is possible, but budget constraints will likely prevent it for most titles. Cinematics are actually very doable with generated missions. Your talking about client side FX here. They are easier to do with static quests because you can set up the cameras exactly how you want them and they will always be perfect. I can tell you that some of Repop's generated missions do use cinematic effects though, and how it works is you instead center the camera based on the player or NPCs location, and then you offset it and adjust for obstacles. It does allow you to do things like zoom or pan the camera, look at an object, etc, even in fully generated missions. Phasing is a form of instancing that modifies your spatial awareness. Again that is very possible in a generated system because basically your talking about seamless instancing. You could even generate the NPCs, traps and objects inside of a phase. That having been said, you aren't likely to match TOR's high quality cinematic effects with a much smaller budget. They had a lot of good people working on the title (over 600). It's one of the features that made their game stand out. But I'm not sure if we'll see that kind of budget again in an MMO in a long time. Progress moving forward in an MMO is tied to short term goals and advancing your character. It's not tied to having the same story in the same order as every other player of your class. That is how it often occurs in modern theme park games. But the core thing is that players want to max level (or max a skill line). In a game that has 50 levels, your first end goal is 50. Then your end goal is gearing up to the best gear. Quests are what gets you to 50. When MMOs post-wow have run metrics, they find that players usually skip the long details quests in exchange for the quickest form of experience. They also skip the quest text in most cases, and just go by the quest helper's immediate goals. Generators can provide you those same advantages. They can be automatically tailored or scaled to your characters preferences or skill sets. They can be filtered by area. They can be chained. That's not an opinion, that's a fact. Last but not least, on the original topic. You keep harping on donating. If your getting something in return then you aren't donating. Your pre-ordering, or your purchasing something else. It would depend on what the pledge levels of that game were offering. As far as donating to an "idea" rather than a product though. I have to wonder if you even bothered to look at some of the Kickstarter pages. In some products, that is the case, in many others they are games that are far along in development. Some are funding demo apps or such, but many were already partially through development before Kickstarter began being seen as a viable option. http://www.therepopulation.com - Scfi Fi Sandbox. |
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6/13/12 4:27:11 AM#80
Is Kickstarter changing MMOs? Not yet. Will it? Maybe someday soon. Cloud funding potentially allows a wild array of unique and creative works to escape from nowhere into the light of day. Some will fail. Some will succeed. Some projects will be a complete fraud, and others still will he technically complete yet severely flawed.
MMOs though? Herein lies the problem MMOs have complex network and security requirements these days, and it will be hard to run such a game on thr limited budgets often seen on Kickstarter.
So, while it would be a nice dream to see the market flood with inspired indie MMOs, it's nowhere near the realm of plausible reality at this time... and if a project leader tells you otherwise, don't buy into the hype.
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