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The Secret World

The Secret World 

General Discussion  » Bold Prediction - The Secret World Will Be Game of The Year.

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318 posts found
  cutthecrap

Apprentice Member

Joined: 1/29/12
Posts: 608

6/12/12 12:33:41 PM#241
Originally posted by ZigZags

 

But hey, to each their own I guess. Me, I had a great time in AoC, if someone else didn't, well, hopefully another MMO did it for him/her.

Most people didn't. That's why it went F2P and wont be releasing anymore content. It failed whether you liked it or not. I liked it at first too, until I experienced the empty player cities and lack of siege as promised.

 

The MMO market doesn't tolerate false advertising anymore. Its been proven. Which is why I dont understand why games like this are even created anymore.......

Aion and LotrO went F2P too. According to your reasoning, this must have meant that most people didn't like Aion and LotrO, yet Aion had 200+ million dollar revenues and 50-100 servers for years at a stretch, and LotrO was one of the most liked AAA MMO's around.

Look, if you dislike FC and have a grudge against them because of disappointed expectations, well, you're entitled to it. If you dislike any game FC will ever make bc of it, feel free to walk away from it. You didn't have fun, others did. And it has little to do with how a follow up game will end up to be as the MMO genre proves again and again, so feel free to judge TSW on its own merits when it comes out.

  Mage_Francis

Novice Member

Joined: 2/03/12
Posts: 53

6/12/12 12:45:13 PM#242
Originally posted by ZigZags

Oh yeah, and EA is also involved with this game...so Funcom + EA = Mega Failure. All you people who have played games long enough know this is true.

 

Way to jump on the EA hate band wagon.  Not by any means saying EA is a good company, but in the case of their relationship to TSW they are just the publisher.  So your assumption is just your opinion.

  MosesZD

Apprentice Member

Joined: 2/10/12
Posts: 1407

6/12/12 9:22:21 PM#243
Originally posted by UnleadedRev

I agree with the OP TSW is game of the year material.

Having played PC games since 1992 and MMORPGs since 2000, I can honestly say we have our first NON-WOW CLONE in 12 years, Funcom had the guts to say hell no, and create a game thats not the standard Whack a mole, grind for tokens BS that every MMO since EQ and WoW has been. Tera, RIFT, SWTOR are all SoS in a different wrapper.

TSW has everything from a storyline, to puzzles, riddles, exploration, and good old guns blazing and hack and slash.

NO ELVES!

 

I guess Fallen Earth. Aion, Guild Wars, Mabinogi, EQ2, CoH, Dofus, Wakfu, etc, etc., etc, etc., don't count.  And that''s just a patial list of games released way too close to WoW to be copies or games that are clearly not copies....

 

But more important, at least to me, is that WoW isn't 12 years old.  It's 8.   So I find your entire post dubious.

 

 

  KhinRunite

Elite Member

Joined: 11/05/10
Posts: 732

6/12/12 9:35:05 PM#244
Originally posted by Aerowyn
Originally posted by Searias

I don't know, I played TSW beta last weekend and yesterday I was so excited to play Guild Wars 2 stresstess, but I kept thinking of TSW and couldn't even stand 30 mins of Guild Wars 2's quests.

funny i had the exact opposite feeling.. i wished TSW would incorporate more world DE's would make the game so much more fun..

Same here. Both games basically make the player do the same tasks, but I dislike the fact that in TSW i still am collecting a list of tasks, set out to do them, then go back to the "quest-giver". It also annoys me that killing mobs before obtaining a quest related to it is meaningless, save for a small amount of XP and loot. This doesn't happen in GW2.

  chaod1984

Novice Member

Joined: 2/05/08
Posts: 278

6/12/12 9:54:31 PM#245
Originally posted by dontadow

In a breathing world, the quest should exist whether i click on it or not. 

As for items that do nothing until a quest tells them to. That's another source of poor game design. Designing anything food, books, whatever, u don't have something on the plate that has no purpose.  Previous game design states that if theres no purpose don't have it cvlickable. Why confuse the player with pointless items scattered about.  IN other games the items have alternative functions until they are used.

Whaa....don't click on it...walk away....why would this even matter???

IN TSW, they simply don't do "the function" until u have a specific quest. What's the point of them? 

Quest hubs take me all over the city , fighting the same monsters after the same monster. This would be great with any type of fun combat.  The skill system amounts to making different types of the same 3 trinity classes. Choice wise, it offers the same if not less "build" options than a Rift whivch does the same thing with skill trees.  There's no impact on attacking, things sometime connect with models and sometimes don't.  

Seriously...Rift's skill tree is so vanilla.  Pick the next skill, now pick the next skill again....throw them all on the hotbar and make a hot mess of them...doesnt matter anyway....all the mobs are easy as pie.  You can't just choose any skill you want an throw it in the hotbar....you have to connect all the skills together to work together and then you have to make the passives do the same in order for them to all work together at once....hence the term "Synergy".  It's a bit more meaty than rifts class skill tree.  There is a difference between "looking in-depth" and actually being in-depth. 

I applaud anyone who can say they love the mysteries over the other 90 percent of the game.   If u like old school MMOs this game is fine.  But I wince at knowing that funcome had a chance to really be a player and produce another niche product that will have feweer subs than age of conan. 

LOL...this is my favorite argument because it's brought up ALL the time.  in any other game, all you have are fetch and kill quests that usually serve little purpose to the storyline or the atmosphere.  In TSW, even the non-investigation quests are fun (aside from a few kill quests...i think there were 3 I didnt like out of about 30-40 quests in Kingsmouth...and I've played the zone 8 times now and love it a bit more each time...If you were to know me, you'd know that I have some bad Adult ADD....the only other game I've done this with is AoC.  I can understand that you don't like the game, but to use the 90% excuse is ridiculous seeing as every other MMO, including Guild Wars 2, is 100%. 

 

  TheSedated

Apprentice Member

Joined: 7/22/04
Posts: 75

6/12/12 9:57:53 PM#246
Originally posted by KhinRunite
Originally posted by Aerowyn
Originally posted by Searias

I don't know, I played TSW beta last weekend and yesterday I was so excited to play Guild Wars 2 stresstess, but I kept thinking of TSW and couldn't even stand 30 mins of Guild Wars 2's quests.

funny i had the exact opposite feeling.. i wished TSW would incorporate more world DE's would make the game so much more fun..

Same here. Both games basically make the player do the same tasks, but I dislike the fact that in TSW i still am collecting a list of tasks, set out to do them, then go back to the "quest-giver". It also annoys me that killing mobs before obtaining a quest related to it is meaningless, save for a small amount of XP and loot. This doesn't happen in GW2.

Go back to the quest giver? You don't have to go back. You don't have a list of tasks... And it seems like you had your eyes closed. When you're done with a quest, you can go on with one of the few other quests you can have at the same time, or take a look around and find another quest very close to where you are.

  chaod1984

Novice Member

Joined: 2/05/08
Posts: 278

6/12/12 10:02:30 PM#247
Originally posted by MosesZD
Originally posted by UnleadedRev

I agree with the OP TSW is game of the year material.

Having played PC games since 1992 and MMORPGs since 2000, I can honestly say we have our first NON-WOW CLONE in 12 years, Funcom had the guts to say hell no, and create a game thats not the standard Whack a mole, grind for tokens BS that every MMO since EQ and WoW has been. Tera, RIFT, SWTOR are all SoS in a different wrapper.

TSW has everything from a storyline, to puzzles, riddles, exploration, and good old guns blazing and hack and slash.

NO ELVES!

 

I guess Fallen Earth. Aion, Guild Wars, Mabinogi, EQ2, CoH, Dofus, Wakfu, etc, etc., etc, etc., don't count.  And that''s just a patial list of games released way too close to WoW to be copies or games that are clearly not copies....

 

But more important, at least to me, is that WoW isn't 12 years old.  It's 8.   So I find your entire post dubious.

 

 

Fallen Earth is WoW with Star Wars Galaxies NDE (is that right) combat system, set out in a desert rather than the sherlock forest.  The game is still a complete grind and you do is kill x of y ALL day long

Guild Wars was a COMPLETE WoW clone....dont know where you came up with that one

Mabinogi is definitely not a WoW clone....it's one of the most innovative games out there...the sad thing is that the world is kinda bland and the character movement is slowwww.  Graphics are very much so an acquired taste.  still do way too many kill quests.

EQ2 is WoW clone times 5....this list is laughable...

Dofus and Wakfu...they aren't even all that popular as FTP games....and Im pretty sure, if I remember, it's all about killing stuff....

To me WoW clone is about the approach of character progression.  In WoW it was kill and fetch quests...100%....that has been the case for every game since.  At least TSW does it's best to mix all that up, make it interesting (throwing cocktails at zombies and making them run on landmines) as well as TSW making investigation quests which are WAYYYY different than anything you'll see in most MMORPG's....the best part about the investigation quests is they aren't easy.  you do have to think.

It really sickens me though that all the GW2 fanbois constantly have to come over to TSW to rag on it.  That shows insecurity though, so maybe it's a good thing.  I actually purposely have started to go over to GW2 forums to stir the pot...they always tell me to leave....I would love to say "ditto"...

  Saxonblade

Hard Core Member

Joined: 6/11/12
Posts: 276

6/12/12 10:52:39 PM#248
Originally posted by KhinRunite
Originally posted by Aerowyn
Originally posted by Searias

I don't know, I played TSW beta last weekend and yesterday I was so excited to play Guild Wars 2 stresstess, but I kept thinking of TSW and couldn't even stand 30 mins of Guild Wars 2's quests.

funny i had the exact opposite feeling.. i wished TSW would incorporate more world DE's would make the game so much more fun..

Same here. Both games basically make the player do the same tasks, but I dislike the fact that in TSW i still am collecting a list of tasks, set out to do them, then go back to the "quest-giver". It also annoys me that killing mobs before obtaining a quest related to it is meaningless, save for a small amount of XP and loot. This doesn't happen in GW2.

Did you really play this game or spewing nonsense, if you actually played you would know that you uplink the information from the quest. Grinding Mobs in GW2 gives minimal xp as well so really not sure what you are on about.

  cooper85

Novice Member

Joined: 6/03/12
Posts: 390

6/12/12 11:54:45 PM#249

Lots of hours logged. No sign of burnout what so ever.  I can't say enough about real world real people real situations. TSW is by far the deepest mmo I've played. 

  KhinRunite

Elite Member

Joined: 11/05/10
Posts: 732

6/13/12 2:15:50 AM#250
Originally posted by Saxonblade
Originally posted by KhinRunite
Originally posted by Aerowyn
Originally posted by Searias

I don't know, I played TSW beta last weekend and yesterday I was so excited to play Guild Wars 2 stresstess, but I kept thinking of TSW and couldn't even stand 30 mins of Guild Wars 2's quests.

funny i had the exact opposite feeling.. i wished TSW would incorporate more world DE's would make the game so much more fun..

Same here. Both games basically make the player do the same tasks, but I dislike the fact that in TSW i still am collecting a list of tasks, set out to do them, then go back to the "quest-giver". It also annoys me that killing mobs before obtaining a quest related to it is meaningless, save for a small amount of XP and loot. This doesn't happen in GW2.

Did you really play this game or spewing nonsense, if you actually played you would know that you uplink the information from the quest. Grinding Mobs in GW2 gives minimal xp as well so really not sure what you are on about.

I only played the first BWE, so I can't accurately describe my experience anymore. Now that you mention it, yes you are right about uplinking the quest result so there's no need to "turn in" but I still remember needing to go back (and forth) to the police station, maybe to pick up the next quest in that chain or whatever. In short, I can't just set out and never ever worry about going back to the quest hub.

What I was saying about the mobs is the same as WoW, or any standard MMO: killing mobs before taking the quest does not credit you for the kill, right? In GW2, it doesn't happen like that (save for personal story) since you get the "quest" by stepping in an area instead of talking to someone.

  chaod1984

Novice Member

Joined: 2/05/08
Posts: 278

6/13/12 5:25:31 AM#251
Originally posted by KhinRunite
Originally posted by Saxonblade
Originally posted by KhinRunite
Originally posted by Aerowyn
Originally posted by Searias

I don't know, I played TSW beta last weekend and yesterday I was so excited to play Guild Wars 2 stresstess, but I kept thinking of TSW and couldn't even stand 30 mins of Guild Wars 2's quests.

funny i had the exact opposite feeling.. i wished TSW would incorporate more world DE's would make the game so much more fun..

Same here. Both games basically make the player do the same tasks, but I dislike the fact that in TSW i still am collecting a list of tasks, set out to do them, then go back to the "quest-giver". It also annoys me that killing mobs before obtaining a quest related to it is meaningless, save for a small amount of XP and loot. This doesn't happen in GW2.

Did you really play this game or spewing nonsense, if you actually played you would know that you uplink the information from the quest. Grinding Mobs in GW2 gives minimal xp as well so really not sure what you are on about.

I only played the first BWE, so I can't accurately describe my experience anymore. Now that you mention it, yes you are right about uplinking the quest result so there's no need to "turn in" but I still remember needing to go back (and forth) to the police station, maybe to pick up the next quest in that chain or whatever. In short, I can't just set out and never ever worry about going back to the quest hub.

What I was saying about the mobs is the same as WoW, or any standard MMO: killing mobs before taking the quest does not credit you for the kill, right? In GW2, it doesn't happen like that (save for personal story) since you get the "quest" by stepping in an area instead of talking to someone.

that sounds exactly like how the SWTOR side quests were....

personally im not worried about how I acquire a quest, but moreso what the quest has to offer.

  jdnyc

Apprentice Member

Joined: 4/10/12
Posts: 828

6/13/12 11:58:03 PM#252
Originally posted by KhinRunite
 

What I was saying about the mobs is the same as WoW, or any standard MMO: killing mobs before taking the quest does not credit you for the kill, right? In GW2, it doesn't happen like that (save for personal story) since you get the "quest" by stepping in an area instead of talking to someone.

In GW2 killing mobs only gives credit for the event that actually calls for them.  In TSW there are quests where you have to kill mobs and they don't always tell you even where they are.  You have to use logic to find out which mobs to kill.  Many of the quests don't even require you to kill X number of things.  They are in there, but aren't the bread n' butter that you find in many traditional MMOs.

  User Deleted
6/14/12 12:42:57 AM#253

I am surprised how well the active dodging fits with the combat. Devs know their stuff. To see them listening to the players and adding stuff like this on the fly, it gives me confidence in their dedication to this game.

  Blackbrrd

Novice Member

Joined: 2/24/09
Posts: 812

6/14/12 3:27:47 AM#254
Originally posted by DannyGlover

I am surprised how well the active dodging fits with the combat. Devs know their stuff. To see them listening to the players and adding stuff like this on the fly, it gives me confidence in their dedication to this game.

I believe they planned it all along. It's not like active dodge is a new feature for them, it was in AoC. ;)

  moreblahblah

Novice Member

Joined: 1/25/12
Posts: 61

6/14/12 5:41:18 AM#255
Originally posted by Thorbrand

Wonder when we get to test the PvP? Or is it not going to be ready for launch? No they wouldn't make that mistake twice would they?

I have been doing non stop pvp for 5 weeks, it's incredible.

  Zetsuei

Hard Core Member

Joined: 8/21/03
Posts: 231

The one and only power

6/14/12 5:44:29 AM#256
Originally posted by Kabaal
Originally posted by gestalt11

There is no way it beats GW2 for game of the year.  Mostly because Anet is simply much much better than Funcom at producing a smoothly made product.

They have only made 1 MMO 7 years ago so they don't really have much of a resume to compare. That being said, I've thoroughly enjoyed what i've played of GW2 so far but TSW on the other hand feels like something from a cheap 'n nasty budget shop.

I've played games from the cheap n nasty shop, they are called korean F2P games.

And whaaa? Who said pandas will win WoW goty? We're trying to have a real discussion here, keep the jokes to yourself.

  moreblahblah

Novice Member

Joined: 1/25/12
Posts: 61

6/14/12 6:14:12 AM#257
Originally posted by kanezfan

Since we're predicting things here...

I predict, and I am an unabashed GW2 fanboi, that GW2 will decimate the competition by year's end. Tera will have less than 100k subs, TSW will be a flash in the pan at most and it won't ever top 500k subs and will decline rapidly, SWTOR, well it is SWTOR after all lol, it'll have 200k subs, and WoW will hold steadily and it'll actually have a spike in subs for 2 or 3 months when MoP goes live. GW2 will sell something like 7 million copies in its first 2 years, and it'll have sold 4 million copies by the end of the year with no sign of slowing down.

Mark it down yeah!

I predict GW2 will indeed be childrens game of the year.

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6948

6/14/12 7:07:09 AM#258
Tsw is not a hub based game, you do not collect a shopping list of quests do them and return to the hub for your next list. It just does not work like that. Most locations in the world have less than 3 quests. The only location where I have found more than 4 is kingsmouth police station, probably to ease people in that are used to wow norm games. That has 7 quests.
  BananaSoup

Novice Member

Joined: 3/06/11
Posts: 39

6/14/12 7:09:10 AM#259
Originally posted by bcbully
Originally posted by odinsrath

this is how i felt when i saw the title of thread...

http://www.youtube.com/watch?v=GMuZdN84PJg&feature=related

this is how I feel when I'm about to login.  

http://www.youtube.com/watch?v=HP4Vtv1srUM&feature=results_main&playnext=1&list=PLC7AA34B699D2DA1C

 

This i crap lol. Requiem for a Dream theme....  lack of creativeness....

  Graey

Apprentice Member

Joined: 4/22/10
Posts: 176

6/14/12 7:26:16 AM#260

I don't think it will win game of the gear not by a long shot.

The reason I mostly say this is the buggyness and clunkyness of movement, action, etc.

However this game is definitely on my list of games to get along with:

Torch Light 2: Because after playing D3 I'm more so looking forward to this instead.

Guild Wars 2: The game is already payed for, though I'm in the beta's I refuse to play because well..its heart breaking knowing that my progress will be wiped.

Rift Expansion: I have actually taken a very long break from this game, how ever my sub doesn't run out till I think april of next year...bought a year long one. That being said I will definitely pick up the expansion and I'll probably switch over to the defiant side to level on that path to change up the story a bit. Wish there were more people however at least 100-200k more just to kind of fill out the ranks, or that I would find an incredible guild. Other than that I love this game and even with TSW and GW2 this game will be the second while the other two will switch out here and there.

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