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Guild Wars 2

Guild Wars 2 

Beta Weekend Event Reviews & Impressions (Archived)  » WvWvW best time since old DAoC !!!

16 posts found
  Pretender00

Novice Member

Joined: 10/29/10
Posts: 85

 
OP  6/11/12 3:38:29 PM#1

This BWE I decided to play mostly in WvW since last time I played mostly PvE.

I have to say. This is the most fun I've had since DAoC's RvR. The combat was fluid. There was plenty of action. It felt like wearing an old glove. Just new and improved.

At the end of my playtime sunday  a group I had been running around with had just finished taking over a supply camp when along strolled an NPC, that was a "Champion" something or other. It reminded me of taking down Dragons in DAoC. It took about 30+ of us 30 minutes to fight this thing.

The really cool part of it all was that another server attacked us in the middle of our fight and once we repelled them and continued to fight the "Champion", they came back and actually started helping us kill him. Holy shit I had flashbacks galore. After he went down it was all out chaos between the two servers.  I can honestly say it was the best time I've spent gaming in a really long time.

I'm all for Arenanet making this game right, but deep down I wish they would release it soon and patch as they go. But, that's just the impulsive kid in this adult talking !!

Can't wait for more !!

  Ice-Queen

Hard Core Member

Joined: 1/02/08
Posts: 2435

"Always borrow money from a pessimist. They won't expect it back."

6/11/12 3:53:08 PM#2

My favorite part of the game is the WvsWvsW because it's like a modern updated DAOC RvR done better. I've waited for years for a game to do huge battle, seiging castles right since the early years of DAOC. Finally, a game came along. Now if I could just find a class I like.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

6/11/12 4:38:50 PM#3

Man you're lucky!  I loved WvW in BWE1 and the stress test, but I couldn't even play it this time because my server (Tarnished Coast) was matched up with two servers that either had no players, or hated WvW.

For the entire weekend, the entire WvW map (all of them) was owned by my server.  So I never went :(.

Anyway, it was still fun because I did more sPvP and saw some more of the PvE stuff, but I missed WvW.

Are you team Azeroth, team Tyria, or team Jacob?

  Naevius

Advanced Member

Joined: 4/26/12
Posts: 319

6/12/12 12:02:26 PM#4

Our server had one day of purely stomping the opposition, one of being in a close fight, and one of getting stomped. And it was all fun!

Seriously, if I hadn't already pre-purchased, I think I would buy this game soley for WvW.

  User Deleted
6/12/12 12:07:41 PM#5
Originally posted by Creslin321

Man you're lucky!  I loved WvW in BWE1 and the stress test, but I couldn't even play it this time because my server (Tarnished Coast) was matched up with two servers that either had no players, or hated WvW.

For the entire weekend, the entire WvW map (all of them) was owned by my server.  So I never went :(.

Anyway, it was still fun because I did more sPvP and saw some more of the PvE stuff, but I missed WvW.

A lot of the "new" servers got matched up against the "old" ones who had played a bit more, so I am sure there were a lot of mis-matches. My server had one very lopsided win for us and then 2 very tough and balanced matches.

  cronius77

Advanced Member

Joined: 4/26/12
Posts: 1303

6/12/12 12:12:55 PM#6

I would say the same exact thing but the dirving factor for me in DAOC and WAR realm vs realm was progression. I hated the gear but the cool abilities you could buy in both those games made progression fun. In GW2 I feel like getting outside of the zerge is kinda pointless as you get nothing for being clever or skilled except exp by going out ganking . I do not want to see a gear grind for sure but a little progression in world vs world other then exp and karma would really bring the game up to DAOC levels of fun for me . This of course is just my opinion , I would love to see a realm point system added with some cool world vs world only abilities that are not OP.

  Gorwe

Elite Member

Joined: 9/16/11
Posts: 1804

6/12/12 4:31:08 PM#7
To Creslin:

Tarnished Coast is not much of a PvP place. RP-ers reside there if you did not know that(also: EU Petrified Forest).

Other than that, can't wait! I haven't played it not because I couldn't, but because I love it so much that I am willing to wait for it(not often heard, eh?) :)
  Thorbrand

Novice Member

Joined: 3/06/04
Posts: 1217

6/12/12 4:33:13 PM#8

There is great fun in GW2 WvW but that is only a fraction of the game.

  Saydien

Novice Member

Joined: 7/03/07
Posts: 269

6/12/12 4:39:08 PM#9

WvWvW definitely has potential but my experiences there haven't been fun really. Partly due to the population imbalance but also due to the silly way fights develop there. This silly ranged only fighting with moving back and forth while planing aoe after aoe is rubbish and PVP in GW2 for me is nowhere to be even close as fun as the one in DAoC. With the ridiculously limited impact of crowd control melees just have a too hard time to have an actual impact unless you are very well coordinated. And yeah, I know that every class has ranged attacks but after 30 mins of silly back and forth with barely anyone dying I really prefer to rather die trying during an ambush instead of dying out of boredom.

A lot of work to be done there still.

  johaocarl

Novice Member

Joined: 10/11/04
Posts: 113

6/12/12 7:44:11 PM#10

IMHO, WvW will be more fun when players and guilds learn the best strategies and tatics.

Wait and see! Soon other guilds too will build golem armies... and the GOLEM WARS  will start....

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

6/12/12 8:03:36 PM#11
It's good, but its not as good as the original 3 way territory game, or planetside for that matter.

If they added an option for me to display my name would improve it.
  Saxonblade

Novice Member

Joined: 6/11/12
Posts: 280

6/12/12 8:13:20 PM#12

My server sucked for WvW, so unfortunately I did not experience too much of it which is a shame because I played DAOC and was really looking forward to WvWvW. My main concern is the rivalries will not happen like we had in DAOC, you knew the other guilds and players on your server,over time you develop respect, hatred and all those other emotions when you play against the same people daily. 

I would like to see level brackets to be honest like we had in DAOC, i.e Killaloe, Thindraki etc, it let you learn your skills and class against players in your level range and start to build freindship and rivalries. Just my two cents.

  AutemOx

Novice Member

Joined: 11/01/04
Posts: 1719

6/12/12 8:15:37 PM#13
Originally posted by ShakyMo
It's good, but its not as good as the original 3 way territory game, or planetside for that matter.

If they added an option for me to display my name would improve it.

What is the original 3 way territory game?

With your other comments, I agree.  WvWvW just doesn't live up to my experiences in Planetside, but I did enjoy WvWvW.  I just felt like there was not a lot of options.  I think there should be a way to sneak into the forts aside from knocking down the front door.  In Planetside there was always an excellent dynamic because there were air fights, bombing, sniping, infiltration, big tank fights, skirmishes between long range medium assult, and people rushing the front door or back door all in the same small area.  You could see other players battling but you werent in a huge danger of being hit as part of that as long as you played smart.  You could sneak around the outskirts of the zerg if you wish.  There just felt like a lot of options.

In GW2 it is all about lining up and trying to nuke the enemies stragglers while not standing in red circles.  

GW2: Everyone attacks everyone and everyone looks like everyone = the problem.

I love the meta game but we need to see more fluidity to the battlefield so we don't feel like just another part of our servers zerg, even if in the end we are.

PS: I also agree they should allow us to display our names.  Seems really strange that we cannot, it enchanced Planetside significantly to get to know your opponents a bit.

Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

6/12/12 8:22:23 PM#14
I was referring to daoc of course. To me planetside is the only other game that truly got daoc. WvW is a good attempt, bit I just can't see where is the rivalry to keep you playing for years, with both the annominity and the constant change of opositions every 2 weeks.
  AutemOx

Novice Member

Joined: 11/01/04
Posts: 1719

6/12/12 8:39:39 PM#15

Yeah that is a great point.  I don't understand how they will build a community when you cannot see peoples names and you are put against different people every 2 weeks.  They should be using incentives to even out population, not putting servers against new servers.  Now everyone will want to play on the server that is the top ranked among them.  The incentive is going the wrong way!

Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  megera23

Novice Member

Joined: 5/24/11
Posts: 240

6/13/12 1:20:45 AM#16
Originally posted by wormywyrm
Originally posted by ShakyMo
It's good, but its not as good as the original 3 way territory game, or planetside for that matter.

If they added an option for me to display my name would improve it.

What is the original 3 way territory game?

With your other comments, I agree.  WvWvW just doesn't live up to my experiences in Planetside, but I did enjoy WvWvW.  I just felt like there was not a lot of options.  I think there should be a way to sneak into the forts aside from knocking down the front door.

Actually, I found 2 underwater passages at 2 different keeps (maybe there are more but I played WvW only for a few hours), so there are ways to get in beside destroying the front door. Or one of the walls,since those can be destroyed as well.