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Guild Wars 2

Guild Wars 2 

General Discussion  » Did they fix the glaring balance issues with melee chars?

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51 posts found
  Geobardi

Novice Member

Joined: 9/22/05
Posts: 68

6/12/12 11:46:45 AM#21
Originally posted by Irus

The Ranger sword has very unimpressive damage. Can't say I was particularly impressed by the Greatsword, either.

The ranger one-handed sword is all about avoiding damage while poisoning the enemy, the combination of one-handed sword and dagger is impressive and really fun to play, also, the greatsword is awesome for dealing high amounts of damage in an area, if you think their damage is unimpressive you are playing it wrong, sorry. For examples, i have more than 20 hours of ranger gameplay in my twitch channel, and i use melee weapons everytime.

  Honner

Novice Member

Joined: 2/20/12
Posts: 506

6/12/12 11:55:47 AM#22

what issue? melee chars rape range chars.

  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

6/12/12 11:58:37 AM#23
Originally posted by Siveria
Originally posted by Arawulf

I haven't noticed any 'glaring' issues vs ranged.  Melee is always more risky.  It always will be.

Thats besides the point, why can ranged chars cast and move, yet melees get locked in place? thats the issue I am reffering to.

That has never been the case. Melee can move while attacking.


  DJJazzy

Novice Member

Joined: 5/18/11
Posts: 2074

6/12/12 11:58:54 AM#24
Originally posted by Honner

what issue? melee chars rape range chars.

Yeah, I don't see it either. The damage output for melee is so much more.

If you have any sense of avoidance you can really demolish things as melee.

  Irus

Novice Member

Joined: 1/11/11
Posts: 780

6/12/12 11:59:54 AM#25
Originally posted by Geobardi

The ranger one-handed sword is all about avoiding damage while poisoning the enemy

Except Serpent Strike, if that's what you mean, never poisons. I reported it as bugged. You have a tie-down chain on 1 which is difficult to dodge out of, and you have the jump-the-fuck-away on 2 which I really just use to swap to my axe after I used my offhand warhorn...

I don't see the point of avoiding damage in close range if I can just deal the same (if not more) amount of damage with an axe IN AOE while not being in close range in the first place.

the greatsword is awesome for dealing high amounts of damage in an area, if you think their damage is unimpressive you are playing it wrong, sorry.

And what am I doing wrong, exactly? I can't make it deal more damge than it does, and it doesn't deal high damage on 1. I do not see high damage on any of the greatsword skills. They aren't higher than my axe. It's not that Maul is bad or that I can't kill stuff with the Greatsword, it's just not that powerful compared to the axe.

I didn't know it was an area weapon, even (with the block on 4). I guess that was my problem, I wanted a swap melee weapon for single target and never really found one. Even, then, again, the axe vastly outperforms any other weapon in terms of AoE. The damage on the bleed, just boomerang, and the throw-return is just ridiculous. And I get a slow and a very useful defensive spell to boot.

  Tuchaka

Apprentice Member

Joined: 4/14/10
Posts: 467

6/12/12 12:02:30 PM#26

melee has more damage but higher risk you can crush people in 2 or 3 seconds in melee also.

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7769

Logic be damned!

6/12/12 12:05:57 PM#27

As Warrior you should try Sword/Sword, great for PvP - can easily get in range and keep in range and bleed/cripple/snare someone and box them in.

Great for pushing a player into a corner and just unleashing...

Using Gun or Greatsword as 2nd weapon set, easily keep up and outplay most casters/ranged.

But, if the ranged player is really good they'll have a melee 2nd weapon set and stun/snare and disengage to range and weapon swap or a defensive 2nd set for absorbing/blocking/interupting you once in melee and then kiting/disengaging to range.

 

So yes, I found zero none no issues with melee vs. range in this BWE.

 

Now Playing: Destiny, WoW

  Honner

Novice Member

Joined: 2/20/12
Posts: 506

6/12/12 12:06:33 PM#28
Originally posted by Kuppa
Originally posted by Siveria
Originally posted by Arawulf

I haven't noticed any 'glaring' issues vs ranged.  Melee is always more risky.  It always will be.

Thats besides the point, why can ranged chars cast and move, yet melees get locked in place? thats the issue I am reffering to.

That has never been the case. Melee can move while attacking.

I played all the time in spvp Ele dual daggers and just 1 of my 20 skills requires me to stand still and it don't locked me in place, its possible to stop it at anytime...

  Thorbrand

Novice Member

Joined: 3/06/04
Posts: 1217

6/12/12 12:11:49 PM#29

Melee was fine in BWE1 however they made it evident that as of BWE2 if you want to WvW you need range or you can be the group rezzer.

  MattVid

Novice Member

Joined: 5/19/04
Posts: 409

6/12/12 12:16:47 PM#30

You can most definitely attack on the move, not sure where the OP is reading this false information from. I would recommend actually playing the game before just assuming.

Also, melee attacks seem to do more damage than most ranged attacks. Finally, an MMO that is doing it right since DAoC. There are still some issues here and there, but overall, I felt it was pretty balanced playing my Guardian to 33/34 this past weekend in PvE and PvP.

And as others have said, all classes have melee and ranged capabilities. And with weapon swapping, you can swap to exactly what you need at that time on the fly in combat. I have had some frustration with some of the melee Guardian skills requiring you to stand still (this is a VERY mobile game), but for the most part, once you learn how to play the class better, you tend to not notice it as much.

I would like to see more "static casting" abilities for ranged attacks and more "mobile casting" on melee/close ranged attacks. Ranged is always so powerful in large scale PvP combat, so the less mobility the better.

  Honner

Novice Member

Joined: 2/20/12
Posts: 506

6/12/12 12:17:15 PM#31
Originally posted by Thorbrand

Melee was fine in BWE1 however they made it evident that as of BWE2 if you want to WvW you need range or you can be the group rezzer.

I understand why some people complain about that in WvW but its a bit silly, even with a siege golem (120k hp) its risky to go melee range when 20+ players are aiming the same area...

  User Deleted
6/12/12 12:17:20 PM#32
Originally posted by Siveria

Did they ever get around to fixing melee chars so they actually have any chance in hell vs a ranged char? from what I read melee chars have to stop moving and get locked in place during a skill cast, yet most of the ranged chars if not all can shoot, or cast while moving. When I read this I decided right there not to touch GW2 if such a glaring imbalance was left in game.. well that and the fact gw2 is just the newest world of warcraft clone from what I have seen so far. Only consideried it because its b2p, I don't mind if its a wow clone, but I do mind stupid glaring balance issues like the one I mentioned with melee's bascally having 0 chance at all to catch a ranged char.

I was going to take some time and give a good response because I'm a guardian and I've never had any issue what so ever but then I read this "well that and the fact gw2 is just the newest world of warcraft clone from what I have seen so far." and figured I'd just be wasting my time because in my mind if anyone thinks Guild Wars 2 is anything like WoW they have serious issues and aren't really looking for reasonable answers just a fight.

 

"melee chars have to stop moving and get locked in place during a skill cast,"  This isn't Tera where your character anchors down for every skill cast.

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7769

Logic be damned!

6/12/12 12:19:04 PM#33
Originally posted by Thorbrand

Melee was fine in BWE1 however they made it evident that as of BWE2 if you want to WvW you need range or you can be the group rezzer.

Zerg vs. Zerg ranged will always and should always have the advantage.

Why? No friendly fire enabled for ranged attack, which honestly in a MMO is a good thing (can't enforce army discipline in a game)

Leave the zerg, recruit a few friends and go hit supply camps and minor objectives.

Helps the war effort a lot more than standing around wishing you were ranged.

Or just weapon swap...

Melee vs. Ranged in small group combat or 1 on 1, I feel melee has more of an advantage at most time due to the increased damage and (with proper skill set up) ability to stay close and pummel.

Now Playing: Destiny, WoW

  Stayonboard

Apprentice Member

Joined: 5/28/10
Posts: 79

6/12/12 12:20:10 PM#34
Originally posted by Honner
Originally posted by Thorbrand

Melee was fine in BWE1 however they made it evident that as of BWE2 if you want to WvW you need range or you can be the group rezzer.

I understand why some people complain about that in WvW but its a bit silly, even with a siege golem (120k hp) its risky to go melee range when 20+ players are aiming the same area...

Honestly don't bother... look at his post history, the guy spews nonsense about a game Im sure he doesn't even play (or have any intention of playing). Some of his arguments are flat-out ridiculous or even worse, just a straight lie that anyone who has actually played would know the difference instantly.

He's just trying to be a clever troll ..... don't feed..... :)

  Heatsink98

Novice Member

Joined: 5/10/06
Posts: 31

6/12/12 12:25:22 PM#35

Some of the melee skills on various classes require staying in one place, some of them don't.  However, ranged attackers have a gigantic advantage versus playing a melee character.  Mobs hit hard enough that it doesn't make sense to even play a melee character right now.  Kiting is the best option, but having a combat system where it is circle strafe & repeat is not a combat system.  

Unless things change with combat, they have massively hyped and fallen flat with the current implementation.  It also concerns me somewhat that numerous forum posters are harassing anyone that points out flaws with this game.  It's as if the nuts from the old republic forums have found a new home.

  Stayonboard

Apprentice Member

Joined: 5/28/10
Posts: 79

6/12/12 12:31:55 PM#36
Originally posted by Heatsink98

Some of the melee skills on various classes require staying in one place, some of them don't.  However, ranged attackers have a gigantic advantage versus playing a melee character.  Mobs hit hard enough that it doesn't make sense to even play a melee character right now.  Kiting is the best option, but having a combat system where it is circle strafe & repeat is not a combat system.  

Unless things change with combat, they have massively hyped and fallen flat with the current implementation.  It also concerns me somewhat that numerous forum posters are harassing anyone that points out flaws with this game.  It's as if the nuts from the old republic forums have found a new home.

 

Completely false and incorrect... it's not a "flaw" you just need to learn how to play better. I play Melee and I have zero issues against ranged. I know many, many others who say the exact same thing. Do they get me? Sure.... do I get them back? Absolutely... if I was melee and crushed every ranged class/mob I encountered it would be the opposite problem that you're stating....

You need to learn how to dodge and strafe and if your not comfortable with that then yes, play a ranged character. It's certainly much more forgiving than playing melee (which isn't the same as range > melee).

 

 

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7769

Logic be damned!

6/12/12 12:35:05 PM#37
Originally posted by Stayonboard

You need to learn how to dodge and strafe and if your not comfortable with that then yes, play a ranged character. It's certainly much more forgiving than playing melee (which isn't the same as range > melee).

Agreed 100%

Melee in GW2 has a much higher learning curve and a much sharper skill ceiling, but once you get there, man is it so fun and challenging and rewarding.

Now Playing: Destiny, WoW

  User Deleted
6/12/12 12:35:41 PM#38
Originally posted by Heatsink98

Some of the melee skills on various classes require staying in one place, some of them don't.  However, ranged attackers have a gigantic advantage versus playing a melee character.  Mobs hit hard enough that it doesn't make sense to even play a melee character right now.  Kiting is the best option, but having a combat system where it is circle strafe & repeat is not a combat system.  

Unless things change with combat, they have massively hyped and fallen flat with the current implementation.  It also concerns me somewhat that numerous forum posters are harassing anyone that points out flaws with this game.  It's as if the nuts from the old republic forums have found a new home.

I'm a level 38 Guardian with nearly 90 hours of game play in the BWE's I truly find comments like this utterly false or someone really didn't understand how to play.

There might be one other explination which would be people keep trying to play this like WoW where they put a melee character's face into the chest of a mob and hope to not die.... THIS IS NOT A TYPICAL MMO learn to play using dodge correctly and utilizing your utility skills.   Yes if you don't dodge correctly you will die and if you don't use utility you will die, and if you try and stand still YOU WILL DIE...!! Its not the games fault and its not melee classes faults its the players fault.

 

Everything I marked in the above comment is flat out NOT TRUE. We aren't harrasing anyone who point out flaws we are pointing out lies because its just simply not true or if its true its because someone is stuck in a mindset and wants Guild Wars 2 to be their old game and REFUSE to learn how to play the game correctly. 

  Kalfer

Advanced Member

Joined: 3/09/11
Posts: 791

6/12/12 12:37:18 PM#39

I don't understand why people like to victimize everything. There is so much nonsense floating around.

 

 

1) there is no melee chars. Every character has ranged weapons. It makes common sense to wield a melee with a ranged weapon. In case of kiting - swap.

 

2) As for weapon swapping a lot of people don't seem to use it at all effectively. They seem to think that you just have it for fun. After you popped 2,3,4 and 5 and the utility skills that make sense, you better have swapped to secondary weapon. if your standing around button smashing 1,1,1,1,1,1,1 (which does negible damage) you are doing it wrong. You need to constantly swap.

 

3) downed state is not defeated. a lot of people see downed state as death. The game has been designed in my with that your supposed to have a high properbility of going into downed state during a challenging fight. For some reason a lot of players think they are being punished or are playing wrong. No, the game simply is tuned for people often falling into downed state. 

 

 

4) problem with characters who using melee weapons is that, sometimes a big bunch of mobs will target a single player and almost one-shot the player. In WvW the same thing happens when AOE damage reigns down on them from 20 different players.

 

 

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

6/12/12 12:43:52 PM#40

I really don't see any big balance issues between melee and range right now, but here's the thing you have to realize...

In WvW, you should be using a ranged weapon like 90% of the time.  And this has nothing to do with "balance" between melee and range, it has to do with the reality of the situation.  You are probably in one large group of players going up against another large group of players.  Unless your entire group charges their group, you should be using ranged.  Because if you close to melee distance and no one else does...you will get destroyed by the entire enemy group.  It's just how it works, and there's nothing wrong with that.

That said...in sPvP and PvE, I saw no great imbalance.  I played a warrior in sPvP and I tore people up with my greatsword.  That hundred blades skill does MASSIVE damage...and if you stun the enemy with the mace F1 attack before doing it, it is very effective.

And PvE, I will admit that melee is more work to use, but it is just as effective as ranged if played well.  You can't just keep running back and kite a crippled monster, you actually have to actively dodge and plan your attacks intelligently.  This said though, I found melee to be actually faster in PvE because it does more damage.  So you trade off the safety of ranged for the increased killing power of melee...I think that's fair.

Are you team Azeroth, team Tyria, or team Jacob?

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