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6/12/12 4:22:03 AM#41
Originally posted by Moaky07 i agree that a open and free sandbox might become more of a beast than a theme-park, if it comes to balancing. and this means a hell of work, if you dont plan to simplify everythig like usual. but, if you separate PvP and PVE skillsets and mechanics clearly, it will become easier. and in PvE balancing often hurts more than it helps. look at old-school games. fairly unbalanced in PvE but great class diversification and a lot of more tactcal options per class than any of the today games. played: Everquest I (6 years), EVE (3 years) |
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6/12/12 4:23:08 AM#42
My estimation: 100 MMOs on kickstarter
Overall impact? Minimal except in rare cases. Savior of the genre? One can only hope. |
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6/12/12 4:25:55 AM#43
Originally posted by XAPGames i agree, but this is just the 1st round. now estimate what happens in the 2nd round, if we really get 1 great game and 9 with a decent Return on Investment in the next years. just 80% vaporware would be a huge success in the eyes of venture capital investors. afterwards they will watch kickstarter very closely. played: Everquest I (6 years), EVE (3 years) |
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6/12/12 4:29:18 AM#44
both repop and pathfinder have great ideas but to me if i was to invest in a game it would have to be repop...the hardest part is to convert your ideas into a practical game. repop is halfway there but i havent seen anything from pathfinder..i'm not saying pathfinder is gonna be shit..im just not willing to put my money where i only see ideas and nothing concrete |
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6/12/12 4:45:01 AM#45
1 out of 100 being "huge" is "huge" in overestimation only. Kickstarter is strongly supporting non-viable projects so chance that any decent game will come out of it is very very scarce... |
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6/12/12 4:56:03 AM#46
No investor is looking to invest into beggars. You got it messed up quite a bit. People asking for donations on Kickstarter are those who were already refused by investors and failed in their business even before they released their product. |
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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
6/12/12 4:58:41 AM#47
Originally posted by Gdemami Yeah I dont expect the repopulation to do any better than a MO or DF, but at least they are trying. Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
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6/12/12 4:59:32 AM#48
Originally posted by Gdemami Some kickstarter projects are to show investors that there is a demand and X amount of people actually shelled out $$$ for it. I supported http://www.kickstarter.com/projects/486250632/republique-by-camouflaj-logan that is like this. Yes, a Jennifer Hale tweet saying 'hey I am going to be in this game' = OMG HERE IS MY WALLET! :P Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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6/12/12 5:20:24 AM#49
After reading this thread I am tempted to believe that I understood kickstarter wrong. I've actually followed that project on various titles and most of the time the only stuff you get out of putting down even excessive amounts of money are ingame items, game time, signed stuff and one or several chances to meet the devs on a more or less fancy occasion. So for me Kickstarter has absolutely NOTHING to do with any actual investments so please stop talking about return on investments, return on capital employed, EVAs or whatever. The only thing that such fans that DONATE cash in kickstarter should be interested in is if the game will make it and also last long enough for them to cherish their tiny bonuses. There are no actual investors on Kickstarter. |
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darker70
Advanced Member
Joined: 10/21/08
A child of five would understand this. Send someone to fetch a child of five. |
Originally posted by jpnz
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6/12/12 5:44:01 AM#51
Originally posted by Moaky07 Well first off, I believe you are one of the Devs working on the Repopulation, so it is funny to hear your claim that making player creatd content systems actually requires less of a team. If you ever listened to the general MMO sandbox fan around here, they would claim a sandbox costs more to make. 1) Generated and player created content requires a lot more initial work. Once they are functional though they require a lot less long term work, because players will be creating situations and content can be reused with generation. Each game is different, but in general I can't see any reason that someone could claim a sandbox would cost them more money to produce than a theme park game. 2) Not hiding that I'm a developer, I think it's relatively well known. I post semi-regularly in the pub on various topics. The only time I've ever felt the need to identify myself is when answering questions about the game in comments threads, etc. The things I said about Kickstarter a generalized things. Having been making indie games for many years now, and having worked on Repop for the past four years though allows me to give a different perspective that hadn't really been presented in the thread. For things like budget, indie developers have to be cost efficient, there's really no way around it. But that doesn't necessarily mean that they can't produce quality products. In 1992 Batman Returns had a $80 million budget, where Resevoir Dogs cost $1 million to make. Resevoir Dogs was a far better movie. Not all of the people kickstarting these projects are newcomers though. In the past few months we've seen a new Wasteland, Leisure Suit Larry, Shadowrun games get funded, as well as projects from the creators of SpaceQuest and Monkey Isle receive funding. And certainly not all of them are people who were rejected by publishers (as someone here suggested) either. There are some harsh realities on how game publishing works: The publisher generally advances the funds, and take a large chunk of the royalties for that investment. Your advance must be paid back before you see any royalties. This is why you often here that most games don't make money. Often developers don't make back enough royalties and they turn to their next game and a new advance. Developers generally get their advances in installments. They have milestones to get the next deal. If things go poorly in development, they often are forced to launch before they are ready. Sometimes games get cancelled. Sometimes creative control is lost. Many of the decisions behind the scenes are not in the control of the developer's, but in the hands of publisher's who may not be on the same page as them. From a developer's standpoint you don't really want to deal with any of that... but for years that was the only way to get your game on shelves. With electronic distribution that is less of a problem than it was in the past. It's still a route many people go down though because it gives them exposure and often funds their development. That's not going to change. Where Kickstarter changes that, is that it gives developers a viable alternative to publishers and venture capitolists. And it allows them to take more risks than publishers may be willing to take. There's a reason there are so many wow-like MMOs these days. Half of that because that is seen as a proven formula. The other half is that investors want to invest in the safe bet. That doesn't mean sandbox or outside of the box MMOs can't get published. There are opportunities out there, but they come with strings attached. My personal thoughts on Kickstarter is that it's a good thing. That doesn't mean I'm going to go through and put money on every game idea out there, or that anyone else should either. Any time you spend money you should do your homework. I can understand people being skeptical about how they spend their hard earned cash. I don't really understand the resentment towards Kickstarter though, or people who like to condascend others for contributing to projects. There are generally good incentives from most projects, which allows players to get some added value for their contributions when the game ships. Obviously it doesn't do you much good if the game doesn't ship, but that's where using your head and choosing your projects wisely comes into play. http://www.therepopulation.com - Scfi Fi Sandbox. |
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darker70
Advanced Member
Joined: 10/21/08
A child of five would understand this. Send someone to fetch a child of five. |
Originally posted by JC-Smith Thanks JC appreciate the input considering your busy scedhule communication like this is the one of many reasons I backed Repop. @mOAKY7 As above this is a typical post from The Co-owner and if you check out the forums and Kickstarter, there is no way they are hideing anything the teams honesty is pretty much their major plus factor among many.
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6/12/12 6:02:01 AM#53
Well kickstarter has shown that there are a shit load of people who want a good sandbox MMORPG and are generally bored with the same old themepark games.. SO its off to a good start thats for sure and the future does look good.. but we still have to wait and see if any of the companies actually finish anything.. I think The Repopulation will be the first out of the bag as there has been a ton of work done on it already and its already in a alpha state, the devs behind it came to kickstarter to get some additional fund to make the game even better.. SO i really do think we will get to see a finished product with this and it already sounds like its gonna be a great game... The only issue with The Repopulation is that they have gone down the f2p + cash shop route.. probalyl the worse thing to happen to the MMORPG industry.. ah well will still be keeping an eye on it.
As for the others well we will have to wait and see.. but in general i think Kickstarter will be a great thing for the MMORPG industry hopefully some big publishers will see that there is a big part of the mmorpg player base that dont want spoon fed dumbed down themepark mmos
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6/12/12 6:07:37 AM#54
I think main issue with kickstarter is finding the budget needed and people who can realy do it. Personaly I don't believe in it happening for MMORPGs... Expectations are just too large these days... |
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darker70
Advanced Member
Joined: 10/21/08
A child of five would understand this. Send someone to fetch a child of five. |
Originally posted by Ekaros Well that can be said for many projects but Repop has been self funded and the Kickstarter is there as a boost,if god forbid it failed and considering they only need 5k to meet their very modest 25k target still with 20 days left.!! So i'm very positive they will hit that and besides they would still forge ahead as we have Alpha in June but at a slower pace,but if fingers crossed they hit the projected trending target then they play in a different ball park altogether
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6/12/12 7:17:28 AM#56
I find it funny people are easily parted with their money on promises alone. And video game developers are just as bad as politicians "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918) |
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darker70
Advanced Member
Joined: 10/21/08
A child of five would understand this. Send someone to fetch a child of five. |
Originally posted by Warmaker Lol,yeah this is the first time i've done anything like this there is a real foundation here as in Alpha more footage and Mo interviews and features to get the word spread oh and the matter of a very successful Kickstarter pitch But i have been following Repop since 2011 so this is not a snap descision on my part, I wonder what was said about Minecraft in the early days now look at it.
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6/12/12 7:32:42 AM#58
Originally posted by Warmaker I take it you never went to those '10k per person for a fund-raiser' thingy for a policitian? If you are a good communicator the networking you can do in a place like that is way more valuable than the price you pay.
For me it was my favorite Voice actress (Jennifer Hale) tweeting that she was going to be in a partially kickstarter-funded game rather than the 'promise' or w/e was on that game description page. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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Gigglebottle
Novice Member
Joined: 4/13/10
We are the music makers and dreamers of dreams ~Willy Wonka |
6/12/12 8:56:36 AM#59
Embers of Caerus is using the kickstarter program they asked for 20K and have already recieved 30K+ I think there is still a week to go with kickstarter for more donations. Anyway that being said I think Kickstarter is a great way for an awesome idea to become reality for small Indy companies that are working with very little or nothing at all. |
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6/12/12 8:58:58 AM#60
Originally posted by Saydien of course there are no investors on kickstarter and they never will be there donating money, because they are not donators; they are investors. but some of the projects on kickstarter are asking for money to support the 1st stage of development up to the point, where they are able to present investors a showcase. the next stage will of course not happen on kickstarter. and btw, there are other sites, where you actually can invest in MMOs starting with 5€; not just donate. and yes, you become a shareholder (of a closed fund). played: Everquest I (6 years), EVE (3 years) |
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