| 186 posts found | |
|---|---|
|
6/12/12 1:48:34 AM#21
Why should SWTOR's story affect how I experienced GW2's story? I loved that the story in Guild Wars 2 isn't becoming the same for everyone very soon. Even after "finishing" the storyline available in the BWE I still haven't seen "Human" story, it's still "Noble" or "Commoner", which is a huge plus for me. And there is a lot more plot to experience (unresolved plot holes all over) Bioware should release "Knights of the Old Republic 3", Single Player game with same plot as SWTOR but without all the MMO-like garbage Block the trolls, don't answer them, so we can remove the garbage from these forums |
|
|
6/12/12 1:49:58 AM#22
Originally posted by colddog04 It's not only about the actual plot lines and writing, it's also about presentation. In that sense Swtor holds up to FO:NV, despite the latter's writing and VO's being a lot better, resulting in more memorable npc's. On the down side for FO:NV and TES games: they don't have spoken replies from the player, just text replies to click. All in all, having a choice (even if it's just superficial) is probably the most crucial aspect to help you feel immersed into your char; you should have the illusion of being in control of your answers rather than clicking an npc and watch a script unfold.
|
|
|
6/12/12 1:55:41 AM#23
Originally posted by DarkPony No, SWTOR doesn't hold up to FO:NV exactly because your choices are meaningless.
As well as that, there are points during the GW2 story where you actually do make decisions that actually do at least change your home instance. I'd say that is actually a step up in the terms that you are discussing.
Besides that, the stories themselves were nothing special in SWTOR. Certainly not special enough for me to see any major contrast in quality between the two. And so far the stories are nothing special in GW2 as well. SWTOR is the greatest mmo ever! |
|
Originally posted by colddog04 My primary response to this is those aren't MMORPGs. Many of you may argue SWTOR wasn't either, but it was at least branded that way.
Btw, I'm not arguing that SWTOR was an awesome game, just that their story presentation was more fun for me |
|
|
6/12/12 2:11:08 AM#25
Originally posted by Zuvielify We just share a different opinion about the quality of content and quality of presentation of the story in SWTOR.
But I think we share the same opinion about the quality of content and the presentation of the story in GW2. SWTOR is the greatest mmo ever! |
|
Originally posted by Maelkor In SWTOR, the voice acting as a whole became repetitive. It got to the point where they were just saying the same stuff (often with the same face!) in many conversations. However, if they had just done the VO strictly for the personal story, I believe it would have been very, very successful. At least the story part of the game...and maybe they would had more time to make the rest of it not suck.
Imagine GW2 with just the personal story told in a similar manner to how SWTOR had done it. I think it would have made the game truely epic. |
|
Originally posted by colddog04 Fair enough. I'm also basing my opinion on the two (arguably) best stories in SWTOR: inquis and agent. It was the only storylines I could really stomach because the jedi crap was way too cliche |
|
|
6/12/12 2:14:24 AM#28
I have to admit personal story and voice acting are the weakest parts of GW2, they should have just removed it all together or hired better voice actors. But thank God that PVP is so much fun so i can ignore storylines. |
|
|
6/12/12 2:20:17 AM#29
TOR had an interesting story, still it wasn't that much tbh it was nothing as good as any single player story i played. And that's my point mixing both elements from single player games and MMOs didn't work well for TOR but why? it's simply coz the devs did focus on that story too much that they forgot where the joey of an MMO is, they made 1-50 play time 90% solo which totally killed the fun at least for me. As for GW2 i don't play it for the solo time "personal" story, and i think a healthy MMO would never need more "personal" story than this. As for the overall GW story " Lore " i advise you to read more about it as it's very polished and interesting. |
|
|
6/12/12 2:31:49 AM#30
SWTOR definitely did not diminish GW2 story for me. Whether GW2 story is comparabale to SWTOR's is too early to tell. Some class stories in SWTOR were superb (Imp.Agent), while some were underwhelming (Jedi Consular). SWTOR's presentation of story and quests through cutscenes is epic, when playing first character. Later I wished for "Skip to end" button for both class stories and world quests. Anyway, I believe many people (like me) skipped class stories in GW2 beta, to avoid spoliers, which at the same time did actually made the GW2 story and the whole game in general, less immersive.
|
|
|
6/12/12 2:36:18 AM#31
Originally posted by colddog04 I don't really think you got the point I tried to make; having a choice in conversations and getting to pick brutal / snide / respectful lines whenever YOU feel like it does much more for presenting story in rpg's and making you feel invested in your character compared to the actual depth or quality of plot lines. Whether Swtor's plot lines are better than GW2's is debatable (I think GW2's are much more shallow, personally), but by giving you a choice, even if it's just superficial (i.e. not influencing much) in every conversation, it blows GW2's way of story presentation out of the water in my opinion.
edit:typos |
|
|
6/12/12 2:50:52 AM#32
No. I would have had the same complaints with the human street urchin story either way. The writing was stilted which I would have ntoiced no matter what and the whole two people talking at each other even if there are three people in the converstaion things seemed off.
However I did actually enjoy the GAMEPLAY of the story mode more than SWTOR, just not the rest of the storytelling. |
|
Originally posted by DarkPony This is what I think too. We are in agreement |
|
|
6/12/12 2:53:59 AM#34
Originally posted by DarkPony
But in the personal story, when you are given a choice its substanial choice.
In this sense I could see how Bioware games in general could give people a false assumption about functionality. Those same choices are simply in a different place.
On the other hand your "personal" story doesn't seem that personal as you get like 2 choices in 20 levels. |
|
|
6/12/12 2:56:19 AM#35
If voice acting wasn't this autrocious i would still give it a go. But then again i am not picking up GW2 for personal storylines. |
|
|
6/12/12 3:09:30 AM#36
SWTOR's story and presentation are both exceedingly better than GW2's, there's no competition there unfortunately. I can't see how anyone could honestly say SWTOR's story was bad, and that it's presentation was bad, they must not have actually played it. I've played singleplayer RPG's with worse stories then SWTOR's, at least in SWTOR your choices effect your own play experience, something all together unprecidented in MMO's so far. GW2's method of story presentation isn't nearly as seamless, in fact they go out of their way to take you out of the game world for horrendous "cinematics" or "cut scenes" where you're flailing your arms around WoW emote style, with another character, with a distracting wallpaper thing playing in the background. The story of GW2 is generic, and while you can make choices it all feels so cut and pasted, and all around disconnected. GW2 is a great game in several areas of content, though, even if story isn't one in my honest opinion, but so is SW:TOR and I do think that SW:TOR in the end will have spoiled people in several aspects of gameplay that they'll find it hard to adjust to anything else including GW2, I know I did, and I know many other people have as well just by talking to them in GW2 beta weekends. I'll be playing both games, they both offer something to players that set them each apart from one another, and they're the only major releases we're going to be seeing for quite a while. ESO doesn't come out til next year, and I kind of suspect it won't be til the end of next year if it makes it's projected release year at all. |
|
|
6/12/12 3:15:36 AM#37
Let's see. One game has a great story with some choice (although as usual you're polazrized into being good or bad for the rewards) and tremendous voice acting, but the combat is some of the dullest stuff I've ever played.
The other game has fairly meh voice acting and OK stories, but I ahven't had so much fun playing in years.
Nope. Not ruined for me. |
|
|
6/12/12 3:16:49 AM#38
I think SWTOR was only able to do what it did because of how their characters worked. All of the races in SWTOR looked like humans and were animated the same, so they could have a large range of animations on all characters. GW2 is different in that not all races carry the same animations. On top of that players can adjust the size of their own character. It would be hard to have a player's character interact with NPCs in cutscenes with the extreme differences in player character sizes. If GW2 wanted that style of cutscene I think the trade-off would be character customization. When it comes to the choices I have in story, I don't really miss that about SWTOR. In SWTOR the 'choices' in dialogue I made usually angered me because I could kill a person and it just didn't matter. I just stuck with light or dark, so choices felt limited with the character alignment system. They might've just well pre-determined what my character said in SWTOR because of all the choices I picked that were based on what points I would earn and not what consequences I would face. |
|
|
6/12/12 3:23:38 AM#39
Originally posted by teakbois I felt the opposite with SWTOR's choices. After being given the choice of what to say I felt a lot of the time that my character just wouldn't say any of them. This had the effect of making me feel disconnected from the character...like it wasn't mine. As a result I was just skipping throught the story and choosing the first option each time. I guess GW2 voice acting is more general...or less emotionally charged...or something. Anyway, as a result I seem to be more inclined to follow the story. It's no doubt that SWTOR has invested more into it's story, but unfortunately it didn't work for me and I found the rest of the game (except the combat) pretty unexciting. |
|
|
6/12/12 3:32:57 AM#40
The delivery of the story in GW2 is lagging behind compared to other features of it. I can see why they did it like that, it's cheaper to do it like that, so more of it can be added. But it also feels cheap sometimes. I'm also not impressed with the overall story, helping some heroes, dragons that once again are the major threat to an entire world, I was disappointed with how cliche it sounded. So even while the story quality of SWTOR's classes might differ hugely from one class to the other, I find GW2's Personal Story and overall story lagging behind those of SWTOR and TSW. The area stories though, the little event stories of things happening in an area that all together paint a picture of what's happening in those areas, they're pretty nice, due to things changing and events progressing they portray a livelier, richer picture than the stories of areas in for example MMO's like WoW or LotrO. |
|