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6/11/12 7:29:53 PM#21
WvW will always have population woes I'm thinking but it doesn't always matter. The first day I was on Darkhaven and even though every battleground had a queue, the Crystal Desert held every objective on all four maps. We were literally pinned to our spawn keeps by huge zergs.
I'd say one more BWE next month and then another month until launch. 87%
I'm a unique and beautiful snowflake. |
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6/11/12 7:40:03 PM#22
For me 95%, and I'll be glad if they don't show us more.(Asura and Sylvari for release) |
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6/11/12 7:41:38 PM#23
Originally posted by aesperus My thoughts are different then. That means it should take about 1.25 more years to complete, and I hope it doesn't, because I want it to release before Christmas! :) Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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6/11/12 7:44:01 PM#24
Originally posted by feena750 This^ I think there should be more refinement and tuning to the combat, events, crafting, etc. |
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6/11/12 8:24:56 PM#25
I actually had more problem this BWE. On my mesmer my teleport backward ability was not working right most of the time and I got smooshed under the map twice.
They seem to be adding significant content and changes. I would say they won't be close to releasing until August or later. |
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6/11/12 8:34:18 PM#26
the only thing i want to see is first person view and really far third person view , and the use of GPUs. in terms of game , i would say its ready. Join AOL - http://lightness.goodforum.net/ |
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6/11/12 8:48:18 PM#27
Originally posted by Ovum Ya it's good to go up to level 20, I'm not sure after that. |
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6/11/12 9:02:46 PM#28
85% seems like a pretty accurate assesment for me also.
In some ways it is more polished than many that have released before it.
Fine tuning and tightening up some of the combat, optimizing the client.
That said assuming that the other two racial areas are in as good of shape as the three we've seen thus far. |
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6/11/12 9:10:40 PM#29
Originally posted by Irus I've heard of people in their 50's just after 2 weekends. People will be capped and capped soon. If there is nothign at cap, they may have the same problems as swtor. IMO. |
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ScribZ
Novice Member
Joined: 11/05/10
Don't let your passion get in the way of your passion. |
6/11/12 9:47:52 PM#30
Originally posted by cooper85 Anyone who goes into GW2 planning on 'leveling up' with the goal of reaching cap is an utter fool. It really is that simple. It has been stated time after time that GW2 does NOT have an END GAME. So why anyone would try and push thier leveling experience is just crazy dumb. By the time you hit 30 of 80 you have all your quickbar slots open, and if you did something besides race for XP, you probably already have a really good set of traits and skills to work with. |
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6/11/12 10:30:38 PM#31
Originally posted by aesperus huh i thought this spawn rate was based on the number of people in the zone. would make sense that they respawn so fast since basically everyone was low level over the weekend. |
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6/11/12 10:33:43 PM#32
by looking at the beta forums and reading all the bug glitch suggestion, tech support, threat hmm 80% |
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6/11/12 10:37:23 PM#33
Originally posted by ScribZ I am willing to bet them there are a lot of fools, you are deluding yourself if you think otherwise, plenty of players will want to get to 80 as quickly as possible just to say "hey look at me I am 80". From a PvP standpoint the big PvP guilds will be pushing that so they can in their minds dominate, again as I said if you think otherwise you are in for a rude awakening. |
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6/11/12 11:32:03 PM#34
Originally posted by Saxonblade I have to agree. For WvWvW alone people will race to 80. Even though siege weapons are more of a factor than character level. |
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6/11/12 11:36:01 PM#35
I am really expecting a release date announcement soon as they get done pouring thru the date and bug reports from this beta weekend. I think we are much closer to release than people think. |
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6/12/12 12:39:52 AM#36
90%
3% content completion, some dialogue isnt done yet, this is to be expected, a few quest DE tweaks.
7% Some classes need work still and some weapon loadouts could be better some skills need to change to be more effective. |
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6/12/12 12:44:20 AM#37
Around 80-85%. There was definitely a huge improvement in a lot of departments from the last beta. Among some things that still need work:
I'd be surprised if it releases within the next couple of months, though the rate of improvement from the last beta it could entirely be possible. |
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6/12/12 12:56:20 AM#38
Originally posted by cooper85 This happened/is happening/will happen on every themepark mmo. Its inevitable, if said themepark does not push out enough content at an inhuman pace or provide something more self-sustained like pvp it will probably die out. Here is were I think GW2 sets itself apart, its pvp. |
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6/12/12 1:08:15 AM#39
Seeing all the numbers people are putting out, most of which make no sense in the context of a five year development schedule, asking for people to estimate a percentage is pointless. There were a few very minor bugs here and there. A few people had some crash or performance issues, but optimization is the last thing you do and crashes will be debugged and squashed. I played over 36 hours during the course of BWE2 on a Superclocked GTX 570 and had only one crash all weekend, with that being at the six hour mark. There are things that still need tweaking, like broadcast range for Dynamic Events, the difficulty of some DEs and a couple professions could use some tweaking as well, but that's all stuff that could be nailed down in a month, or will be an ongoing process even after the game launches. Based completely on what we had access to and my play experiences over the weekend, the game could launch next month. In fact, the BWE was in better shape all around than many MMOs are three months after launch! What we don't know is how complete the remainder of the content is. My sense is that the game is content complete, but there is still a lot of internal testing of the many zones we won't see until launch, to try to get them in shape to go live. We know they are holding back over 2/3 of the game zones until launch and no matter how much internal and Closed Beta testing they do, some stuff won't be caught until 100s of thousands of people bang away at it. If the rest of the zones are in the same shape as the level 25-35 zone we gained access to this weekend, I'd still say the game could launch next month. Beyond what we've seen, we don't really know much, other than the hints that the game is indeed content complete, though some content may still be undergoing fine tuning and bug squashing. The lack of Asura and Sylvari in Public Betas don't tell us anything, as they've hinted they may hold back one or both until launch. Same goes for higher level content and Dungeons, most of that we will not see until launch, so their absense from Public Beta tells us nothing. Depending on the internal state of the rest of the content, I can see the game being released sometime between mid July and the end of August. I know some people had issues that detracted from their weekend experience, but for me things were pretty flawless and I would have been very happy with the state of what I saw if the game had just launched. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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6/12/12 1:22:52 AM#40
on the WvW thing. The worlds will be ranked post release. IE worlds that do really well and have kick ass pvp guilds will end up getting highly ranked while worlds with large pve base that doesnt like to pvp much will lose a lot at the start and get a low rank. Over time the worlds will seperate into the good average and bad at pvp worlds and with the ranking system only fight each other. As a world improves their pvp they could then move up in the ranking systems. Thus the population imbalance in WvW will work itself out over time. Low WvW populated worlds will end up fighting each other and high pop worlds will fight each other and the zerg tactics will be less viable. Since BWE's only last 3 days at a time its kinda hard to sort the worlds at this point and you see a ton of imbalance. Longterm they might have to add things to the WvW in low pop pvp servers to make the map slighty easier to take over and control by smaller groups of players - perhaps making smaller WvW maps. Only time will tell with this post release as things sort themselves out. I have not been to any significant mid level or high level areas so based on only low level area's I would say the game is basically finished with only final balance tweaks remaining and a few bugs here and there. I expect a few more BWE's so they can get good numbers on balance issues while they finish taking care of the list of bugs that need to be dealt with pre-release and make a list of bugs that can be dealt with post release. At this point I would expect a fall release to be ready for the christmas season. Perhaps September. Maybe October. |
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