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The Secret World

The Secret World 

General Discussion  » Is the sub fee + item shop keeping anyone away?

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229 posts found
  BeansnBread

Elite Member

Joined: 9/19/06
Posts: 5551

6/11/12 3:20:55 PM#41
Originally posted by FredomSekerZ
Originally posted by colddog04
Originally posted by FredomSekerZ
Originally posted by colddog04
Originally posted by Soandsoso
Originally posted by colddog04
Originally posted by FredomSekerZ

Why do you keep adding in GW1? If you buy GW1, you actually get to play GW1, an entire game filled with a ton of content. Linking your accounts gives you consmetic fluff in GW2. It is not a requirement to play GW2, just so you know.

 

GW2 - Box + Exp

TWS - Box + Sub + Exp

Because many may not like GW1, just GW2. Look, i think that it's a good game. Very unique and innovative for it's time, but some may just not be into it, even with all that content. Hell, many are playing it just for the HOM rewards without giving a sh** for the gane.

Also, your logic makes no sense. The CS is cosmetic fluff that is not required to play TSW either. So, why is GW2 ok and so bad with TSW.

TSW- I pay for my box, sub and even then, i have CS that i must pay for to have access to 100% of the full game, even if cosmetic.

GW2- I pay my box, expansions, and even then i have to buy another game i don't want just to have access to 100% of the full game,even if only cosmetic

Eh, whatever.

 

Go and buy GW1 because you feel like you are forced to. It's still $210 cheaper than TSW over the course of a year.

SWTOR is the greatest mmo ever!

  DarkDemon69

Novice Member

Joined: 5/05/12
Posts: 176

6/11/12 3:24:08 PM#42
Originally posted by colddog04
Originally posted by FredomSekerZ
Originally posted by colddog04
Originally posted by FredomSekerZ
Originally posted by colddog04
Originally posted by Soandsoso
Originally posted by colddog04
Originally posted by FredomSekerZ

Why do you keep adding in GW1? If you buy GW1, you actually get to play GW1, an entire game filled with a ton of content. Linking your accounts gives you consmetic fluff in GW2. It is not a requirement to play GW2, just so you know.

 

GW2 - Box + Exp

TWS - Box + Sub + Exp

Because many may not like GW1, just GW2. Look, i think that it's a good game. Very unique and innovative for it's time, but some may just not be into it, even with all that content. Hell, many are playing it just for the HOM rewards without giving a sh** for the gane.

Also, your logic makes no sense. The CS is cosmetic fluff that is not required to play TSW either. So, why is GW2 ok and so bad with TSW.

TSW- I pay for my box, sub and even then, i have CS that i must pay for to have access to 100% of the full game, even if cosmetic.

GW2- I pay my box, expansions, and even then i have to buy another game i don't want just to have access to 100% of the full game,even if only cosmetic

Eh, whatever.

 

Go and buy GW1 because you feel like you are forced to. It's still $210 cheaper than TSW over the course of a year.

Having seen the store (not activated yet but you can bring it up in game) its 90% clothing items, but its all the good looking clothing items. Its all the accesories like jewellry. Yup unless you want to wear the same outfits everyone else is break out your CC.

  Thupli

Apprentice Member

Joined: 7/25/11
Posts: 409

6/11/12 3:32:18 PM#43
Originally posted by FredomSekerZ

 

Because many may not like GW1, just GW2. Look, i think that it's a good game. Very unique and innovative for it's time, but some may just not be into it, even with all that content. Hell, many are playing it just for the HOM rewards without giving a sh** for the gane.

Also, your logic makes no sense. The CS is cosmetic fluff that is not required to play TSW either. So, why is GW2 ok and so bad with TSW.

TSW- I pay for my box, sub and even then, i have CS that i must pay for to have access to 100% of the full game, even if cosmetic.

GW2- I pay my box, expansions, and even then i have to buy another game i don't want just to have access to 100% of the full game,even if only cosmetic

HOMBRE-

You don't have to buy GW1 to play GW2.  In fact, the only thing about GW1 that crosses over is that you get some "honor" carried over from the 1st game in the hall of monuments.  You don't miss out on any content.  Lastly,

 

Your claim is so false it's blatant slandering and lying.

********

TSW= Box, Sub, CS

GW2= Box, CS

 

*******

ps- Cant think of any game that doesnt charge for full blown expansions.  You've definately got a whacked out sense of what is normal.

  Soandsoso

Advanced Member

Joined: 3/08/12
Posts: 460

6/11/12 3:41:17 PM#44
Originally posted by DarkDemon69
Originally posted by colddog04
Originally posted by FredomSekerZ
Originally posted by colddog04
Originally posted by FredomSekerZ
Originally posted by colddog04
Originally posted by Soandsoso
Originally posted by colddog04
Originally posted by FredomSekerZ

Why do you keep adding in GW1? If you buy GW1, you actually get to play GW1, an entire game filled with a ton of content. Linking your accounts gives you consmetic fluff in GW2. It is not a requirement to play GW2, just so you know.

 

GW2 - Box + Exp

TWS - Box + Sub + Exp

Because many may not like GW1, just GW2. Look, i think that it's a good game. Very unique and innovative for it's time, but some may just not be into it, even with all that content. Hell, many are playing it just for the HOM rewards without giving a sh** for the gane.

Also, your logic makes no sense. The CS is cosmetic fluff that is not required to play TSW either. So, why is GW2 ok and so bad with TSW.

TSW- I pay for my box, sub and even then, i have CS that i must pay for to have access to 100% of the full game, even if cosmetic.

GW2- I pay my box, expansions, and even then i have to buy another game i don't want just to have access to 100% of the full game,even if only cosmetic

Eh, whatever.

 

Go and buy GW1 because you feel like you are forced to. It's still $210 cheaper than TSW over the course of a year.

Having seen the store (not activated yet but you can bring it up in game) its 90% clothing items, but its all the good looking clothing items. Its all the accesories like jewellry. Yup unless you want to wear the same outfits everyone else is break out your CC.

But what will those happy people look like? Of course they will have big smiles on their faces, but they can’t walk around nude either. Well, in this game maybe they can, but usually everyone likes to have their own style when it comes to in-game clothing. We have heard lots about how many pieces of clothing there are in the game, so everyone will be able to look the way they want to, but we still haven’t heard how we can get hold of them. It seems like we won’t just be able to go shopping for them right away either:

“Some of the clothes are purchasable from vendors, some are available in the item shop, but most of it is reward based. One thing I’m particularly excited about is the template deck outfits. Template decks are a set of powers that enables the player to fulfill a certain role, and this is comparable to Magic the Gatherings starter decks. On completion of any of these templates the player is given an outfit that reflects what that deck is. So for instance if a player completes the Ninja deck, he or she is given a Ninja costume. And all of the templates are faction specific, meaning that there will be different outfits for Templars, Illuminati or Dragon!”

 

 

Just play the game and you will be rewarded with the clothes you envy so much. If you don't like it don't pay, if it bothers you that much don't play. We all have choices.

  udon

Hard Core Member

Joined: 12/23/07
Posts: 1614

6/11/12 3:42:39 PM#45
Originally posted by Soandsoso

Dev interview.

 

But what will those happy people look like? Of course they will have big smiles on their faces, but they can’t walk around nude either. Well, in this game maybe they can, but usually everyone likes to have their own style when it comes to in-game clothing. We have heard lots about how many pieces of clothing there are in the game, so everyone will be able to look the way they want to, but we still haven’t heard how we can get hold of them. It seems like we won’t just be able to go shopping for them right away either:

“Some of the clothes are purchasable from vendors, some are available in the item shop, but most of it is reward based. One thing I’m particularly excited about is the template deck outfits. Template decks are a set of powers that enables the player to fulfill a certain role, and this is comparable to Magic the Gatherings starter decks. On completion of any of these templates the player is given an outfit that reflects what that deck is. So for instance if a player completes the Ninja deck, he or she is given a Ninja costume. And all of the templates are faction specific, meaning that there will be different outfits for Templars, Illuminati or Dragon!”

And what do you want to bet that within the first 3 months the number of clothing items in the cash shop is 2-3 times greater than what you can get in game?  That's the problem I have with cash shops in sub games even if they just have "convinence" items in them.  They have this way of changing how the game is played and developed in small but noticable ways.  Anyone who played EQ2 and paid attention during the cash shop transistion could see what a convinence cash shop did to gear drops and appearance over time.  SOE recycles art/models like crazy on gear that drops in game and the only unique stuff is in the cash shop.  Everything I have seen so far tells me TSW is the same only more so since it's being designed from day one that way.

  User Deleted
6/11/12 3:49:06 PM#46
  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5631

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

6/11/12 3:53:43 PM#47

Im staying away of this game because i had enough of sub based games. I prefer F2P (and B2P) as long as its not P2W. IM tired of buying sub based games only to play the first free month (TSW is no exception). I do like TSW (except for the clunktastic combat that need work), and i want to play it but ill wait longer. The game will launch with lifetime sub and cash shop so if the game flops they will be ready to make it F2P like AoC did. When that happens, ill be waiting to make my move. If it does well and i hope to does, then ill either buy when they make discounts or just play other games. Just because i like a game im not going to pay more than whats worth IMO

My endgame begins with character creation and ends with a new mmorpg

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5631

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

6/11/12 4:09:24 PM#48
Originally posted by udon
Originally posted by Soandsoso

If you don't like the item mall then don't use it. Its not mandatory. I really don't see the issue here.

Yea don't use it and look like a clone next to everyone else in game clothing wise.  There are like 4 jackets in game right now each in 6 or so colors and that's it.  I have never seen or heard of a single clothing item you can craft or one that drops off mobs.  As far as I can tell everything that affects your appearance is in the cash shop.

Maybe that will change by launch and maybe it won't.

since they already charge the player for every possible thing ever made, those extra clothing should be earned in game without real money. I always prefer cash shop in games only if the game is either F2P or B2P.

My endgame begins with character creation and ends with a new mmorpg

  Thorbrand

Novice Member

Joined: 3/06/04
Posts: 1217

6/11/12 4:11:26 PM#49

Only thing keeping from playing this game is there are to many zones and instances. No one wants to make a MMO world anymore.

  revelationmd

Apprentice Member

Joined: 6/05/12
Posts: 33

6/11/12 4:35:37 PM#50
Originally posted by Rightlov

The Secret World is targetting a small niche segment. They'll have a core fanbase that will enjoy the hell out of the game!

But since they playerbase will be noticeable smaller than other fantasy mmorpgs, it'll need to have a subfee to keep it running. Considering that this game is specifically aiming for a niche segment, and they doing everything to entertain them, these people will, as said, have a fun time, and not minding spending a few dollars.

Guild Wars 2 is going for every single fantasy (the majority) mmorpg-player out there - and will probably get a lot of them. They'll have a huge segment to eat. So instead of a few that pay more*, they'll have A LOT that pay less*.

*=compared to TSW.

Yeah, I think this is about right but I would say that even if I'm really enjoying my time in a subs game I'd be unlikely to visit the CS for altruistic reasons. I wouldn't think twice about spending real cash for some cosmetic benefit by way of supporting a F2P game but the subscription +cash shop, that is putting me off a bit. I've bought GW2 and will probably spend a few £ each month on nonsense just to feel warm inside :) - assuming I'm enjoying the game.

In fact I'd go as far as saying that I think I'm more likely to quit a sub game after a couple of bad nights play than I would a F2P game. Bad nights on a F2P (friends don't log on, get into a sh***y PUG etc etc) so what? Take a break, check back next week. Bad nights on a sub game - suddenly you are paying for something you don't enjoy. Cancel your account, with the full intention of reinstating it in a week or two. Couple of weeks later, delete off the hard drive as you can't be asked with reinstating the account and spending a months sub to find out if you still enjoy it.

Maybe that's just me though - but that's exactly what I have done with WoW, Rift and SWTOR in the past, and once those games get deleted off the drive, I'm just never gonna be bothered to redownload them.

  Lowfer69

Advanced Member

Joined: 7/20/04
Posts: 61

6/11/12 4:40:30 PM#51

No the ability to solo everything except the instances is keeping me away, which sucks because I love the setting and don't even mind the combat. This design of making a game soloable from start to level cap is getting old. Some good games like Rift and not so great like SWTOR are completely ruined with the solo to cap systems and sadly Secret World seems to be the same thing. Not to mention you can probably do it in two weeks or less like all games seem to be these days. So went back to EQ and thinking of making a run at DAoC soon.

  pierth

Novice Member

Joined: 4/14/06
Posts: 1515

6/11/12 5:11:19 PM#52

I'd say it's more the subscription fee than anything, I haven't played a game in quite a while that I believed was deserving of a subscription fee. maybe if TSW updates and adds content as quickly as Trion does with Rift.

  monstermmo

Novice Member

Joined: 10/08/10
Posts: 1074

6/11/12 5:13:26 PM#53

Definitely keeping me away.

Only stupid people dont understand why a game with a subscription shouldnt also have a cash shop.  Has nothing to do with how minor the items are in the shop.

 

Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
Join me on Raptr Steam Facebook Twitter Gameverse

  Rhowin

Novice Member

Joined: 5/13/10
Posts: 36

6/11/12 5:21:34 PM#54

For now it doesn't bother me really - the game seems intresting enough to give it a try and I assume that I will play it 20+ h in the first month. Hence I don't see the money being wasted for the 'box'. If I feel I need to buy things in the cash shop to enjoy the game properly I would likely cancel my account. But from what I read they have no intention to do so and even the F2P model of AoC doesn't feature any P2W items. I don't care if there are items that would allow players to progress faster and reach 'end game' - if I need to buy items to be successful in the 'endgame' it's an absolut no for my part however.

If the game makes me want to play the game at least once per week for an evening or two + the developers add content on a regular basis I don't mind the subscription fee either - it's still fairly cheap evening entertainment compared to almost everything else.

  s1fu71

Novice Member

Joined: 12/08/10
Posts: 220

6/11/12 5:25:45 PM#55

I agree with Rhowin.

I've played games with a cash shop and sub fee.

Both went f2p, but I still don't use the cash shop. (AoC and DCUO)

It's not about fighting, it's about balance. It's not about enlightenment, it's about balance. It's not about balance.

  Blackbrrd

Novice Member

Joined: 2/24/09
Posts: 812

6/11/12 5:26:38 PM#56
Originally posted by Lowfer69

No the ability to solo everything except the instances is keeping me away, which sucks because I love the setting and don't even mind the combat. This design of making a game soloable from start to level cap is getting old. Some good games like Rift and not so great like SWTOR are completely ruined with the solo to cap systems and sadly Secret World seems to be the same thing. Not to mention you can probably do it in two weeks or less like all games seem to be these days. So went back to EQ and thinking of making a run at DAoC soon.

I wonder how you are going to "do" the game in two weeks? You might finish the main story in that time, but you won't have played the normal, elite and nightmare dungeons, the lairs with summonable lair bosses, the region bosses, the two minigames or the persistant PvP. You won't be close to getting all the abilities for your character either.

If you "do" TSW in two weeks you are skipping a load of content and only playing parts of the game.

  kiern

Novice Member

Joined: 3/04/04
Posts: 430

6/11/12 5:36:40 PM#57

This comes up for pretty much every game now.  Since most successful MMO's require a sub, and have for well over a decade, no, that won't keep me away.  People call too many games F2P.  Many have a restricted version that requires cash payments to upgrade aspects on an individual basis. GW1 was one of the few successful, "real" F2P games, but I didn't really like it that much.  Since a good MMO will likely prevent me from buying other games, they usually save me money. The item shop is not that big of a deal.  Many other games have impplemented them, and despite the doomsayers claiming disaster if a cash shop was implemented, most people simply didn't care, and nothing changed.

I do think it would be pretty slimey if the only cool looking clothing items were cash only. Most of the items are supposed to be reward items and sold in-game by vendors.  Cash shops should only contain a handful of cosmetic items. No matter the case, I will never pay cash for a cosmetic item.  I'll be fine with whatever is in game.   If they are smart they will do it similar to games like EQ2, where you virtual cash for the item shop, as customer loyalty rewards. Some each month, and a bigger chunk if you buy an expansion.  That would at least give people the opportunity to get some of those items without having to payout real cash.

 

Originally posted by Lowfer69

No the ability to solo everything except the instances is keeping me away, which sucks because I love the setting and don't even mind the combat. This design of making a game soloable from start to level cap is getting old. Some good games like Rift and not so great like SWTOR are completely ruined with the solo to cap systems and sadly Secret World seems to be the same thing. Not to mention you can probably do it in two weeks or less like all games seem to be these days. So went back to EQ and thinking of making a run at DAoC soon.

I understand that, as a personal preference, but being soloable was what made WoW so popular, and pretty much every game since has followed suit. At this point, a grouping only game would be nothing more than a niche game.  Time is valuable, and many people don't want to have to spend most of their game time trying to find a group, with nothing to do but sit around waiting.  Or they may not have the ability to give the game their entire focus, so they solo and take frequent breaks while they are doing other things. You may not like it, but most people want to be able to solo when they want, and group when they want.

  Blackbrrd

Novice Member

Joined: 2/24/09
Posts: 812

6/11/12 6:28:23 PM#58

On topic: I am going to ignore the cash shop and pretend it doesn't exist.

Regarding the grouping: I talked to two friends of mine that had played the open beta in a duo. One of them liked the help he got solving investigation quests, while they other guy liked the help he got in combat. If you group up you can take on harder content than you could alone, die less often be social at the same time. I don't see why they need to add any more incentives to grouping up than that.

  Lowfer69

Advanced Member

Joined: 7/20/04
Posts: 61

6/11/12 6:43:12 PM#59
Originally posted by Blackbrrd
Originally posted by Lowfer69

No the ability to solo everything except the instances is keeping me away, which sucks because I love the setting and don't even mind the combat. This design of making a game soloable from start to level cap is getting old. Some good games like Rift and not so great like SWTOR are completely ruined with the solo to cap systems and sadly Secret World seems to be the same thing. Not to mention you can probably do it in two weeks or less like all games seem to be these days. So went back to EQ and thinking of making a run at DAoC soon.

I wonder how you are going to "do" the game in two weeks? You might finish the main story in that time, but you won't have played the normal, elite and nightmare dungeons, the lairs with summonable lair bosses, the region bosses, the two minigames or the persistant PvP. You won't be close to getting all the abilities for your character either.

If you "do" TSW in two weeks you are skipping a load of content and only playing parts of the game.

 So I'm gonna say "I told you so" now for when someone posts that they got all the Abilities and have done all the content in less than a month. Don't tell me it won't happen because it has happened in every MMO since WoW that I have tried and I promise that is almost all of them. Designers don't seem to design games with longevity in mind anymore. Hurry up and get to cap so you can grind gear or some version of a token system to get raid gear. Blah Blah Blah it's getting old. There needs to be a revolution and it will happen eventually but the question is can I stand the genre until it happens. I will do my best to get as much fun out of these games as I can but I have stopped looking at games for a long term fix. Now I pretty much know that even at my alt. making casual pace I can't seem to get more than 6 months out of a MMO anymore.

  I understand that there is a desire by gamers for a quick fix and soloing makes that possible, no matter what but, does that mean we have to be able to solo the whole game? The only content that requires grouping at all anymore is Instance dungeons and Raiding. For me that is really a small portion of the game, or atleast is should be. Sitting in instanced area's should be a small part of the game compared to the WORLD or WORLDS outside of it. Look at the size of the world compared to the size of the instances and raids. It's became a lobby system and I want my worlds back. If that makes my wishes a niche game then at least give us our niche, that's really all I'm asking. I know that is very unlikely because it's really about making money and that's all it's about anymore, not creating living breathing worlds, but making lobby's to sit in so we can do our 30-60 minute chunks of content on a treadmill to collect little tokens or points or whatever the widget is to get out uber grearz.

  markt50

Novice Member

Joined: 5/18/06
Posts: 132

6/11/12 6:43:55 PM#60

Yes, the cash shop is keeping me far far away. I went from being very interested in the game and it being a definate purchase, to having no interest other than a morbid curiosity in seeing how the game pans out.

For the record, it was the fact that funcom stated the ingame cash store would be 'mostly' convenience that bothered me and as far as I know they have never gone on to clarify what that means. Does it mean the ingame store will be 99% clothes and 1%  'I Win' potions, or do they have something else up there sleeves ? Regardless, I just don't like cash shops in games at all, I've no problem spending a load of money for a good game, just not via an ingame store that would encourage game development by suits looking at financial spreadsheets rather than devs developing content for fun.

Also, these games have a horrible habit of just devolving to the point where all new content gets pushed out via the ingame store like in EQ2, just makes me sick when they could be putting these items in the game with some great quest or game mechanic wrapped around it. Instead these companies seem intent on going the 'swipe and loot, swipe and loot' route, It's like the ultimate grind with your credit card as the weapon, lol.

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