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6/11/12 1:01:16 PM#21
Originally posted by BigHatLogan spoken like a true ganker.. sure we are all cowards because we want to play a game against the in game MOBS not the in game a holes.
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6/11/12 1:03:32 PM#22
It's threads like these that are bound to backfire on the GW2 fanbase. |
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6/11/12 1:19:51 PM#23
I beta played last weekend. So far I have seen traditional thema park MMO with "popup quest system" (when you walk to area, you will automatically get quest to area). They say that doing quest will change world - so far I haven't saw much change - only some cases when there isn't enough players mobs will kill all NPCs in town and you must revive them when come to town. World is not really sandbox and everything is prescripted - there isn't player created content - players actions just shows what content is played next. What makes GW2's popup quests system better from traditional MMO quest system (some NPC is standing still and giving static quests for single players) is that popup quests are given automatically everyone area. This allows players really co-operate with each other - instead of trying to kill steal quest mobs or items. System is very similar from RIFT's events where group of players in zone must co-operate with each other for common goal. Difference is that there is small change for failure which leads to followup states and quests. I bet that all future MMOs are going to copy GW2's system to their game. Another nice thing with GW2 is that there is no holy trinity class system (healer-dps-tank). Game seems to be pretty nicely soloable - but still because of events there is also lot's of grouping with other players. Also character customization was pretty good (thought it seems like that you can't change any option (like hairstyle) after character creation). Otherwise GW2 seems to be pretty traditional themepark MMO - that will bring something new to genre - but nothing really groundbreaking. It is NOT sandbox game - and never going to be one (game mechanism are not going to allow that). It does NOT provide any superior crafting system. Game mechanism are basically same as in other themepark MMOs. And PvP is same old crappy fight system that was copy pasted from other MMOs (if you want to play good PvP try Battlefield 3). I guess I will play month or two - then I am wondering why I preorderd this game... (EDIT1: FIxed some spelling) "I know I said this was my last post, but you my friend are a idiotic moron." -Shadow4482 |
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6/11/12 1:24:41 PM#24
Hey guys, can you take the "non-PvP MMOs/FFA PvP MMOs' etc discusion to its own proper thread instead of derailing this one. That topic is kind of its own general thing. To give feedback on moderation, contact community@mmorpg.com |
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6/11/12 1:25:37 PM#25
Why should I be scared if guild wars is going to the sandbox direction? I love sandbox. Looking at: The Repopulation |
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6/11/12 2:02:32 PM#26
Originally posted by DarkPony [mod edit]
the part of being sandbox, may be that people who do not like PvP can enjoy GW2 and peole who enjoy PvP can enjoy as well... In ohter words, you can do as you please (PvP or PvE), without being forced to face one or another. But I would not call it a sandbox because of that... |
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6/11/12 2:08:58 PM#27
No. GW2 is going to stay themepark. There are no sandbox elements in it now and there are no plans according to what I've read for any in the future.
Scripted events where you "repair" a house is not a sandbox element, but is instead part of the definition of a themepark ride in a themepark MMORPG.
In WoW, I can put out fires on houses. I can repair damaged tanks. I can defend against an attacking army of centaurs. These are themepark, scripted events and have nothing at all to do with sandbox elements. SWTOR is the greatest mmo ever! |
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6/11/12 2:11:24 PM#28
Originally posted by colddog04 Thats what I think.. However I can understand when people speaks about ´elements´ of sandbox on GW2... But its not a sandbox, at least on my definition... |
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6/11/12 2:50:32 PM#29
Originally posted by Domenicus Dully noted. Mine is diametrically opposing yours but let's keep it at that. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
6/11/12 4:20:52 PM#30
Originally posted by dontadow Not at all, I enjoy pitting myself against the computer's AI, only trouble is, once I figure out the pattern there is pretty much no chance for me to lose. Contrast that with human opponents struggling for control of resources/territory, and its a completely unpredicatable experience and I have both won and lost in big ways. I'd say that you really seem to hate fighting against other players, as your perspective of it (and how they behave) is quite negative. Sure, I've seen some of what you described, but I've also fought 400 against 400 battles against opponents that ended with utter destruction of one group or another and everyone congradulated each other for a good fight. As we know, what makes a good sandbox is an extremely debatable topic, and I can honestly say I've really only experienced and enjoyed one game that I consider in that category. (EVE). I haven't played GW2 yet, so perhaps after I do I'll be more understanding of your viewpoint, but for right now we're just going to have to disagree on what constitutes a sandbox style game.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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6/11/12 4:27:41 PM#31
Originally posted by Z3R01
Let them have their excitement, it's always good to feel excited about a game. Why bother even posting this? |
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6/11/12 4:35:04 PM#32
Originally posted by Resetgun
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6/11/12 4:35:29 PM#33
Free-form does not a sandbox make. I'm glad that you're getting to experience free-form questing, as it'll get more people familliar with that kind of gameplay. However, a gameplay mechanic, no matter how simillar to sandbox gameplay, doesn't make it "like" a sandbox. GW2 is grounded in themepark design, and every element is going to support that design. It doesn't matter if it's like a "sandbox element".
Hopefull GW2 will expand on the free-form gameplay to get more people used to that style of gaming, and then we may actually see more true sandboxes come out of that awareness. |
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6/11/12 4:37:30 PM#34
Originally posted by Uhwop Kind of like baby-steps before leaping to the good stuff lol ;) |
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I can see the fear is already started. At no point have i said its a fullblown "sandbox". what i said is it has exciting elements of sandbox style play. The idea that something being scripted to react to you is "ineffecient" is a real knock against how sophisticated computer AIs are and are becoming. The smartest chess opponent in the world is still a computer, and that was years ago, its sense gotten better, and game companeis have access to these AI techniques. People need to figure out the difference between triggered and scriptted. Scripted is something that happens at a certain interval. Triggered happens when variosu conditions are met. Most dESs are triggered. Either by conditions in the land, # of players or proximaty. Many by the mere actions of players. A game world that thinks and reacts to you better than ahuman with infintive resources that humans do not have. That's why I'd rather developrs make challenges. It's much easier to have 200 centaurs perform compelx and different actions in cohesion with one another than 20 guys half of them teenagers who just want to hit something.
And, I'm pretty sure i've played this game a lot longer than a "few hours". |
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6/11/12 4:56:24 PM#36
Originally posted by Z3R01 Hubs? What hubs? OH you mean like in Rift and WoW - sorry there is no hub in GW2. Obviously you haven't played it or you would know that. As was said these forums really never cease in amusement. |
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6/11/12 6:01:26 PM#37
Originally posted by dontadow Up until that point I thought you were speaking of Wurm Online on Epic Cluster. Your comment about "XP" killed that assumption. GW2 was designed as themepark afaik, and from what I was told it is a good one. Be satisfied with that. Seriously, with the releases of poor or substandard themepark MMOs, it's great to see one launch that IS a good one. You don't need to make any more of GW2 than that.
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6/11/12 6:08:46 PM#38
my goodness, out of all the ridiculous hype going around, NOW the rabid fanboys are claiming gw2 is a sandbox? Talk about bending definitions to meet your will.
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Asheram
Hard Core Member
Joined: 3/24/10
What happens when you get 5 stars do you get a cookie? ;) |
6/11/12 6:23:50 PM#39
Originally posted by Nevulus Why not,most of the so called "sandbox" games are bent definitions anyhow as they dont really give much tools or sand to build with but allow for ffa pvp and open loot, which in my mind is also bending the definition, unless the sandbox's you played in as a kid had more sand being kicked in faces than sandcastles being built. Dont get me wrong I am not calling GW2 a sandbox, or agreeing but if the definition can be bent to one extreme I dont see no need to call names if others bend it in the opposite direction.I play games I like, I dont care what people call them. |
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6/11/12 7:58:12 PM#40
Originally posted by dontadow
As for scripted vs triggered they're more or less pea's of the same pod. A trigger is what sets a script in motion. The argument is really static vs Dynamic as dynamic is the opposite of static. A dynamic form of content wil always be scripted unless it is player created. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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