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6/11/12 12:01:43 PM#21
Admittedly, I haven't spent a ton of time playing over the BWE's and have mostly meandered through starting zones with various classes just to get a feel for the game, but it seems that moving more is almost always a good idea. In general, the game seems to really reward dynamic gameplay. I also experienced that theres some big group situations where I just got insta dropped, but usually was quickly rezzed by a kind soul and that it actually worked ok. Moving back and forth from the fray to the back lines did help my survivability. |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
6/11/12 12:02:35 PM#22
Heh, GW2's PvE is definitely a pain sometimes. There was a time I was exploring shaemoor and I was at the entrance to a cave where several thieves and harpies were pouring out. Me and this other guy were taking all of them out fairly quickly and everytime we thought we were done, another set spawned. I was like, "when will this end!!!" and then I died and ported to a different place. Can't say it wasn't fun though. This is not a game. |
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6/11/12 12:03:34 PM#23
You probably just need to adapt to the game a little better.
MMOs are not really easy (whoever said that is probably biased). It's just that the design is rather stagnant. If you get someone who's never played an MMO WoW will seem hard.
Took my ex a few months to get good at WoW. |
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6/11/12 12:04:31 PM#24
Originally posted by Soki123 Because the others are not using their support skills. Knockbacks, knockdowns, stuns, dazes, blinds, or at least buffing you with defense and regen. Also, the mobs will go after the weakest if they are close enough. Once you get up get the hell out of there and go defensive. If you are constantly being killed, set up your utlities for a more defensive skill set until you get the hang of staying alive. Last night when I was doing ascalon catacombs. My group learned that condition removers were the best thing ever to have on your bar , especially group condition removers. If we never changed up we would have wiped multiple times because of the rangers and necros heavy use of poison, slows and weakness. Change up to adjust to a new problem. At lvl 39, I have a pretty good grasp of the game now and rarely even go down let alone die, even with multiple mobs on me. BOOYAKA! |
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6/11/12 12:05:17 PM#25
Originally posted by Soki123 I finished the BWE2 at level 33 and had a record of 11 deaths using the /deaths command. Ths includes some deaths I suffered trying the jumping puzzle at the Charr area (annoying traps) Granted I went to the Ascalonian Catacombs afterwards and quadrapled that amount (hihi) but overall I had very few deaths. I was playing a Guardian btw Block the trolls, don't answer them, so we can remove the garbage from these forums |
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6/11/12 12:06:07 PM#26
Check the level of your gear for starters. I was getting steamrolled pretty frquently until I realized that I'd hit level 28 and was still using a level 6 torch, a slightly better axe, and a bunch of armor around level 14. After I stopped and crafted myself some decent gear, deaths almost completely disappeared. One thing I noticed is that relying on drops for gear is a bad idea. Always look for karma vendors with upgraded armor and trinkets, or better yet, make your own. The time investment is worth it. It's easy to forget to watch your gear when levels in this game are kind of free floating things. I spent a lot of time running lower level content in the previous BWE and when I moved up to higher level zones for this one, the gear I was using that was suitable for the last zone, wasn't cutting it. I just didn't realize it and thought I was screwing something up or the content was too tough. Nope. I just wasn't paying attention to the details. |
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stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
6/11/12 12:06:11 PM#27
Originally posted by Soki123 The mobs in GW2 are suppose to scale depending on how many players are attacking it. The problem is it does not scale in real time, the mobs probably resets its difficulty after an encounter. My advice to you and your wife is to run in a pack with the rest of the crowd. Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
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6/11/12 12:07:27 PM#28
Another thing to remember is that be "downed" does not mean you are dead. Being in a downed state is a pretty large part of the gameplay so don't feel bad if you go down. If you are going down multiple times in one fight it does not matter as long as you don't killed while you are downed. It is obviously optimal that you don't go into a downed state, but it is not the end of the world. |
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6/11/12 12:08:36 PM#29
I have one thing to say for those of you who are MMO players but didn't get into FPS shooter games. Spend some time learning to circle-strafe. This works especially well with ranged classes. I found it was quite effective in this game, and also makes the combat feel more dynamic in fun as opposed to just standing in one place and spamming keys like other MMOs. |
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6/11/12 12:09:00 PM#30
Not sure how to help you specifically OP but can offer some hope. I died less this BWE than the last one. There is definitely a learning curve. I've also noticed that I play some professions better than others.
Sometimes a profession's starter weapon type is also a mismatch to personal play style. It's definitely worthwhile to buy one of each weapon you can use (NPC vendors sell cheap ones which are fine for this purpose) and find a good somewhat safe spot (like worms in human area) and learn all the skills. Also, each profession uses weapons differently. You can also test stuff out in the PVP lobby area - there are training dummies and NPCs to spar with. Check out our blog: http://www.ticklemetyria.com |
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6/11/12 12:09:36 PM#31
You really only need to dodge at the right moment if you want to become immune to a burst range attack. Since you can't actually move out of the way of a range attack. Like most MMO's they are heat seakers. Otherwise strafe kiting and circle strafing will cut down on incoming damage by a lot. If you don't know how to properly range strafe and melee strafe I'd suggest finding a good tutorial on youtube. There are plenty. |
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6/11/12 12:10:07 PM#32
Originally posted by Soki123 Eh, you'll be fine. It's probably exactly what you just said. I was in the first BWE and the stress test and still this past weekend I was having to say 'Damnit! I keep forgetting I can move while fighting!' We're all so use to the stay in place and do this or that they we forget in this game you can actually perform actions on the move. So with time you'll be perfectly fine. Just like when I played my warrior I had little issues because I'm use to moving as a melee class. But when I tried elementalist or ranger I kept thinking 'Okay time to cast so I better not interupt it with movement'. It's not until someone is pounding on me that I remember I can actually get the heck out of Dodge! |
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6/11/12 12:12:22 PM#33
Are you or your wife a clicker? I could see how that might make this game a bit of a bitch to play.
I think the difficulty of the PvE combat is going to turn a lot of people off to be honest. SWTOR is the greatest mmo ever! |
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Originally posted by colddog04 In all honesty my wife is used to being a healer. She loved WvW, but she finds it hard when she doesn t have a multitude of healing abilities. I can t remember a game where she wasn t the main healer for any guild we were in. That said she knew this would be different, but I can definately say, we both forgot to move around while fighting. Now that some of you have mentioned that, I think we barely moved around in a fight at all. Oh well, next BWE we ll, try and remember. |
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6/11/12 12:17:58 PM#35
Originally posted by Soki123 Read my post. Learn to strafe. It will make a world of difference. |
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6/11/12 12:18:35 PM#36
Originally posted by Soki123 I think you got it. The first mmo Ive played(besides Tera) were movement counts and is integral to success. |
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6/11/12 12:22:49 PM#37
Originally posted by colddog04 You may be right, at least in the West. Somewhere along the line, westerners stopped wanting their video games to be challenging. Hopefully it stays difficult because I have had more fun in GW2 PVE than I ever have had in an MMORPG PVE, and I hate PVE. The level scaling really keeps things interesting. Are you a Pavlovian Fish Biscuit Addict? Get Help Now! |
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6/11/12 12:23:39 PM#38
Huh, I was complaining that alot of the mobs were too easy. Seemed like the most fun was big waves of attacks like the bandits attacking. I did die some, like when the Skrit got you in the back but didn't seem excessive if you where careful and stuck with groups if there was a big attack. The bandit camp was hard also if you didn't have enough people, but if there were it was alot of fun. |
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6/11/12 12:27:18 PM#39
Originally posted by kujii Yeah... all these people complaining about dying too much I have to wonder about. Is questing more difficult in comparison to other MMO's? Sure. Is it difficult in comparison to console rpg's? Not so much. It's still pretty basic. |
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6/11/12 12:37:15 PM#40
I died a lot at first too. Dodging wasn't my only problem. I noticed that I was fighting mobs that were a lot higher lvl then me. Once I went to an area that was more around my lvl, I noticed it to be easier. Also, try not to fight more than 2 mobs at once by yourself. |
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