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Guild Wars 2

Guild Wars 2 

General Discussion  » What is it with these leveling speed complaints on the official forums?

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335 posts found
  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10942

I think with my heart and move with my head.-Kongos

6/11/12 10:46:09 AM#121


Originally posted by Wolfynsong
My problem with the leveling speed is as follows:

<snip>
Now, I realize that the amount of grind currently in GW2 is infinitely less than pretty much everything else out there at the moment, but it doesn't change my opinion here.  The game would be better if levels were less of a concern.

This doesn't mean I want a huge experience boost over the current level - not at all.  But if I do all the heart quests in an area + participate in a few dynamic events + get gold rewards for just about everything, then I ought to be able to move on.




One of the things that generally changes dramatically from Beta to Release is the XP gain. They are collecting metrics. They'll find people who do a 'reasonable' amount of content, whatever that is, and adjust the XP gain so that they aren't stuck. Or, they'll restrict the XP gain even further, because there are people who do every single possible thing to maximize their XP gain. Then they'll sell XP potions in the cash shop. They'll probably just adjust the XP gain a bit.

** edit **
My personal opinion tends to fall on the side of people who don't want to do the available content, thus not getting enough XP to progress may not be playing the right game. I do think they'll adjust the XP based around a 'reasonable' amount of activities, but that won't help people who only want to do one small part of the overall content.

I can not remember winning or losing a single debate on the internet.

  RodimusPrime

Novice Member

Joined: 4/13/12
Posts: 117

6/11/12 10:49:50 AM#122

I did find the leveling slower paced than WOW and SWTOR. But where is the harm in that? I only leveled to 4 on 4 different characters to try out the different classes and not ruin the experience for myself.

  Xzen

Novice Member

Joined: 5/01/06
Posts: 2642

A sword is never a killer, it is a tool in the killer's hands.
- Seneca

6/11/12 10:50:03 AM#123

I don't know if I would say leveling is slow. I gained 3 levels in 5 hours last night just helping some friends complete their heart quests in Kessex Hills. I probably could have made it 1 level every hour if I was trying and just did the heart quests in every map.

  seridan

Apprentice Member

Joined: 5/26/12
Posts: 1212

6/11/12 10:52:51 AM#124
Originally posted by Wolfynsong

My problem with the leveling speed is as follows:

1) I don't want to do all of the game's content the first time around.  People tell me to "go to another race's starter zone."  I say, "why should I have to?  I'm not that race."

You don't have to, it's easy to level to 15 or above by doing only your racial area. This has been stated before a hundred times. IF some people did it, without any kind of grind if I may add, then it's surely something the players did wrong

2) People say I should craft things and gain more experience.  Well, I tried that... but I never had enough materials to make more than 2-3 items at a time.  Also, I shouldn't be required to craft just to adventure into a new zone.

No need to craft in order to level up. It does give some extra xp though and there are enough materials around to craft dozens of weapons before you reach level 15... just look for them they won't come to you.

3) People say I should play WvW to level up.  I say, if you're forced to PvP just to level, then there is something very wrong with the PvE element of this game.

There is no need to PVP either....

4) The developers claimed that you could play through multiple characters' stories and not have the same experience twice.  Well, if I've done absolutely everything across all racial zones just to level one character, then there is no unique experience left over for the other characters.

Actually you can play 5 times (one for each race) and see a different experience. Although it might be better to go to the other starting zones for the skill challenges. Keep in mind that a large percentage of experience comes from the personal storyline and there is no personal story above level 20. If you had to go back to level above 20 then it's only natural.

5) The developers also claimed you had a choice in whether or not you would participate in a nearby event when it happened.  News flash - the poor experience gain makes all of them mandatory.  There is no choice involved.

The choice is there. And there is no need to participate in all of them to level up.

6) It greatly cheapens the "dynamic" aspect of the gameplay.  It really isn't very dynamic if you go and find the same event again specifically to farm experience.

I (and lots of others) never tried to find the same event twice. There is absolutely no need to "farm experience" in the game. Maybe you didn't find enough events to begin with. Maybe you didn't participate in any of them and tried to level up by filling hearts only?

7) It ruins any sense of continuity between zones and player progress.  Instead of being something like "oh look, I wandered into a new zone, look at all the new content!" it is something more like "oh look, a new zone, and aaaaaaugh I'm dead.  Guess I'd better go repeat the old content."

 That doesn't make any sense. Even if the mobs are a bit higher level you can kill them, unless you are not skilled enough of course. Those who want a tougher challenge can skip lower levels and try higher level content (then go back to lower level content only to participate in events)

Now, I realize that the amount of grind currently in GW2 is infinitely less than pretty much everything else out there at the moment, but it doesn't change my opinion here.  The game would be better if levels were less of a concern.

This doesn't mean I want a huge experience boost over the current level - not at all.  But if I do all the heart quests in an area + participate in a few dynamic events + get gold rewards for just about everything, then I ought to be able to move on.

You are indeed able to move on if you do that. Maybe you missed something.

 

Block the trolls, don't answer them, so we can remove the garbage from these forums

  seridan

Apprentice Member

Joined: 5/26/12
Posts: 1212

6/11/12 10:57:30 AM#125
Originally posted by Irus

"How come I don't level fast enough to get to content I don't like by doing content I don't like?" is all I'm hearing. I think you can either enjoy the game, or not play it, because tagging content and avoiding doing anything extra implies you don't particularly like the content. And GW2 is just this content, it's not about skipping (tagging) over it and getting to "endgame".

Not to mention you can actually "skip content". For those that simply want an epic monster fighting experience you can easily avoid doing any hearts and wait (go somewhere else) until a dynamic event starts, then you can go to the heart area and fill it by killing no need to water the plants if you don't like it.

I hope ANet won't buff the XP, that's all. I'm going to be keeping track of where it's going to go. You can either choose the powerlevelers or the explorers, you really can't do both, and I'd hate for GW2 to go down like other games or how WoW got steadily more powergamer geared.

Same. I don't want in a few months being able to go 1-80 in a week like in other MMOs because there is NOTHING new at the end of the road. As I say often "It's about the journey not the destination", sadly most MMOs fail in this regard because they are 2 games in one....

And the comments about cash shop are just silly. Not only is it super easy to get a few levels just by getting a hatchet and going through an area cutting down trees, but the XP boosts they have right now are super useless.

If you are talking about Eletheryl it's an obvious troll...

 

Block the trolls, don't answer them, so we can remove the garbage from these forums

  Xzen

Novice Member

Joined: 5/01/06
Posts: 2642

A sword is never a killer, it is a tool in the killer's hands.
- Seneca

6/11/12 11:23:55 AM#126
Originally posted by seridan

Same. I don't want in a few months being able to go 1-80 in a week like in other MMOs because there is NOTHING new at the end of the road. As I say often "It's about the journey not the destination", sadly most MMOs fail in this regard because they are 2 games in one....

 

 

I'm sure you can get to 80 in a week already. That's why they should not up the leveling anymore than it is.

  seridan

Apprentice Member

Joined: 5/26/12
Posts: 1212

6/11/12 11:27:38 AM#127
Originally posted by Xzen
Originally posted by seridan

Same. I don't want in a few months being able to go 1-80 in a week like in other MMOs because there is NOTHING new at the end of the road. As I say often "It's about the journey not the destination", sadly most MMOs fail in this regard because they are 2 games in one....

 

 

I'm sure you can get to 80 in a week already. That's why they should not up the leveling anymore than it is.

If I played every day as much as I played during BWE then I would probably reach 80 in a week. But I'm sure the majority won't play all day Guild Wars 2 and I won't either. I'll take it slow when the game is released. There will be no rush then

Block the trolls, don't answer them, so we can remove the garbage from these forums

  Irus

Novice Member

Joined: 1/11/11
Posts: 780

6/11/12 11:27:50 AM#128
Originally posted by Wolfynsong

1) I don't want to do all of the game's content the first time around.  People tell me to "go to another race's starter zone."  I say, "why should I have to?  I'm not that race."

2) People say I should craft things and gain more experience.  Well, I tried that... but I never had enough materials to make more than 2-3 items at a time.  Also, I shouldn't be required to craft just to adventure into a new zone.

3) People say I should play WvW to level up.  I say, if you're forced to PvP just to level, then there is something very wrong with the PvE element of this game.

I believe people are simply trying to give you options in terms of what to do since you have already decided to avoid other ways.

4) The developers claimed that you could play through multiple characters' stories and not have the same experience twice.  Well, if I've done absolutely everything across all racial zones just to level one character, then there is no unique experience left over for the other characters.

Yes, and you most certainly do not need to go to other areas to level appropriately. I didn't.

5) The developers also claimed you had a choice in whether or not you would participate in a nearby event when it happened.  News flash - the poor experience gain makes all of them mandatory.  There is no choice involved.

Your powergamer mentality is showing. Normal players don't consider something mandatory because they do not consider experience gain mandatory. We don't worry about it, we just play the damn game. You are tagging the game (i.e., doing the minimum amount at each "quality area").

I really love how you just told me that I must do all DE's and that they're all mandatory, despite the fact that I said "screw that" on the rampaging minotaur Norn DE and on the "collect armor for this little kid" DE in the later area and still was squarely level 15 by the time I felt like I did everything and could move on. I also skipped some other DE's in the northern area the names of which I do not recall.

6) It greatly cheapens the "dynamic" aspect of the gameplay.  It really isn't very dynamic if you go and find the same event again specifically to farm experience.

The whole game is cheapened if you're thinking about getting experience. I did not know what my level was most of the time while playing the game. Definitely nothing cheapened there.

7) It ruins any sense of continuity between zones and player progress.  Instead of being something like "oh look, I wandered into a new zone, look at all the new content!" it is something more like "oh look, a new zone, and aaaaaaugh I'm dead.  Guess I'd better go repeat the old content."

Weird, back in my day, we called that "I'm not strong enough for this yet", and it was quite normal, and exists in many different games out there. I never had a problem playing Risen, meeting an ogre that one shots me, and then thinking I need to kill some lower level monsters to get some skill points so that I am stronger later and can kick the ogre's ass (usually this got me carried away in some secondary quests, and GW2 does the same). In fact, I'm rather disappointed in games where that challenge ceased to exist and games are all nicely perfect-balanced that you never hit a wall ever. So toned down the next WoW zone I visit is completely green. And I came in the Norn 15+ area at level 15 and kinda rushed ahead and ended up with some level 19 mobs because I wanted to find a settlement and it was fun (I actually soloed a certain DE in that area which was a group boss). And I found some deserted village with just one guy and some Dolyaks in it. It just added to the unforgiving atmosphere of that area, with the cold weather and the sky being dark so you can't see too far, and this guy's village destroyed. Wolves all trying to get you and so much danger everywhere, even crystals that cast frost nova or something.

This doesn't mean I want a huge experience boost over the current level - not at all.  But if I do all the heart quests in an area + participate in a few dynamic events + get gold rewards for just about everything, then I ought to be able to move on.

No, the game shouldn't be designed around taggers, IMO. Taggers are powergamers. People who want to "move on" after they "did everything" (no, you did not) are powergamers. This game is for explorers. If you do not want to do every nook and cranny or follow through events to see how stuff works out or do an event a 2nd time because it was interesting, or generally just get involved in the world, I don't think this is the appropriate game for you because that is just a waste of development time. And, for what, so you just tag everything and run away? Where are you rushing so much?

 

  syztec

Novice Member

Joined: 12/21/07
Posts: 115

6/11/12 11:41:01 AM#129

I think this is one of the reason why I enjoy GW2 so much because it doesn't need to be a race to the level cap. I started a Ranger on saturday, bypassed the lowbie areas after the first tutorial quest and went straight to world pvp. I was level 7 by sunday evening, it may not sound much but I was allowed to enjoy many aspects of the game without reaching a certain level like in many other mmo's.

Some players can't seem to see theres a difference between GW2 and other mmo's in regards to leveling i.e,  racing to level cap.

  zenryoku

Novice Member

Joined: 3/17/07
Posts: 147

6/11/12 11:43:52 AM#130

I think something as simple as expanding the range with which DEs are shown on the map would help. That way players can see what's happening in their region and go there to help out. 

Maybe some kind of secondary "Regional DE Tracker"? Something low-profile that can just let people know that, yes, things are happening and you can go help.

People really do need to realise that you can go to the other areas of the map geared for your level. This will only improve when they open up the Asura and Sylvari areas. 

I've been in two BWEs now and can't really complain about the lack of content. I do think that the refresh on some of the events was a bit too slow, but ANet are still tuning things during the beta.

  seridan

Apprentice Member

Joined: 5/26/12
Posts: 1212

6/11/12 11:46:34 AM#131
Originally posted by zenryoku

I think something as simple as expanding the range with which DEs are shown on the map would help. That way players can see what's happening in their region and go there to help out.

You can use /map chat channel to ask for nearby events. The DE range is currently a bit bugged, in Gendarran Fields it shows events that are very far away of the player......

Block the trolls, don't answer them, so we can remove the garbage from these forums

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 7274

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

6/11/12 11:49:28 AM#132

I ended up starting another toon for a few hours on sunday and I spent some of the leftover money I had for EXP boosts to level faster....

 

That being said, I went from 1 to 13 in a number of hours..   but just as with other characters I leveled in the same zone, I ended up seeing a LOT of the same events,  doing a lot of the same things,  and exploring al the same areas.  It did get to a point where it seemed a lot more formulaic and less organic like it did the first time through.

 

I do not like the story missions,  and yet,  to level adequately through the game at a decent pace,  I was *forced* to do them.  Otherwise you really have to do a lot of traveling to keep a good pace on leveling, especially because its tough to find out when exactly certain events that give you a good return will begin.  I found myself frequenting some of the higher volume events -- events that kept running over and over again in fairly quick succession... usually the ones where centaurs were attacking and you had to defend...  and I did enough of that to where it felt monotonous.  

 

I did run into a few awesome events along the way that I had not seen before...  but they were rare events and not useful to level so much.. more of just an offshoot, here and there... much less of consistent content.

 

Anyway, bringing it back to the original topic,  I did find that leveling felt slow due to me "looking" for content.  Many times I would be done with all of the content until level 8 and find myself underleveled...  I could do the higher level content,  but getting 1 and 2 shotted isn't fun,  so I would have to fall back on doing story missions to balance my level out so I could progress enjoyably.   

"Loan me a Dragon I wanna see space"


  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3798

RIP City of Heroes!

6/11/12 12:03:45 PM#133
Originally posted by Meowhead
Originally posted by elocke

I felt it was slow, personally.  Not due to lack of content, there is plenty of that.  Rather due to the pacing and placement of the personal story and how it is given to you.  It tends to make you want to fly through it and instead of just blocking you from entering the instance at the wrong level you easily find yourself 2 or more levels below the recommended level for them and that's not good as certain classes get roflstomped on their own in there.  Happened to me quite a few times on my Elementalist.

Now, I was able to finish them when I got to the appropriate level, but I had to do all of the first starter area the human zone and then also do some stuff in the Norn zone to get a few levels under my belt.  While I enjoyed all of the content, I would prefer not having to go to other starting zones just to play level catch up to my personal story.

Try exploring all of Divinity's Reach!  ALL of it.   :D  That'll boost you up quite a lot, and shove you ahead of the personal story pacing.

Also, listen to NPCs who try to get your attention.  Talk to them and you can often start dynamic events (I can think of a couple just in the 2-5 level area of the human zone, like the little kid who wants to do a quiz).  ... and honestly, chase every crafting node you can find.  Even if you never plan on crafting in your life, you're pretty much gimping yourself financialyl if you don't at least get materials. :)  That should normalize you and keep you up to date with the story.  If it doesn't... well, not sure what to say.  D:  It SHOULD work.

Iknow you must be a super genius and smart than the rest of us.  When I say I don't think you should have to visit all the starting areas, THAT IS A F-ING SUGGESTION.  You really don't think I went to other area?  You don't think I didn't explore?  You must really have a high opinion of yourself there. 

  zenryoku

Novice Member

Joined: 3/17/07
Posts: 147

6/11/12 12:35:48 PM#134
Originally posted by waynejr2
Originally posted by Meowhead
Originally posted by elocke

I felt it was slow, personally.  Not due to lack of content, there is plenty of that.  Rather due to the pacing and placement of the personal story and how it is given to you.  It tends to make you want to fly through it and instead of just blocking you from entering the instance at the wrong level you easily find yourself 2 or more levels below the recommended level for them and that's not good as certain classes get roflstomped on their own in there.  Happened to me quite a few times on my Elementalist.

Now, I was able to finish them when I got to the appropriate level, but I had to do all of the first starter area the human zone and then also do some stuff in the Norn zone to get a few levels under my belt.  While I enjoyed all of the content, I would prefer not having to go to other starting zones just to play level catch up to my personal story.

Try exploring all of Divinity's Reach!  ALL of it.   :D  That'll boost you up quite a lot, and shove you ahead of the personal story pacing.

Also, listen to NPCs who try to get your attention.  Talk to them and you can often start dynamic events (I can think of a couple just in the 2-5 level area of the human zone, like the little kid who wants to do a quiz).  ... and honestly, chase every crafting node you can find.  Even if you never plan on crafting in your life, you're pretty much gimping yourself financialyl if you don't at least get materials. :)  That should normalize you and keep you up to date with the story.  If it doesn't... well, not sure what to say.  D:  It SHOULD work.

Iknow you must be a super genius and smart than the rest of us.  When I say I don't think you should have to visit all the starting areas, THAT IS A F-ING SUGGESTION.  You really don't think I went to other area?  You don't think I didn't explore?  You must really have a high opinion of yourself there. 

Wow, dude. The guy was posting a few suggestions, that's all. There was nothing in that post that was condescending or rude. Relaaaaaaaaax.

  Delvie

Novice Member

Joined: 5/18/06
Posts: 463

6/11/12 12:43:30 PM#135

I have been sticking to Norn and Human starting areas (don't want to spoil too much).  I noticed this BWE that my new Humans did end up at level 4 having done all hearts and any dynamic events that popped up.  The garrison is tough to do at level 4.  My new Norns never ran into that kind of problem.

 

I also know that I ignored Personal Story, Gathering, Crafting, and the cities on most of these characters.  I ignored that stuff on purpose (I won't be ignoring at launch)  as I was concentrating on unlocking weapon skills to get a feel for each profession and finally make a choice on my main profession.  I just thought I'd point out that at least to me there appeared to be a difference between the two areas in flow.  The problem could flat out be the garrison itself (too early in the game to have a choke point) or it could be the frequency of dynamic events (I did notice that some of them occurred much less frequently than BWE 1).

 

 

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  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

 
OP  6/11/12 2:01:01 PM#136
Originally posted by Wolfynsong

My problem with the leveling speed is as follows:

1) I don't want to do all of the game's content the first time around.  People tell me to "go to another race's starter zone."  I say, "why should I have to?  I'm not that race."

2) People say I should craft things and gain more experience.  Well, I tried that... but I never had enough materials to make more than 2-3 items at a time.  Also, I shouldn't be required to craft just to adventure into a new zone.

3) People say I should play WvW to level up.  I say, if you're forced to PvP just to level, then there is something very wrong with the PvE element of this game.

4) The developers claimed that you could play through multiple characters' stories and not have the same experience twice.  Well, if I've done absolutely everything across all racial zones just to level one character, then there is no unique experience left over for the other characters.

5) The developers also claimed you had a choice in whether or not you would participate in a nearby event when it happened.  News flash - the poor experience gain makes all of them mandatory.  There is no choice involved.

6) It greatly cheapens the "dynamic" aspect of the gameplay.  It really isn't very dynamic if you go and find the same event again specifically to farm experience.

7) It ruins any sense of continuity between zones and player progress.  Instead of being something like "oh look, I wandered into a new zone, look at all the new content!" it is something more like "oh look, a new zone, and aaaaaaugh I'm dead.  Guess I'd better go repeat the old content."

 

Now, I realize that the amount of grind currently in GW2 is infinitely less than pretty much everything else out there at the moment, but it doesn't change my opinion here.  The game would be better if levels were less of a concern.

This doesn't mean I want a huge experience boost over the current level - not at all.  But if I do all the heart quests in an area + participate in a few dynamic events + get gold rewards for just about everything, then I ought to be able to move on.

 Look, here's the thing...

Making it so hearts quests only will level you up high enough to complete a zone would probably be a bad thing.  You may think it's great because that means that you don't have to do the content "you don't want to do" in order to level.

But the reality is that for anyone that DOES do content outside of just hearts quests is going to level WAY too fast.  If, for example, a player decides to craft, explore, do a little WvW, and look for some DE's in addition to the the hearts quests, then they will probably be like 3 levels above the zone by the time they finish it. 

Consider that they do this for every level tier in the game, and they probably won't even get to the last zone before they are level 80.  They may wind up skipping a zone all together because they outleveled it.

Personally, I think this is much worse than to have "WoW-levelers" have to go to a different zone (of which there are plenty) in order to grind their hearts quests sufficiently.  Why punish the people that are playing the game it's meant to be played?

If people want to level on hearts quests only, then they have that option.  They just have to go to another zone to do it.  What is the big deal about that?

Are you team Azeroth, team Tyria, or team Jacob?

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 7274

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

6/11/12 2:08:05 PM#137
Originally posted by Creslin321
Originally posted by Wolfynsong

My problem with the leveling speed is as follows:

1) I don't want to do all of the game's content the first time around.  People tell me to "go to another race's starter zone."  I say, "why should I have to?  I'm not that race."

2) People say I should craft things and gain more experience.  Well, I tried that... but I never had enough materials to make more than 2-3 items at a time.  Also, I shouldn't be required to craft just to adventure into a new zone.

3) People say I should play WvW to level up.  I say, if you're forced to PvP just to level, then there is something very wrong with the PvE element of this game.

4) The developers claimed that you could play through multiple characters' stories and not have the same experience twice.  Well, if I've done absolutely everything across all racial zones just to level one character, then there is no unique experience left over for the other characters.

5) The developers also claimed you had a choice in whether or not you would participate in a nearby event when it happened.  News flash - the poor experience gain makes all of them mandatory.  There is no choice involved.

6) It greatly cheapens the "dynamic" aspect of the gameplay.  It really isn't very dynamic if you go and find the same event again specifically to farm experience.

7) It ruins any sense of continuity between zones and player progress.  Instead of being something like "oh look, I wandered into a new zone, look at all the new content!" it is something more like "oh look, a new zone, and aaaaaaugh I'm dead.  Guess I'd better go repeat the old content."

 

Now, I realize that the amount of grind currently in GW2 is infinitely less than pretty much everything else out there at the moment, but it doesn't change my opinion here.  The game would be better if levels were less of a concern.

This doesn't mean I want a huge experience boost over the current level - not at all.  But if I do all the heart quests in an area + participate in a few dynamic events + get gold rewards for just about everything, then I ought to be able to move on.

 Look, here's the thing...

Making it so hearts quests only will level you up high enough to complete a zone would probably be a bad thing.  You may think it's great because that means that you don't have to do the content "you don't want to do" in order to level.

But the reality is that for anyone that DOES do content outside of just hearts quests is going to level WAY too fast.  If, for example, a player decides to craft, explore, do a little WvW, and look for some DE's in addition to the the hearts quests, then they will probably be like 3 levels above the zone by the time they finish it. 

Consider that they do this for every level tier in the game, and they probably won't even get to the last zone before they are level 80.  They may wind up skipping a zone all together because they outleveled it.

Personally, I think this is much worse than to have "WoW-levelers" have to go to a different zone (of which there are plenty) in order to grind their hearts quests sufficiently.  Why punish the people that are playing the game it's meant to be played?

If people want to level on hearts quests only, then they have that option.  They just have to go to another zone to do it.  What is the big deal about that?

No, thats not it at all,  because each piece of the zone is capped, and you know this.  So even if I'm level 20 and doing a level 5 quest, my HP is scaled quite a bit.  If you are playing for the content, then play for the content... and you will still enjoy it because of scaling,

 

Unfortunately this only works 1 way, and thats down... if I finish all the heart quests because no events kicked off when I was in those areas and I'm underleveled.. I get severely beaten down when going to higher level quests.....

 

If I am a high level going to a low level,  I get scaled to where events will be a little easier, but still challenging especially if there are a lot of people playing alongside me.

 

So they should always error on the side of leveling a little too fast then leveling too slow,  even if its to the detriment of the XP boost.  Better to have access to too much content then too little.

"Loan me a Dragon I wanna see space"


  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

 
OP  6/11/12 2:10:49 PM#138
Originally posted by maskedweasel
Originally posted by Creslin321
Originally posted by Wolfynsong

My problem with the leveling speed is as follows:

1) I don't want to do all of the game's content the first time around.  People tell me to "go to another race's starter zone."  I say, "why should I have to?  I'm not that race."

2) People say I should craft things and gain more experience.  Well, I tried that... but I never had enough materials to make more than 2-3 items at a time.  Also, I shouldn't be required to craft just to adventure into a new zone.

3) People say I should play WvW to level up.  I say, if you're forced to PvP just to level, then there is something very wrong with the PvE element of this game.

4) The developers claimed that you could play through multiple characters' stories and not have the same experience twice.  Well, if I've done absolutely everything across all racial zones just to level one character, then there is no unique experience left over for the other characters.

5) The developers also claimed you had a choice in whether or not you would participate in a nearby event when it happened.  News flash - the poor experience gain makes all of them mandatory.  There is no choice involved.

6) It greatly cheapens the "dynamic" aspect of the gameplay.  It really isn't very dynamic if you go and find the same event again specifically to farm experience.

7) It ruins any sense of continuity between zones and player progress.  Instead of being something like "oh look, I wandered into a new zone, look at all the new content!" it is something more like "oh look, a new zone, and aaaaaaugh I'm dead.  Guess I'd better go repeat the old content."

 

Now, I realize that the amount of grind currently in GW2 is infinitely less than pretty much everything else out there at the moment, but it doesn't change my opinion here.  The game would be better if levels were less of a concern.

This doesn't mean I want a huge experience boost over the current level - not at all.  But if I do all the heart quests in an area + participate in a few dynamic events + get gold rewards for just about everything, then I ought to be able to move on.

 Look, here's the thing...

Making it so hearts quests only will level you up high enough to complete a zone would probably be a bad thing.  You may think it's great because that means that you don't have to do the content "you don't want to do" in order to level.

But the reality is that for anyone that DOES do content outside of just hearts quests is going to level WAY too fast.  If, for example, a player decides to craft, explore, do a little WvW, and look for some DE's in addition to the the hearts quests, then they will probably be like 3 levels above the zone by the time they finish it. 

Consider that they do this for every level tier in the game, and they probably won't even get to the last zone before they are level 80.  They may wind up skipping a zone all together because they outleveled it.

Personally, I think this is much worse than to have "WoW-levelers" have to go to a different zone (of which there are plenty) in order to grind their hearts quests sufficiently.  Why punish the people that are playing the game it's meant to be played?

If people want to level on hearts quests only, then they have that option.  They just have to go to another zone to do it.  What is the big deal about that?

No, thats not it at all,  because each piece of the zone is capped, and you know this.  So even if I'm level 20 and doing a level 5 quest, my HP is scaled quite a bit.  If you are playing for the content, then play for the content... and you will still enjoy it because of scaling,

 

Unfortunately this only works 1 way, and thats down... if I finish all the heart quests because no events kicked off when I was in those areas and I'm underleveled.. I get severely beaten down when going to higher level quests.....

 

If I am a high level going to a low level,  I get scaled to where events will be a little easier, but still challenging especially if there are a lot of people playing alongside me.

 

So they should always error on the side of leveling a little too fast then leveling too slow,  even if its to the detriment of the XP boost.  Better to have access to too much content then too little.

 Personally, I like leveling.  I wouldn't have as much fun doing content in a zone if I was already max level.  So yeah, I think it does matter.

Even if I can do a level 60 zone at level 80...it just won't be as fun.  I won't be getting any exp, no more new traits to look forward to, etc.

Are you team Azeroth, team Tyria, or team Jacob?

  seridan

Apprentice Member

Joined: 5/26/12
Posts: 1212

6/11/12 2:16:29 PM#139
Originally posted by Creslin321

Even if I can do a level 60 zone at level 80...it just won't be as fun.  I won't be getting any exp, no more new traits to look forward to, etc.

I found going back to previous zones to be a very fun experience. You are getting nice experience, the occasional good drop (drops and experience scale with YOUR level), you continue unlocking your weapon skills as always and of course you finish skill challenges so you get new skills. I don't get your point, with the level scaling you can go anywhere and have fun while getting rewarded....

Block the trolls, don't answer them, so we can remove the garbage from these forums

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

 
OP  6/11/12 2:20:03 PM#140
Originally posted by seridan
Originally posted by Creslin321

Even if I can do a level 60 zone at level 80...it just won't be as fun.  I won't be getting any exp, no more new traits to look forward to, etc.

I found going back to previous zones to be a very fun experience. You are getting nice experience, the occasional good drop (drops and experience scale with YOUR level), you continue unlocking your weapon skills as always and of course you finish skill challenges so you get new skills. I don't get your point, with the level scaling you can go anywhere and have fun while getting rewarded....

 That only works until you get max level ;).  I'm basically saying that if they up the exp rate, then many, many players will wind up getting max level before they even reach the max level zones.

Are you team Azeroth, team Tyria, or team Jacob?

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