| 335 posts found | |
|---|---|
|
6/11/12 9:46:09 AM#121
One of the things that generally changes dramatically from Beta to Release is the XP gain. They are collecting metrics. They'll find people who do a 'reasonable' amount of content, whatever that is, and adjust the XP gain so that they aren't stuck. Or, they'll restrict the XP gain even further, because there are people who do every single possible thing to maximize their XP gain. Then they'll sell XP potions in the cash shop. They'll probably just adjust the XP gain a bit. ** edit ** My personal opinion tends to fall on the side of people who don't want to do the available content, thus not getting enough XP to progress may not be playing the right game. I do think they'll adjust the XP based around a 'reasonable' amount of activities, but that won't help people who only want to do one small part of the overall content. Join the League For Gamers. |
|
|
6/11/12 9:49:50 AM#122
I did find the leveling slower paced than WOW and SWTOR. But where is the harm in that? I only leveled to 4 on 4 different characters to try out the different classes and not ruin the experience for myself. |
|
|
Xzen
Hard Core Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
6/11/12 9:50:03 AM#123
I don't know if I would say leveling is slow. I gained 3 levels in 5 hours last night just helping some friends complete their heart quests in Kessex Hills. I probably could have made it 1 level every hour if I was trying and just did the heart quests in every map. |
|
6/11/12 9:52:51 AM#124
Originally posted by Wolfynsong
Block the trolls, don't answer them, so we can remove the garbage from these forums |
|
|
6/11/12 9:57:30 AM#125
Originally posted by Irus
Block the trolls, don't answer them, so we can remove the garbage from these forums |
|
|
Xzen
Hard Core Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
6/11/12 10:23:55 AM#126
Originally posted by seridan I'm sure you can get to 80 in a week already. That's why they should not up the leveling anymore than it is. |
|
6/11/12 10:27:38 AM#127
Originally posted by Xzen If I played every day as much as I played during BWE then I would probably reach 80 in a week. But I'm sure the majority won't play all day Guild Wars 2 and I won't either. I'll take it slow when the game is released. There will be no rush then Block the trolls, don't answer them, so we can remove the garbage from these forums |
|
|
6/11/12 10:27:50 AM#128
Originally posted by Wolfynsong
|
|
|
6/11/12 10:41:01 AM#129
I think this is one of the reason why I enjoy GW2 so much because it doesn't need to be a race to the level cap. I started a Ranger on saturday, bypassed the lowbie areas after the first tutorial quest and went straight to world pvp. I was level 7 by sunday evening, it may not sound much but I was allowed to enjoy many aspects of the game without reaching a certain level like in many other mmo's. Some players can't seem to see theres a difference between GW2 and other mmo's in regards to leveling i.e, racing to level cap. |
|
|
6/11/12 10:43:52 AM#130
I think something as simple as expanding the range with which DEs are shown on the map would help. That way players can see what's happening in their region and go there to help out. Maybe some kind of secondary "Regional DE Tracker"? Something low-profile that can just let people know that, yes, things are happening and you can go help. People really do need to realise that you can go to the other areas of the map geared for your level. This will only improve when they open up the Asura and Sylvari areas. I've been in two BWEs now and can't really complain about the lack of content. I do think that the refresh on some of the events was a bit too slow, but ANet are still tuning things during the beta. |
|
|
6/11/12 10:46:34 AM#131
Originally posted by zenryoku You can use /map chat channel to ask for nearby events. The DE range is currently a bit bugged, in Gendarran Fields it shows events that are very far away of the player...... Block the trolls, don't answer them, so we can remove the garbage from these forums |
|
|
maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
6/11/12 10:49:28 AM#132
I ended up starting another toon for a few hours on sunday and I spent some of the leftover money I had for EXP boosts to level faster....
That being said, I went from 1 to 13 in a number of hours.. but just as with other characters I leveled in the same zone, I ended up seeing a LOT of the same events, doing a lot of the same things, and exploring al the same areas. It did get to a point where it seemed a lot more formulaic and less organic like it did the first time through.
I do not like the story missions, and yet, to level adequately through the game at a decent pace, I was *forced* to do them. Otherwise you really have to do a lot of traveling to keep a good pace on leveling, especially because its tough to find out when exactly certain events that give you a good return will begin. I found myself frequenting some of the higher volume events -- events that kept running over and over again in fairly quick succession... usually the ones where centaurs were attacking and you had to defend... and I did enough of that to where it felt monotonous.
I did run into a few awesome events along the way that I had not seen before... but they were rare events and not useful to level so much.. more of just an offshoot, here and there... much less of consistent content.
Anyway, bringing it back to the original topic, I did find that leveling felt slow due to me "looking" for content. Many times I would be done with all of the content until level 8 and find myself underleveled... I could do the higher level content, but getting 1 and 2 shotted isn't fun, so I would have to fall back on doing story missions to balance my level out so I could progress enjoyably. |
|
6/11/12 11:03:45 AM#133
Originally posted by Meowhead Iknow you must be a super genius and smart than the rest of us. When I say I don't think you should have to visit all the starting areas, THAT IS A F-ING SUGGESTION. You really don't think I went to other area? You don't think I didn't explore? You must really have a high opinion of yourself there. |
|
|
6/11/12 11:35:48 AM#134
Originally posted by waynejr2 Wow, dude. The guy was posting a few suggestions, that's all. There was nothing in that post that was condescending or rude. Relaaaaaaaaax. |
|
|
6/11/12 11:43:30 AM#135
I have been sticking to Norn and Human starting areas (don't want to spoil too much). I noticed this BWE that my new Humans did end up at level 4 having done all hearts and any dynamic events that popped up. The garrison is tough to do at level 4. My new Norns never ran into that kind of problem.
I also know that I ignored Personal Story, Gathering, Crafting, and the cities on most of these characters. I ignored that stuff on purpose (I won't be ignoring at launch) as I was concentrating on unlocking weapon skills to get a feel for each profession and finally make a choice on my main profession. I just thought I'd point out that at least to me there appeared to be a difference between the two areas in flow. The problem could flat out be the garrison itself (too early in the game to have a choke point) or it could be the frequency of dynamic events (I did notice that some of them occurred much less frequently than BWE 1).
Check out our blog: http://www.ticklemetyria.com |
|
Originally posted by Wolfynsong Look, here's the thing... Making it so hearts quests only will level you up high enough to complete a zone would probably be a bad thing. You may think it's great because that means that you don't have to do the content "you don't want to do" in order to level. But the reality is that for anyone that DOES do content outside of just hearts quests is going to level WAY too fast. If, for example, a player decides to craft, explore, do a little WvW, and look for some DE's in addition to the the hearts quests, then they will probably be like 3 levels above the zone by the time they finish it. Consider that they do this for every level tier in the game, and they probably won't even get to the last zone before they are level 80. They may wind up skipping a zone all together because they outleveled it. Personally, I think this is much worse than to have "WoW-levelers" have to go to a different zone (of which there are plenty) in order to grind their hearts quests sufficiently. Why punish the people that are playing the game it's meant to be played? If people want to level on hearts quests only, then they have that option. They just have to go to another zone to do it. What is the big deal about that? Are you team Azeroth, team Tyria, or team Jacob? |
|
|
maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
6/11/12 1:08:05 PM#137
Originally posted by Creslin321 No, thats not it at all, because each piece of the zone is capped, and you know this. So even if I'm level 20 and doing a level 5 quest, my HP is scaled quite a bit. If you are playing for the content, then play for the content... and you will still enjoy it because of scaling,
Unfortunately this only works 1 way, and thats down... if I finish all the heart quests because no events kicked off when I was in those areas and I'm underleveled.. I get severely beaten down when going to higher level quests.....
If I am a high level going to a low level, I get scaled to where events will be a little easier, but still challenging especially if there are a lot of people playing alongside me.
So they should always error on the side of leveling a little too fast then leveling too slow, even if its to the detriment of the XP boost. Better to have access to too much content then too little. |
Originally posted by maskedweasel Personally, I like leveling. I wouldn't have as much fun doing content in a zone if I was already max level. So yeah, I think it does matter. Even if I can do a level 60 zone at level 80...it just won't be as fun. I won't be getting any exp, no more new traits to look forward to, etc. Are you team Azeroth, team Tyria, or team Jacob? |
|
|
6/11/12 1:16:29 PM#139
Originally posted by Creslin321 I found going back to previous zones to be a very fun experience. You are getting nice experience, the occasional good drop (drops and experience scale with YOUR level), you continue unlocking your weapon skills as always and of course you finish skill challenges so you get new skills. I don't get your point, with the level scaling you can go anywhere and have fun while getting rewarded.... Block the trolls, don't answer them, so we can remove the garbage from these forums |
|
Originally posted by seridan That only works until you get max level ;). I'm basically saying that if they up the exp rate, then many, many players will wind up getting max level before they even reach the max level zones. Are you team Azeroth, team Tyria, or team Jacob? |
|