Trending Games | ArcheAge | Elder Scrolls Online | Trove | Darkest Dungeon

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,774,033 Users Online:0
Games:720  Posts:6,187,881
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » No player housing? Why not?

7 Pages « 1 2 3 4 5 6 7 » Search
132 posts found
  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 4786

6/11/12 9:02:09 AM#81
Originally posted by lizardbones

 


Originally posted by SEANMCAD

Originally posted by stealthbr

Originally posted by PyrateLV Its like Adam Sandler movies. Each one more horrible than the last, yet he keeps on making them. WHY?! Because people will buy it
Click is pretty good =/. To the OP, either you designate locations for housing at the very beginning of world design or you run into conflicts later on as you try to shuffle things around to create such areas. Considering the game has been in development for about 5 years, I have to say that most of their world design is probably done, so open-world housing is more than likely never making it in (at least according to the information provided by the article). I could very easily see the game having instanced housing, maybe not at launch, but implemented farther down the road, and frankly there's nothing wrong with that since past Elder Scrolls games did not provide you with the freedom to customize house placement, orientation, etc. (at least not that I know of).
I think people need to be wary of making up better excuses for Zenimax then they are able to do for themselves.

 

What I mean is the statement they made of 'cant do player housing like players want' is a far cry from 'we might do it later'.

Regardless of if its likely they or not for them to do in the future players should hold them accountable for what they just said, not for something that might happen down the line.

 

That is my view anyway.




You're nitpicking the quote. Obviously they could add housing. They could add open world housing and they could let players stick houses wherever they wanted to. There is no technological reason they can't do it. What they can't do is have the housing players want, within the constraints of the game they have built. It wouldn't introduce insurmountable technical issues, it would introduce social issues. Either the housing would not be what people want, or it would impact other aspects of game play in a negative manner.

 

its not nickpicking. Would you let someone build you a house with such an obviously wrong answer to a question? No.

They are either A) flat out liying or B) not experience enough to know any better.

Both are not something to casually ignore.

Does you MMO have rainbow sprinkles?

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 4786

6/11/12 9:04:16 AM#82
Originally posted by dontadow

Player housing is nitpicking.  The design of the game is sounding better, is it elderscroll, at its heart they seem to be wanting it to be. 

]Combat has changed, well that's good it's alwayhs sucked in elder scroll. Combat was never the strong point of the game.

Player housing.  Again, in a single player game i think its important. In a multiplayer game i coudl give a care. I look at it the George Carlin way. A house is only a place to keep your stuff. Well, if the game gives us other ways to keep our stuff why do i care about housing.  I've had houses in a couple games, it was neat when it was invented but in the lasdt two games they were more annoyance than anything.  Who cares if people can cometo my house.  

And for those crying housing in the real world, theres neve a threat of being robbed in the single player game, so i expecvt that in the multiplayer game. I also don't want the annoynace of having to look for my house.  In the single player game i can at least find it fairly easy.  

I've read previews on here and on IGN. Both described a game that was devout of a trinity and allowed you access to dungeons that had puzzles and monsters similar to elder scroll.  

My hope comes from the fact that GW2  comes out this year, and its effecting a lot of future game designs, this one included.  

I am less concerned is player housing should or shouldnt be in an MMO. I am concerned about the statement.

'player housing is not possible as players want it' demonstrates a HUGE lack of experience and knowedge. If it was an a job interview the interview would have been over.

Does you MMO have rainbow sprinkles?

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10411

I've become dependent upon spell check. My apologies for stupid grammatical errors.

6/11/12 9:08:36 AM#83


Originally posted by karmath

Originally posted by lizardbones  

Originally posted by karmath Hopefully, the game wont sell many boxes. The backlash has been big and the taste of SWTOR is still lingering so there is a decent chance this game will be DOA.   The slew of WoW clones have sold a shitton of boxes, but if the next big clone doesnt even do that I dare say the cycle might break. If that happens I'll run down my street naked with nothing but a Cylon helmet on my head. Yes I will post pics too.
This game may not be a a 'true' Elder Scrolls game, but it's not a WoW clone either. Design conflicts with Elder Scrolls aside, it could be a very well done game.  
How many times has that been said.

Every game recently has one really good new feature, yet they all still are vapid clones at the core and flop a few months after launch. Why anyone still has a slither of hope  I really cant understand, how much more precedent do people need?




If you read the description of the game mechanics, and ignore the marketing buzz words, then you should be able to get an idea of how the game will play. SWToR was very similar to WoW in game play. This was fairly obvious from all the information they released about the game. Anyone who was shocked or surprised did not read about the game's mechanics. The same could be said for Rift. The similarities and differences between playing WoW and Rift were all presented before the game released...there were no surprises. TESO is no different. There are more differences than similarities with WoW, compared to Rift. The more I hear about TESO, the less like WoW it sounds.

TESO has enough mechanical differences to not play like a WoW clone. Again, that doesn't mean it's going to be a good game and it certainly doesn't mean it's going to feel like playing an Elder Scrolls game. Calling it a WoW clone doesn't help when the issue is how much it isn't like the Elder Scrolls series, not how much like WoW it is.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  DAS1337

Advanced Member

Joined: 11/28/07
Posts: 2378

6/11/12 9:11:26 AM#84
Originally posted by dontadow

Player housing is nitpicking.  The design of the game is sounding better, is it elderscroll, at its heart they seem to be wanting it to be. 

]Combat has changed, well that's good it's alwayhs sucked in elder scroll. Combat was never the strong point of the game.

Player housing.  Again, in a single player game i think its important. In a multiplayer game i coudl give a care. I look at it the George Carlin way. A house is only a place to keep your stuff. Well, if the game gives us other ways to keep our stuff why do i care about housing.  I've had houses in a couple games, it was neat when it was invented but in the lasdt two games they were more annoyance than anything.  Who cares if people can cometo my house.  

And for those crying housing in the real world, theres neve a threat of being robbed in the single player game, so i expecvt that in the multiplayer game. I also don't want the annoynace of having to look for my house.  In the single player game i can at least find it fairly easy.  

I've read previews on here and on IGN. Both described a game that was devout of a trinity and allowed you access to dungeons that had puzzles and monsters similar to elder scroll.  

My hope comes from the fact that GW2  comes out this year, and its effecting a lot of future game designs, this one included.  

So, let's make this clear.

 

You don't want houses in a MMO because it is annoying for YOU.  Because YOU don't care about housing and all of the benefits that they create, YOU want everyone to suffer from it's exclusion.  YOU also don't care if someone comes to your house.  

 

Do you believe that everyone thinks like you?  Do you really?

 

Here's what you are doing.  Because YOU don't believe it adds anything to YOUR game experience, YOU don't care if all of the people who like it, don't have it.  Nice mentality.  Adding housing to a game that you play in would not affect your experience, but you are against it.  You don't have to own a house, but you don't want others to because they enjoy it.

 

So ultimately.  You are happy when other people are upset?  That's what I've gathered from your post.

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1117

6/11/12 9:15:58 AM#85

They cant do player housing the way players want with-in the confines of their game design.

Zenimax cant have players dropping houses every 50 meters when they have static 3x Mob spawn points every 10.

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

  DAS1337

Advanced Member

Joined: 11/28/07
Posts: 2378

6/11/12 9:17:15 AM#86

Limited houses is still better than no housing.  They have plenty of money behind a HUGE IP.  There is no reason that they couldn't figure something out.  

 

 

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 4786

6/11/12 9:18:19 AM#87
Originally posted by PyrateLV

They cant do player housing the way players want with-in the confines of their game design.

Zenimax cant have players dropping houses every 50 meters when they have static 3x Mob spawn points every 10.

1. that is not what they said, you are making excuses for them. They should pay you.

2. you dont even know what their game design is you are literally making up reasons.

3. non-instanced housing in a large open world in FPS view? Darkfall.

Does you MMO have rainbow sprinkles?

  DAS1337

Advanced Member

Joined: 11/28/07
Posts: 2378

6/11/12 9:18:44 AM#88
Originally posted by PyrateLV

They cant do player housing the way players want with-in the confines of their game design.

Zenimax cant have players dropping houses every 50 meters when they have static 3x Mob spawn points every 10.

I'm a player.  I don't want that.  So apparently they aren't in tune with players who have a bit of logic and common sense?

 

I've already fixed this problem with my take on housing earlier in this discussion.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10411

I've become dependent upon spell check. My apologies for stupid grammatical errors.

6/11/12 9:19:10 AM#89


Originally posted by SEANMCAD

Originally posted by lizardbones  

Originally posted by SEANMCAD

Originally posted by stealthbr

Originally posted by PyrateLV Its like Adam Sandler movies. Each one more horrible than the last, yet he keeps on making them. WHY?! Because people will buy it
Click is pretty good =/. To the OP, either you designate locations for housing at the very beginning of world design or you run into conflicts later on as you try to shuffle things around to create such areas. Considering the game has been in development for about 5 years, I have to say that most of their world design is probably done, so open-world housing is more than likely never making it in (at least according to the information provided by the article). I could very easily see the game having instanced housing, maybe not at launch, but implemented farther down the road, and frankly there's nothing wrong with that since past Elder Scrolls games did not provide you with the freedom to customize house placement, orientation, etc. (at least not that I know of).
I think people need to be wary of making up better excuses for Zenimax then they are able to do for themselves.   What I mean is the statement they made of 'cant do player housing like players want' is a far cry from 'we might do it later'. Regardless of if its likely they or not for them to do in the future players should hold them accountable for what they just said, not for something that might happen down the line.   That is my view anyway.
You're nitpicking the quote. Obviously they could add housing. They could add open world housing and they could let players stick houses wherever they wanted to. There is no technological reason they can't do it. What they can't do is have the housing players want, within the constraints of the game they have built. It wouldn't introduce insurmountable technical issues, it would introduce social issues. Either the housing would not be what people want, or it would impact other aspects of game play in a negative manner.  
its not nickpicking. Would you let someone build you a house with such an obviously wrong answer to a question? No.

They are either A) flat out liying or B) not experience enough to know any better.

Both are not something to casually ignore.




If they called it a possible feature, but they weren't doing it, they would never hear the end of the whining. Years and years of incessant whining about housing. It would never stop, because it never does.

In this particular instance, they have a better understanding of their audience than you do. It doesn't matter why they aren't doing it, they aren't doing it and the only way to get people to stop whining about it is to tell them it's impossible.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 4786

6/11/12 9:25:58 AM#90
Originally posted by lizardbones

 


Originally posted by SEANMCAD

Originally posted by lizardbones  

Originally posted by SEANMCAD

Originally posted by stealthbr

Originally posted by PyrateLV Its like Adam Sandler movies. Each one more horrible than the last, yet he keeps on making them. WHY?! Because people will buy it
Click is pretty good =/. To the OP, either you designate locations for housing at the very beginning of world design or you run into conflicts later on as you try to shuffle things around to create such areas. Considering the game has been in development for about 5 years, I have to say that most of their world design is probably done, so open-world housing is more than likely never making it in (at least according to the information provided by the article). I could very easily see the game having instanced housing, maybe not at launch, but implemented farther down the road, and frankly there's nothing wrong with that since past Elder Scrolls games did not provide you with the freedom to customize house placement, orientation, etc. (at least not that I know of).
I think people need to be wary of making up better excuses for Zenimax then they are able to do for themselves.   What I mean is the statement they made of 'cant do player housing like players want' is a far cry from 'we might do it later'. Regardless of if its likely they or not for them to do in the future players should hold them accountable for what they just said, not for something that might happen down the line.   That is my view anyway.
You're nitpicking the quote. Obviously they could add housing. They could add open world housing and they could let players stick houses wherever they wanted to. There is no technological reason they can't do it. What they can't do is have the housing players want, within the constraints of the game they have built. It wouldn't introduce insurmountable technical issues, it would introduce social issues. Either the housing would not be what people want, or it would impact other aspects of game play in a negative manner.  
its not nickpicking. Would you let someone build you a house with such an obviously wrong answer to a question? No.

 

They are either A) flat out liying or B) not experience enough to know any better.

Both are not something to casually ignore.




If they called it a possible feature, but they weren't doing it, they would never hear the end of the whining. Years and years of incessant whining about housing. It would never stop, because it never does.

In this particular instance, they have a better understanding of their audience than you do. It doesn't matter why they aren't doing it, they aren't doing it and the only way to get people to stop whining about it is to tell them it's impossible.

 

incorrect.

The correct answer which everyone who has played an MMO would clearly understand is this:

'we are not putting in player housing, we might address it well after the game has gone live but for now its off the table.'

does that statement have holes? yes

is it better than 'not doing player housing because its not possible like players want' TOTALLY

 

Does you MMO have rainbow sprinkles?

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1117

6/11/12 9:47:42 AM#91
Originally posted by SEANMCAD
Originally posted by PyrateLV

They cant do player housing the way players want with-in the confines of their game design.

Zenimax cant have players dropping houses every 50 meters when they have static 3x Mob spawn points every 10.

1. that is not what they said, you are making excuses for them. They should pay you.

2. you dont even know what their game design is you are literally making up reasons.

3. non-instanced housing in a large open world in FPS view? Darkfall.

Last thing I would do is make an excuse for these guys

No I dont know exactly what their game design is. I was being facitious and poking fun at the "standard" MMO feature of 3 mobs every 10m.

I already know DF and MO can do it.

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 4786

6/11/12 9:49:18 AM#92
Originally posted by PyrateLV
Originally posted by SEANMCAD
Originally posted by PyrateLV

They cant do player housing the way players want with-in the confines of their game design.

Zenimax cant have players dropping houses every 50 meters when they have static 3x Mob spawn points every 10.

1. that is not what they said, you are making excuses for them. They should pay you.

2. you dont even know what their game design is you are literally making up reasons.

3. non-instanced housing in a large open world in FPS view? Darkfall.

Last thing I would do is make an excuse for these guys

No I dont know exactly what their game design is. I was being facitious and poking fun at the "standard" MMO feature of 3 mobs every 10m.

I already know DF and MO can do it.

dig it

Does you MMO have rainbow sprinkles?

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10411

I've become dependent upon spell check. My apologies for stupid grammatical errors.

6/11/12 9:54:59 AM#93


Originally posted by SEANMCAD

Originally posted by lizardbones  

Originally posted by SEANMCAD

Originally posted by lizardbones  

Originally posted by SEANMCAD

Originally posted by stealthbr

Originally posted by PyrateLV Its like Adam Sandler movies. Each one more horrible than the last, yet he keeps on making them. WHY?! Because people will buy it
Click is pretty good =/. To the OP, either you designate locations for housing at the very beginning of world design or you run into conflicts later on as you try to shuffle things around to create such areas. Considering the game has been in development for about 5 years, I have to say that most of their world design is probably done, so open-world housing is more than likely never making it in (at least according to the information provided by the article). I could very easily see the game having instanced housing, maybe not at launch, but implemented farther down the road, and frankly there's nothing wrong with that since past Elder Scrolls games did not provide you with the freedom to customize house placement, orientation, etc. (at least not that I know of).
I think people need to be wary of making up better excuses for Zenimax then they are able to do for themselves.   What I mean is the statement they made of 'cant do player housing like players want' is a far cry from 'we might do it later'. Regardless of if its likely they or not for them to do in the future players should hold them accountable for what they just said, not for something that might happen down the line.   That is my view anyway.
You're nitpicking the quote. Obviously they could add housing. They could add open world housing and they could let players stick houses wherever they wanted to. There is no technological reason they can't do it. What they can't do is have the housing players want, within the constraints of the game they have built. It wouldn't introduce insurmountable technical issues, it would introduce social issues. Either the housing would not be what people want, or it would impact other aspects of game play in a negative manner.  
its not nickpicking. Would you let someone build you a house with such an obviously wrong answer to a question? No.   They are either A) flat out liying or B) not experience enough to know any better. Both are not something to casually ignore.
If they called it a possible feature, but they weren't doing it, they would never hear the end of the whining. Years and years of incessant whining about housing. It would never stop, because it never does. In this particular instance, they have a better understanding of their audience than you do. It doesn't matter why they aren't doing it, they aren't doing it and the only way to get people to stop whining about it is to tell them it's impossible.  
incorrect.

The correct answer which everyone who has played an MMO would clearly understand is this:

'we are not putting in player housing, we might address it well after the game has gone live but for now its off the table.'

does that statement have holes? yes

is it better than 'not doing player housing because its not possible like players want' TOTALLY

 




If they don't plan on doing housing and never will, then saying it's impossible is the way to go. They can't tell people to just shut up about it already, so they just say it can't happen. This thread is the reason why. People are still whining about it in WoW. The theme parkiest theme park that ever theme parked and people are still whining about housing.

It also might be impossible for non-technical reasons. The investor's said, "No, because games with housing don't sell well." That would make it impossible. If the investors pull funding, the game disappears. So it's impossible.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 4786

6/11/12 10:01:27 AM#94
Originally posted by lizardbones

 


If they don't plan on doing housing and never will, then saying it's impossible is the way to go. They can't tell people to just shut up about it already, so they just say it can't happen. This thread is the reason why. People are still whining about it in WoW. The theme parkiest theme park that ever theme parked and people are still whining about housing.

It also might be impossible for non-technical reasons. The investor's said, "No, because games with housing don't sell well." That would make it impossible. If the investors pull funding, the game disappears. So it's impossible.

 

not even close.

option 1: lie in a way that makes them sound like they dont have a clue what they are doing

option 2: say 'we do not have player housing' peroid no extra information.

its not like they are not getting backlash now for making a moronic statement that anyone who has played an MMO longer than 6 months would see right thru.

understand what they said is similar to a plummer saying 'we are not using copper pipes because water can not flow thru them'. there are TONS of better asnwers, even better lies. randing from 'we are not using copper pipes' to 'we are not using copper pipes and we cant get into the specifics of why' to 'other materials are better'

Does you MMO have rainbow sprinkles?

  DAS1337

Advanced Member

Joined: 11/28/07
Posts: 2378

6/11/12 10:09:01 AM#95

They are lying to us.  End of convo.

  Thorbrand

Novice Member

Joined: 3/06/04
Posts: 1217

6/11/12 10:10:51 AM#96

I would say because housing doesn't add anything to the gameplay or the game world including RP side. It is a waste of time and rescources.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10411

I've become dependent upon spell check. My apologies for stupid grammatical errors.

6/11/12 10:14:52 AM#97


Originally posted by SEANMCAD

Originally posted by lizardbones  


If they don't plan on doing housing and never will, then saying it's impossible is the way to go. They can't tell people to just shut up about it already, so they just say it can't happen. This thread is the reason why. People are still whining about it in WoW. The theme parkiest theme park that ever theme parked and people are still whining about housing. It also might be impossible for non-technical reasons. The investor's said, "No, because games with housing don't sell well." That would make it impossible. If the investors pull funding, the game disappears. So it's impossible.  
not even close.

option 1: lie in a way that makes them sound like they dont have a clue what they are doing

option 2: say 'we do not have player housing' peroid no extra information.

its not like they are not getting backlash now for making a moronic statement that anyone who has played an MMO longer than 6 months would see right thru.

understand what they said is similar to a plummer saying 'we are not using copper pipes because water can not flow thru them'. there are TONS of better asnwers, even better lies. randing from 'we are not using copper pipes' to 'we are not using copper pipes and we cant get into the specifics of why' to 'other materials are better'




Have analogies ever helped on these forums? It never helps. It just turns into a discussion about the analogy and what would be a better analogy. Saying the same thing in a different way doesn't add any additional information.

Look, we know it's not technically impossible to add housing to any MMORPG, even after it's been in development for 5 years. There is a scenario where it is impossible to do well or as the players want it. It's not an open world game, so adding open world housing is not technically possible. The engine won't support it. Rewriting the engine is not possible if the game is actually supposed to release and not go bankrupt. They could add instanced housing, but would players actually want it? Enough players to make it worth doing? If the answer is no, then it's not possible to add housing in a way that players want.

The less reasonable explanation, but the one that gets my vote, is that players are irrational, and if you tell them something reasonable, they just ignore it and continue to whine on internet forums forever. Being reasonable has never worked in any game, ever, so go the extreme, irrational route. "Housing in this game is impossible the way players want it". Don't give any additional information for them to nitpick, don't give them any points to argue about, just tell them it's impossible and then ignore every other attempt to bring it up.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  dontadow

Novice Member

Joined: 12/29/03
Posts: 1044

6/11/12 10:16:50 AM#98
Originally posted by iceman00
Originally posted by creedgaming
Originally posted by Thorbrand

Player housing does nothing for a better gaming experience in MMOs. Just a waste of money, time and resources.

Really a dumb thing to say... What do you when you've leveled up all the classes , you're burned out in PVP , you start to collect stuff in-game customize your house increase your property...   MMORPG's are starting to die and if they don't start incorporating Player housing and old Ultima Online ,SWG , concepts there days will be limited , Warhammer Online 1.5 million subs @ launch , deader then kelseys nuts .... SWTOR the next WoW killer , don't think anyone thinks that today... Ultima online 16 years later still chugging away with enough subscribers for EA to turn a profit , pay employees , and develope expansions.... What does that say about player housing? It says if you want to stand apart and be sucessful you better incorporate it , or your another WoW clone that the market will chew up and spit out....

It isn't a dumb thing to say.  It does nothing for HIS gaming experience in an MMO, and HIS experience is the standard by which everyone else should be measured.  It's really compelling logic when you think about it.

Correction: It does nothing for the actual gameplay of the game, which is important. And, it's something that can devalue the game for many others.  I don't even care about the godl sink part, I hate the idea of having to go somewhere, go into something and look into someting else to get my stuff. Their are smarter ways to display things like trophies or keep momentos.   Especially if player housing is primarily a personal thing.  Thats not to say that having a place to keep your stuff isn't a good thing, but I'd rather this be done in traditonal RPG ways (non-elder scroll) and just give me inventory and let me allow people to click on things.  If i'm growing plants or raising cattle, let me do it anywhere.  Houses tend to be more convinent than convinent. I remember in FFXI i all together stopped going to my house cause i hated traveling to cities to do so.  In SWTOR it was SUCH a chore. 20 minutes to get to your house.  

How come no one ever suggests "new" things.  People keep wanting things from the last game.  Why not a new way to keep inventory as opposed to stale houses?  

It's why i'm glad that Guild wars havn't said anything about player ousing. They are thinking of someting original to do with it.  That's important.  

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 4786

6/11/12 10:17:47 AM#99
Originally posted by lizardbones

 


Originally posted by SEANMCAD

Originally posted by lizardbones  


If they don't plan on doing housing and never will, then saying it's impossible is the way to go. They can't tell people to just shut up about it already, so they just say it can't happen. This thread is the reason why. People are still whining about it in WoW. The theme parkiest theme park that ever theme parked and people are still whining about housing. It also might be impossible for non-technical reasons. The investor's said, "No, because games with housing don't sell well." That would make it impossible. If the investors pull funding, the game disappears. So it's impossible.  
not even close.

 

option 1: lie in a way that makes them sound like they dont have a clue what they are doing

option 2: say 'we do not have player housing' peroid no extra information.

its not like they are not getting backlash now for making a moronic statement that anyone who has played an MMO longer than 6 months would see right thru.

understand what they said is similar to a plummer saying 'we are not using copper pipes because water can not flow thru them'. there are TONS of better asnwers, even better lies. randing from 'we are not using copper pipes' to 'we are not using copper pipes and we cant get into the specifics of why' to 'other materials are better'




Have analogies ever helped on these forums? It never helps. It just turns into a discussion about the analogy and what would be a better analogy. Saying the same thing in a different way doesn't add any additional information.

Look, we know it's not technically impossible to add housing to any MMORPG, even after it's been in development for 5 years. There is a scenario where it is impossible to do well or as the players want it. It's not an open world game, so adding open world housing is not technically possible. The engine won't support it. Rewriting the engine is not possible if the game is actually supposed to release and not go bankrupt. They could add instanced housing, but would players actually want it? Enough players to make it worth doing? If the answer is no, then it's not possible to add housing in a way that players want.

The less reasonable explanation, but the one that gets my vote, is that players are irrational, and if you tell them something reasonable, they just ignore it and continue to whine on internet forums forever. Being reasonable has never worked in any game, ever, so go the extreme, irrational route. "Housing in this game is impossible the way players want it". Don't give any additional information for them to nitpick, don't give them any points to argue about, just tell them it's impossible and then ignore every other attempt to bring it up.

 

1. analogies  are used when people fail to understand the main point. Its a way of helping.

2. It is technically reasonable possible with what you and I both know about the game engine and you know that.

3. what they should have said is 'we will not have player housing' adding 'like players want it' does nothing but make them look like they havent a clue what they are doing.

 

Does you MMO have rainbow sprinkles?

  Pyuk

Advanced Member

Joined: 12/21/05
Posts: 657

6/11/12 10:22:15 AM#100

Because the creative director is the former lead of tabula rasa - a game that got better AFTER he left - and wouldn't have the first clue how to make an MMO people wanted, especially one based on an already familiar massively single player game. I'm getting the feeling he's using WoW as his template, much like most MMO developers these days. Nothing I've read so far tells me what they're working on is an Elder Scrolls game, aside from it being in the title. This will be a fail on the level of SWTOR, I'm sure of it.

I make spreadsheets at work - I don't want to make them for the games I play.

7 Pages « 1 2 3 4 5 6 7 » Search