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6/11/12 9:02:09 AM#81
Originally posted by lizardbones its not nickpicking. Would you let someone build you a house with such an obviously wrong answer to a question? No. They are either A) flat out liying or B) not experience enough to know any better. Both are not something to casually ignore. does your game have rainbow sprinkles and magic ponies!? |
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6/11/12 9:04:16 AM#82
Originally posted by dontadow I am less concerned is player housing should or shouldnt be in an MMO. I am concerned about the statement. 'player housing is not possible as players want it' demonstrates a HUGE lack of experience and knowedge. If it was an a job interview the interview would have been over. does your game have rainbow sprinkles and magic ponies!? |
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6/11/12 9:08:36 AM#83
If you read the description of the game mechanics, and ignore the marketing buzz words, then you should be able to get an idea of how the game will play. SWToR was very similar to WoW in game play. This was fairly obvious from all the information they released about the game. Anyone who was shocked or surprised did not read about the game's mechanics. The same could be said for Rift. The similarities and differences between playing WoW and Rift were all presented before the game released...there were no surprises. TESO is no different. There are more differences than similarities with WoW, compared to Rift. The more I hear about TESO, the less like WoW it sounds. TESO has enough mechanical differences to not play like a WoW clone. Again, that doesn't mean it's going to be a good game and it certainly doesn't mean it's going to feel like playing an Elder Scrolls game. Calling it a WoW clone doesn't help when the issue is how much it isn't like the Elder Scrolls series, not how much like WoW it is. Join the League For Gamers. |
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6/11/12 9:11:26 AM#84
Originally posted by dontadow So, let's make this clear.
You don't want houses in a MMO because it is annoying for YOU. Because YOU don't care about housing and all of the benefits that they create, YOU want everyone to suffer from it's exclusion. YOU also don't care if someone comes to your house.
Do you believe that everyone thinks like you? Do you really?
Here's what you are doing. Because YOU don't believe it adds anything to YOUR game experience, YOU don't care if all of the people who like it, don't have it. Nice mentality. Adding housing to a game that you play in would not affect your experience, but you are against it. You don't have to own a house, but you don't want others to because they enjoy it.
So ultimately. You are happy when other people are upset? That's what I've gathered from your post. |
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6/11/12 9:15:58 AM#85
They cant do player housing the way players want with-in the confines of their game design. Zenimax cant have players dropping houses every 50 meters when they have static 3x Mob spawn points every 10. Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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6/11/12 9:17:15 AM#86
Limited houses is still better than no housing. They have plenty of money behind a HUGE IP. There is no reason that they couldn't figure something out.
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6/11/12 9:18:19 AM#87
Originally posted by PyrateLV 1. that is not what they said, you are making excuses for them. They should pay you. 2. you dont even know what their game design is you are literally making up reasons. 3. non-instanced housing in a large open world in FPS view? Darkfall. does your game have rainbow sprinkles and magic ponies!? |
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6/11/12 9:18:44 AM#88
Originally posted by PyrateLV I'm a player. I don't want that. So apparently they aren't in tune with players who have a bit of logic and common sense?
I've already fixed this problem with my take on housing earlier in this discussion. |
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6/11/12 9:19:10 AM#89
If they called it a possible feature, but they weren't doing it, they would never hear the end of the whining. Years and years of incessant whining about housing. It would never stop, because it never does. In this particular instance, they have a better understanding of their audience than you do. It doesn't matter why they aren't doing it, they aren't doing it and the only way to get people to stop whining about it is to tell them it's impossible. Join the League For Gamers. |
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6/11/12 9:25:58 AM#90
Originally posted by lizardbones incorrect. The correct answer which everyone who has played an MMO would clearly understand is this: 'we are not putting in player housing, we might address it well after the game has gone live but for now its off the table.' does that statement have holes? yes is it better than 'not doing player housing because its not possible like players want' TOTALLY
does your game have rainbow sprinkles and magic ponies!? |
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6/11/12 9:47:42 AM#91
Originally posted by SEANMCAD Last thing I would do is make an excuse for these guys No I dont know exactly what their game design is. I was being facitious and poking fun at the "standard" MMO feature of 3 mobs every 10m. I already know DF and MO can do it. Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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6/11/12 9:49:18 AM#92
Originally posted by PyrateLV dig it does your game have rainbow sprinkles and magic ponies!? |
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6/11/12 9:54:59 AM#93
If they don't plan on doing housing and never will, then saying it's impossible is the way to go. They can't tell people to just shut up about it already, so they just say it can't happen. This thread is the reason why. People are still whining about it in WoW. The theme parkiest theme park that ever theme parked and people are still whining about housing. It also might be impossible for non-technical reasons. The investor's said, "No, because games with housing don't sell well." That would make it impossible. If the investors pull funding, the game disappears. So it's impossible. Join the League For Gamers. |
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6/11/12 10:01:27 AM#94
Originally posted by lizardbones not even close. option 1: lie in a way that makes them sound like they dont have a clue what they are doing option 2: say 'we do not have player housing' peroid no extra information. its not like they are not getting backlash now for making a moronic statement that anyone who has played an MMO longer than 6 months would see right thru. understand what they said is similar to a plummer saying 'we are not using copper pipes because water can not flow thru them'. there are TONS of better asnwers, even better lies. randing from 'we are not using copper pipes' to 'we are not using copper pipes and we cant get into the specifics of why' to 'other materials are better' does your game have rainbow sprinkles and magic ponies!? |
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6/11/12 10:09:01 AM#95
They are lying to us. End of convo. |
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6/11/12 10:10:51 AM#96
I would say because housing doesn't add anything to the gameplay or the game world including RP side. It is a waste of time and rescources. |
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6/11/12 10:14:52 AM#97
Have analogies ever helped on these forums? It never helps. It just turns into a discussion about the analogy and what would be a better analogy. Saying the same thing in a different way doesn't add any additional information. Look, we know it's not technically impossible to add housing to any MMORPG, even after it's been in development for 5 years. There is a scenario where it is impossible to do well or as the players want it. It's not an open world game, so adding open world housing is not technically possible. The engine won't support it. Rewriting the engine is not possible if the game is actually supposed to release and not go bankrupt. They could add instanced housing, but would players actually want it? Enough players to make it worth doing? If the answer is no, then it's not possible to add housing in a way that players want. The less reasonable explanation, but the one that gets my vote, is that players are irrational, and if you tell them something reasonable, they just ignore it and continue to whine on internet forums forever. Being reasonable has never worked in any game, ever, so go the extreme, irrational route. "Housing in this game is impossible the way players want it". Don't give any additional information for them to nitpick, don't give them any points to argue about, just tell them it's impossible and then ignore every other attempt to bring it up. Join the League For Gamers. |
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6/11/12 10:16:50 AM#98
Originally posted by iceman00 Correction: It does nothing for the actual gameplay of the game, which is important. And, it's something that can devalue the game for many others. I don't even care about the godl sink part, I hate the idea of having to go somewhere, go into something and look into someting else to get my stuff. Their are smarter ways to display things like trophies or keep momentos. Especially if player housing is primarily a personal thing. Thats not to say that having a place to keep your stuff isn't a good thing, but I'd rather this be done in traditonal RPG ways (non-elder scroll) and just give me inventory and let me allow people to click on things. If i'm growing plants or raising cattle, let me do it anywhere. Houses tend to be more convinent than convinent. I remember in FFXI i all together stopped going to my house cause i hated traveling to cities to do so. In SWTOR it was SUCH a chore. 20 minutes to get to your house. How come no one ever suggests "new" things. People keep wanting things from the last game. Why not a new way to keep inventory as opposed to stale houses? It's why i'm glad that Guild wars havn't said anything about player ousing. They are thinking of someting original to do with it. That's important. |
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6/11/12 10:17:47 AM#99
Originally posted by lizardbones 1. analogies are used when people fail to understand the main point. Its a way of helping. 2. It is technically reasonable possible with what you and I both know about the game engine and you know that. 3. what they should have said is 'we will not have player housing' adding 'like players want it' does nothing but make them look like they havent a clue what they are doing.
does your game have rainbow sprinkles and magic ponies!? |
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6/11/12 10:22:15 AM#100
Because the creative director is the former lead of tabula rasa - a game that got better AFTER he left - and wouldn't have the first clue how to make an MMO people wanted, especially one based on an already familiar massively single player game. I'm getting the feeling he's using WoW as his template, much like most MMO developers these days. Nothing I've read so far tells me what they're working on is an Elder Scrolls game, aside from it being in the title. This will be a fail on the level of SWTOR, I'm sure of it. I make spreadsheets at work - I don't want to make them for the games I play. |
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