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Guild Wars 2

Guild Wars 2 

General Discussion  » What is it with these leveling speed complaints on the official forums?

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335 posts found
  dontadow

Advanced Member

Joined: 12/29/03
Posts: 761

6/11/12 1:37:22 AM#41
Originally posted by cooper85

eek leveling.... It just doesn't make since to me anymore. Call it the TSW effect ;)

 

Really though the one guy said he was 21 at the end of the first beta and he is still 21?!?! That's a steep XP curve right there. That being said before I played TSW, I was one of the people who wanted leveling slowed down when WoW was moving to fast food.

 

At the same time tthere needs to be meaningfull content at lower levels in order to slow down leveling. Idk leveling is just dumb imo... 

Leveling is a level per 2 hours says the developers. I was leveling doing heart quests and surrounding dynamic events at about 4 level in 3 hours (if you focus on it).  NOrmally i level about 1 every 90 minutes.  And that's not repeating content or redoing heart quests.  

  dontadow

Advanced Member

Joined: 12/29/03
Posts: 761

6/11/12 1:39:08 AM#42
Originally posted by Zuvielify
Originally posted by dontadow

With access to 3 starting zones their shouldn't be any problems leveling from the beginning.  I just made 26 to 30 in 3 hours.  Exploration is definately key, many times DEs are often the beaten track.

I didnt notice a problem in the frequency.  

I, personally, didn't want to leave the starter area of the race I was playing. I certainly hope a game designer, who has added any kind of story to a game, would not expect players to do that

Each land tells its own story, so you certainly won't screw up any other stories doing that.  I leveled perfectly fine in my Charr lands, but I still enjoyed exploring hte ohter environments to meet friends. 

I dont get your connection between story and exploring other lands? 

  dontadow

Advanced Member

Joined: 12/29/03
Posts: 761

6/11/12 1:42:39 AM#43

Then I'm afraid you're playing the wrong game. 

Look, everybody has their thing. If exploration is too much for you, and that's cool, then it's a good thing you didn't preregister.  Their are many a games (TSW) that will have awesome quest hubs and quest lines that make quests easy to follow and make sure u're the right level (TSW calls them attribution points) for the place you're suppose to be at.  

You can't play mario brothers and wonder why you can't run fast like in Sonic.   

  jondifool

Novice Member

Joined: 6/04/07
Posts: 1122

6/11/12 1:42:56 AM#44
Originally posted by fundayz

The problem stems from the fact that DE frequency is undertuned right now, most likely from all the feedback during BWE1 complaining that there were too many events/resetting too fast. I even made a thread about this in the Dynamic Event forum.

If you read carefully, it is easy to tell that people finding themselves underlevelled are levelling exclusively through DE's and Renown Hearts. Those (including myself) that participate in everything from WvW to crafting to exploration do not have any problems levelling. 

IS the DE frequency really undertuned- isn't more the case that players haven't learned that they have to aktivate the DE's?

In so many cases i have seen a bunch of players complete an event. to run away. And a 1 minute after I hade figured out how to tricker the next stages in the event, and i am alone doing that part for the first few minutets

read how to create a succesfull mmo before posting about GW2. And read tao of ArenaNet before talking about innovation in GW2

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3069

RIP City of Heroes!

6/11/12 1:45:38 AM#45
Originally posted by dontadow

With access to 3 starting zones their shouldn't be any problems leveling from the beginning.  I just made 26 to 30 in 3 hours.  Exploration is definately key, many times DEs are often the beaten track.

I didnt notice a problem in the frequency.  

They will likely adjust xp later on.  But isn't a starting zone suppose to get you through the initial learning curve of the game? Should we have to travel to other zones to max out the starter levels?  If so, what happens to replay value?

  bleyzwun

Advanced Member

Joined: 8/29/05
Posts: 1095

6/11/12 2:00:53 AM#46

Maybe they should have a NPC that reminds people that they can take a gate to starting another zone.  

  Maelkor

Hard Core Member

Joined: 8/20/05
Posts: 442

6/11/12 2:03:31 AM#47

From what I personally saw there is the starter area and a general hub connected to the starter area which hold all of the main game functions (crafting, personal story, etc). By simply exploring the starting area and the main hub you can get to level 4 or so without killing a single mob. By just wandering through the world fighting stuff I have had no problems with levels in general. I have played the 3 race area's with different characters up to about lvl 10 to lvl 12. In addition most area's are designed to by played by multiple people and thus if you are slightly underleveled its ok.

In general though I did not play too much as I got the taste of the game that I wanted and am simply waiting for release now. I dont want to learn all of the in's and out's of the game before release just to sleepwalk through the first 25% of the game. I want to save some mystery for my release characters.

  dontadow

Advanced Member

Joined: 12/29/03
Posts: 761

6/11/12 2:06:23 AM#48
Originally posted by waynejr2
Originally posted by dontadow

With access to 3 starting zones their shouldn't be any problems leveling from the beginning.  I just made 26 to 30 in 3 hours.  Exploration is definately key, many times DEs are often the beaten track.

I didnt notice a problem in the frequency.  

They will likely adjust xp later on.  But isn't a starting zone suppose to get you through the initial learning curve of the game? Should we have to travel to other zones to max out the starter levels?  If so, what happens to replay value?

All they can do is suggest how to play. The game tells you. STart off by going to heart quests, try doing dynamic events around your zone and exploring around the heart quests and looking for events. 

Now, if you just go from heart quest ot heart quest, and decide not to do dynamic events or not look for them, then you' have made the conscious decision to not follow the leveling suggestion for hte starting area. Which means you should have another plan.

With my char, i leveled fine to my starting area, and was a level above on average until i hit my 20s. With my human i did more exploration outside of my starting area when i started, and ended up being 2 to 3 levels usually over the zones i was going in. 

Of course, this isn't wow, so i frequently visited lower level zones as there were dynamic chains i wanted to take part in.  

Heck, I just signed on for one last go around and right at my sign on spot a dynamic chain event was happening.  

When i was 8, I couldn't figure out how to  defeat king koopa, my older brother told me to go back to playing pacman. It hurt my pride a little but i just wasn't at the level of figuring out something different.  Unfortnately, a lot of folk remind me of me when i was 8.  (and yes, eventually i learned how to play a nintendo and stopped playing atari). 

  Meowhead

Advanced Member

Joined: 1/31/09
Posts: 3384

6/11/12 2:08:49 AM#49

I've learned that if you actually LISTEN to NPCs... ones who say things like 'Hey, over here', and talk to them, you can trigger events.  Or if you follow NPCs around and see what they did when you helped them, that can lead to further stages.

There's a lot of events out there I never noticed the first time around.

I'm not sure how sometimes the same person can be complaining that the game holds their hand too much AND that they couldn't figure out what to do to level.  It's like once the game stopped holding their hand (Go here, do this heart, look, event is RIGHT HERE), they get lost.  :(

Next time the game offers to hold your hand, smack it!  Tell it that you're a grown up and you can find the awesome hidden stuff, thank you very much.

Oh, and being on an underpopulated server (One o fthe new ones) in the later zone?  Wow, that was like post apocalyptic, the badguys had conquered EVERYTHING.  :/  So rough.  Enemies everywhere, half the waypoints locked. :P  More dynamic events than I could shake a very large dynamic event shaking stick at, since they all had to be pushed back from maximum lost state.

  hundejahre

Novice Member

Joined: 9/30/05
Posts: 341

6/11/12 2:10:09 AM#50


Originally posted by Creslin321
So I was checking out the official forums, and it seems like the complaint du jour is:  

"I completed my starting zone but I'm not high enough level to go to the next zone."

Here are two threads that talk about this:

https://forum-en.guildwars2.com/forum/game/gw2/GW2-feels-too-much-like-a-chore/page/1

https://forum-en.guildwars2.com/forum/game/gw2/Clarification-on-most-leveling-complaints/page/1#post219865

 

Now...I just don't get these complaints.  If anyone has played the BWE, they should know that there is PLENTY of content to level you up on hearts alone if you want.  You just need to go to the other races' starting areas.  And that is as easy as taking a portal from your main city.

It seems like these posters basically just want to be completely led by the nose through their zone and their zone alone, and are not willing to even try to go anywhere else.  Instead they would rather complain that there isn't enough stuff to do on the boards.

If you can't tell, this annoys me because I don't want ANET to react to their feedback and increase the leveling speed so that they can go right from Queensdale to Kessex Hills.  What do you all think of this?


Wow. People are sad. First, in this game an area is never really over since you can redo most events over and over, and second (as the OP mentioned) just in BETA there are 2 other starting areas to go to, in live there will be 4 others. Starting a new toon from scratch, I managed to get to level 24 this BEW, and that was with messing around with old toons, crafting a ton, starting different classes to see if anything early level changed for them, exploring, and being out for 8 hours on Saturday. So (at least this build) the XP was certainly there for the taking. Frankly in live I hope they lower it a bit.

  Banquetto

Advanced Member

Joined: 10/06/09
Posts: 950

6/11/12 2:16:48 AM#51


Originally posted by Creslin321
You just need to go to the other races' starting areas.  And that is as easy as taking a portal from your main city.

A lot of people would prefer not to feel forced to visit another starting area to level up enough to handle the area following their own starting area. They would prefer to hit that race's area fresh with an alt.


Also, I suspect a lot of people are accustomed to devs putting their best foot forward with starting zones, and they think "if there's not enough content in the first zone to progress past it without repeating events, how little content will there be later on??"

  Meowhead

Advanced Member

Joined: 1/31/09
Posts: 3384

6/11/12 2:19:10 AM#52
Originally posted by Banquetto

 


Originally posted by Creslin321
You just need to go to the other races' starting areas.  And that is as easy as taking a portal from your main city.


A lot of people would prefer not to feel forced to visit another starting area to level up enough to handle the area following their own starting area. They would prefer to hit that race's area fresh with an alt.

 


Also, I suspect a lot of people are accustomed to devs putting their best foot forward with starting zones, and they think "if there's not enough content in the first zone to progress past it without repeating events, how little content will there be later on??"

I swear the problem is people aren't able to figure out how to activate DEs on their own.

Which is sad, they alraedy had to put in so much stuff like scouts to help people out, if they listen to the players who can't figure out how to level in the starting zone they'll have to make even the hidden events 100% self-evident. :/

  dontadow

Advanced Member

Joined: 12/29/03
Posts: 761

6/11/12 2:20:40 AM#53
Originally posted by Banquetto

 


Originally posted by Creslin321
You just need to go to the other races' starting areas.  And that is as easy as taking a portal from your main city.


A lot of people would prefer not to feel forced to visit another starting area to level up enough to handle the area following their own starting area. They would prefer to hit that race's area fresh with an alt.

 


Also, I suspect a lot of people are accustomed to devs putting their best foot forward with starting zones, and they think "if there's not enough content in the first zone to progress past it without repeating events, how little content will there be later on??"

And this is where people are misinterpreting what is being said and trying to say the developers "are forcing you" to go to other starting areas.  

No one's forcing you to do anything. If you follow the questing suggestions you should level easily in teh starting level. If you decide not to explore, then you have options. If you just want to do heart quests, then you will need to go to other areas. YOu can not level from heart quests, and dynamic events take place around heart quests, but not where their are.  

The easiest way to level is to try to open up waypoints, waypoints usually will bring you near an event when its happening. 

Someone brought up a good point. It feels like most people are like bad escort missions. The minute someone isn't looking you get lost and kiilled. 

  dontadow

Advanced Member

Joined: 12/29/03
Posts: 761

6/11/12 2:21:44 AM#54
Originally posted by Meowhead
Originally posted by Banquetto

 


Originally posted by Creslin321
You just need to go to the other races' starting areas.  And that is as easy as taking a portal from your main city.


A lot of people would prefer not to feel forced to visit another starting area to level up enough to handle the area following their own starting area. They would prefer to hit that race's area fresh with an alt.

 


Also, I suspect a lot of people are accustomed to devs putting their best foot forward with starting zones, and they think "if there's not enough content in the first zone to progress past it without repeating events, how little content will there be later on??"

I swear the problem is people aren't able to figure out how to activate DEs on their own.

Which is sad, they alraedy had to put in so much stuff like scouts to help people out, if they listen to the players who can't figure out how to level in the starting zone they'll have to make even the hidden events 100% self-evident. :/

Not oly that, but something tha tmiffed me is that they added an icon to "escort mission folk" so you can start an escort mission chain.  LOL. They are tyring their best to breastfeed as many folk as possible but it still aint working.  Where's the formula. 

  sk8chalif

Hard Core Member

Joined: 9/18/10
Posts: 544

6/11/12 2:21:58 AM#55

LOL just crafting alone is to much xp.

 

 


~The only opinion that matters is your own.Everything else is just advice,~

  AIMonster

Elite Member

Joined: 12/31/08
Posts: 1643

6/11/12 2:23:36 AM#56

Leveling speed too slow?  I was level 53 by the end of this beta...

At release it will be possible to hit the cap in a week if you were hellbent on hitting the cap.  There is also absolutely no reason to do so in Guild Wars 2.

  User Deleted
6/11/12 2:30:06 AM#57
Originally posted by Creslin321

So I was checking out the official forums, and it seems like the complaint du jour is:  

"I completed my starting zone but I'm not high enough level to go to the next zone."

Here are two threads that talk about this:

https://forum-en.guildwars2.com/forum/game/gw2/GW2-feels-too-much-like-a-chore/page/1

https://forum-en.guildwars2.com/forum/game/gw2/Clarification-on-most-leveling-complaints/page/1#post219865

 

Now...I just don't get these complaints.  If anyone has played the BWE, they should know that there is PLENTY of content to level you up on hearts alone if you want.  You just need to go to the other races' starting areas.  And that is as easy as taking a portal from your main city.

It seems like these posters basically just want to be completely led by the nose through their zone and their zone alone, and are not willing to even try to go anywhere else.  Instead they would rather complain that there isn't enough stuff to do on the boards.

If you can't tell, this annoys me because I don't want ANET to react to their feedback and increase the leveling speed so that they can go right from Queensdale to Kessex Hills.  What do you all think of this?

I balme the WoW linear threadmill for people that.

 

In my days we quested uphill, without shoes and in the snow and we liked it.

  Cromica

Apprentice Member

Joined: 6/03/09
Posts: 582

6/11/12 2:35:46 AM#58
Originally posted by Thorbrand

Let's see in BWE 1 I leveled to 21 in BWE 2 I am still lvl 21...

LOL I was 10 when I logged in on Friday and when it ended I was 32, and that was all PVE playing.

  User Deleted
6/11/12 2:41:08 AM#59

WoW / SW:TOR players who never knew anything different.

I just hope ANet won't dumb down the game for that kind of people.

  orator1970

Novice Member

Joined: 11/03/10
Posts: 112

Never tell your problems to anyone, 20% don't care and the other 80% are glad you have them-L.Holtz

6/11/12 2:43:50 AM#60

made 2 new characters on friday played them both 9/10 hours each until completion of the starting map (human and char) and by the time they finished they were both lvl13 which is about right imo.

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