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The Pub at MMORPG.COM  » Are MMO's worth playing in this day and age?

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43 posts found
  Distopia

Drifter

Joined: 11/22/05
Posts: 15724

"what a boring life, HATING everything" -Gorilla Biscuits

6/09/12 12:02:36 PM#21

All depends on what you're looking to get out of them IMO.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Moaky07

Advanced Member

Joined: 2/24/07
Posts: 2199

MMO sandbox games are as exciting as watching paint dry.

6/09/12 12:31:34 PM#22
Originally posted by Kyleran
Originally posted by aSynchro
Can't agree more with OP.

MMORPG, in theory, should be living world, sandbox where you log on and experiment a LIFE as someone else, be it a magician, a space bounty hunter or whatever.

Problem is that MMORPG, instead of going further in that direction (ie: dynamic world with consequences, politic, complex crafting, tons of social interactions etc) regress to instanced minigames. And yeah, why pay a sub for killing 10 boars and running the same couple of instances when Steam give you more for less ?

Subscriptions, imho, were a moral contract between us and the devs: i agree to pay you every months BECAUSE mmo aren't a normal game. I'm not talking about servers cost but about the living world concept. If the devs don't give us dynamic worlds (remember in UO: GM played rp story for us), the deal is broken and the mmorpg is a faillure.

 

When I first started playing MMO's (2002) I thought for sure the genre would evolve into better and more detailed virtual worlds. Little did I realize the greater playerbase does not care for this design, but rather prefers more simplistic 'games' instead. I manage to keep playing by focusing on the fun elements each title brings but I am certainly not satisfied.

Cmon Kyl, we know you are the king of the happy ending.

 

I liked how EQ was a bit more deep, but the level of "alternate reality" some of you guys blather on about is not something I enjoy.  As a matter of fact, the "world" you envision is boring as fuck in my eyes.

 

Unlike some of you guys though, I understand a persons preferences in gaming has nothing to do with education level. Nor does it have anything to do with motivation in life. It is simply a preference, and unfortunately for you guys, not many agree with ya.

 

I dont know what the future of MMOs hold, but I am sure online gaming isnt going away.

Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  User Deleted
6/09/12 12:35:23 PM#23
Originally posted by Kyleran
Originally posted by aSynchro
Can't agree more with OP.

MMORPG, in theory, should be living world, sandbox where you log on and experiment a LIFE as someone else, be it a magician, a space bounty hunter or whatever.

Problem is that MMORPG, instead of going further in that direction (ie: dynamic world with consequences, politic, complex crafting, tons of social interactions etc) regress to instanced minigames. And yeah, why pay a sub for killing 10 boars and running the same couple of instances when Steam give you more for less ?

Subscriptions, imho, were a moral contract between us and the devs: i agree to pay you every months BECAUSE mmo aren't a normal game. I'm not talking about servers cost but about the living world concept. If the devs don't give us dynamic worlds (remember in UO: GM played rp story for us), the deal is broken and the mmorpg is a faillure.

 

When I first started playing MMO's (2002) I thought for sure the genre would evolve into better and more detailed virtual worlds. Little did I realize the greater playerbase does not care for this design, but rather prefers more simplistic 'games' instead. I manage to keep playing by focusing on the fun elements each title brings but I am certainly not satisfied.

The genre has developed into a "please the masses" machine. In the early days of MMOs the people that played them were in awe of the concept and presentation. Once they became mainstream the larger percentage of the players want instant gratification and easier to play models.

Just like water, the players will seek the easiest path from point A to point B. The developers are not going to put too many obstacles in their way because it might block the cash flow.

We need a new platform type that draws the less demanding casual players. This genre could then return to the innovation path instead of the business and design model we are suffering.

  Larsa

Novice Member

Joined: 2/14/04
Posts: 992

6/09/12 12:43:55 PM#24

To answer the question of the OP: Plenty of MMOs out there worth playing and paying for. Plenty.

Most people, however, are playing games I don't play and only few people play the games I play. Fine for me - I think one gets a better community when one avoids the popular mainstream anyway. 

I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

  spizz

Novice Member

Joined: 7/11/04
Posts: 2585

6/09/12 1:00:20 PM#25

Actually, the current mmos are all not that great for me. 

There are more multiplayer  and offline games out there who offer a lot  more fun....

 

* Skyrim & Fallout with new mods

* Arma 2 mods inclusive DayZ, so much offline and online content

* Mount & Blade: Napoleonic Wars ...big awesome multiplayer battles

....just some examples

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17396

6/09/12 1:09:59 PM#26
Originally posted by Z3R01

 

Single player games still don't offer a presistent world.

I can't quest in Skyrim and have people run passed me or have a conversation in a region chat with 30+ strangers for hours.

Once single player games can offer that experience I get by sharing a world with hundreds then maybe MMOs wouldnt be worth it.

Today I play MMOs for the journey, I love leveling new characters and meeting new people. I enjoy sharing a zone with people, I enjoy being in a overlly active guild chat or decent zone wide chat discussion. 

Certain single player games offer a mmo type mechanic here and there but overall they don't come close to that experience.

This is why I still play MMOs, so yeah I think its worth it.

Except that's not a persistent world.

You having a converation with some stranger doesn't lend to a world being persistent. I would say that's dynamic. There is nothing persistent about that converation and you might never meet that person again.

That's a dynamic world. Things happening out of the ordinary, things that happen that might never happen again.

Have you actually played skyrim? Because people run past me in the game all the time. Sometime the same people like that couple that is escaping the troubles or the guy who is bringing a cow to a giant ceremony or heck, even the headless horseman.

There are warriors on the road, thieves trying to sell you skooma and even a bard that travels around.

 

  AtrusV

Advanced Member

Joined: 7/21/07
Posts: 296

6/09/12 1:21:22 PM#27

Yes, the MMO's are worthy this days. But you also need different ways of entertainment, otherwise you'll get bored pretty soon. I still remember the days of certain year (when Age of Conan hitted the store's shelves), when every old and new MMO (apart from EVE Online and WoW) sucked a lot. That year was horrible, and I can't even remember if there were a worthy singleplayer or multiplayer at that time.

Nowadays we have a lot of options, most of them cheap or without monthy fees. The market of the F2P is healthy, and they have a decent quality (in my case, World of Tanks is my favourite, and the game that consumes most of my time) We have a lot of single player games with a decent life span (The Witcher 2, lost of choices and replayability; Skyrim, almost a sandbox; Minecraft and its tons of mods, a sandbox; Diablo 3.... what to say about this one....) And of course, the MMO market is still interesting, but I think that companies are realizing that very few products have the right to ask for a monthy fee (sandboxes mainly, because they are pretty incompatible with F2P) And looking at the future, Guild Wars 2 and Archeage are really promising.... So yes, we are living a great moment for the MMO's and game market in general

  User Deleted
 
OP  6/09/12 2:08:13 PM#28
Originally posted by AtrusV

Yes, the MMO's are worthy this days. But you also need different ways of entertainment, otherwise you'll get bored pretty soon. I still remember the days of certain year (when Age of Conan hitted the store's shelves), when every old and new MMO (apart from EVE Online and WoW) sucked a lot. That year was horrible, and I can't even remember if there were a worthy singleplayer or multiplayer at that time.

Nowadays we have a lot of options, most of them cheap or without monthy fees. The market of the F2P is healthy, and they have a decent quality (in my case, World of Tanks is my favourite, and the game that consumes most of my time) We have a lot of single player games with a decent life span (The Witcher 2, lost of choices and replayability; Skyrim, almost a sandbox; Minecraft and its tons of mods, a sandbox; Diablo 3.... what to say about this one....) And of course, the MMO market is still interesting, but I think that companies are realizing that very few products have the right to ask for a monthy fee (sandboxes mainly, because they are pretty incompatible with F2P) And looking at the future, Guild Wars 2 and Archeage are really promising.... So yes, we are living a great moment for the MMO's and game market in general

Your post has me thinking.  I do remember huge dry spells in my gaming a few years back before I knew about Steam and other sites.  Where the local game store and EGM magazine were the best sources for info. Now with Steam I am finding all sorts of gems.  Mostly older games Steam practically gives away (I perfer gameplay over graphics). Now I find myself surrounded by well crafted, fun, cheap games that less and less time is being spent in mmo's. 

Edit:  Mount & Blade Collection sale on steam today, $8.74 USD, that is atleast a months multiplayer fun for 1/2 price of a standard sub fee.  SOLD!

  AtrusV

Advanced Member

Joined: 7/21/07
Posts: 296

6/09/12 4:40:12 PM#29
Originally posted by Normantis
Originally posted by AtrusV

Yes, the MMO's are worthy this days. But you also need different ways of entertainment, otherwise you'll get bored pretty soon. I still remember the days of certain year (when Age of Conan hitted the store's shelves), when every old and new MMO (apart from EVE Online and WoW) sucked a lot. That year was horrible, and I can't even remember if there were a worthy singleplayer or multiplayer at that time.

Nowadays we have a lot of options, most of them cheap or without monthy fees. The market of the F2P is healthy, and they have a decent quality (in my case, World of Tanks is my favourite, and the game that consumes most of my time) We have a lot of single player games with a decent life span (The Witcher 2, lost of choices and replayability; Skyrim, almost a sandbox; Minecraft and its tons of mods, a sandbox; Diablo 3.... what to say about this one....) And of course, the MMO market is still interesting, but I think that companies are realizing that very few products have the right to ask for a monthy fee (sandboxes mainly, because they are pretty incompatible with F2P) And looking at the future, Guild Wars 2 and Archeage are really promising.... So yes, we are living a great moment for the MMO's and game market in general

Your post has me thinking.  I do remember huge dry spells in my gaming a few years back before I knew about Steam and other sites.  Where the local game store and EGM magazine were the best sources for info. Now with Steam I am finding all sorts of gems.  Mostly older games Steam practically gives away (I perfer gameplay over graphics). Now I find myself surrounded by well crafted, fun, cheap games that less and less time is being spent in mmo's. 

Edit:  Mount & Blade Collection sale on steam today, $8.74 USD, that is atleast a months multiplayer fun for 1/2 price of a standard sub fee.  SOLD!


Not to mention the new free to play games on steam. At least Global Agenda is a little jewel

  Zoobi

Apprentice Member

Joined: 2/12/07
Posts: 110

6/09/12 4:43:58 PM#30

Having not read any replies, and skimmed the OP, my reply is this : No, there are no MMO's worth the money out there at the moment.

 

I came into the MMO genre expecting virtual worlds. I came away with a hole in my pocket, deflated opinions of studios and a growing sense of apathy regarding MMOs as a genre.

 

More brandy please ... :-)

  Grimmx

Novice Member

Joined: 8/30/11
Posts: 216

6/11/12 3:53:02 AM#31
Originally posted by Metentso
MMOS are not worth playing at the moment, and it doesnt seem it's going to change. Thank developers greed for that. To think MMOS were the best experience you could get in a videogame once. Not anymore.

This is spot on.

Its to easy, to little pvp and greedy developers.

Instead of making it right they are trying to clone WOW, and they end up makeing an inferior product. I havent stayed in a MMO for years now, and i used to be hardcore top 15% player.

 

  Shariest

Novice Member

Joined: 6/10/12
Posts: 45

6/11/12 4:05:08 AM#32

Meh, i find them worthy... Im not a social person, but i like to watch other people fail...  

But many MMO's at once? Can't see that happening for me (Already decided to play TSW before jumping to MoP)

The "Worth" and such things are in your head, what do you think is worthy?

  IAmMMO

Novice Member

Joined: 5/17/08
Posts: 1321

6/11/12 4:11:16 AM#33

 Yup, I'm with you there. I'm as jaded as they get with the tab target and click on a hotbar of abilities MMO's and quickly get bored with them. The single player choices,especially the Indie developers make Steam a more worthy investment of finding some immersive gaming entertainment worthy of your money these days.

 

 Right now I'm really enjoying  the Back to the Future adventure by Telltale games. I'm thankful to SOE though for giving the go ahead for a Planetside 2, as that's just want I needed to excite my MMO space once again.

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

6/11/12 4:19:42 AM#34

I really don't think it's a matter of "what is worth one's time" as much as it's "what is worth the value".

Everyone can agree that some games aren't worthy of a subscription fee anymore, but beyond that, *yes*, they are still worth your time. Just not your absolute devotion, everyday, for years at a time (like it used to be). Things are moving away from games we are slaves to, and into games that are diversions for as long as we can simply keep interest in them.

People still play Farmville ffs... so it's quite evident that people will play utter shit if there is no barrier to entry.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  CoS_Ian

Novice Member

Joined: 10/31/11
Posts: 21

6/11/12 4:56:09 AM#35

The MMO I've played the most was Dofus; I particularly enjoyed the strategy aspect of combat and the advantages of travelling in a party for loot drop bonuses. At the time, a fairly large part of the world was playable for free, and the rest opened with a subsciption. I felt it was worth it and even payed for a few of the months I played...

Then I got a job and my MMO grinding days came to a screeching halt... there's no way I can be addicted to a game like that and still be functional.

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  Hurvart

Novice Member

Joined: 11/02/10
Posts: 566

6/11/12 4:57:11 AM#36

I dont think cash shop games are worth playing. They all feel like cheap nicle and dime cash grabs. I prefer and think I can afford better entertainment. I rather watch TV or read a good book.

If they are linear and on rails it will be worse. And then if the game starts at max level and you are supposed to farm the same areas and bosses over and over to get gear it becomes very boring. More so because you know it will all be reset when the next content patch is released. And you will have to start again farming a new set of gear the same boring way.

I think MMORPG:s can and should be much more than that and more interesting in general. Complex virtual worlds with freedom to do and be a lot of things. Exploring should be the goal. And the player should need to decide what and who he/she wants to be in that world. Then you will feel special and your character can mirror who you are or the character in the game you feel is right and interesting.

  Wicoa

Apprentice Member

Joined: 1/08/07
Posts: 1614

6/11/12 5:10:25 AM#37

I am drifting away from mmorpgs. I am enjoying FPS games more like Tribes Ascend its instant fun, I think mmofps maybe where the fun will begin again, Planetside 2 is an example.

What it comes down to is that I feel as though I have done everything there is to offer, I have capped out in many games, I am old skool, I have been a part of some of the best guilds on my servers.  Ive done it I have the t-shirt for most if not all things on offer.

I find myself more and more tired of the copy cat class systems, kill the same raid bosses over and over and over again waiting for some shit bag to wake up so that he doesnt stand in fire, the horrid go there kill 10 loot x quest system, the daily quests that are drudgery and the tab target.

You could say I am burnt or you could say the mmorpg genre is now stale. I have one wow account active because a few months ago I thought the annual pass was a good idea, well my family are enjoying sharing it anyway I no longer really play it nor diablo 3.

  aesperus

Hard Core Member

Joined: 1/04/05
Posts: 4785

6/11/12 6:00:28 AM#38
Originally posted by GTwander

I really don't think it's a matter of "what is worth one's time" as much as it's "what is worth the value".

Everyone can agree that some games aren't worthy of a subscription fee anymore, but beyond that, *yes*, they are still worth your time. Just not your absolute devotion, everyday, for years at a time (like it used to be). Things are moving away from games we are slaves to, and into games that are diversions for as long as we can simply keep interest in them.

I think this is pretty spot on.

Games are moving away from something you are married to, and more towards something you play for enjoyment when you have the time. And I don't think that's a bad thing.

Sure I have nostalgia of spending too much time playing EQ, or DAoC, or WoW, but I sure as hell wouldn't want to be doing that now. Some of us have jobs, and lives, and even though we like what MMOs have to offer, we can't realistically spend as much time as we used to.

I think as long as 'you' (figurative, not necessarily directed at you) still approach MMOs as something that demands all of your time, you will not be satisfied. Simply put, our expectations have expanded quicker than what any developer can possibly deliver. Sure there's been issues of greed, or shady business practices in the past, but we have had honest developers that are trying to do things differently, only to get spat on by the community.

MMOs are still worth playing, but only if you're able to approach them realistically, and are willing to support those who are trying to evolve the genre. Sorry to say this, but the honeymoon phase of MMOs is passed. The sky is no longer the limit, and there is a cap on what developers can make (usually in the form of time & money). Keep in mind that MMOs are still the most expensive games to make. You can expect the moon, but it doesn't mean that can realistically happen. Even WoW took years to become what it is now. When it launched it didn't even have half of the features it does today.

  OberanMiM

Apprentice Member

Joined: 1/19/12
Posts: 237

6/11/12 7:13:29 AM#39
Originally posted by aesperus
Originally posted by GTwander

I really don't think it's a matter of "what is worth one's time" as much as it's "what is worth the value".

Everyone can agree that some games aren't worthy of a subscription fee anymore, but beyond that, *yes*, they are still worth your time. Just not your absolute devotion, everyday, for years at a time (like it used to be). Things are moving away from games we are slaves to, and into games that are diversions for as long as we can simply keep interest in them.

I think this is pretty spot on.

Games are moving away from something you are married to, and more towards something you play for enjoyment when you have the time. And I don't think that's a bad thing.

Sure I have nostalgia of spending too much time playing EQ, or DAoC, or WoW, but I sure as hell wouldn't want to be doing that now. Some of us have jobs, and lives, and even though we like what MMOs have to offer, we can't realistically spend as much time as we used to.

I think as long as 'you' (figurative, not necessarily directed at you) still approach MMOs as something that demands all of your time, you will not be satisfied. Simply put, our expectations have expanded quicker than what any developer can possibly deliver. Sure there's been issues of greed, or shady business practices in the past, but we have had honest developers that are trying to do things differently, only to get spat on by the community.

MMOs are still worth playing, but only if you're able to approach them realistically, and are willing to support those who are trying to evolve the genre. Sorry to say this, but the honeymoon phase of MMOs is passed. The sky is no longer the limit, and there is a cap on what developers can make (usually in the form of time & money). Keep in mind that MMOs are still the most expensive games to make. You can expect the moon, but it doesn't mean that can realistically happen. Even WoW took years to become what it is now. When it launched it didn't even have half of the features it does today.

 

In my mind games are moving from something that you had to have to try hard to win in... to something you have to try hard to lose in..

 

There is no victory if there is no challenge.  I'm not talking about putting games to the difficulty tier of Battletoads on the NES. But at least put some mystery in a game and something to strive to acheive that makes you feel like you accomplished something (a goal).  This goes for all games, not just MMO's

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

6/11/12 8:09:04 AM#40
Originally posted by Normantis

 These are my opinions and I would like to hear if I am not alone in this thinking.

Don't worry, any negative viewpoint attracts me toos.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

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