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News & Features Discussion  » Diablo 3: Our Official Diablo III Review

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227 posts found
  dumpcat

Advanced Member

Joined: 3/06/12
Posts: 250

6/09/12 2:44:25 AM#141

The reveiw is probably fair, but D3 is not an MMO, why is MMORPG reviewing it???


  Siveria

Spotlight Poster

Joined: 3/11/11
Posts: 1168

6/09/12 2:49:58 AM#142

6.5/10 from me, graohically the game is fine but it suffers greatly in the gameplay dept, No decisions to make about yoru char just makes it feel more like a worse-than-a-korean-grinder slog thru the same area's over and over. The ecnomy blows, They really need to increase what items sell to npc for especally if they are going to make ilv 60+ stuff cost 4-6x what it currently does to repair. I also was right, i figured the drop rates would be made shit to force the player to depend on the ah/rmtah, the fact they uped them to something decent is proof of this. The game to me is just a boring slog thru repetivie as hell area's with no real variation, and you honestly mean to tell me they want us to go thru the same exact area's 4 times with 1 char? In d2 it was fun because you had char builds and each build could play diffrently, where as in d3 no matter what skills you chose its the same shit with no real variation. Bascally I rate the game low because its just far to repetive even for a hack and slash title.

After being 10 years in devolopment or some such how the hell was the game we currently have the best they could do? I've seen indie games devved over a year that are far more intersting to play than diablo 3 ever can be. 1.03 patch will make the game a bit more playable but it won't fix all the underlying issues the game has. They need to make single player be offline (maybe connect for a few sec to make sure your using a legit copy) this way players can mod the game adding much more replayability to it. Its why Torchlight 2 is honestly far better of a game, never mind the fact that TL2 on its own is much more fun/intersting than diablo 3 was. I already pre-ordered tl2 Its gonna be a far better game overtall even some diablo hardcore fans who have played both games, say that honestly torchlight 2 is a far better game overall. I got a lv 25 or so Witchdoctor and honestly, the game still has not gotten intersting, still using Grasp of the dead and poison dart (with varying runes) because honestly other than the summon skills all the other skills I have gotten thus far sucked compared. If d3 had offline sp with an offical modding kit, i'd have given d3 a 8 or 9/10, but because its forced online even for single player (and imo its just unacceptable to die due to network lag in a single player play session), I just can't rate it above 6 or 6.5/10 with the gameplay it offers. A Sequel is supposed to be better than its predecessor, its noit however supposed to go so far backwards its even simpler than diablo 1. 

Its to late for me to get a refund on D3 now, I'll just wait for a few patches to see if they game becomes worth playing. As it currently is,  I haven't really logged in after my 2nd day of owning the game, because the game just puts me to sleep with how boring and repetive it is, its worse than a f2p korean grinder, at least in those you can customize your char usually.

All in all i'd never reccomend d3 to anyone, I'd tell them to get torchlight 2 insted, 33% of the price but a much MUCH better game overall, and with the ability to mod it with an offical modding kit, it means the game has virtually infinite content that can be generated for it, unlike d3 where the content is always the same and according to blizzard there is no current plans to add any new content to the game at all.

From what my best friend tells me who still logs in every once in a bit, the servers have become a near ghost town, his ping went from 300-400 to under 100, which means hardly anyone is playing d3 anymore. D3 just lacks any longliviety(sp?), TL2 has infinite longliviety due to a better dev team (its the ones who worked on d2 and such) and the modding community.

Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

A. Proven right (if something bad happens)

or

B. Pleasantly surprised (if something good happens)

Either way, you can't lose! Try it out sometime!

  Siveria

Spotlight Poster

Joined: 3/11/11
Posts: 1168

6/09/12 2:52:29 AM#143
Originally posted by maji

What kinda disappointed me is, that many of the runes look like fillers. Gain a little bit of life, gain a little bit of mana, reduce the cooldown. That stuff shows up a lot. It might be interesting on a tactical level, but when I play the game, and I know that for the next few hours nothing interesting will change on my character, then I get bored and my motivation to play drops.

Stuff like the rune where the zombies form a tower to fall down on people: now that's interesting and worth playing for. Stuff that reads "gain 3% life"... that just blows.

Try being a witchdoctor, posion dart with the first rune you get, and Grasp of the dead with the higher damage rune are pretty much the only skills I use at lv 26 besides the zombie dog/garguantuan summon, because all the other skils I have gotten have been poor compared. Blizz also needs to fix the zombie dogs and gargantuan both die far to fast and have way to long of a cooldown. Since you can only summon 3 (or 4 if u have the passive) zombie dogs, and only can ever have 1 gargantuan why not just remove the cooldown entirely? I don't really see a purpose to it having a cooldown when its limited how many you can summon with no way to bypass it.

Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

A. Proven right (if something bad happens)

or

B. Pleasantly surprised (if something good happens)

Either way, you can't lose! Try it out sometime!

  MurlockDance

Advanced Member

Joined: 6/20/10
Posts: 1225

6/09/12 2:53:37 AM#144
Originally posted by IrishChai

 

I agree. I can't believe I am currently at 66% magic find and still not finding anything useful. That's just sad.

I had around 75% and even with magic find shrines I did not notice any big difference in what dropped. It does not affect legendary/set item droprates apparently, and it also does not seem to really change what sorts of rares and blues you get. If there is a difference, it is incredibly small and begs the question whether it is even worth it to stack mf gear.

My answer to that is no: I eventually swapped out all of my mf gear for other stats that were more useful and my game experience overall went up. I think over the space of the entire game run, I had found maybe one or two rares more with the mf gear than without. I tend to either sell or recycle 9/10 rares I come across because their stats aren't good. Like you wouldn't even be able to sell them on the AH for cheap.

Considering the fact that I am forced to play online for this game, even though I don't like playing sessions with strangers and pretty much play exclusively solo, and the fact that there is a lot of hacking going on, I just don't feel the urge to log into this game. I spent years playing D1 and D2 and I didn't even last a month in D3. The itemization is the third big factor for me staying away. I am overall pretty disappointed in how this title had turned out. I know it can change, but fact remains they will not add an offline mode for those of us who do not want to get hacked online and that to me will always make this game unappealing in comparison to other hack and slash non-MMO games.

Playing MUDs and MMOs since 1994.

  FrodoFragins

Hard Core Member

Joined: 4/29/10
Posts: 2775

6/09/12 3:01:29 AM#145

I'd say the score is about right.  The good thing is that they are on top of the problems and are already working to fix them.


 


As far as longevity goes.  I've already played like 120 hours of D3.  I have two chars in Inferno, plan to take a Wizard and WD there as well.  I've also started a second Barbarian that will only use gear he finds or buys from vendors.




Given the fact that D3 has some work to be done even after 1.03, I'll probably give TL2 a try.  TL1 only lasted me a week, but I'm hoping TL2 will last a bit longer.  They've held on to some crappy design decisions from D1 and D2, but mods can alleviate those issues.  I'm positive I won't get anywhere near the same number of hours per dollar spent with TL2 that I will with D3.  But it should still be good for when battlenet is down.


  Siveria

Spotlight Poster

Joined: 3/11/11
Posts: 1168

6/09/12 3:05:07 AM#146
Originally posted by MurlockDance
Originally posted by IrishChai

 

I agree. I can't believe I am currently at 66% magic find and still not finding anything useful. That's just sad.

I had around 75% and even with magic find shrines I did not notice any big difference in what dropped. It does not affect legendary/set item droprates apparently, and it also does not seem to really change what sorts of rares and blues you get. If there is a difference, it is incredibly small and begs the question whether it is even worth it to stack mf gear.

My answer to that is no: I eventually swapped out all of my mf gear for other stats that were more useful and my game experience overall went up. I think over the space of the entire game run, I had found maybe one or two rares more with the mf gear than without. I tend to either sell or recycle 9/10 rares I come across because their stats aren't good. Like you wouldn't even be able to sell them on the AH for cheap.

Considering the fact that I am forced to play online for this game, even though I don't like playing sessions with strangers and pretty much play exclusively solo, and the fact that there is a lot of hacking going on, I just don't feel the urge to log into this game. I spent years playing D1 and D2 and I didn't even last a month in D3. The itemization is the third big factor for me staying away. I am overall pretty disappointed in how this title had turned out. I know it can change, but fact remains they will not add an offline mode for those of us who do not want to get hacked online and that to me will always make this game unappealing in comparison to other hack and slash non-MMO games.

You shuld buy torchlight 2, offline SP with an offical modkit coming out shortly after release, and it has multiplayer by I think Lan, internet or via a direct ip connection. D3 depressed me, so much time in dev and such a budget and they came out with a game thats a piece of shit compared to a 20 dollar low-mid budget title. The reviews it gets on sites like ign, gamespy etc, they probally got bribed to give it higher than it deserves, because I don't see how d3 warrants anything higher than 6 maybr 6.5 tops with how the game currently is. When the game is less intersting than even a f2p korean grind mmorpg/game you know the game has some serious issues. As I said the session spoofing (that blizz knows about and refuses to fix at all) and the fact you can die to network lag in a SINGLE PLAYER play session is just unacceptable by any stretch at all. My ping back when I played was usually 400+, I can connect to any other game server anywhere in the world and usually have a ping of 50-180.

Also if D3 didn't have diablo in its name I bet no one would really care about it. Its sellign based on name alone and not on the games merits (not that it really HAS any in the first place), If I played d3, under a diffrent game name, there is no way I would have bought the game. I also figured the game would get better later so decided to buy it and take a chance, but alas it doesn't, its just the same overly repetive shit from start to finish.

I also think they need to up the diffculty of normal because its just so easy that it gets boring really quickly. In path of exile, normal diffculty in it is probally hell diffculty in diablo 3 if we were to compare them. Normal in d3 is just a complete boring snoozefest as is nightmare from what I been told. Be nice if you could just skip norm and nm and just make a char in hell with some generic gear for the class.

Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

A. Proven right (if something bad happens)

or

B. Pleasantly surprised (if something good happens)

Either way, you can't lose! Try it out sometime!

  MurlockDance

Advanced Member

Joined: 6/20/10
Posts: 1225

6/09/12 3:09:13 AM#147
Originally posted by Siveria
Originally posted by maji

What kinda disappointed me is, that many of the runes look like fillers. Gain a little bit of life, gain a little bit of mana, reduce the cooldown. That stuff shows up a lot. It might be interesting on a tactical level, but when I play the game, and I know that for the next few hours nothing interesting will change on my character, then I get bored and my motivation to play drops.

Stuff like the rune where the zombies form a tower to fall down on people: now that's interesting and worth playing for. Stuff that reads "gain 3% life"... that just blows.

Try being a witchdoctor, posion dart with the first rune you get, and Grasp of the dead with the higher damage rune are pretty much the only skills I use at lv 26 besides the zombie dog/garguantuan summon, because all the other skils I have gotten have been poor compared. Blizz also needs to fix the zombie dogs and gargantuan both die far to fast and have way to long of a cooldown. Since you can only summon 3 (or 4 if u have the passive) zombie dogs, and only can ever have 1 gargantuan why not just remove the cooldown entirely? I don't really see a purpose to it having a cooldown when its limited how many you can summon with no way to bypass it.

To maji: uh, those little differences in runes actually can end up making a big difference. It is how you synergize your skills in this game. Sure the runes might seem boring, but actually they do a lot to change how your character plays. If Blizzard had designed the characters to have all life stealing runes, for example, at once, the characters would have been probably too powerful. It is interesting to note though that most of the really good runes happen at the lower levels rather than the higher levels.

To Siveria: I don't know why there is such a big cool down on gargantua. I think the zombie dog cool down is because of the sacrifice ability. Perhaps Blizzard wants to avoid the "explodacro" build in D3. I wish there were no downtimer either because sacrifice is the best way to do damage on the WD... most of the other skills are not that good for just getting fights done quickly. In my opinion, most of the WD summons are on too long of a timer, like the fetish army one.

 

Playing MUDs and MMOs since 1994.

  MurlockDance

Advanced Member

Joined: 6/20/10
Posts: 1225

6/09/12 3:13:32 AM#148
Originally posted by Siveria

You shuld buy torchlight 2, offline SP with an offical modkit coming out shortly after release, and it has multiplayer by I think Lan, internet or via a direct ip connection. D3 depressed me, so much time in dev and such a budget and they came out with a game thats a piece of shit compared to a 20 dollar low-mid budget title. The reviews it gets on sites like ign, gamespy etc, they probally got bribed to give it higher than it deserves, because I don't see how d3 warrants anything higher than 6 maybr 6.5 tops with how the game currently is. When the game is less intersting than even a f2p korean grind mmorpg/game you know the game has some serious issues. As I said the session spoofing (that blizz knows about and refuses to fix at all) and the fact you can die to network lag in a SINGLE PLAYER play session is just unacceptable by any stretch at all. My ping back when I played was usually 400+, I can connect to any other game server anywhere in the world and usually have a ping of 50-180.

(snip)

Underlined bit: you are preaching to the already converted there. I wish TL2 had come out before D3. I would be playing that instead. I have had my eye on TL2 since it was announced and am eagerly awaiting it.

Playing MUDs and MMOs since 1994.

  tachgb

Advanced Member

Joined: 8/25/02
Posts: 789

6/09/12 3:39:06 AM#149

Originally posted by atuerstar

Diablo III burst on the scene a few weeks ago to instantly become the best-selling computer game in history ....




 




Really?



Given how well the game sold in its first week, over the months and years when expansion packs come out and updates, the game will continue to sell, it could easily surpass 16 million sales if it made almost 7 million sales pretty quickly, it's almost halfway there.


  43%burnt

Advanced Member

Joined: 6/27/04
Posts: 119

6/09/12 3:43:21 AM#150

Originally posted by GamerUntouch

Sorry, but with PoE free, TL2 20 dollars and Titan's Quest 15 (?) dollars, value is NOT 10/10.




 





 


You can get TQ+IT for about 5€ arround here


  troublmaker

Novice Member

Joined: 5/10/11
Posts: 340

6/09/12 4:29:50 AM#151

Originally posted by oddjob




Originally posted by Zekiah







Originally posted by berlight






[mod edit]



The more I played the lower my score for D3 got and the less I liked the game. Pretty much everyone liked the game early on but the more you play the more you realize it's a shallow game that was poorly crafted. The loot tables are a joke. How can a company like Blizzard have this much time and a whole crapload of cash and design a game this watered down? I mean, they left out certain gems, prefixes, suffixes, runes, charms... the list is endless. The number of sets and *cough* "legendaries" alone is pathetic.




Garbage, game is garbage.







 




The rumors say that the reason Diablo 3 took so long to be made was because they were sorting out all the legal mumbo jumbo regarding the real money AH internationally. 





 


When Diablo 3 first came into production there wasn't even a rael money auction house in the game.


Development for Diablo 3 began back in 2003 with the original Blizzard North team that made Diablo 2.  A couple of years in the team asked Mike Morhaime to make a futuristic horror MMORPG.  Morhaime denied this request.  So the team left disgruntled to form their own studio and make the game they wanted to make... which would become Hellgate London which would have its server's shut off because of money issues.


The new team was made of like 25% of the original team and between the Hellgate London incident until 2009 they were working on the game.  Around that time Blizzard looked at their progress, laid them all off and moved the Diablo 3 game to their main studio.


But yes a game that has been in development for 9 years should be 100% bug free on launch.  It's absolutely unacceptable for a $60 game to be so bad.  In truth it should have only been $30 all things considered.


The 'end game' for Diablo 3 is massively underdeveloped.  In order to beat the hardest difficulty apparently (keeping in mind I"ve never played the game) you have to grind out millions of gold to buy gear good enough to beat anything at all.


A game in which you're just farming the same dungeons over and over and over and over in hopes of getting big gold or drops is really really lame.


Unfortunately the review only covers 1/4 of the game and because of that it can only be counted as a review for people who are playing the easiest mode possible one time through.


Website: http://www.thegameguru.me / YouTube: http://www.youtube.com/users/thetroublmaker

  berlight

Novice Member

Joined: 9/14/10
Posts: 163

6/09/12 5:11:47 AM#152

Wow! i was checking posts and i have noticed that my post was removed.


Im going to say it again then.


This score is offensive, for a site that is entitled as mmorpg giving a score to a game that is not a mmorpg is an offense to your community, beside that, the reviewer should give a score after playing the game until the max level, at lv30 everyone is enjoying the game.


If you delete this post again youll be giving me the point. Your call.


credits earned...move along...


IF there is any doubts that we were all riped off just see this gameplay 4 years ago and tell me how that looks so good 4 yrs ago and how could Activision ruined a game like that just for profit.


http://www.youtube.com/watch?v=jtotXRiYimg&feature=related


We were all riped off. just check the video and listen THE MAIN DEV JAY WILSON talking about the game BEFORE ACTIVISION BOUGHT BLIZZARD.


http://www.youtube.com/watch?v=jtotXRiYimg&feature=related


Beta tester maniac

  Mueslinator

Apprentice Member

Joined: 10/08/11
Posts: 78

6/09/12 6:49:28 AM#153

Overall, I think the review was fairly good but for two items:

"Longevity: 9.5/10"

No, I really don't think so. It has been discussed to Hell and back on the official forums but Diablo III is not like its predecessors in that regard. Itemisation is boring, and getting loot does not satisfy the old cravings. There's even a (halfway) scientific approach circulating as to why the loot in D3 isn't working.

Since the reviewer only played through normal, he just assumes that things continue as he's accustomed to in other difficulties. They don't. D3's loot is not half as captivating as in the other games. Items are mere stat holders now instead of meaningful things you want to collect. And item acquisition is governed no longer by finding treasure yourself and trading a bit. It's about grinding money which you can then take to the AH to buy your gear. In short: Most people I know have quit playing once they realized that.

Plus, D3 does not feature any meaningful randomization of maps. I can see how this isn't really noticable if you play through the game only once, but it really is something that inhibits replayability. Overworld maps always have the same shape and monsters, only the placement of doodads (trees, boulders) differs. Dungeons are stitched together from huge prefabricated (and easily recognizable) building blocks. After playing through normal, you have seen it all. Everything. There is no longer any sense of exploration apart from "I wonder which event is up this time".

Third point: You cannot opt to skip the story. And that seriously hampers any replayability. Either you let that inane drivel wash over you time and again, or you hit your ESC button until it melts.

 

"Value: 10/10"

I nearly choked when I read that. I've shelled out 60€ for Diablo III. In over 15 years of gaming, I had never requested a refund for a game. With D3, i wanted my money back. I felt so cheated, I can hardly put it into words. I always liked the Diablo games for their immense replayability. That was what made them worth the money. Heck, I got so much enjoyment out of the first two instalments that I decided to purchase a second copy of each because I felt that otherwise I wouldn't compensating Blizzard sufficiently.

Not so with D3. The first playthrough was "meh", and I was seriously annoyed by the story. Also, it has (see above) no replay value for me.

And I'm not the only one. A lot of people are going for refunds. Just read through the offical and other fora. Anecdotal: A store in Copenhagen (I think) has even stopped selling Diablo III because they get so many refund requests.

Conclusion: Please note more clearly that your score of 8.5 comes from playing once through the game and that you really did not do the research on how much "Value" and "Longevity" this game has.

Giving the game a 7.8 would be generous.

 

P.S.: No word on the unskippable story? If you factored that in, we'd probably be down to a 7.0, if not less.

  Sukiyaki

Elite Member

Joined: 8/14/09
Posts: 1311

6/09/12 6:50:54 AM#154

[mod edit]

And lol at 9/10 social value, because grinding, buying gear for real money and repeating the same shortlived maps over and over again mostly alone or with at best a handful of people must be kind of an amazing social experience.


9/10 longlivety when people get bored after half a day of playing already, because there simply isnt anything of value left to the game and all they want is to push you into a situation to buy gear to progress further to the same "content" you've already gone trough, without wasting your lifetime on grinding the same few spots a hundred times for bigger numbers.


Of course the value is overrated after all the overrated previous ratings.


  jpnz

Apprentice Member

Joined: 6/29/06
Posts: 3565

6/09/12 8:11:37 AM#155

I am seriously wondering why people say D3's 'value' is low for a $60 game.

Last I checked, Max Payne3 is only 12 hours long and that was a $60 as well.

I bought both and have no issue with both. Both gave me entertainment and I am going to get 100s hours of enjoyment out of D3.

Story wasn't great but then again, Diablo1/2 didn't exactly have stellar story either.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Mueslinator

Apprentice Member

Joined: 10/08/11
Posts: 78

6/09/12 8:42:29 AM#156
Originally posted by jpnz

I am seriously wondering why people say D3's 'value' is low for a $60 game.

Last I checked, Max Payne3 is only 12 hours long and that was a $60 as well.

I bought both and have no issue with both. Both gave me entertainment and I am going to get 100s hours of enjoyment out of D3.

Story wasn't great but then again, Diablo1/2 didn't exactly have stellar story either.

"Value" for me is comprised of a lot of things.

Can I mod D3? No.

Can I play it offline? No.

Does re-starting to try out different builds of a class make sense? No.

Can I skip things I don't like (story)in new playthroughs? No.

Can I freely roam the lands of Sanctuary? No.

Is there any reason to replay the game (which is very much what it's designed around, if you hear the devs tell it): No.

For me, the game was a mediocre one-time romp through the game. I didn't feel challenged at any point. The story was cringeworthy (b-movie dialogues all over the place, highly visible (and dumb) villains, un-twists, almost no characters [they're more like plot devices], and bad pacing to name just a few), and to top it off: I couldn't play the first three days because of servers acting up. When I asked for a refund on day four, they declined it since their DE only has a 72 hour deadline. Ba-dumm-tsh!

 

And let me tell you, I bought SW:TOR as CE, played through one class story, and felt I got my money's worth. Because the story was actually decent and kept me guessing. It had likable characters, the game was fun and challenging. So it's not me being niggardly.

edit: And Torchlight is 1/3rd the price, and offers both Offline play and LAN. And moddability. And more character customization.
 
  troublmaker

Novice Member

Joined: 5/10/11
Posts: 340

6/09/12 11:47:27 AM#157

Originally posted by jpnz

I am seriously wondering why people say D3's 'value' is low for a $60 game.


Last I checked, Max Payne3 is only 12 hours long and that was a $60 as well.


I bought both and have no issue with both. Both gave me entertainment and I am going to get 100s hours of enjoyment out of D3.


Story wasn't great but then again, Diablo1/2 didn't exactly have stellar story either.



 


The original price for the Diablo 2 battle chest which included both Diablos and the expansion for Diablo 2 was $40.  The design costs between Diablo 2 and Diablo 3 have not increased, as a matter of fact they decreased.  The game was totally scrapped in 2009 and restarted from scrach.  So in reality the game actually took three years to make.  So is Blizzard trying to pass the costs of the other two versions of Diablo 3 on us?


The reason why Max Payne is a $60 game is because the design costs for such a game are huge.  You have to pay for the hundreds of cut scene videos,  the licensing of physics engnie, and the careful modern design.


Diablo 3 is a very cheaply made game given an insanelty high cost simply to rip off consumers.  Let's try this "$60 game metaphor again" shall we.  Elder Scrolls 5: Skyrim is a $60 game.  World of Warcraft is a $60 game.  Starcraft 2 is a $60 game.  Why does Diablo 3 think it can get away being so expensive?


Torchlight 2 is a very simlar game and it costs $20.  It has similar play value, it has play length, and it is one of the only games of the genre.  Yet Diablo 3 in all it's glory thinks itself to be a $60 game.


To make this clear a $60 game is not about how long you can play it..  If you want to get technical Diablo 3 can be beaten in 7 hours making it less of a play value than Max Payne 3.  Simply having difficuly modes and achievements does not give the game great play value.  I have over 2600 hours in Anno 2070.  It has one 30 hour campaign, it has a sandboxing mode, it has DLC, and it has monthly world events you can participate in.  That game is a $60 value and it sells for $50.


Website: http://www.thegameguru.me / YouTube: http://www.youtube.com/users/thetroublmaker

  jonchicoine

Novice Member

Joined: 6/14/04
Posts: 77

6/09/12 11:57:01 AM#158
Originally posted by troublmaker

Originally posted by jpnz

I am seriously wondering why people say D3's 'value' is low for a $60 game.


Last I checked, Max Payne3 is only 12 hours long and that was a $60 as well.


I bought both and have no issue with both. Both gave me entertainment and I am going to get 100s hours of enjoyment out of D3.


Story wasn't great but then again, Diablo1/2 didn't exactly have stellar story either.



 

The original price for the Diablo 2 battle chest which included both Diablos and the expansion for Diablo 2 was $40.  The design costs between Diablo 2 and Diablo 3 have not increased, as a matter of fact they decreased.  The game was totally scrapped in 2009 and restarted from scrach.  So in reality the game actually took three years to make.  So is Blizzard trying to pass the costs of the other two versions of Diablo 3 on us?


The reason why Max Payne is a $60 game is because the design costs for such a game are huge.  You have to pay for the hundreds of cut scene videos,  the licensing of physics engnie, and the careful modern design.


Diablo 3 is a very cheaply made game given an insanelty high cost simply to rip off consumers.  Let's try this "$60 game metaphor again" shall we.  Elder Scrolls 5: Skyrim is a $60 game.  World of Warcraft is a $60 game.  Starcraft 2 is a $60 game.  Why does Diablo 3 think it can get away being so expensive?


Torchlight 2 is a very simlar game and it costs $20.  It has similar play value, it has play length, and it is one of the only games of the genre.  Yet Diablo 3 in all it's glory thinks itself to be a $60 game.


To make this clear a $60 game is not about how long you can play it..  If you want to get technical Diablo 3 can be beaten in 7 hours making it less of a play value than Max Payne 3.  Simply having difficuly modes and achievements does not give the game great play value.  I have over 2600 hours in Anno 2070.  It has one 30 hour campaign, it has a sandboxing mode, it has DLC, and it has monthly world events you can participate in.  That game is a $60 value and it sells for $50.

it's simple...

 

Imagine you owned the company... then remember the goal of your business is probably to make money... if people will pay it... how can you justify to your stockholders that even though people would pay $60 you thought it would be better to charge $20 ...

having said that... diable3 doesn't have the replay value (for many reasons, like low lvl cap) so i bet people won't be paying $60 to  buy (lease really, cause you don't own if if you have to log in to their servers, eh)  diablo 4 ...

blah

  asmadeous

Novice Member

Joined: 5/13/06
Posts: 65

"I forgive, but never forget."

6/09/12 12:16:54 PM#159

This game was pretty terrible... returned it after a week. Only played it to progress in the story, that was it.


  Valentina

Apprentice Member

Joined: 5/28/06
Posts: 1662

6/09/12 12:24:15 PM#160

Uhh...I would definitely rate this game a 7.0-7.5 MAX....I have a feeling it got such good ratings due to it being Diablo, and from Blizzard. It doesn't have the longevity and that value rating is hilariously biased. The visuals also weren't that great, they were nice but they weren't an 8.5 tbh.


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