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Anarchy Online

Anarchy Online 

Rubi-Ka Lounge (General)  » Too little, too late. Game is dead.

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70 posts found
  User Deleted
1/09/11 8:54:00 AM#41


heres fresh topic  from aobulletin how alive game is

http://forums.anarchy-online.com/showthread.php?t=586028

 

and heres something about pocketing

http://forums.anarchy-online.com/showthread.php?t=582682

 

 

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 9953

I've become dependent upon spell check. My apologies for stupid grammatical errors.

1/09/11 9:28:43 AM#42


Originally posted by inBOIL

heres fresh topic  from aobulletin how alive game is
http://forums.anarchy-online.com/showthread.php?t=586028
 
and heres something about pocketing
http://forums.anarchy-online.com/showthread.php?t=582682
 
 



The first thread is asking about the new graphics engine, and almost immediately gets derailed by the 2nd poster comparing the new engine to domestic violence. It's not very comprehensive and nobody corroborates the point of view that a player in AO has nobody to play with. I don't play AO, so I have no idea what the 2nd thread is about.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  busdriver

Novice Member

Joined: 5/17/06
Posts: 923

1/10/11 3:39:00 AM#43

It's dead Jim. AO is just a big mess, it would be easier to make AO2 than try to re-organize all those shitty expansions made over the years. Once AO was a great game, it would deserve to be resurrected.

But after that linear piece of shit that is AOC, I doubt Failcom anymore possess the skills to make a good sequel. They could sell the trademark I suppose.

  Madimorga

Apprentice Member

Joined: 5/26/10
Posts: 1780

1/18/11 10:07:53 AM#44
Originally posted by busdriver

It's dead Jim. AO is just a big mess, it would be easier to make AO2 than try to re-organize all those shitty expansions made over the years. Once AO was a great game, it would deserve to be resurrected.

But after that linear piece of shit that is AOC, I doubt Failcom anymore possess the skills to make a good sequel. They could sell the trademark I suppose.

Now that last paragraph would be a damn shame.  Because it seems like nobody else with the money to create an original, in depth, and polished MMO has those skills, either. 

 

It would be nice to pay my respects to AO (or at least to what AO was) and move on, but what am I going to move on to? 

 

I too keep a froob account and make an alt to wander around on from time to time.  It serves to remind me that there's just nothing else out there to compare AO to.  And it also reminds me why I'm not resubbing.  I was on it earlier today, and the first message I saw in noobie chat was an advertisement from some gold farmer (4000 million creds for under $50!), and it was the last thing I saw in chat for a good long while.  I guess we know who will be last out and turning out the lights when AO finally shuts down.  I really would like to see the graphics update go through, and I'd like to see the AO community revive.  But until then, I'm left without anything I really want to play (so sick of fantasy games).  Earthrise, maybe.  We'll see.  

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  quasar941

Novice Member

Joined: 9/30/04
Posts: 160

1/18/11 12:56:59 PM#45

My free month is up tomorrow. I had honestly been hoping for some signs of life, anything really that might encourage me to continue playing but unfortunately, that just didn't happen. I've quit playing many times over the years, but those times were simply breaks, I never felt that I was leaving for good. This time, well, this time is different. This time I do not find myself looking forward to returning after I become bored with whatever new game has caught my fancy. This time, I know that no matter how long I am gone, the game will be in even worse shape when I come back. In fact, I find myself wishing that FC would announce a closing date and put the game out of it's misery once and for all.

  User Deleted
1/20/11 12:47:39 PM#46

1/4 players use exploits. That alone is reason the game is dead nobody plays fair.

  Ekaros

Apprentice Member

Joined: 4/25/08
Posts: 363

1/22/11 1:30:33 PM#47
Originally posted by hobo9766

1/4 players use exploits. That alone is reason the game is dead nobody plays fair.

 

Hmm, I don't see too many exploits going around. Personaly I know only one and some which have been fixed.

 

Real issues is extreme power-gaming, and differences in resources and knowledge which allow old players to take huge shortcuts... Also, the market is screwed and realy good gear isn't optainable by new people...

Ekaros Xfire Miniprofile
  quasar941

Novice Member

Joined: 9/30/04
Posts: 160

1/22/11 10:49:06 PM#48

One thing that I have learned over the years of playing this game, is that some people take twinking to such a level that they are able to do things that may seem like an exploit. The reality is, they are just that good.

  ennymith

Novice Member

Joined: 5/03/09
Posts: 115

3/30/12 10:41:51 AM#49

I have played several Froob accounts over the years (2009 to present) and recently started a paid account.  There is tons of charm and fun in this game world, but Funcom always seems to focus on the wrong things.  Thier approach to free players was once forward thinking but is now woefully behind the times.

 I can play tons of free MMORPGs with state of the art graphics, but I come back to AO and it's decades old look.  New graphics is not going to change some of the fundamental issues that are the cause of the small and  shrinking player base. 

There is still life in the paid only areas, but most of Ruby-Ka, the Froob area, is deserted except for the main neutral city Borealis.  Back in 2009 the main level 50-60 dungeon Temple of the Three Winds used to have 50 to 100 players milling about outside the entrance, any evening.  Now you are lucky to find a handful.  The higher you level a Froob player, the fewer players you will find Froob or otherwise on Ruby-Ka to level with.  Most Froobs I know above level 60 multibox to level. 

For an objective fact based measurement, go to the official forums, look up the number of posts back in 2009 compared to the number for 2011.  The decline is not the picture of a thriving or even stable player population.

I am finding the paid subscription still allot of fun.  The difference is striking between Shadowlands (the paid area) and Ruby-Ka (the free area).  Everything is tons better.  At lower levels, there seem to be a few players around out in the playfields to team with if you choose. 

Funcom has painted themselves into a corner of treating free players like lepers, and now that they game is a combination of subscription and cash shop, the insult is even stronger.  Give us your money, but keep your mouth shut and don't ask for better things.  They don't even want Froobs posting in the official forums now.  This is sad to see, as most other successful free to play games don't bother with subscriptions, give all players equal access to all places and items,  and do just fine off cash shops.

Funcoms new AO cash shop is already falling down the slippery slope of selling power.  You can now buy buffs, essential gear like flying ships (Yalmahas) with cash.  Like other cash shop games you also are starting to see them clamp down on and seek to minimize ways players can farm in game credits.   I think this is wrongheaded bean-counter thinking. There aren't that many people who have the patience for farming, and I think they are always in a minority and most likely they just leave the game if they cannot earn their way in game. 

Unfortunenately the company seems to have bet tons of resources on Conan, which bombed, and now Secret World, which for all intents and purposes, is Conan with suits, guns and modern playfields.  They just do not have the marketing horsepower to compete in the subscription MMO field and are too rigid in thier thinking about free to play. 

As to cheating.  I think you will find cheating whereever you find other people and if you find an MMO without any let me know.  I don't cheat and I don't condone it and wish cheaters would be prosecuted, but often they aren't.

The small player base is ok with me, as I prefer to solo and dual box.  The only thing that will convince me to quit this game is if they start hasseling or preventing multi-boxing.  So there ya go Funcom, if you want one less customer, ban multiboxing.

 

GW2, after 5 years of hype, turns out to be just another Asian end game cash shop grinder. Now that sales have dropped off, F2P can't be far off.

  User Deleted
3/31/12 1:19:57 PM#50

"treating free player like lepers"....

cant believe i saw that....

How dare they try to get paid for working....

 

  User Deleted
6/02/12 10:07:28 PM#51

In the time they've spent working to retrofit AO into something that will still be dated upon launch and most likely still buggy, they could have put proper resources into building a new AO from scratch.  AO still has some unique and awesome features in it's design.  But, that design has been neglected for every other project they have come out with.  None of which really are designed to pull in the AO crowd(no..not even TSW).  AO is and has been on life support for way too long to still be charging a sub.

  adeptuz

Novice Member

Joined: 3/20/07
Posts: 129

6/03/12 9:54:15 AM#52
Originally posted by paroxysm

AO is and has been on life support for way too long to still be charging a sub.

 

This. And I find it hilarious AO is _the most expensive_  MMORPG today regarding monthly sub costs (17+ euros per month) and they also deployed that lousy item shop on top.

  punkrock

Novice Member

Joined: 10/31/03
Posts: 1786

6/03/12 10:47:42 AM#53
Cant blame them thou, in a way they need the money to get the new GFX going. I just hope they get it out this year or mid of next year. If they dont i see it closeing down or only 50 loggging in. I love this game and i still do think that this is the only true MMO sci fi game out there.

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  DoktorTeufel

Novice Member

Joined: 5/05/07
Posts: 417

6/08/12 8:15:05 AM#54
Originally posted by punkrock
I just hope they get it out this year or mid of next year.

 

They won't. I tried AO for a few months (paid player, not froob) in early 2007 or 2008 (forget which now), and they (player base and developers) were promising that the new graphics would arrive that summer. Since the old graphics lagged horribly on my then-new gaming PC, I stopped playing AO and waited for summer.

 

And waited, and waited, and waited, and waited... years later, no graphics overhaul, no improvements, no nothing, and the population has apparently gone way down even since I played. 2007-2008, the population was actually halfway decent. I even found a guild with its own towers (?) and a number of friends.

 

It's a real shame.

Currently Playing: EVE Online
Retired From: UO, FFXI, AO, SWG, Ryzom, GW, WoW, WAR

  BigCountry

Novice Member

Joined: 5/31/05
Posts: 480

6/08/12 8:18:05 AM#55

This game is being replaced by TSW.

:D

BigCountry | Head Hunters | www.wefarmpeople.com

  punkrock

Novice Member

Joined: 10/31/03
Posts: 1786

6/08/12 10:01:55 PM#56
No its not lol, lets just see what happens.

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  User Deleted
6/10/12 11:16:05 PM#57

They just dont have the man power devoted to making this work, and given the time its taken them to do this, they could have literally remade every aspect of the game making an Anarchy 2.0...

My hope is that TSW does go smooth, and they can then devote a proper staff to adding some life to this game and making it modern looking and feeling modern, without dumbing down or tampering with the in game systems.

I would like to see some form of intergrating SL properly into the game, it always stuck out as a better and more boring way to get from level 1 to 220.  Also a revamp of their over the top research system would be nice...possibly modernizing the standard skill set...not really removing skills but rather making the needed secondary skills more secondary and some of the oddball skills need to be made viable rather than adding as an 3rd and 4th stat pre-requisite on some items. Perhaps adding benefit rather than just being used as a lock out mechanizm for some gear.

 

On top of that id like to see better land usage.

 

Given the right amount of "love" this game would grow, they just need to devote resources to it and really need to keep what was done right with the game, while modifying what was wrong with the game, something that will be very difficult to guage. Dumbing down this game further than the SL easymode, nerfing death penalty and making twinking a must..oh yeah and some class imbalance issues that are ancient.

  rznkain

Novice Member

Joined: 2/05/04
Posts: 563

6/21/12 9:59:19 AM#58
Originally posted by Crunchy221

They just dont have the man power devoted to making this work, and given the time its taken them to do this, they could have literally remade every aspect of the game making an Anarchy 2.0...

My hope is that TSW does go smooth, and they can then devote a proper staff to adding some life to this game and making it modern looking and feeling modern, without dumbing down or tampering with the in game systems.

I would like to see some form of intergrating SL properly into the game, it always stuck out as a better and more boring way to get from level 1 to 220.  Also a revamp of their over the top research system would be nice...possibly modernizing the standard skill set...not really removing skills but rather making the needed secondary skills more secondary and some of the oddball skills need to be made viable rather than adding as an 3rd and 4th stat pre-requisite on some items. Perhaps adding benefit rather than just being used as a lock out mechanizm for some gear.

 

On top of that id like to see better land usage.

 

Given the right amount of "love" this game would grow, they just need to devote resources to it and really need to keep what was done right with the game, while modifying what was wrong with the game, something that will be very difficult to guage. Dumbing down this game further than the SL easymode, nerfing death penalty and making twinking a must..oh yeah and some class imbalance issues that are ancient.

 

 

 Shadowlands pretty much ruined AO for me and most others I would love nothing more than to see them just get rid of it period or at the least make it to where you can lvl to 220 on Rubi-Ka add more zones to it,Shadowlands was Gautes Fantasy expansion in a sci-fi game dumbest idea ever then he went on to make AoC a total mess.

  Bastillen

Novice Member

Joined: 1/16/10
Posts: 3

7/04/12 3:49:02 AM#59
Still hoping for tsw to be so profitable then can affisere AO2.
  thexrated

Novice Member

Joined: 11/26/04
Posts: 1377

7/04/12 4:24:53 AM#60

Quit just before Shadowlands, but have fond memories.

"The person who experiences greatness must have a feeling for the myth he is in."

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