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6/06/12 12:14:50 PM#41
Originally posted by Sovrath
I want to fight mobs with purpose, and not just kill 10 of this, kill 10 of that ad infinitum. Huge mobs, small mobs, all the same. When I fight a mob which takes some effort i expect some sort of reward. There's a difference running a dungeon for the chance of a great drop, and running it in order to get materials just to be able to craft my weapon an extra '+'. Or being forced to run dungeons in order to get gear strong enough to run the next dungeon. Fight invasions...lol...1) The Nexi were just a rip off of Rift, 2) It's a farm, not an invasion, if you're not there nothing happens. Nothing invades. Fight players with purpose. The tera main pvp boards are chock full of complaints abount pointless pvp. As predicted the day this game was released in the west.
So there's ways of doing things, and ways of doing things. Judging by the Tera boards it isn't doing them very well. |
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6/06/12 12:47:00 PM#42
As I said earlier, this is a very personal question to which only the individual player has the answer. And it's outcome is cheaper than a night at the movies.
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For my part I will share my peculiar experience over the last weeks. I'm based in Dragonfall, it's pretty much hopping 24/7 in every zone and, like any Internet chat, I immediately disable on log in. But every night on a variety of toons I've met the coolest people and had as much fun as a person can have behind a computer screen meeting others for a bam, then sticking together to ram through quests. It's not that I expected tjis game to be social or not but I've been very fortunate to meet new people every night and tackle things together. It's very natural, and I think it's because the BAMs@@@@@@@@
But SWTOR had the elite zone quests that most people just ignored as they leveled. So ....?
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Also, the political system is already bearing it's earliest social fruits as people rebel against local vanarchs keeping their shops closed. I can't wait to see where that leads.
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Anyhow. Some people like sniffing panties, I do not. But to each their own.
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6/06/12 3:08:26 PM#43
Originally posted by Teekay It's hard to relate to you but here goes... I hvae gotten quite a few gold drops from "regular mobs" (really) I can still get gold drops in the late 50's (which you can sell as they will be too low for you) from Sinestral Manor. Same with BAMS. So one can get "rewards". Ultimately the enjoyment of an encounter is my goal which is why I can't relate to you. I can sort of agree on the pvp but we pvp'ed in Lineage 2 without any rewards and there is a contingent of players on the Tera boards who also agreee so I don't accept your offering of "the tera boards are chcok full of complaints" without pointing out that there are also a lot of people who don't see eye to eye with those complainers. I think judgning by the Tera boards there are too many people who are playing "for rewards". And that is something I can't relate to. |
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6/06/12 4:54:31 PM#44
Originally posted by Sovrath to me a grind is doing the same thing repetativly over and over.. now this can be anything and time isn't really even a big factor in it. So to me I find TERA's basic questing very very "grindy". I'll also admit after playing Rift and several other games I really find it hard to play a MMO that has you stuck in a single role your entire playthrough. I love choices with either classes or skills while levleing and TERA overs the bare minimum for both. You have a fairly small number of actual skills and don't even get new skills through any sort of talent system and only get to enhance the small number of skills already in the game.. This isn't a issue for some people but it's really the main reason I cannot get into TERA that much and why the game feels more like a grind I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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6/06/12 6:32:10 PM#45
I played the game for a few weeks and the combait isn't all that entertaining. Sure, you CAN dodge and block and prance about, but it's not really all that necessary (at least >30). Then you realize they built the stamina system to punish you for getting hit. If you take out the enjoyment of the combat system the rest of the game is typical MMO garbage. Horrible horrible quests. Meh@best crafting. The PvP could be the only real draw of this game. |
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6/08/12 1:44:18 AM#46
Originally posted by Greyhooff In my opinion that is absolutely not the case. I tried and got so bored with the grind that I gave up. Quite often you meet the same kind of mobs at different levels and have to kill the exact same amount. Other that that it's "take this - go there - thank you - now go kill 5 of those". If anything TERA taught me that I should be happy for the older MMOs I already play. If it ain't dead you're not pressing 2 hard enough. |
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Originally posted by Sovrath Who knows, some people just like to complain at everything (even if its the core concept of an entire genre) That one in a million Anime loving,Workout crazy, Gamer. |
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6/08/12 2:21:40 AM#48
You need an option "I didn't play the game" because I liketo vote in polls... :(
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6/08/12 10:04:32 AM#49
Originally posted by Aerowyn I admit that I didn't really like Rift's system. I do like the idea of embodying a role and then making alterations within that role. But that's just my taste. Overall I think you are correct in that Tera's quest system is "grindy" but for my taste, since I like combat, these really are the better types of quests for me. What I don't like about this system (and other games have this but I see it mostly in the Asian games) is all the running around. I think they think it's moare about story and characteriation when they tell you to run across the area and speak to an npc only for him to send you back and then send you to another npc next to that first npc. This is not to say I don't like puzzles or other types of quests but since Tera's real purpose is mostly combat, it makes sense that they are capitalizing on this.
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6/08/12 11:28:05 AM#50
the problem is that once the novelty of the combat sytem wears off there is literally nothing left endgame consists of 3 dungeons worth of pve and nothing else, no pvp besides open world ganking, absolutely no noncombat activities like pet or mount collecting or stuff like that... it makes me mad this great combat system is being wasted in such a shitty game |
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6/08/12 11:44:44 AM#51
Originally posted by A_hi Well, GvG battles and Battlegrounds will be added to the game at the end of the summer as well as some raid content/instances. I imagine that people who are not inclined to do other things will just take a break. |
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6/08/12 12:35:26 PM#52
Originally posted by Sovrath There was no announcement about adding "raid content". It was just fan's wishful thinking. |
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6/08/12 12:37:10 PM#53
Originally posted by otacu Well actually they are adding a Raid UI for nexus and I think they are adding different stages, it's being re-worked and may even be instanced, not sure.
As for true raids, I don't think thats planned anytime soon and frankly I don't care, raids never sat well with me. |
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6/08/12 2:52:05 PM#54
Originally posted by otacu There has, in the new interview with Brian Knox he talk about the next big patch will add raid UI and improve nexus and than after that they going to work on instance based raids ^_^ Its on the list some where =X |
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6/09/12 4:06:20 PM#55
Originally posted by otacu Listen to Brian Knox's recording it's in a link in a thread below this. Someone asks and he indicates they will be adding some. go to 18:02
http://www.origin.com/tera-chat |
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6/10/12 5:43:28 AM#56
As a person that has played MMOs for 10 years now and WoW for three of them, I do not see any reason to quit Tera. I wish I understood your plight OP, but I'm not one of those players that will just up and quit and MMO and come back to it later. I will generally continue to play an MMO until a new game that I find better is released and then quit to play that game. That said, let's take a look at the other games we have available to play. Rift- I did enjoy Rift, but it's essentially a WoW clone with better PvP mechanics. However I enjoy the Open World PvP on Tera's PvP servers then Rift's FoTM/gear based PvP so I don't see the need to go back there. WoW Pandas- I like Pandas, and I enjoyed my 3 years of playing WoW but I am completely and totally burned out on raiding and never wish to raid again. Diablo 3- From what I heard is that the game is only fun for people that are fans of the Diablo series which I am not, so I will pass. The Secret World- From what I heard the game offers a really great questing system, which is great but ultimately worthless to me unless there is something fun to do after the questing is over. FFXIV- I have been following this game very closely, and desperately wanted to try it out, but ultimately I don't think it has anything to offer me that I won't get in Tera eventually. Like I said, I really don't see where you are coming from, I know majority of people on this forum like to just play a game for a month and then run off to play something else. I'm proud to say that over 10 years that I have only really sub 5 MMOs, and I can see myself playing Tera for the next year or so. There's nothing fundamentally broken about the game, the QoA2 content looks very exciting, and the community is a mixed bag. There's a lot of douches on my server but also a lot of good players, and the ability to group up with the fun guys and kill everybody I do not like is enough to warrant a $10 sub for me. |
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6/11/12 4:26:29 PM#57
My viewpoint with a Slayer and Warrior to 30 and some minor play on a sorc is that the game is basically a WoW-clone in both content and group play startegy. The caveat is that the Beat-Em-Up gameplay is well done and they offer some pretty good stuff with BAMs. Some BAMs and some mechanics are fairly cheap and essentially force you to get a healer. I dislike how they take skill out of the equation sometimes. But it is still there.
The game is worth messing around with just for that. But if one dislikes tank and spank like I do, then the "skill-based" gameplay of TERA is still not really going make it a an expereince that feels like a whole game. There are two things that differentiate Gw2 and TERA that make comparison's rather pointless.
One is a Tank and Spank model and the other is not. I have played through dungeons on both games, they are very different experience although in many ways very similar. They are similar in that both have alot of movement going on and various special behaviors from the bosses. From the perspective of a video they may seem the same. But from the perspective of how you approach the game and that TERA has a lancer as a tank etc. The feeling is much different
TERA is a very buttoned down class system Yes it has glyphs, but every character of a particular class has exactly the same skills and survives in almost exactly the same way. One warrior may have more defense than another. One warrior may get more heals off abilities or do more damage than another. But they all have the same basic strategy hard coded into their DNA. Warrior use dodge and death from above to avoid hard hits. Warrior use backstab to get back into the action.
These two things blend together to make GW2 far more chaotic and circumstantial than TERA. Whether that is a good thing or a bad things depends on the person. But the consequences for individual play in GW2 are alot different. In TERA a bad tank will still get prettty much everyone killed. In TERA a bad DPS will still die, but a good tank will make that DPS die far far less. In GW2 I found I died alot less than many people and my experience on say the final boss felt alot different because of it. While some people ran from the spawn point 3-4 times I only did once. So for two spans of their running I was still fighting or at least trying to stay alive. Strangely for some people this meant they found the last boss underwhleming and a lttle cheap. For me it felt fine. In TERA I most likely would have just died in high end content. In the low end content sure a really good warrior might switch to tank stance and solo a boss for a while or just plain solo it. But in high end content they hit so hard and the DPS check is so serious you are just gonna die. Thus no matter how skill based or whatever that TERA is it still follows almost exactly the same pattterns as any EQ-style game. The threshold for certain things swing a bit different. The skill though only changes stuff on the micro level it changes nothing on the macro level. |
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6/11/12 4:33:24 PM#58
I bought the game honestly because i was between MMos and had some $ to blow. I wasnt expecting much.. I have to say though I am enjoying myself ALOT. I love the battle mechanics and i even enjoy the questing. I rolled on the RP server and the only thing I find distasteful are the guilds and roving bands of ERP'ers mostly popos and ellin. Thankssfully i can ignore such goings on mostly. I do wish Tera used the Dodge system from GW2 it just feels more natural. Tera is more than enough to last me until GW2 and I may even play both. Tera 8.5/10 from me. Watch your thoughts; they become words. |
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6/11/12 8:01:21 PM#59
Originally posted by gestalt11 Like i said before its different because the game isn't tank and spank later one. Boss attacks are mostly all aoes, they move around a lot and will take out good 30% of your life in 1 hit. |
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