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6/07/12 9:05:17 AM#21
Originally posted by The_Korrigan I don't propose to get into that, just that if you wanted to do a real psychological sudy of griefing, there ought be interviews with them, and since Paul is one of the few griefers that maintains a consistent public presence, (i.e. we know where he lives so to speak) he seems a good candidate. He's says he is a former police officer. What can I say? It is easy to just call him jerk and sociopath and move on, but my Vulcan curiosity is piqued. :D How not to sell me on a game: "And most people that make it past the tutorial seem to appreciate [x game's] uniqueness, even if they don't find it fun." |
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This is all good stuff and these commentaries will help alongside the more statistical data from the survey. Thanks |
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6/07/12 9:12:49 AM#23
I don't understand all the fuss about griefing.
There are bad and good people in the world, why would it be any different in a virtual world?
If it's a game world you've created expect to have all kind of people in it. |
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6/07/12 9:13:46 AM#24
Originally posted by Scottgun Being in the police has never meant automatically being a nice person. Actually, it's a job where you have a certain power over other human beings, a door open to those who enjoy to abuse their power. Not saying that guy is one of those policemen - but his behavior in games and the justifications he gives doesn't give me a very high esteem of him. |
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6/07/12 9:16:58 AM#25
Originally posted by The_Korrigan I didn't intend to suggest that being in the police means you are a nice person. For a serious psychological study however, it is an interesting fact for a profile. How not to sell me on a game: "And most people that make it past the tutorial seem to appreciate [x game's] uniqueness, even if they don't find it fun." |
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Originally posted by Zadawn This forms good data also. Maybe I will discover just how little players do care about griefing (or vice versa). :) |
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6/07/12 9:25:02 AM#27
Originally posted by Zadawn The big difference with the "real" world is that in games, you have close to no consequences for behaving like an ass. In real world, if you hurt someone, or worse, kill him, you will get hunted down, eventually arrested and sent to jail or worse. |
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6/07/12 9:32:14 AM#28
if one wants to study sociopathic behavour one should look at the Darkfall community. Its my favorite MMO but the community itself can be sick. does your game have rainbow sprinkles and magic ponies!? |
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6/07/12 9:32:36 AM#29
Originally posted by Vesavius The cause is, everyone is an asshole inside. Trust me, everyone, no exceptions.
In real life we have social mechanisms in place that prevent the "asshole" to come out, be it ethics, morals, religion, culture, economy, the justice system, etc. We have created inhibitors for our predatory nature with varying levels of "failsafes" to function as a society. If you remove the inhibitors, people go apeshit. Alcohol for example removes your personal level of inhibitors. Money removes the social level of inhibitors. Power removes most structural levels of inhibitors and failsafes. ("drunk on power")
The problem starts if you remove all inhibitors and all failsafes, which often happens in games, because most games are power-fantasies. Thats not a problem in single-player games, because the game being single-player is in itself an inhibitor. In most MMOs you have the problem that the game is still designed as a power fantasy, but now you have other players with their own power fantasies and no inhibitors (if there weren't set by the developers). In the end, what you get is a game full of sociopaths.
The truth is that most people have very weak personal inhibitors (towards excerting power if in a position of power) and the only thing keeping them in check is the societal system of failsafes. |
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Betaguy
Hard Core Member
Joined: 12/31/04
The king and the pawn go back to the same box at the end of the day. |
6/07/12 9:35:47 AM#30
Are the people that get mad at me griefing them the same kind of people that get mad if someone cuts them off in traffic or possibly butts in front of them at the supermarket line? I am not however, I am a very patient man and I love to grief because it passes time and I like to see if I can help someone crack sooner than later. At least if they snap in a private setting playing there game they can only really hurt themselves or the people around them. If they snap while in traffic or shopping for grocery's it could be more serious...so I am only doing the public a service and that is helping weed out the weak sooner than later.
see ya on the flip side |
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6/07/12 9:36:58 AM#31
By the way, if you are looking for pop-culture artifacts about gaming and griefing and you haven't already done so, you should check out The Guild I believe it is 'season" 2 (I say that because a season only adds up to an hour or so) one guildmate doesn't like the leader's policy, so she gets on an alt and ganks him repeatedly. Also, the rival guild Axis of Anarchy goes in for real-life griefing with one member (a police officer :)) sleeps with the mother of a guildmember. How not to sell me on a game: "And most people that make it past the tutorial seem to appreciate [x game's] uniqueness, even if they don't find it fun." |
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6/07/12 9:38:40 AM#32
Originally posted by Betaguy you should play Darkfall if you can handle it. And yeah, people who complain about griefing also have an issue with you cutting in line, crazy no? does your game have rainbow sprinkles and magic ponies!? |
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6/07/12 9:39:45 AM#33
Originally posted by The_Korrigan Similarly, the harm you bring upon people by griefing is significantly lower than if you did something bad to someone in the RW. |
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Betaguy
Hard Core Member
Joined: 12/31/04
The king and the pawn go back to the same box at the end of the day. |
6/07/12 9:43:24 AM#34
Originally posted by SEANMCAD When someone butts in front of me I usually laugh and smile at them and say I hope you get there faster... |
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6/07/12 9:44:32 AM#35
Originally posted by Betaguy lies! does your game have rainbow sprinkles and magic ponies!? |
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Betaguy
Hard Core Member
Joined: 12/31/04
The king and the pawn go back to the same box at the end of the day. |
6/07/12 9:45:40 AM#36
Originally posted by SEANMCAD True story I am cool as a cucumber... |
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6/07/12 9:48:48 AM#37
Originally posted by Betaguy I hope i never meet you in real life. |
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Betaguy
Hard Core Member
Joined: 12/31/04
The king and the pawn go back to the same box at the end of the day. |
6/07/12 9:52:17 AM#38
Originally posted by AdamTM probably best ya don't, you would either love me or hate. Then you may think you could really do something to stop me or change the way I am....well.... I could assure you would change your mind once you met me. |
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6/07/12 9:55:36 AM#39
Some people are going out of their way to prove others, among which myself, right... :) |
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6/07/12 9:59:07 AM#40
If someone wants to be an outlaw/grief people just make it so they cant buy from stores/vendors if they do it too much. Then again theyd probably just reroll another person to buy for them. Griefing on the Internet is notoriously hard to keep under control or restrict in anyway. Just look at all the rules put into place for forums to prevent it. Light PvP (forum-based or not) is fun sometimes. But true harassment/griefing is the same as cyber-bullying. Some countries have laws against that stuff. |
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