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DayZ

DayZ 

General Discussion  » "Rocket", developer of DayZ mod, told to stop ALL work on Arma3!!!

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33 posts found
  spizz

Novice Member

Joined: 7/11/04
Posts: 2587

6/06/12 4:37:49 PM#21

He went on to say that it being a standalone title is important if only for the sake of consistency and ease of play, as mods are not the most stable or easy-to-use games, and that the only determining factor for the mod's future is the stability of the unpredictable fanbase.

In other words, this will be the same like Iron Front Liberation 1944. Just a mod based on the same engine, which could actually be played with Arma 3, but as standalone. Wonder why they go such a complicated way, instead releasing Arma 3 and just offer DayZ as a DLC. The basis, Arma 3, is the same and you have less options....mmmh

  sk8chalif

Apprentice Member

Joined: 9/18/10
Posts: 598

6/06/12 4:39:30 PM#22
Originally posted by Fadedbomb
Originally posted by Sorrow

Wow all I can say is good for them nice to see a developer out there once with a brain, and not letting thier own ego's get in the way of what the players want!!

Well technically his ego isn't in the way, but he's sticking to his own vision of what the game should be. He DOES listen when something is just too punishing, but at the same time he's said outright he will NOT do many things that diminish his vision. Meaning, people who QQ about how hard it is to find ammo are told to stop. It's a Zombie survival sim, not ZombieVille 2013 :P.

 

A good quality in a developer is seen when he knows the way it needs to go without suits or crybabies altering his course :3!

i understand that he sticking to his own vision. but would be nice to to choose where to spawn on the coast instend of random.

i know its a survival modz and all but playing with friend that what make this game fun, when u spawn 200mille away and just to get to him its take 3 hours running, no thanks.i been playing this mods for a while now. 2 long week and on the 2 week i only played 3 time with them and each time some friend were missing trying to get to us,

trying to reach to a friend for 3 hours its not playing the game. i even killed myself to join them on coast but i end up spawning way to far. kill again and then spawn the totaly at the opposite of the map.. grr lol anyway that my only problem with the game

the rest is perfect nothing should change. even now the game is to easy to my liking,

 

 


~The only opinion that matters is your own.Everything else is just advice,~

  User Deleted
6/06/12 4:41:36 PM#23
Originally posted by Fadedbomb
Originally posted by Sorrow

Wow all I can say is good for them nice to see a developer out there once with a brain, and not letting thier own ego's get in the way of what the players want!!

Well technically his ego isn't in the way, but he's sticking to his own vision of what the game should be. He DOES listen when something is just too punishing, but at the same time he's said outright he will NOT do many things that diminish his vision. Meaning, people who QQ about how hard it is to find ammo are told to stop. It's a Zombie survival sim, not ZombieVille 2013 :P.

 

A good quality in a developer is seen when he knows the way it needs to go without suits or crybabies altering his course :3!

You klnd of misunderstand what I am saying..

What I mean is it is nice to for once see the managers/money guys at a game studio have the intelligence to set aside the ego that management has and let a developer have free reign and money/team behind him to be creative and think for himself.

  spizz

Novice Member

Joined: 7/11/04
Posts: 2587

6/06/12 4:41:48 PM#24
Originally posted by Fadedbomb
Originally posted by spizz

Too bad that we would with miss other good mods with Arma 3. I really thought the mod will be compatible with the official Arma 3 version. Alone the mod wasteland which I did post in another thread has a similar gameplay value.

What? Your post doesn't really make sense O_o?

 

If you're saying that other mods won't work in Dayz....that's incorrect. The way the engine is designed you can mix & match stuff from Arma3 with things from the Arma3: DayZ stuff, and other mods. So you can easily launch Arma 3 & join DayZ servers if you have DayZ also purchased & installed. 

 

This means you could theoretically have a DayZ Warfare server in Arma3 where different player factions fight for control over resources in a warfare-mod type situation with DayZ functions :]! Not that Rocket would do that, but it's how it can be setup :D!

Actually its not possible with Iron Front Liberation at the moment...but porting of mods will be possible, this is also another distributer (community modders who are selling it). Iron Front doesnt offer the full features like Arma 2 i.e. there are problems currently for CTI/Warfare modders since the CTI modul and civilians are not included and not allowed to use. There will be probably a workaround, but it is a little bit more complicated. You can only play IF gameplay modes currently, nothing else. But it is still a great game and offers as a standalone game of course more than only a mod, 2x campaigns and a handfull missions. If it would be only a mod, nobody had bought it for 30 bucks... its still a high quality mod and actually better than the free Invasion44 mod.

And like all Arma series players know, it takes some months after every release until the game is in good shape with some patches. ^^

Lets see how DayZ will look like in some months....

  VPgearchin

Novice Member

Joined: 2/10/06
Posts: 170

" May blind eyes one day see the Light"

6/06/12 4:44:53 PM#25

good to hear on the part he can develop his own standalone, but the title of this thread made me think he had to shutdown the mod.Then i read the thread :P

  BigCountry

Apprentice Member

Joined: 5/31/05
Posts: 481

6/06/12 4:59:25 PM#26

Excellent news. Simply excellent.

:D

BigCountry | Head Hunters | www.wefarmpeople.com

  Brenelael

Guide

Joined: 10/19/06
Posts: 3985

Pointing out the Obvious to the Oblivious since 2006

6/06/12 5:30:47 PM#27

Yeah, I saw this coming. The suits at Bohemia would have to be brain dead morons to not see the potential in this mod. It's good to see Rocket get the recognition he so rightfully deserves. He's come up with a total winner here. I just hope he gets all he needs to continue development without the suits getting in the way too much. I'd hate to see his gritty zombie infested vision turned into 'Hello Kitty Zombie Funland' because some suit at Bohemia decided it had to be more 'Accessible'.

 

Bren

while(horse==dead)
{
beat();
}

  GN-003

Novice Member

Joined: 10/22/10
Posts: 78

6/06/12 7:21:37 PM#28
Originally posted by sk8chalif

i understand that he sticking to his own vision. but would be nice to to choose where to spawn on the coast instend of random.

i know its a survival modz and all but playing with friend that what make this game fun, when u spawn 200mille away and just to get to him its take 3 hours running, no thanks.i been playing this mods for a while now. 2 long week and on the 2 week i only played 3 time with them and each time some friend were missing trying to get to us,

trying to reach to a friend for 3 hours its not playing the game. i even killed myself to join them on coast but i end up spawning way to far. kill again and then spawn the totaly at the opposite of the map.. grr lol anyway that my only problem with the game

the rest is perfect nothing should change. even now the game is to easy to my liking,

 

 

Three hours of running? Sure, if you're far north and your friend dies it can be a bit of hassle. If you start a new character together, it's not bad at all. I just off myself if my friend dies and vice versa. If you respawned on the coast and still couldn't find your friends, you're clearly doing something wrong then. Everyone spawns on the southern coast, it even tells you what location (be it a city, town, farm) when you log in.

Look at this map: http://teamfackin.com/moocow/dayz/map/

Based on your spawn location, determine a meeting point. There's even a road/power line that runs parallel to the coast that you can follow. I can see why they'd rather not allow you and 10 other people to spawn at the same location at the same time.

  dronfwar

Novice Member

Joined: 10/14/11
Posts: 323

1+1=1
(IMO)

6/06/12 7:35:06 PM#29
Originally posted by Fadedbomb
Originally posted by CujoSWAoA

I'm glad to hear this, is Arma3 a big upgrade from 2?

Near photorealism graphics that can run on a decent PC at 30 or more FPS while seeing for MILES off in the distance. 

Good luck! You always need the newest hardware to run Arma.

 

  SlickShoes

Novice Member

Joined: 3/01/06
Posts: 1040

6/06/12 7:40:33 PM#30
Originally posted by dronfwar
Originally posted by Fadedbomb
Originally posted by CujoSWAoA

I'm glad to hear this, is Arma3 a big upgrade from 2?

Near photorealism graphics that can run on a decent PC at 30 or more FPS while seeing for MILES off in the distance. 

Good luck! You always need the newest hardware to run Arma.

 

Yeah I was going to say that, I reckon many of the people playing ARMA2 now for this mod will be playing ARMA3 on low settings if they keep the same hardware.

Having said that, ARMA3 will be out sometime next year? so I assume DayZ will be too, better start saving up for some new hardware!

  Hopscotch73

Tipster

Joined: 8/12/09
Posts: 972

Urgle blurgle geflurgle.
Need more coffee.

6/06/12 7:57:26 PM#31

Thanks OP 

That bit of news just made my evening. It's great to see the ARMA devs paying attention and letting Rocket do his thing, and supporting that with a team. 

When we're seeing layoffs all over the place and studios crashing and burning, DayZ is fast becoming a silver lining to the clouds around gaming at the moment. 

It's the little mod that could (and did) revitalize a game and prove that positive word of mouth can make something explode outside of its target market. 

More evidence that original thinking can still grab an audience - and it's evidence that's badly needed at the moment. 

  BruceYee

Apprentice Member

Joined: 8/04/08
Posts: 280

6/07/12 5:27:30 AM#32

Seems like a good company, hopefully EA doesn't buy it.

"If you can control a man's thinking, you do not have to worry about his actions. When you determine what a man shall think you do not have to concern yourself about what he will do."-Winston Churchill

  Sasami

Novice Member

Joined: 2/20/08
Posts: 330

6/07/12 7:56:33 AM#33
Originally posted by CujoSWAoA

I'm glad to hear this, is Arma3 a big upgrade from 2?

So far I haven't seen anything exciting. Graphics will get upgrade but they aren't really problem. Poor AI, no good gun control, lack of realism (they should really take ACE as base for realism), vechile physics, etc. I'm actually glad they push Dayz out as own product and not blend down ARMA as it's, a true army simulator. Personally I'm finding much more fun playing dynamic zombie generator map with friends than Dayz since all problems getting on same server. Hopefully they can solve these problems when it's not just mod anymore, also hopefully they finally get control of server admins that kick players to let friends in.

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