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Vannor
Elite Member
Joined: 8/11/03
I am the lucid dream. BOW DOWN BEFORE THE GOD OF DEATH! |
6/06/12 1:58:17 PM#21
Originally posted by Destructhor Actually, a level 60 2h could be ilvl 60-63.. only ilvl 63 can go to 1450 dps. The reason it looks messed up is because there is no way of knowing what ilvl your item is. An items level requirement is not exactly the same as it's ilvl. |
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Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
6/06/12 2:04:19 PM#22
Originally posted by Evenhope I disagree. I put thousands of hours on D2 over the years but I'm bored of D3 after two weeks. It's a half-a** job, not worthy of displaying the Diablo name. The replay value is next to nil. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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6/06/12 2:08:15 PM#23
Im mostly looking at the changes to attack speed and wondering if this was really an issue for alot of folks. Were people finding it overpowered? Or was it an issue because of attack speed combined with the reflect damage on mobs owning people? I am suprised to hear that rares drop off bosses. I have only seen them on the first play through of each boss, never had a rare drop off one since. I thought that was intended to prevent farming. I must be really unlucky I guess... :/
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6/06/12 2:15:27 PM#24
Ill be waiting for a first class ARPG like Torchlight with 6 player co-op , instead a second hand diablo 3 with rushed out content-that isnt even finished yet. |
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6/06/12 2:34:28 PM#25
A big AMEN to drop rate increase!! My barb has a ton of level 60 armor that has magic find on it and it's rare to find something somewhat decent, then farming for gold just to spend over 2 million in gold for some items is just frustrating! I am looking forward to the update because I am alittle fed up with the way the ah is at the moment, the prices are just WAY to high!!
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Vannor
Elite Member
Joined: 8/11/03
I am the lucid dream. BOW DOWN BEFORE THE GOD OF DEATH! |
6/06/12 3:05:18 PM#26
Originally posted by Vocadi The changes only apply to being level 60 with 5 stacks of Nephalem Valor. They should have clarified that really. You always get at least 2 rares from bosses when you have 5 stacks. You can't get Nephalem Valor stacks unless you are level 60. What isn't mentioned in this post on MMORPG.com is that you will now get +1 rare from killing blue packs or yellow mobs when you have 5 stacks instead. This actually works out much much better. Instead of restarting to run the boss over and over again it makes more sense to head out and keep finding blue and yellow mobs, which are more plentiful and easier/faster to find/get to than the bosses are. Most are more challenging than the bosses as well, except they don't always get reset after you die like bosses do. |
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6/06/12 3:52:27 PM#27
To be honest. The worst thing about Diablo (and the series in general) is that the game is designed around replaying the same content over and over again. Sure the maps are randomly generated, but not in any profound way that youd feel already you haven't done this before. Diablo 3 technically does it better, but since lots of us have already spent a stupid amount of time doing this in D2 it's really quite futile to do it again here. Which is why many people are already feeling they've done all they can with D3 and are moving on. We wanted more, but what we got was a nicer looking version of the same thing :-/
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6/06/12 4:24:07 PM#28
Originally posted by Vannor I guess I just don't farm bosses, seems I just play the game as it is. Maybe I am just doing it wrong. Just started act 3 inferno, maybe I just am not far enough yet, or perhaps don't get into games where people want to hunt for these mobs to get stacks THEN hit the bosses. I guess it is good to fix it then. I am entitled to my opinions, misspellings, and grammatical errors. |
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Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
6/06/12 4:29:01 PM#29
Originally posted by Evenhope D3 does what better? Outside of minor graphical improvements, I have yet to find anything "better" about D3. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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6/06/12 4:43:58 PM#30
I do not understand people complain games are to easy then if something is challenging they cry it is to hard. The highest difficulties in the Diablo series was always challenging. As far as item drops being rare, again that was always the point the of this genre of game to repeat the content over and over again farming the equipment. Seems like people just do not want to play games anymore they just want to be giving everything before they start. |
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6/06/12 5:16:56 PM#31
what makes me laugh is these people who think thay have dumbed it down. Go play hardcore finish inferno or please keep from saying anything |
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TdogSkal
Novice Member
Joined: 5/11/06
Do not fear death, Death will come a knocking anytime it wants. |
6/06/12 5:22:46 PM#32
Originally posted by Dalgor What is NV? I am only in nightmare with both my charaters but I clear every area out of everything and that means everytime I log back into the game I have to clear all the area's in the act I am in.
Sooner or Later |
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6/06/12 10:50:51 PM#33
I hope they genuinely are only smoothing out the inferno curve, and not just simply making the whole thing easy for the fucking WoW bears to farm. Diablo NEEDS a very, very hard difficulty that will take a long time to master. This was all Diablo 2 was lacking. _________ Watching: Darkfall: Unholy Wars, Elder Scrolls Online, ArcheAge, Camelot Unchained, Bless, Black Desert Online, Lineage Eternal, MU 2. Always hating on instances in MMOs! Open worlds, open PvP, territory control and housing please. More persistence, more fun. |
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6/07/12 1:10:38 AM#34
Originally posted by Adam1902 They never said they would and they won't, as it would kill their own game along with the RMAH! They are only addressing the insane spike damage some mobs give out that one shot you left and right. Having mobs one shot you, due to spike damage impossible to counter, except for the range classes, doesn't make a challenge! It turns it into a frustrating chore. Every class should be able to overcome Inferno, not just the ranged classes. |
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6/07/12 3:15:24 AM#35
I welcome all these changes. Having farmed inferno act 1 for days to able to start act 2 it is great to hear that top-level items will drop in act 1. And yes, show us the ilvl. Act 1 feels just right now. In many groups my teammates will drop like flies for tough champion packs and I keep kiting spamming hydra & blizzard waiting for others to respawn eventually downing the mobs. First try in act 2 was a total bee slaughter while equipped with 60 rares. A little nerf will do good there. |
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6/07/12 3:20:59 AM#36
Originally posted by Dragim Not sure if serious. Farmed Act1 Inferno far weeks now, have ok gear ( don't use the AH) but have a sense of what's needed to progress in the game. Act 2 is virtually impossible - for all purpose unless people are running through it skipping elite packs it's way over diffucult. Not is a sense of taking skill, it's just mobs do to much damage for the gear you are able to obtain from Act 1. Certain packs have combinations that are just rediculous and not very well implemented to force the player to use strategy other than running or using cheap hacks to kill them. Some mobs in Act1 with certain combos are this way as well. I'm a Monk with 43k health, 4 Heals two Damage Shields - up to 15k + damage and 760 life per hit and 450 resist and get near one shotted. It's Unbalanced. Loot drops i would say are fine - as in the amount - and while 90% of it is crap, it feels about right, still have been able to find pretty good gear after doing runs up to the Skeleton King about 500 times. Beyond that the damage curve of the elite packs up to the Butcher ( who is easy ) is way to increased, i tried it today yet again after getting even better gear in the last two nights and got killed almost instantly by the first pack.
I welcome these changes so far. The difficulty curve needs to be addressed. I want it to be hard - really hard, but not frustratingly stupid. |
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6/07/12 3:54:30 AM#37
Originally posted by trembulant I welcome them as well! Hard core L56 Wizard with 33K HP was almost not enough to escape a Frozen, Arcane Enchanted, Jailer and his pack... And that was in Act 1 Hell. Escaped with less than 200hp. In Inferno I wouldn't even have had time to cry...
So this HC player wants these drops and difficulty chsnges if i plan to see Inferno IV this century. |
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6/07/12 4:45:08 AM#38
Originally posted by JeroKane I see. I'm not actually up to Inferno yet, 10 more levels to go will be there tonight. Does this spike damage apply to solo games too? Because they're getting rid of the damage increase in groups, combined with smoothing out the inferno drops. Wouldn't this alone make it easy enough, without actually adjusting the mobs base damage too? Suppose we'll just have to get grindin' and see for ourselves! _________ Watching: Darkfall: Unholy Wars, Elder Scrolls Online, ArcheAge, Camelot Unchained, Bless, Black Desert Online, Lineage Eternal, MU 2. Always hating on instances in MMOs! Open worlds, open PvP, territory control and housing please. More persistence, more fun. |
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6/07/12 5:13:34 AM#39
Still no mention of offline playability? Hmm... |
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6/07/12 6:07:04 AM#40
I don't think there will ever be any offline mode. That would enable cheating because all the number crunching would be done at client side and sent back to server later. If offline mode would be added, offline chars would be permanently offline and without access to AH, stash or achievements etc. Almost everyone of you reading this have internet. There is just too little demand for offline mode. I haven't experienced any difficulties online. In this kind of game economy can be destroyed very easily and I accept excessive DRM to keep the game balanced. If you are in a place where internet is not available I think you should enjoy the situation and do something more fun than playing video games. |
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