Trending Games | Neverwinter | Guild Wars 2 | WildStar | Marvel Heroes

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » QUESTIONS ABOUT THE DEVELOPMENT OF SWTOR I'D LIKE TO KNOW

2 Pages 1 2 » Search
39 posts found
  noncley

Advanced Member

Joined: 1/16/12
Posts: 440

 
6/03/12 9:49:01 AM#1

...BUT TO WHICH I WILL PROBABLY NEVER GET AN ANSWER.

1/. When did the game start development? It is rumoured that LA and BW went into partnership as early as DEC 2005 with the failure of the New Game Enhancement in Star wars Galaxy.

2/. If the game did have such a relatively long lead time, why was the game pushed out in such an apparent rush in 2012? And why were so many features that had been long discussed - and would have made the game much richer - dropped? 

  • What were those features?
  • Why were they dropped?
  • Who decided to drop them?
3/. What were the relationships between the three companies involved in the game's production: Bioware, Electronic Arts and Lucas Arts? What are the terms of LA's licensing of the IP to EA|/LA?

4/. How much did the game cost to develop?

5/. How much did the game cost to develop AND advertise/market?

6/. Why did Gordon Walton, the lead developer, leave just six or so months before launch after steering the project for years?

7/. How many boxes and downloaded versions were sold?

8/. How many paying subscribers are there now? How many were there three months ago? How many in January?

9/. How does EA now see the future of this game after an - assumed -  major drop in subscriber numbers which must mean an associated drop in revenues too?

 

  Lille7

Novice Member

Joined: 12/08/08
Posts: 303

6/03/12 10:18:53 AM#2

You will never get a real answer to this, only speculation.

Sadly.

  Latronus

Elite Member

Joined: 1/10/08
Posts: 455

PC is not political correctness, it means Political Cowardice!

6/03/12 10:23:00 AM#3
Originally posted by Lille7

You will never get a real answer to this, only speculation.

Sadly.

 

^^^ This

  Sentime

Hard Core Member

Joined: 5/10/06
Posts: 271

6/03/12 10:25:12 AM#4

Woah all CAPS.  Must be important.  Remind me to read it in 3 years.

 

  Dromedarr

Novice Member

Joined: 6/07/09
Posts: 76

6/03/12 10:26:35 AM#5

1) Spring 2006 - Bioware Austin announcement, so it's safe to say 2006

2) EA pushed it, Every year of marketing cost a lot more money and they started way too early in oct 2008

features are/were dropped cos of lack of time obviously

3) You forgot this number :P

4) nobody knows, I guess around 100 mill 50% of final number

5) It's not official, but somewhere around 200 mill (Voiceover in 3 languages for MMO, 3 cinematics and huge marketing for 3 years, Star wars license cost a lot of money, then 800 people worked on the game for years)

6) wait for post-mortem, they are all under NDA for years, so we won't know for a long time

7) 2.4 mill at launch and it was also a peak for the game, Most active subs were 2mil

8) Now - under 1.3mil acoording to EA in April (my guess - under 800k and dropping), 1.7 in Feb, more in Jan, 2mil in Dec

9) 500k paying subs are profitable for EA. We can only guess what's gonna happen if it drops under that. EA can close MMO in a week, as they did with APB 2 years ago and many more like Sims online etc.

  Deepfall

Novice Member

Joined: 5/18/12
Posts: 22

6/03/12 11:48:55 AM#6
Originally posted by Dromedarr

1) Spring 2006 - Bioware Austin announcement, so it's safe to say 2006

2) EA pushed it, Every year of marketing cost a lot more money and they started way too early in oct 2008

features are/were dropped cos of lack of time obviously

3) You forgot this number :P

4) nobody knows, I guess around 100 mill 50% of final number

5) It's not official, but somewhere around 200 mill (Voiceover in 3 languages for MMO, 3 cinematics and huge marketing for 3 years, Star wars license cost a lot of money, then 800 people worked on the game for years)

6) wait for post-mortem, they are all under NDA for years, so we won't know for a long time

7) 2.4 mill at launch and it was also a peak for the game, Most active subs were 2mil

8) Now - under 1.3mil acoording to EA in April (my guess - under 800k and dropping), 1.7 in Feb, more in Jan, 2mil in Dec

9) 500k paying subs are profitable for EA. We can only guess what's gonna happen if it drops under that. EA can close MMO in a week, as they did with APB 2 years ago and many more like Sims online etc.

Warning: The number of paying subs TOR needed to be considered as profitable by EA is taken out of its context. EA said that only one time, and at that moment they were just starting/ hadn't started to spend money in the last marketing campaign. (feb 2011)

Also, profitability with only 500.000 subscribers would not be reached before years. EA CFO Scott Brown (the person who gave the number) said himself the game was a 10 years plan. I can't find the original interview report, but still have this indirect source.

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 1266

6/03/12 11:54:41 AM#7
Originally posted by noncley

...BUT TO WHICH I WILL PROBABLY NEVER GET AN ANSWER.

1/. When did the game start development? It is rumoured that LA and BW went into partnership as early as DEC 2005 with the failure of the New Game Enhancement in Star wars Galaxy.

2/. If the game did have such a relatively long lead time, why was the game pushed out in such an apparent rush in 2012? And why were so many features that had been long discussed - and would have made the game much richer - dropped? 

  • What were those features?
  • Why were they dropped?
  • Who decided to drop them?

4/. How much did the game cost to develop?

5/. How much did the game cost to develop AND advertise/market?

6/. Why did Gordon Walton, the lead developer, leave just six or so months before launch after steering the project for years?

7/. How many boxes and downloaded versions were sold?

8/. How many paying subscribers are there now? How many were there three months ago? How many in January?

9/. How does EA now see the future of this game after an - assumed -  major drop in subscriber numbers which must mean an associated drop in revenues too?

 

1/. The deal to make SWTOR must have been in the concept stage as early as E3 2005. That's when Gordon Walton told HeroEngine that he wanted to buy (not license) their game engine for a "special project". Judging by the blog, the sale to Bioware was completed late in 2005.

Source: http://www.heroengine.com/2011/11/heroengine-meets-starwars/

 

6/. Gordon Walton was not the lead developer, he was Co-studio GM at Bioware. In other words, he was a "suit" who was in charge of SWTOR at a very high level. Before Bioware, he held positions as executive producer at various game companies including SOE, Maxis, Origin and Kesmai*. He left Bioware for another executive producer job at Playdom ("social" games producer), most likely because he saw it as a good career move.

 

Footnote: *Kesmai was a company that developed one of the earliest online multiplayer games (Air Warrior) which was launched around 1986. That game was eventually bought by EA in 1999, and they canned it 2 years later ! 

  JoeyMMO

Apprentice Member

Joined: 10/09/11
Posts: 1141

To busy playing GW2 to post much around here... *shrug*

6/03/12 12:06:32 PM#8
Originally posted by Dromedarr

4) nobody knows, I guess around 100 mill 50% of final number

Development around $230M.

5) It's not official, but somewhere around 200 mill (Voiceover in 3 languages for MMO, 3 cinematics and huge marketing for 3 years, Star wars license cost a lot of money, then 800 people worked on the game for years)

Latest marketing campaign around $50M wouldn't be all that surprising, so around $280M total. Nothing official, but they threw a LOT of money at this gold painted turd of an MMO. I think the guys over at EA don't even want to know what this thing cost them.

 

  noncley

Advanced Member

Joined: 1/16/12
Posts: 440

 
6/03/12 3:46:24 PM#9
Originally posted by Sentime

Woah all CAPS.  Must be important.  Remind me to read it in 3 years.

 

Ummm, it's not all in caps. 

  Aethaeryn

Advanced Member

Joined: 2/14/10
Posts: 1757

6/03/12 3:55:19 PM#10
Originally posted by noncley
Originally posted by Sentime

Woah all CAPS.  Must be important.  Remind me to read it in 3 years.

 

Ummm, it's not all in caps. 

The subject line. . I almost hate bumping it to tell you.

Wa min God! Se æx on min heafod is!

  Karahandras

Hard Core Member

Joined: 8/11/08
Posts: 1380

All it takes for evil to succeed is for the good to stand by and do nothing

6/03/12 7:21:14 PM#11

Like others have said it's best guestimate.  So your's could be as good as anyones.

number 2 I think is a very good question, especially if u add in the amount spent to the time it took.

7.  is an aprox 2.5mil i think

8. is hard to tell as ea/bio aren't being too honest.  I belive they count anyone with time on thier account as a sub, so I don't put any faith in their numbers.  From what I've seen the 1.7mil number came from the end of december and was everyone that bought the game during it's first month.  The 1.3mil number came when they gave out a load of free time.  I think someone at bioware said they were on their way to a mil subs when they were still counting thaose that had paid a 3 month bundle, so I don't believe they ever hit one mil and probably maxed at around the 750k mark(give or take).  As someone said their operating, continued dev costs required 300-500k subs to cover and there seems to be a good possibility they'll be under this after the 6 month subs are up.  A more interesting question could be how many playing subscribers?

9.  Looks like swtor is going the same was as war atm.  Unless something major happens

  raistlinm

Apprentice Member

Joined: 8/23/11
Posts: 686

6/03/12 7:25:29 PM#12
Originally posted by noncley

...BUT TO WHICH I WILL PROBABLY NEVER GET AN ANSWER.

1/. When did the game start development? It is rumoured that LA and BW went into partnership as early as DEC 2005 with the failure of the New Game Enhancement in Star wars Galaxy.

2/. If the game did have such a relatively long lead time, why was the game pushed out in such an apparent rush in 2012? And why were so many features that had been long discussed - and would have made the game much richer - dropped? 

  • What were those features?
  • Why were they dropped?
  • Who decided to drop them?
3/. What were the relationships between the three companies involved in the game's production: Bioware, Electronic Arts and Lucas Arts? What are the terms of LA's licensing of the IP to EA|/LA?

4/. How much did the game cost to develop?

5/. How much did the game cost to develop AND advertise/market?

6/. Why did Gordon Walton, the lead developer, leave just six or so months before launch after steering the project for years?

7/. How many boxes and downloaded versions were sold?

8/. How many paying subscribers are there now? How many were there three months ago? How many in January?

9/. How does EA now see the future of this game after an - assumed -  major drop in subscriber numbers which must mean an associated drop in revenues too?

 

I doubt anyone from any of the companies involved are going to reveal this information so get ready for a bunch of weighted conjecture if an answerer likes the game you may get conservative estimates while the haters are going to skew the information to the oposite end.

as stated we know no one who knows the answers is going to respond to this post with those answers so why even make this post other than to start a flame war?

  TheCrow2k

Advanced Member

Joined: 10/19/09
Posts: 834

6/03/12 7:27:30 PM#13

Remember all those interviews where devs & marketting people told us the platform was robust and they could add hundreds of new planets & were intending to..... more empyt wasteland planets with the same boring crap to do.

I doubt it will happen now, this game was such a huge dissapointment for me. Bioware + Star Wars how could that fail ? I guess now we know.

 

On Question 6) Generally when that happens its usually because the person involved recognises the project will not succeed, that its in serious trouble or due to disagreement with publishers over game direction. The other possibility is he was dismissed and this was just a nicer way of handling it for all concerned.

  raistlinm

Apprentice Member

Joined: 8/23/11
Posts: 686

6/03/12 7:33:08 PM#14
Originally posted by TheCrow2k

Remember all those interviews where devs & marketting people told us the platform was robust and they could add hundreds of new planets & were intending to..... more empyt wasteland planets with the same boring crap to do.

I doubt it will happen now, this game was such a huge dissapointment for me. Bioware + Star Wars how could that fail ? I guess now we know.

 

On Question 6) Generally when that happens its usually because the person involved recognises the project will not succeed, that its in serious trouble or due to disagreement with publishers over game direction. The other possibility is he was dismissed and this was just a nicer way of handling it for all concerned.

"I don't like this game" doesn't equate to "fail" atleast not in the english language definition of the word so actually we don't know until they actually shutter..... 

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 2221

"I had fun once, it was awful!" -Grumpy Cat

6/03/12 7:38:15 PM#15

I don't get where people say this game fails...It's a good game.  It's not the greatest game I've ever played, but it's still good.  All it really is lacking is an endgame.  I've learned to take my time with MMOs now.  I used to be one of the people who would take a week off work and burn through the content to be "OMGZ I R TEH 1ST 50!" or something like that lol.  It's just not fun to play that way.  I think this is where alot of people go wrong in MMOS, they all want to be level 50 (or the highest level in a game)  They forget that the entire point of any MMO is the journey to endgame.  That's why alot of people think the older games like UO and and EQ (and NWN for us really old farts lol).  It's probably true too, the old MMOS took forever to get to the endgame, and you were forced to focus on the journey to there.  Now you can get to endgame in a week.

"Well, there was a time when I was quick to judge others based on what little I'd heard. But... traveling with even the worst, slimiest, smelliest of tieflings and no-honor tree-worshipping elves has taught me some of them are all right." -Khelgar Ironfist

  SuperDonk

Advanced Member

Joined: 6/22/10
Posts: 604

6/03/12 7:43:45 PM#16
Originally posted by Gravarg

  They forget that the entire point of any MMO is the journey to endgame. 

 This is no longer true. If you are a PVPer, you need to level quickly to get to the good pvp and be on the same level as other PVPers. If your into PVE it probably doesn't matter as much I guess.

 

This is another reason I'm looking forward to GW2, rushing to get end game PVP gear is not nearly as important as it is with most other MMO's. Even us PVPers will be able to stop and smell the roses along the way.

I want to be Uncle Owen again.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 5799

6/03/12 7:45:28 PM#17


Originally posted by Deepfall

Also, profitability with only 500.000 subscribers would not be reached before years.


2.4M boxes sold + 500k/month subs = 159M revenue within 3 months(very underestimated calculation).

No need to fail in math more than article you linked...

  raistlinm

Apprentice Member

Joined: 8/23/11
Posts: 686

6/03/12 7:50:09 PM#18
Originally posted by Gravarg

I don't get where people say this game fails...It's a good game.  It's not the greatest game I've ever played, but it's still good.  All it really is lacking is an endgame.  I've learned to take my time with MMOs now.  I used to be one of the people who would take a week off work and burn through the content to be "OMGZ I R TEH 1ST 50!" or something like that lol.  It's just not fun to play that way.  I think this is where alot of people go wrong in MMOS, they all want to be level 50 (or the highest level in a game)  They forget that the entire point of any MMO is the journey to endgame.  That's why alot of people think the older games like UO and and EQ (and NWN for us really old farts lol).  It's probably true too, the old MMOS took forever to get to the endgame, and you were forced to focus on the journey to there.  Now you can get to endgame in a week.

As stated in my reply "fail" to this internet generation doesn't actually mean the real definition it means "I don't like it" and only my opinion matters.

I totally agree with you theres nothing fail about the game or even anything bad about it it simply isn't spectacular to alot of the people who have tried it *shrugs* but of course lately for some reason people can't seem to just deal with the fact that everything isn't made or able to appease them and move on.

My problem also is the ability to actually hide how much in game time these people spend in the game before hitting that wall.  From wow to lotro to swtor I constantly hear people speak of the ease in having consumed all the content there is to see and it always seems they get to that point like twenty times faster than me which leads me to believe that there may be a great difference in the playstyles of lot's of gamers that devs need to get a handle on after having played the game since launch I haven't even seen ten percent of the flashpoints so i have to wonder how or why these people ravenously gobble up all the content so quickly to then go and act as if they didn't even enjoy it while going through it.

Maybe it's another new fangled concept I'm too old to understand but in my day if you played a game to max it meant you liked it because if you didn't like it you sure as hell didn't play it til there was nothing else new to do.

  Bardus

Novice Member

Joined: 2/13/12
Posts: 475

6/03/12 10:21:45 PM#19
Originally posted by Gravarg

I don't get where people say this game fails...It's a good game.  It's not the greatest game I've ever played, but it's still good.  All it really is lacking is an endgame.  I've learned to take my time with MMOs now.  I used to be one of the people who would take a week off work and burn through the content to be "OMGZ I R TEH 1ST 50!" or something like that lol.  It's just not fun to play that way.  I think this is where alot of people go wrong in MMOS, they all want to be level 50 (or the highest level in a game)  They forget that the entire point of any MMO is the journey to endgame.  That's why alot of people think the older games like UO and and EQ (and NWN for us really old farts lol).  It's probably true too, the old MMOS took forever to get to the endgame, and you were forced to focus on the journey to there.  Now you can get to endgame in a week.

For me the whole point of an MMO is to never find that "end game". End game to me means end of game. Who started this end game crap? That's for single player games when we cleared it and the credits roll.

Am I wrong to think MMOs are about a journey with no destination? Once I got to a destination then what do I do? Start over? Is there to be nothing else? I'm expected to spend months and years going in circles?

What I found in those older games was leveling was nothing but the tutorial so I can get a feel for the game. I didn't think the game was suppose to even start until after I leveled. Leveling was like a right of passage before I got to play with the big boys. Now it's the whole game because after I level I have to go in circles or start over.

These new games all have a one way sign and how far it is to the end. Thanks but no thanks, I rather pick my own direction and how and where I want to end it.

Wonder how many of you are sitting there trying to figure out what the hell I just said. I guess philosophy can be like counting subscriptions. A tricky thing sometimes

  fadis

Novice Member

Joined: 12/16/09
Posts: 466

6/03/12 10:41:07 PM#20
Originally posted by Gdemami

 


Originally posted by Deepfall

 

Also, profitability with only 500.000 subscribers would not be reached before years.


 

2.4M boxes sold + 500k/month subs = 159M revenue within 3 months(very underestimated calculation).

No need to fail in math more than article you linked...

But when all is said and done - EA probably sees less than 2/3 of the box revenue and who knows how much of the monthly sub revenue. 

And then there are the continuing monthly costs to run the game... additional development and marketing... are those > monthly revenue?  Beyond just that... is it worth their time to involve X number of talented inviduals in a project that isn't making a substantial profit.. not just keeping its head above water.

Also... how do you factor the $860 million EA paid for Bioware.... oh yeah.  Sure they have Dragon Age... and Mass Effect... but surely a good portion of that money was intended to be recouped by some TOR profitability?

Despite some that don't understand the business stating otherwise... SWTOR is on its way to being a pretty epic financial failure.  That's really indisputable.

 

It's kind of like the company that invested millions in some great new HD CD technology... right as MP3's became the standard. 

2 Pages 1 2 » Search