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6/02/12 11:40:45 PM#61
Originally posted by Thorbrand Care to define "MMO"? Because by ALL definitions I've come across SWTOR is just as much (or as little) a MMO as pretty much each other MMO... |
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6/02/12 11:44:59 PM#62
Originally posted by Mahavishnu Fantastic, so your are basing your "review" on hear-say as you've actually never played SWTOR? Jeez.... can I make a suggestion: go try a free weekend trial for SWTOR and then come back! |
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6/02/12 11:48:40 PM#63
Originally posted by Trol1 guarantee he will come back with the same complaints so really doesn't matter in the least. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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6/02/12 11:49:29 PM#64
You followed this game for three years when you could have been playing Star Wars Galaxies...well. lucky for you, you still can.
edit: Yes, you still can. |
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6/02/12 11:49:46 PM#65
Originally posted by BrooksTech Turbine Engine. SOE produced Engine for Eq / Eq2 Funcom Engine Eve Engine ect, Most AAA games create in house game engines. I would bet if Bioware would develop their own wenginem, they could of cuta few million off development costs. |
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6/02/12 11:49:47 PM#66
Originally posted by Trol1 just throwing it out there... according to EA's own website, SWTOR is an mmorpg |
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6/02/12 11:50:00 PM#67
I seriously cant maintain my presence in this community any longer...its full of trolls. |
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6/02/12 11:50:37 PM#68
Originally posted by Flex1 I have to completely disagree with you. Going back 5000 years (I think that's right) gives them more story options. Having a million Jedi in SWG didn't make any sense and was pretty stupid, but is totally okay in the Old Republic |
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6/02/12 11:51:12 PM#69
Originally posted by joocheese Any chance that they may have "banked" on the idea of adding a personal story to each class? And on making quest accepting a bit more involving than - start 16 bit music file - portrait of questgiver shows up - show text: Hello XYZ, I have a quest for you. Please do this. Please click now on "accept". - Accept button appears. I'm sorry, I like the quest/personal story setup - including cutscenes... it has been a tradition in RPGs for ages. You don't like it? Don't play a RPG! |
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6/02/12 11:55:41 PM#70
Originally posted by Trol1 its not that I don't like RPGs, I just don't like SWTOR... simple as that. It was poorly put together and horribly executed; its just an all around very bad game... IMHO After buying SWTOR and playing it, I cancelled my sub and haven't played ever since. Been playing Age of Empires 3 while I wait for GW2. |
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6/03/12 12:01:46 AM#71
The combat is boring. The storyline's are awful. And that's only part of the issue. The questing is awful and stale, the game doesn't feel alive and feels like you're just talking to a bunch of robots programmed to stand around and do nothing except for that one quest. They basically copied WoW with slightly better combat animations and that just isn't good enough anymore. The only thing about this game that I kind of like is the companions and crafting systems, and that's only assuming they've made the crafting useful by this point, aside from Biochem and such. This game just isn't worthy of the Star Wars name. Period. |
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chipgm
Novice Member
Joined: 8/13/06
It is all about having fun in the end.. |
6/03/12 12:02:51 AM#72
I think the game still has lots of promise. Problem is that people have played games like wow and expect certain things now in a mmo game. Most people don't look at how wow and other mmo games started off. Swtor was the smoothest launch game I ever was part of and I played all the big name mmo games from beta then launch.( including wow, Conan, galaxies, guild wars, and many others).
The stuff they plan on adding within the first year should have been there at launch to keep up with what people expect to be in a mmo game. They thought that the killer story line would be enough. It wasn't but it was a great new feel to the mmo scene. If the let curse gaming start doing add ons for the game it would help a lot to fill some of the gaps needed for now. Then they will see what players want more in the game also.
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6/03/12 12:03:08 AM#73
Originally posted by Gajari Agreed |
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6/03/12 12:04:30 AM#74
When I think of why I quit the game, the thing that keeps coming to mind is all the damn running. It took long runs at inadaquate runspeeds through dead cities or starports to travel anywhere, and on top of it, we're locked out of using our speeder for half the run. I don't know if it's really the reason why I quit, but I think it affected how long I was willing to deal with other problems. When a player feels frustrations about things that shouldn't be an issue, it really takes away from the rest of the game.
I think it also reflects poorly on the developers that they are either unable or unwilling to recognize that wasting my time does not add to the immersion of the world, in fact it makes me recognize that I am wasting my time, and, therefore, takes away from the immersion. |
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6/03/12 12:04:55 AM#75
Originally posted by Trol1 Any chance that they may have "banked" on the idea of adding a personal story to each class? And on making quest accepting a bit more involving than - start 16 bit music file - portrait of questgiver shows up - show text: Hello XYZ, I have a quest for you. Please do this. Please click now on "accept". - Accept button appears. GAH no no no! NONO. I don't think that's the problem at all, having the personal story shit and being involved wiht quests is great. The problem is...THATS THE ONLY FUCQING THING THEY PUT IN THE GAME. it has been a tradition in MMORPG's for ages to have much more fukcing content, not cut out all the awesome bits of a game, slap on a $60 price tag and let fans drool all over it. i wouldnt doubt something went wrong between the devs and EA about this. Bioware i'm sure had some really really awesome shit planned. Im just gonna imagine it was EA that made things change for the worse....yes...yes..let us believe... |
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6/03/12 12:17:28 AM#76
SW;TOR wasnt a 'success' imo for several reasons, one of which was lack of variation in the game, of which what choices there were, were fairly bland, although the storyline behind them wasnt bad, the implementation of those classes tended to be a bit boring at times. Tthats not to say that several of the classes worked pretty well, but without much real variation, there was little point in running through the game more than 2, maybe 3 times and that was the other problem, end game, there were 2 factors imo, that spoiled the end game factor, one of which was the games lack of grouping tools to actually make the end game more streamlined and less 'annoying' though the end game content itself could certainly use a hell of a lot of work, especially the PVP side of it, though not limited to just that. And then there was the enforced seperation of players, MMO's should be just that, other players being around too, to be able to form groups with them just for the more 'mundane' content sometimes, would make that content 'less mundane' but with so much seperation it made the game worlds appear empty (unless they really were empty!!) So while the game may have been an MMO, it certainly didnt play like one, which is probably why so many accusations of the game being a 'single player game' were being made, because playing it, thats how it would appear. and with all that seperation not to mention instancing seperating areas so often, its hard to see how the game could have appeared otherwise. All those zones, were they really necessary, i've never played a game that had so many zones, just travelling to a trainer could mean zoning 2 or 3 times at least, so that it would seem that so much time was spent travelling between zones rather than actually doing something, it would have been far better to have a instant travel method that didnt have a 30 minute cooldown, sometimes even a 5 minute cool down would be too much Space, if going to have an on rails tunnel shooter, at least have a bit more variation in it, reusing the same ones over again with more targets to shoot at, gets old very fast, and its single player only, so no reason to do them other than the rewards for doing so, if anything it emphasised the single player nature of the game and was far from challenging. So while the storyline was at times very good, the fact that the game itself, from a gameplay standpoint, was bordering on mediocre, was a definite let down, can the game be saved.. i really don't know.. it might be that nothing they do now can save the game, at this late stage its hard to turn a game around and its unclear if Bioware/EA even know how to, or even if the game engine itself can even support the things that need to be done in order to do so. |
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Corehaven
Novice Member
Joined: 7/27/11
I swear by my pretty floral bonnet, I will end you. |
6/03/12 12:20:24 AM#77
Originally posted by Trol1
Yea its an mmorpg. People just tend to say that because it plays so much like a single player RPG and lacks so many things that standard mmos have come to have (like a LFG tool which they just added or are adding....finally).
But it really does play like a single player RPG. I really thought so, and not necessarily a great one either. |
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6/03/12 12:27:44 AM#78
They will slap the Star Wars name on many many other games and people will all buy it again no matter how bad it is. Just have to give you a light saber and its a win. Im sure they made tons off the initial box, collectors editions and digital sales. Now comes the layoffs, server merges, then the games going to limbo until they decide to pull the plug before the game starts costing them money. They made their cash grab, now they don't care what happens. |
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6/03/12 12:30:15 AM#79
Originally posted by Trol1
The only part of your response that I found odd was the acceptance of the spacebar jump mechanic. Why is the character jump designed to look like a short hop instead of a jump that a reasonably well trained force user might employ? Yes platforming for some datacrons could be an annoying project however I did not enjoy spacebar jumping in say Huttball where my character would bunny hop out of the acid pit or barely clear a couple of sandbags now and then. That alone just made my Assasin seem out of place in the Star Wars universe. In regard to the class purpose behind the smugglers, Bounty Hunters, agents etc, yes the story lines were effective in telling the story. My point is now that you are at max level and no longer have the story to create purpose for that character what do you do now? What does the smuggler do? Who are the bounter hunters chasing if anyone? Are they retired? My point is that the classes have no purpose now that the class story is finished. During my time in SWTOR which was until about 3 weeks prior to the 1.2 update my War Zone experience consisted of about 7 or 8 Huttball matches....against Imperials just like me, often against my own guild mates and then a Void Star against the Republic or maybe the Battle for Alderan before another series of Huttball for 6 or 7 times. I started to notice bad blood developing between members of my own faction. Granted this can occur without any pvp between people, but it certainly seemed to be fueled by the conflict. These were my experiences and they affected my opinion of the game. I understand and respect your different perspective. Insinuating that I am a liar because we do not see eye to eye is uncalled for. |
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6/03/12 12:32:05 AM#80
Originally posted by Corehaven yup, according to EA website, SWTOR is an mmorpg |
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