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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Main reason why SWTOR flopped?

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396 posts found
  Clawzon

Novice Member

Joined: 5/08/09
Posts: 197

 
OP  6/02/12 8:27:38 PM#1

I followed this game for almost three years! Finally I got into Beta and..... the *feeling* wasn't there!!  I'm not talking about the visuals or graphics but the feeling when jumping and turning and such....

 

Anyway, I still bought it! A mmorpg is supposed to be tested for real, for a period of time before judging it. Still I had problems with the *feeling*!

 

Now, several months later I gave it one last try.....   I do like the graphics, I do like the classes and I do like the entire Star Wars Universe but damn... the *feeling* when you jump and turn and bla bla bla  just isnt there!!

 

The story part of the game is amazing but for me I felt that it should stick to mainquest and not sidequest all the time.

The feeling is my problem though, it aint there. Not sure of the word... gameplay? Wierd gameplay that is?

 

What's your take?

 

(okej, not failed compared to some other mmo's and It's making money for sure but you do know what I mean)

SWTOR fails because of:

Wierd gameplay/feeling
Lack of endgame
Graphics (matter of taste though)
Too much story!
Used wrong engine!
Didn't use engine to it's fullest!
Can't swim on 2011 mmo?
Too early release?
Voice is good but not enough!
Other reason?
(login to vote)

:)

  n3v3rriv3r

Novice Member

Joined: 5/13/10
Posts: 323

6/02/12 8:31:32 PM#2

Instances/Loading screens/no content/...

  Eletheryl

Apprentice Member

Joined: 5/01/12
Posts: 154

6/02/12 8:33:19 PM#3

LoL, ¨the feeling¨, thats something new on the qq list. I think i just give up with mmorpg.com, is just pointless. 

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3798

RIP City of Heroes!

6/02/12 8:33:52 PM#4
Originally posted by Clawzon

I followed this game for almost three years! Finally I got into Beta and..... the *feeling* wasn't there!!  I'm not talking about the visuals or graphics but the feeling when jumping and turning and such....

 

Anyway, I still bought it! A mmorpg is supposed to be tested for real, for a period of time before judging it. Still I had problems with the *feeling*!

 

Now, several months later I gave it one last try.....   I do like the graphics, I do like the classes and I do like the entire Star Wars Universe but damn... the *feeling* when you jump and turn and bla bla bla  just isnt there!!

 

The story part of the game is amazing but for me I felt that it should stick to mainquest and not sidequest all the time.

The feeling is my problem though, it aint there. Not sure of the word... gameplay? Wierd gameplay that is?

 

What's your take?

 

(okej, not failed compared to some other mmo's and It's making money for sure but you do know what I mean)

[X] other:

This poll/thread.

 

There are many things that turned out to be on haters lists.  For the long term, the end game content is lacking.

As a general design failure:  They tried the voice over thing (innovation.  Many people want innovation but only when it pays off) and it wasn't the hit they hoped it would be.  The focused too much on this one feature and likely didn't stop to ask what if this isn't as big a feature hit as they believed.   At most, they should have kept Voice overs to just the class story lines and at least, dropped it.  Keeping to just the class story line would give them a chance to judge the success at release with the masses.  But they didn't do that.  How to recover from this is tough to do now.

 

  Dromedarr

Novice Member

Joined: 6/07/09
Posts: 76

6/02/12 8:35:02 PM#5

endgame content and hype killed it, but long term would be COMMUNITY. this game has NO community at all. Missing chat bubbles and  meaningful social hubs with very confusing "server group" forums would kill the game anyway.

  bakabröd

Novice Member

Joined: 4/09/05
Posts: 135

6/02/12 8:37:46 PM#6

hey it didnt flopp.

just give it time.

  BartDaCat

Advanced Member

Joined: 7/07/04
Posts: 822

Gamer Forums, where "First World Problems" are our specialty!

6/02/12 8:38:17 PM#7

Despite the negativity thrown around before the game was even released, I was a big fan of BioWare, and I had misplaced faith on their ability to pull through the rough launch and bugs therein, and give us meaningful content updates and fixes. 

 

When I saw the first slew of patch notes, and the bug fix, "We have fixed the French translation for the word 'Darth'", but there were still other terribly glaring bugs in the game that had gone untouched (e.g. Operation Boss fights that would break, and the player would have to wait a week for the Operation to reset to make another attempt), I would have fallen out of my chair laughing if I wasn't so stunned at how preposterous the gesture was.

 

As I saw the continuous decline of population on my server, and the handful of people left were using the Fleet ship as a lobby trying in vain to get groups for anything, I knew my patience was at an end.

 

  Alders

Hard Core Member

Joined: 1/28/10
Posts: 1753

I cannot fiddle but I can make a great state of a small city.

6/02/12 8:39:13 PM#8

Should have a "mismanaged" option which would cover the majority of the available ones.

  moosecatlol

Apprentice Member

Joined: 8/25/10
Posts: 1183

6/02/12 8:40:53 PM#9

Combat.

  Skuz

Novice Member

Joined: 12/25/08
Posts: 1041

"If you can''t laugh at yourself there''s always someone around to show you how it''s done!"

6/02/12 8:41:13 PM#10

Voted "Other"

2 main reasons.

Primarily : bad server management - huge queues, cripplingly low population caps, resulting in too many servers with too-thinly spread population & zero sign of any "plan b" contingency to ameliorate the sudden drop-off of players typical of modern MMO's leaving a below "critical mass" of players on the vast majority of servers for the game to feel vibrant, creating a desolated feeling to the game, long Warzone queue times & extremely limited opportunity to group with similarly leveled players.

Secondary: copied too much of prior MMO design whilst failing to impliment a fleshed-out feature list the game's it copies from posess.

I like the game "but it's dead Jim, dead!"

  Trol1

Apprentice Member

Joined: 5/23/12
Posts: 184

6/02/12 8:51:03 PM#11
 

I really love this rather detailed "the feeling when jumping and turning and such...."

Not sure what to say to that don't try to play it with a controller? 

Or maybe he should have just gone for a more turret-like class?

*shrug*

We'd love to help but in order to save the patient you need to bring us a bit more than just 2 arms and a leg... how about the head and the torso? And the other leg?

  Souldrainer

Spotlight Poster

Joined: 5/21/06
Posts: 1878

6/02/12 8:56:35 PM#12
Personally, I loved SWTOR at first... but when patch 1.2 came out, it did a lot of things in the opposite direction of where the game should go.

Error: 37. Signature not found. Please connect to my server for signature access.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

6/02/12 8:59:54 PM#13
Copied wow with a gimmick (voice), badly


People who like wow go back to wow. People who hate wow want something else.
  Beyorn

Advanced Member

Joined: 10/27/08
Posts: 237

6/02/12 9:00:11 PM#14

 

Mismanaged financially and community wise:
 
I will say first that I LOVED the leveling game and I don’t think there will be many that would complain about it.  Once you hit 50 however it is just like every other mmo.
 
Personally I don’t understand how full voice acting could take up THAT much of a budget.  Then after launch they spend their money and time doing silly things.  Legacy is at the top of the list.  They should have been concentrating on STORY which is one of the only things that sets them apart from other mmos.  Without story it is another WoW which WoW does much better.
 
Also the community has been handled horribly.  I though Mr. Reid did a good job overall but I didn’t like all the social media stuff he was putting up without placing it also on the SWTOR website.  Then last week they can him and they now have several people doing community chores.  It is a little late to have such a visible presence on the forums when you have already lost so many players.  They should have been doing this from day 1.  I just don’t understand what took them so long to get their collective heads out their arses.
 
With all the above said however, I love star wars and I want the game to succeed.  I just think they need to change their direction from raid/group play and concentrate on story alone.  Let’s face it there are many games on the market that do raid/group content much better than they can.  The last time I even tried a flashpoint it was to buggy a mess to play anyway.
  snapfusion

Apprentice Member

Joined: 7/17/11
Posts: 976

6/02/12 9:00:12 PM#15

Gutting my BH healer, I was gone as soon as they announced the changes.

  Mahavishnu

Novice Member

Joined: 4/17/12
Posts: 339

6/02/12 9:01:03 PM#16

The game, ehm, is not as successful as it could have been (I do not want to use the word  'fail'), because they made WoW in space with voice-overs, instead of an unique SIFI-MMO.

The whole approach was a disaster. And this is even more disappointing, since they had a very interesting predecessor (SWG). I mean they obviously discussed their plans like this:

"WoW is the biggest MMO of all times, so we need:

  • leveling and item-grind
  • tanks and healers
  • instanced dungeons
  • battlegrounds
  • raids

Because this is how an MMO has to be done!"

When I saw the first preview of ingame mechanics, I was shocked, I could not believe it, it looked so boring and so WoWish. And it did not feel like Star Wars at all. And then the stereotypical sentence "fight epic battles to loot epic gear!" A year ago I already knew, that I would never play this game.

Instead they should have started like this: "After watching the movies I want to live in this world. What do I want to do? And how should it look like? No matter what we put in this game, it always has to create this special Star Wars feel." *

Combat should have been much more FPS-style or something like in TERA. But Luke Skywalker in front of a big robot that constantly shoots at him with fat beams? And Han Solo stands behind him with some kind of a remote-control to hit him with a green beam to heal him? Never saw that in the movies.

And they should have put much more love into space-ships and space-combat. I do not want to start about crafting in SWG here. Although the companion-mechanics in SWTOR was basically a brilliant idea.

From what my friends told me, the world felt blank and lifeless, this is never good for an MMO.

______________________________________________________________________________________________________

* One of the most amazing features of WoW was that everything in this game from the zones to the smallest details looked very Warcraft-like.

Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need.

  Plaidpants

Novice Member

Joined: 7/16/06
Posts: 270

6/02/12 9:04:00 PM#17

it hasn't flopped. It's still the 2nd most played p2p mmo at the moment and is making money.. atleast in the west (because I'm not sure how big Tera is out east).

 

Funny how people think if it isn't as popular as WoW then its a fail just because fanbois claimed it was going to bring WoW down.

  GamerUntouch

Novice Member

Joined: 5/11/12
Posts: 491

6/02/12 9:04:07 PM#18

Absolute ass backwards management.

 

They rushed it out, rushed content and now they're trying to push it under the rug and it's showing.

Every single thing they've done is an attempt to please investors, the biggest is not merging servers when it was clear servers need merging.

 

They have around half the amount of servers WoW has, but about 1/10th the sub base.

You'd think EA would learn from WAR, but nope, they aren't even going to learn from this. That's why I don't want TSW, EA cannot make MMOs.

  User Deleted
6/02/12 9:04:58 PM#19

Dead worlds that can't be really explored.

 

And the "feeling" thing -- yeah, I noticed it the first time I hit the spacebar and there was a slight delay in jumping and then the animation was off when the toon landed and slid a little bit while moving forward. I said "uh oh" and knew this wasn't gonna work.

  Beyorn

Advanced Member

Joined: 10/27/08
Posts: 237

6/02/12 9:08:15 PM#20
Originally posted by Plaidpants

it hasn't flopped. It's still the 2nd most played p2p mmo at the moment and is making money.. atleast in the west (because I'm not sure how big Tera is out east).

 

Funny how people think if it isn't as popular as WoW then its a fail just because fanbois claimed it was going to bring WoW down.

I agree but it isnt bringing in the numbers they wanted either.  No one really knows how good it is doing right now.  The last report I read was sitting at 1.3 subs which is very impressive but I think the layoffs speak volumns more about what is really going on than anything else that has been said by anyone.

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