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Guild Wars 2

Guild Wars 2 

General Discussion  » DE's have consequences

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57 posts found
  Palladin

Novice Member

Joined: 11/25/10
Posts: 434

5/31/12 3:24:50 PM#21
Originally posted by FredomSekerZ

Wait how's this any differetn from Rift at all? I like Dynamic Events alot, i really do, the first part of the video is about combat, and then it's a mob invasion and village is conquered. You then have to liberate it to get access to vendors and ques... er i mean waypoints. And it started in some other point of the chain. That's Rift 100%.

Sorry but, we've always known that DE have negative effects on teh world, but it's always mobs attacking location x, killing and destroying. That's not special in any way. But is still like DE.

RIft DEs were not really DEs they were static event that happened every X amount of timeand despawned after a X time. Also rift events never upscailed when more players showed up to the area.

 

GW2 event  increase difficulty dynamicly acording to the number of players in the area. They also remain active untill players defeat them. I'd say GW2 actually has DEs where Rift just has static events.

 

I'd like to see what happens in a DE area when 3/4 of the players are doing nothing to help. I want to see if the DE will upscale then stomp the 1/4 of the players that are actually trying to defeat it.

AMD Phenum II x4 3.6Ghz 975 black edition
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  waynejr2

Advanced Member

Joined: 4/12/11
Posts: 3709

RIP City of Heroes!

5/31/12 3:31:53 PM#22
Originally posted by StrixMaxima
Originally posted by Eletheryl

Yep, is pretty much the same thing that rift did. But you need to undestand that the gw2 fanboys really believe that the game is 100% new and innovative. 

Let's not forget the haters, who think everything about it is pure crap.

There, balance restored.

What if you made a mmorpg called Pure Crap.  Would their complaints act as positive hype?

:D

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2549

5/31/12 3:37:35 PM#23

Is there a difference between going out in the world and killing mobs or having a quest to go out into the world with a purpose and killing mobs?

Obviously there is.

The problem is questing is still limited in their story telling purposes.

GW2 way of presenting questing allows to tell the story to players in a different way while providing the illusion of a living world with purpose and "real people" (NPCs) with their agendas, wishes and stories.

What is the purpose of Rift  rifts' mobs?

Why are they attacking? What is their next step?

They don't have a purpose. They don't have a following to the invasion.

In GW2 some don't have follows up either, but many do.

We could say a black and white movie without sound is just the same as a 3D-movie and it is a fact that a good mute black and white sound might beat a crappy 3D movie, but the difference in presentation does make a difference.

And in games having no quests, having quests that only happen if you trigger them, having random quests, having quests that are just happening and you can visualize, have different degrees of success creating an enjoyable experience.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  StrixMaxima

Novice Member

Joined: 2/07/09
Posts: 890

5/31/12 3:41:57 PM#24
Originally posted by waynejr2
Originally posted by StrixMaxima
Originally posted by Eletheryl

Yep, is pretty much the same thing that rift did. But you need to undestand that the gw2 fanboys really believe that the game is 100% new and innovative. 

Let's not forget the haters, who think everything about it is pure crap.

There, balance restored.

What if you made a mmorpg called Pure Crap.  Would their complaints act as positive hype?

:D

Yes!

...

Erm. No!

Perhaps!

OK, you got me stumped there.

  Thane

Elite Member

Joined: 8/14/03
Posts: 1775

I'm a leaf on the wind. Watch how I soar.

5/31/12 3:46:21 PM#25
Originally posted by Eletheryl
Originally posted by FredomSekerZ

Wait how's this any differetn from Rift at all? I like Dynamic Events alot, i really do, the first part of the video is about combat, and then it's a mob invasion and village is conquered. You then have to liberate it to get access to vendors and ques... er i mean waypoints. And it started in some other point of the chain. That's Rift 100%.

Sorry but, we've always known that DE have negative effects on teh world, but it's always mobs attacking location x, killing and destroying. That's not special in any way. But is still like DE.

Yep, is pretty much the same thing that rift did. But you need to undestand that the gw2 fanboys really believe that the game is 100% new and innovative. 

yea, because RIFT didnt just take PQs from WAR and let em move. rift fanbois really believe that the game had anything innovative *G*

you see what i did there? mr rift fanboi? :>

"I'll never grow up, never grow up, never grow up! Not me!"

  Clocksimus

Apprentice Member

Joined: 5/07/10
Posts: 356

5/31/12 3:48:07 PM#26
Originally posted by Gaia_Hunter

Is there a difference between going out in the world and killing mobs or having a quest to go out into the world and killing mobs?

Obviously there is.

The problem is questing is still limited in their story telling purposes.

GW2 way of presenting questing allows to tell the story to players in a different way while providing the illusion of a living world with purpose and "real people" (NPCs) with their agendas, wishes and stories.

What is the purpose of Rift  rifts' mobs?

Why are they attacking? What is their next step?

They don't have a purpose. They don't have a following to the invasion.

In GW2 some don't have follows up either, but many do.

We could say a black and white movie without sound is just the same as a 3D-movie and it is a fact that a good mute black and white sound might beat a crappy 3D movie, but the difference in presentation does make a difference.

And in games having no quests, having quests that only happen if you trigger them, having random quests, having quests that are just happening and you can visualize, have different degrees of success creating an enjoyable experience.

How many times are you going to save jimmy from bears on an escort quest .... I mean, DE,,,, before his story is about as meaningless as the rift monsters invading?

I agree with your though, GW2 is providing a very solid illsuion that people are buying about the game being different and fresh.... when it is the exact same thing every other MMO has done before it with a really nice paint job.

Presentation is great but a month after launch and you notice you've been killing x, collect y, and protecting slow moving moron npc  repeatedly..... will the fresh paint still look fresh?

SWTOR.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2549

5/31/12 3:58:47 PM#27
Originally posted by Clocksimus
Originally posted by Gaia_Hunter

Is there a difference between going out in the world and killing mobs or having a quest to go out into the world and killing mobs?

Obviously there is.

The problem is questing is still limited in their story telling purposes.

GW2 way of presenting questing allows to tell the story to players in a different way while providing the illusion of a living world with purpose and "real people" (NPCs) with their agendas, wishes and stories.

What is the purpose of Rift  rifts' mobs?

Why are they attacking? What is their next step?

They don't have a purpose. They don't have a following to the invasion.

In GW2 some don't have follows up either, but many do.

We could say a black and white movie without sound is just the same as a 3D-movie and it is a fact that a good mute black and white sound might beat a crappy 3D movie, but the difference in presentation does make a difference.

And in games having no quests, having quests that only happen if you trigger them, having random quests, having quests that are just happening and you can visualize, have different degrees of success creating an enjoyable experience.

How many times are you going to save jimmy from bears on an escort quest .... I mean, DE,,,, before his story is about as meaningless as the rift monsters invading?

I agree with your though, GW2 is providing a very solid illsuion that people are buying about the game being different and fresh.... when it is the exact same thing every other MMO has done before it with a really nice paint job.

Presentation is great but a month after launch and you notice you've been killing x, collect y, and protecting slow moving moron npc  repeatedly..... will the fresh paint still look fresh?

SWTOR.

That is up to game play.

How many thousands of hours did people spent farming mephisto, ot doing the same play throughs with different classes in D2 and most of it was right-cliking and left-clicking?

How many thousands of hours did people spent farming the same raids and dungeons in WoW?

And obviously there will be jumping puzzles, giant dragons with different mechanics, open world dungeons, epic sieges, plus dungeons, WvW and PvP.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Eletheryl

Apprentice Member

Joined: 5/01/12
Posts: 154

5/31/12 4:00:10 PM#28
Originally posted by Palladin
Originally posted by FredomSekerZ

Wait how's this any differetn from Rift at all? I like Dynamic Events alot, i really do, the first part of the video is about combat, and then it's a mob invasion and village is conquered. You then have to liberate it to get access to vendors and ques... er i mean waypoints. And it started in some other point of the chain. That's Rift 100%.

Sorry but, we've always known that DE have negative effects on teh world, but it's always mobs attacking location x, killing and destroying. That's not special in any way. But is still like DE.

RIft DEs were not really DEs they were static event that happened every X amount of timeand despawned after a X time. Also rift events never upscailed when more players showed up to the area.

 

GW2 event  increase difficulty dynamicly acording to the number of players in the area. They also remain active untill players defeat them. I'd say GW2 actually has DEs where Rift just has static events.

 

Lol you have not played rift. Rift DE increase his difficutly according to the numbers of players on it, GW2 DE are also static, you will find then allways on the same place of the map, GW2 DE is based on stages like rift and warhammers PQ so i dont know what are you talking about. Is amazing how some people really believe that gw2 will do something never done before, in the REAL WORLD there is nothing new or innovatice in GW2, seriusly, fanboys gonna kill that game pretty fast. 

  Mexorilla

Apprentice Member

Joined: 5/09/12
Posts: 316

5/31/12 4:00:39 PM#29
Originally posted by Palladin
Originally posted by FredomSekerZ

Wait how's this any differetn from Rift at all? I like Dynamic Events alot, i really do, the first part of the video is about combat, and then it's a mob invasion and village is conquered. You then have to liberate it to get access to vendors and ques... er i mean waypoints. And it started in some other point of the chain. That's Rift 100%.

Sorry but, we've always known that DE have negative effects on teh world, but it's always mobs attacking location x, killing and destroying. That's not special in any way. But is still like DE.

RIft DEs were not really DEs they were static event that happened every X amount of timeand despawned after a X time. Also rift events never upscailed when more players showed up to the area.

 

GW2 event  increase difficulty dynamicly acording to the number of players in the area. They also remain active untill players defeat them. I'd say GW2 actually has DEs where Rift just has static events.

 

did you play Rift?    have you played GW2?  X minutes after you do a DE someone else will do the same one.  Rifts stay active until someone closes them.  DE's are static events that repeat,  pretty much like rifts.  why does it bother you that DE's are similar to rifts? 

  RizelStar

Apprentice Member

Joined: 8/12/11
Posts: 2823

We all breathe and we all die.

5/31/12 4:03:07 PM#30
Originally posted by Clocksimus
Originally posted by Gaia_Hunter

Is there a difference between going out in the world and killing mobs or having a quest to go out into the world and killing mobs?

Obviously there is.

The problem is questing is still limited in their story telling purposes.

GW2 way of presenting questing allows to tell the story to players in a different way while providing the illusion of a living world with purpose and "real people" (NPCs) with their agendas, wishes and stories.

What is the purpose of Rift  rifts' mobs?

Why are they attacking? What is their next step?

They don't have a purpose. They don't have a following to the invasion.

In GW2 some don't have follows up either, but many do.

We could say a black and white movie without sound is just the same as a 3D-movie and it is a fact that a good mute black and white sound might beat a crappy 3D movie, but the difference in presentation does make a difference.

And in games having no quests, having quests that only happen if you trigger them, having random quests, having quests that are just happening and you can visualize, have different degrees of success creating an enjoyable experience.

How many times are you going to save jimmy from bears on an escort quest .... I mean, DE,,,, before his story is about as meaningless as the rift monsters invading?

I agree with your though, GW2 is providing a very solid illsuion that people are buying about the game being different and fresh.... when it is the exact same thing every other MMO has done before it with a really nice paint job.

Presentation is great but a month after launch and you notice you've been killing x, collect y, and protecting slow moving moron npc  repeatedly..... will the fresh paint still look fresh?

SWTOR.

How many licks does it take to get to the center of a lollipop?

People tend to misunderstand concepts despite appearing as if they do, only to believe that they [know] when in fact they [think].

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2549

5/31/12 4:05:28 PM#31
Originally posted by Mexorilla
Originally posted by Palladin
Originally posted by FredomSekerZ

Wait how's this any differetn from Rift at all? I like Dynamic Events alot, i really do, the first part of the video is about combat, and then it's a mob invasion and village is conquered. You then have to liberate it to get access to vendors and ques... er i mean waypoints. And it started in some other point of the chain. That's Rift 100%.

Sorry but, we've always known that DE have negative effects on teh world, but it's always mobs attacking location x, killing and destroying. That's not special in any way. But is still like DE.

RIft DEs were not really DEs they were static event that happened every X amount of timeand despawned after a X time. Also rift events never upscailed when more players showed up to the area.

 

GW2 event  increase difficulty dynamicly acording to the number of players in the area. They also remain active untill players defeat them. I'd say GW2 actually has DEs where Rift just has static events.

 

did you play Rift?    have you played GW2?  X minutes after you do a DE someone else will do the same one.  Rifts stay active until someone closes them.  DE's are static events that repeat,  pretty much like rifts.  why does it bother you that DE's are similar to rifts? 

Some Events Repeat like that.

Others depends on what happened before.

If you protected the village a new invasion will arrive, but if you failled to protect it the centaurs will move into the village and make it their own,

Then if you faill to retake the village the centaurs will upgrade the village into a fort.

And then if you still fail the next few events to retake it the centaurs start bombarding the players in the map.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Irus

Novice Member

Joined: 1/11/11
Posts: 780

5/31/12 4:10:30 PM#32

There's one big difference between what GW2 does and what Rift does. Rifts are, mostly, a side thing that most of the playerbase can ignore and powerlevelers will. DE's are the point of GW2's world.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3608

5/31/12 4:13:45 PM#33
Originally posted by Clocksimus
Originally posted by Gaia_Hunter

Is there a difference between going out in the world and killing mobs or having a quest to go out into the world and killing mobs?

Obviously there is.

The problem is questing is still limited in their story telling purposes.

GW2 way of presenting questing allows to tell the story to players in a different way while providing the illusion of a living world with purpose and "real people" (NPCs) with their agendas, wishes and stories.

What is the purpose of Rift  rifts' mobs?

Why are they attacking? What is their next step?

They don't have a purpose. They don't have a following to the invasion.

In GW2 some don't have follows up either, but many do.

We could say a black and white movie without sound is just the same as a 3D-movie and it is a fact that a good mute black and white sound might beat a crappy 3D movie, but the difference in presentation does make a difference.

And in games having no quests, having quests that only happen if you trigger them, having random quests, having quests that are just happening and you can visualize, have different degrees of success creating an enjoyable experience.

How many times are you going to save jimmy from bears on an escort quest .... I mean, DE,,,, before his story is about as meaningless as the rift monsters invading?

I agree with your though, GW2 is providing a very solid illsuion that people are buying about the game being different and fresh.... when it is the exact same thing every other MMO has done before it with a really nice paint job.

Presentation is great but a month after launch and you notice you've been killing x, collect y, and protecting slow moving moron npc  repeatedly..... will the fresh paint still look fresh?

SWTOR.

The paint will never look fresh if you only see in black and white. 

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  User Deleted
5/31/12 4:17:05 PM#34
Originally posted by Amjoco
Originally posted by FredomSekerZ
Originally posted by Amjoco
Originally posted by FredomSekerZ

I didn't mean it to be sarcasm or an insult. I merely pointed out that this has been played over and over again. I"m not sure where you thought I was being unfriendly. :)  Sorry if you were offended.

You do realize you called me "you people" right?

Anyway, no offense taken. All good. However, it appears the battle of the comparisions has begun once again.

 

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2549

5/31/12 4:25:50 PM#35

I also don't understand what is the problem people have with the repeating events when they can spend thousands of hours repeating the same thing.

In fact they are even complaining about other people doing them after you did them!

Actually it makes sense there is a need for more meat or for more resources, it makes sense you need to keep resupplying the fort, it makes sense for countries/races to be at war for dozens of years, especially border low intensity level kind of conflict.

Is it because the game doesn't track passage of time like the real world does, while other games you are done with the area or are just too high level for it and the area is done/death/closed to you?

I hope people actually spend hours upon hours doing the same dungeons/raids because they are fun/challenging and not because there is a chance of sword+2 at the end of it that will allow you to that dungeon 10 seconds faster, although then there is no reason to do it since you already have the sword+2.

There is no reason questing can't have fun/challenging mechanics and combat and GW2 DEs (some, others are simpler) have that associated with a much more visual (sometimes the visual component is too much) experience.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Clocksimus

Apprentice Member

Joined: 5/07/10
Posts: 356

5/31/12 4:33:48 PM#36
Originally posted by Gaia_Hunter
Originally posted by Clocksimus

How many times are you going to save jimmy from bears on an escort quest .... I mean, DE,,,, before his story is about as meaningless as the rift monsters invading?

I agree with your though, GW2 is providing a very solid illsuion that people are buying about the game being different and fresh.... when it is the exact same thing every other MMO has done before it with a really nice paint job.

Presentation is great but a month after launch and you notice you've been killing x, collect y, and protecting slow moving moron npc  repeatedly..... will the fresh paint still look fresh?

SWTOR.

That is up to game play.

How many thousands of hours did people spent farming mephisto, ot doing the same play throughs with different classes in D2 and most of it was right-cliking and left-clicking?

How many thousands of hours did people spent farming the same raids and dungeons in WoW?

And obviously there will be jumping puzzles, giant dragons with different mechanics, open world dungeons, epic sieges, plus dungeons, WvW and PvP.

That is exactly my point, it has been before and GW2 is no different.  I am not saying GW2 is a horrible game  and I am certain people will enjoy it.  GW2 is doing what WoW did and people are refusing to accept it and hailing GW2 as new and refreshing when it's collection of repainted feature sets from various MMO's that have come before it with pretty much nothing new of  major signifigance, imo.  3 faction PvP coming to RIft is now Trion trying to copy GW2 some fanboi will preach... because GW2  pvp system was not taken directly from an MMO before it... and Rift couldn't possible have had it's players wanting a system like that older MMO.... No. It's just trying to get a leg up on GW2 because GW2 is the center of the MMO world and it's savior.... It's all a bit annoying.

  Irus

Novice Member

Joined: 1/11/11
Posts: 780

5/31/12 4:42:08 PM#37
Originally posted by Clocksimus

That is exactly my point, it has been before and GW2 is no different.

No different? What are you on?

Transfer from instanced raids (restricted elite content) to open world open content isn't different?

GW2 is doing what WoW did and people are refusing to accept it and hailing GW2 as new and refreshing when it's collection of repainted feature sets from various MMO's that have come before it with pretty much nothing new of major signifigance, imo.

Maybe it's nothing new to people who raid all day. Well, actually, it is, because I do not believe GW2 even has raids.

It's certainly extremely different to people who spend their time on MMO's questing.

If it's not of major significance to you then you do not realize a lot of the mechanics and trends that occur in MMO's due to how WoW was structured, and how they're going to change due to how GW2 is structured.

3 faction PvP coming to RIft is now Trion trying to copy GW2 some fanboi will preach... because GW2  pvp system was not taken directly from an MMO before it... and Rift couldn't possible have had it's players wanting a system like that older MMO.... No. It's just trying to get a leg up on GW2 because GW2 is the center of the MMO world and it's savior.... It's all a bit annoying.

You're just trolling at this point. The fact that some systems were present in other MMO's is irrelevant. WoW used a lot of systems from EQ, but the way WoW put it all together is quite different. GW2 is, similarly, taking a lot of systems from some old MMO's, making a new spin on them, and putting them together in a different way. That's normal, there's nothing wrong with it, and, yes, it is innovative, because putting it together is often a lot more work than inventing the various systems separately.

Nobody here is touting GW2 as a savior. GW2 is touted because a lot of us care about the things you are mentioning because while they may have been present in some older MMO's, or maybe some lousy recent MMO badly implemented them, it is the hope of many of us that GW2 is going to combine a lot of these ideas in a high quality product.

Is there even a point to what you're posting here? What are you trying to achieve? Tell us some GW2 mechanics are from DAoC? We know that already. Point being?

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2549

5/31/12 4:43:53 PM#38
Originally posted by Clocksimus
Originally posted by Gaia_Hunter
Originally posted by Clocksimus

How many times are you going to save jimmy from bears on an escort quest .... I mean, DE,,,, before his story is about as meaningless as the rift monsters invading?

I agree with your though, GW2 is providing a very solid illsuion that people are buying about the game being different and fresh.... when it is the exact same thing every other MMO has done before it with a really nice paint job.

Presentation is great but a month after launch and you notice you've been killing x, collect y, and protecting slow moving moron npc  repeatedly..... will the fresh paint still look fresh?

SWTOR.

That is up to game play.

How many thousands of hours did people spent farming mephisto, ot doing the same play throughs with different classes in D2 and most of it was right-cliking and left-clicking?

How many thousands of hours did people spent farming the same raids and dungeons in WoW?

And obviously there will be jumping puzzles, giant dragons with different mechanics, open world dungeons, epic sieges, plus dungeons, WvW and PvP.

That is exactly my point, it has been before and GW2 is no different.  I am not saying GW2 is a horrible game  and I am certain people will enjoy it.  GW2 is doing what WoW did and people are refusing to accept it and hailing GW2 as new and refreshing when it's collection of repainted feature sets from various MMO's that have come before it with pretty much nothing new of  major signifigance, imo.  3 faction PvP coming to RIft is now Trion trying to copy GW2 some fanboi will preach... because GW2  pvp system was not taken directly from an MMO before it... and Rift couldn't possible have had it's players wanting a system like that older MMO.... No. It's just trying to get a leg up on GW2 because GW2 is the center of the MMO world and it's savior.... It's all a bit annoying.

The difference is GW2 handles it differently.

You don't need to waste thousands of hours farming the best items to move on.

You don't need to be friends with a tank.

You don't need a guild to enjoy the world content.

You don't need to follow a path.

The combat is different (IMO better) and the outcome depends on player decisions and not items (to a point).

The world feels alive.

You aren't competing with other players -  you are all allies.

Playing with other people just happens, it doesn't require time schedules or preparation.

 

See, you can't split GW2 experience into a single system, it is the fact it is changing how the MMORPG communities work, what players can achieve in the game and how they can achieve it, all this with a different combat system from mainstream and different questing system based on exploration that just happens regardless of you participating or not.

The mechanics are improved and polished but that isn't the main course, the main course is the game philosofy.

 

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Escafandro

Novice Member

Joined: 5/31/12
Posts: 12

5/31/12 5:08:19 PM#39
Originally posted by Eletheryl
Originally posted by FredomSekerZ

Wait how's this any differetn from Rift at all? I like Dynamic Events alot, i really do, the first part of the video is about combat, and then it's a mob invasion and village is conquered. You then have to liberate it to get access to vendors and ques... er i mean waypoints. And it started in some other point of the chain. That's Rift 100%.

Sorry but, we've always known that DE have negative effects on teh world, but it's always mobs attacking location x, killing and destroying. That's not special in any way. But is still like DE.

Yep, is pretty much the same thing that rift did. But you need to undestand that the gw2 fanboys really believe that the game is 100% new and innovative. 

 

Got to love people saying that GW2 rip off DE from Rift.

First time GW2' devs talked about DE was in May 2007 in a PCGamer interview, plus if you think about the fact that DE are replacement from quests in GW2 and they're just a little inconsequential bonus in Rift you'll realize who were the ones ripping off.

  Nevulus

Apprentice Member

Joined: 8/23/06
Posts: 1202

5/31/12 5:14:28 PM#40
Originally posted by Lord.Bachus
Originally posted by Eletheryl
Originally posted by FredomSekerZ

Wait how's this any differetn from Rift at all? I like Dynamic Events alot, i really do, the first part of the video is about combat, and then it's a mob invasion and village is conquered. You then have to liberate it to get access to vendors and ques... er i mean waypoints. And it started in some other point of the chain. That's Rift 100%.

Sorry but, we've always known that DE have negative effects on teh world, but it's always mobs attacking location x, killing and destroying. That's not special in any way. But is still like DE.

Yep, is pretty much the same thing that rift did. But you need to undestand that the gw2 fanboys really believe that the game is 100% new and innovative. 

 

Rifts allways looked the same, in GW2 every DE has atleast its own story to tell

Bachus sums it up for me and how I feel about both events.

 

Are they the same? To an extent.

GW2's have a story attached to them, and to the area around them or the storyline, the RIFTS events were just an invasion. 

 

To someone who does not care ANYTHING about story I can see how it may seem VERY similar

To someone who loves story/lore and actually reads quests, they can seem VERY VERY different.

... and that's why to some people they are similar, and to others they are not.

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