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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Gamebreaker talks on TORs problems.

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119 posts found
  Wicoa

Hard Core Member

Joined: 1/08/07
Posts: 1235

5/31/12 11:59:51 AM#61

HEH basic quote not entirely accurate

"This is as worse as it  can be, we thought it would just be server merges."

Tribes Ascend Link Sign Up Foo, its fun:

https://account.hirezstudios.com/tribesascend/?referral=214829&utm_campaign=email

  Wickedjelly

Advanced Member

Joined: 4/19/09
Posts: 5062

The Dude abides

5/31/12 12:03:49 PM#62
Originally posted by Bardus

I wont say the award doesn't deserve some controversy. Bank of America was in 2nd place but not even close to EA. No EA hasn't kicked millions of people out of their homes and erased life savings.

 Some controversy?

Considering everything BoA has done and continues to do words cannot describe how mindnumbingly pathetic that is even the case.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  jtcgs

Hard Core Member

Joined: 9/28/04
Posts: 1476

5/31/12 12:27:13 PM#63
Originally posted by Bardus

I scratched my head how EA could beat out places like Bank of America but we can't blame the economy on the banks completely no matter how we spin it. Yes, they did some extremely low down tactics and scams to sucker people into investing more than they could possibly pay back, but in the end are the people not responsible for trying to live beyond their means?

I worked with home entertainment before and after the housing crisis. Everyday I would go to brand new houses that were $200k+ (very nice house in my area), the people would be driving $50k vehicles and I'm installing $10k worth of entertainment systems. Everyday I would think damn this must be nice. What I never could figure out was how the hell is this guy paying for all this when last week he rotated my tires?

The people in this country needed slapped, we are the ones that caused the economy to tank because we are spoiled. The banks only cashed in on our ignorance.

Now we have big brother government that says don't worry because they will provide everything we need and just print more dollars to make sure they do. /facepalm people never learn but this is a talk in some forum way off somewhere else.

 Again....

This orange is bad, so this apple cant be.

Though I must say it was quite amusing how you just tried to defend a video game company by using banks, the economy and a small portion of people living beyond their means as an example.

Tomorrow I am going to post about how drunk drivers cant be held responsible for accidents they cause by comparing it to the Nazi party, how the took control of Germany and caused the deaths of over 55 million people around the world.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  Wickedjelly

Advanced Member

Joined: 4/19/09
Posts: 5062

The Dude abides

5/31/12 1:22:26 PM#64
Originally posted by jtcgs

 Again....

This orange is bad, so this apple cant be.

Though I must say it was quite amusing how you just tried to defend a video game company by using banks, the economy and a small portion of people living beyond their means as an example.

Tomorrow I am going to post about how drunk drivers cant be held responsible for accidents they cause by comparing it to the Nazi party, how the took control of Germany and caused the deaths of over 55 million people around the world.

 

No one is saying that so not sure what you're going on about.

Nor does the old apple/oranges cliche fit here so again...yeah...

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  gameguy369

Advanced Member

Joined: 8/19/09
Posts: 425

5/31/12 1:26:40 PM#65
Originally posted by n3v3rriv3r

Don't like gamebreaker very much. They tend to talk very unprofessionaly (gg is acting very childishly at times) and are biased toward certain, particular games.

so, when the shine wears off the game becomes rubbish - like in this instance

Which is why I like them. The more 'serious' or professional a site seems to be, the more likely it seems that they are more easily 'influenced'.

 

GBTV gives me the feeling that these are just experienced gamers giving their view on a game. Is it biased? Yes. But an opinion show is supposed to be all about bias. They also do a good job with their little news tidbits of just sticking to the news/facts and providing much less personal opinion on the matter.

 

Look at TERA for example. Gary Gannon thinks its an abomination, and MikeB thinks its combat is so good its worth playing. Two different opinions on one show - and thats OK.

  Robsolf

Advanced Member

Joined: 4/21/06
Posts: 3845

Let go of my ears, I know what I'm doing!

5/31/12 1:35:08 PM#66

Ed Park was on the money, literally, talking about breaking the aquisition barrier.

Trion did it right; they started discounting the box almost immediately after launch, and now it pretty much just costs a month; IMO it helped keep away the massive tailspin many MMO's have about 3 months out.

BW needs to discount their box, like, yesterday.  Bring down the barrier of entry.  And in the meantime, work on the "stuff to do at max level" list.  Not all MMO companies are fortunate enough to know the weaknesses of their games.  This one couldn't be more clear.

  MindTrigger

Elite Member

Joined: 12/19/07
Posts: 2100

5/31/12 1:38:20 PM#67

Quote:

"32:35
Ed: We are not just people that buy games and play for a week or two and put in on a shelf and never play it again. MMO players tend to invest heavily in their characters. By the same token they get involved on the community on their server, stuff that matters to us. I like the feeling of being part of something larger than just my own character."

 

The problem is that these game developers are spending too much time in trying to feed the players a story like a *movie* does, and not enough time designing the game to allow the players to make their own story.  Is there a market for what TOR has done with their design?  Sure there is, but with every MMO game developer doing the same "story-driven", contrived themeparks, the whole field of MMO feels the same when you play them.

As excited as I am for GW2, I worry about this factor.  Even with the way you discover quests, they are still very much the same thing, only not in a linked, linear format.  I think GW2 has the best chance in years of being a big hit, and I'll surely be playing it, I just don't think it has as much potential to be interesting as something like a well-done TSW.

After spending a lot of time playing around in the world of emergent gameplay, and what feels like the start of a great survival sandbox game: Day Z, I'm really not in a big hurry to have a game feed me a story again.  What is intriguing about Day Z is that the players themselves are telling their own stories all over the internet about thier adventures, and the game mechanics only supply the tools to make those adventures possible.

As I've said before, there surely must be some middle ground to be had between themeparks, and the more open world emergent-gaming MMOs.   There are many problems with a game like TOR, and one of them is that content is finite, and that's a tough thing to keep up with.  Give the players some areas and tools to do their own thing.  It's ok to mix the two styles. 

  Wickedjelly

Advanced Member

Joined: 4/19/09
Posts: 5062

The Dude abides

5/31/12 1:45:01 PM#68
Originally posted by Robsolf

Ed Park was on the money, literally, talking about breaking the aquisition barrier.

Trion did it right; they started discounting the box almost immediately after launch, and now it pretty much just costs a month; IMO it helped keep away the massive tailspin many MMO's have about 3 months out.

BW needs to discount their box, like, yesterday.  Bring down the barrier of entry.  And in the meantime, work on the "stuff to do at max level" list.  Not all MMO companies are fortunate enough to know the weaknesses of their games.  This one couldn't be more clear.

 In all fairness, this wasn't supposed to happen. I mean this is BW. This is Star Wars. Much as I can agree from a historical perspective and from playing the game I can also see why they haven't handled it properly. At all. Because they never really created or discussed a viable prospectus or contingency plan for this scenario. It is fairly obvious from their actions or better yet lack of.

I mean these guys were expecting millions on a long term retention basis. Frankly, I did too until I got to play their game. You can take it however you want but after playing it I knew it was not going to be anywhere near as successful as they were banking on.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Bardus

Novice Member

Joined: 2/13/12
Posts: 475

 
5/31/12 2:09:51 PM#69
Originally posted by jtcgs
Originally posted by Bardus

I scratched my head how EA could beat out places like Bank of America but we can't blame the economy on the banks completely no matter how we spin it. Yes, they did some extremely low down tactics and scams to sucker people into investing more than they could possibly pay back, but in the end are the people not responsible for trying to live beyond their means?

I worked with home entertainment before and after the housing crisis. Everyday I would go to brand new houses that were $200k+ (very nice house in my area), the people would be driving $50k vehicles and I'm installing $10k worth of entertainment systems. Everyday I would think damn this must be nice. What I never could figure out was how the hell is this guy paying for all this when last week he rotated my tires?

The people in this country needed slapped, we are the ones that caused the economy to tank because we are spoiled. The banks only cashed in on our ignorance.

Now we have big brother government that says don't worry because they will provide everything we need and just print more dollars to make sure they do. /facepalm people never learn but this is a talk in some forum way off somewhere else.

 Again....

This orange is bad, so this apple cant be.

Though I must say it was quite amusing how you just tried to defend a video game company by using banks, the economy and a small portion of people living beyond their means as an example.

Tomorrow I am going to post about how drunk drivers cant be held responsible for accidents they cause by comparing it to the Nazi party, how the took control of Germany and caused the deaths of over 55 million people around the world.

Nooooo, I wasn't at all comparing banks to a gaming company. I was going completely off topic talking about how evil everyone preceves the banks when it was the people's stupidity that allowed the banks to get away with it to begin with.

Yes the banks are evil but if people didn't read the fine print on their morgages and making loans that are many time's over the people's ability to pay when the rates changed then the people got what they diserved. I'm not saying this is the case for everyone but I will say it is for the majority that bought into prime morgages. Everything was in writing, it's not the banks fault if we don't read it. I will say I don't at all put it past the banks to misinterpret all that legel mombo jumbo for the people that did ask questions and for them it all is a true tragity and all on the banks fault.

Again, EA had nothing to do with the banks.

  jtcgs

Hard Core Member

Joined: 9/28/04
Posts: 1476

5/31/12 2:15:45 PM#70
Originally posted by Wickedjelly
Originally posted by jtcgs

 Again....

This orange is bad, so this apple cant be.

Though I must say it was quite amusing how you just tried to defend a video game company by using banks, the economy and a small portion of people living beyond their means as an example.

Tomorrow I am going to post about how drunk drivers cant be held responsible for accidents they cause by comparing it to the Nazi party, how the took control of Germany and caused the deaths of over 55 million people around the world.

 

No one is saying that so not sure what you're going on about.

Nor does the old apple/oranges cliche fit here so again...yeah...

 Seeing as how he replied to me, a post talking about how you cant say that there is nothing wrong with EA because they dont put people out of their homes or kill them with that long rant about banks...I would say yeah...someone did.

The level of outrage against a bank can easily be lower than that against an entertainment company because those effected by the entertainment company are directly related to it...they bought a product/s. The financial crisis had many reasons, many banks, companies and people involved to allow the hate to be spread around thinly...then through in the political parties and movements spreading lies...the blame thins out even more.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  tkobo

Novice Member

Joined: 3/17/06
Posts: 472

Current MMO dev teams = Keystone cops.A pure comedy of errors,sadly its not as intentional.

5/31/12 2:30:56 PM#71

Theres no mystery here,there never has been.

Bioware stepped out of what they did well and into a segment of an industry they had NO exp in ,and then further shot themselves by hiring  a bunch of people who had histories comprised of failure after failure in said industry .

This is akin to your local gas station owner,deciding he was gonna form a new global energy conglomerate,and hiring ex-Enron staff to help them make it happen.

 

 

 

 

 

 

  Bardus

Novice Member

Joined: 2/13/12
Posts: 475

 
5/31/12 2:40:56 PM#72
Originally posted by gameguy369
Originally posted by n3v3rriv3r

Don't like gamebreaker very much. They tend to talk very unprofessionaly (gg is acting very childishly at times) and are biased toward certain, particular games.

so, when the shine wears off the game becomes rubbish - like in this instance

Which is why I like them. The more 'serious' or professional a site seems to be, the more likely it seems that they are more easily 'influenced'.

 

GBTV gives me the feeling that these are just experienced gamers giving their view on a game. Is it biased? Yes. But an opinion show is supposed to be all about bias. They also do a good job with their little news tidbits of just sticking to the news/facts and providing much less personal opinion on the matter.

 

Look at TERA for example. Gary Gannon thinks its an abomination, and MikeB thinks its combat is so good its worth playing. Two different opinions on one show - and thats OK.

I agree. I'm more incline to give creditbility to someone talking to me in everyday slang like he's talking to ME face to face. When people start acting all educated I get the impression they are diverting attention by making people think about what they are saying. There's also an entertainment aspect to concider. If the guys on Gamebreaker acted serious then the show will be a total bore. They are trying to make it entertaining and keep up a pace. It should be common knowlege when a person is speaking in an ingaging lighthearted manner, starch monoistic PR or a going into a tangent rant.

  ignore_me

Hard Core Member

Joined: 7/04/11
Posts: 1474

"but these go to eleven."

5/31/12 3:03:44 PM#73
Originally posted by MindTrigger

Quote:

"32:35
Ed: We are not just people that buy games and play for a week or two and put in on a shelf and never play it again. MMO players tend to invest heavily in their characters. By the same token they get involved on the community on their server, stuff that matters to us. I like the feeling of being part of something larger than just my own character."

 

The problem is that these game developers are spending too much time in trying to feed the players a story like a *movie* does, and not enough time designing the game to allow the players to make their own story.  Is there a market for what TOR has done with their design?  Sure there is, but with every MMO game developer doing the same "story-driven", contrived themeparks, the whole field of MMO feels the same when you play them.

As excited as I am for GW2, I worry about this factor.  Even with the way you discover quests, they are still very much the same thing, only not in a linked, linear format.  I think GW2 has the best chance in years of being a big hit, and I'll surely be playing it, I just don't think it has as much potential to be interesting as something like a well-done TSW.

After spending a lot of time playing around in the world of emergent gameplay, and what feels like the start of a great survival sandbox game: Day Z, I'm really not in a big hurry to have a game feed me a story again.  What is intriguing about Day Z is that the players themselves are telling their own stories all over the internet about thier adventures, and the game mechanics only supply the tools to make those adventures possible.

As I've said before, there surely must be some middle ground to be had between themeparks, and the more open world emergent-gaming MMOs.   There are many problems with a game like TOR, and one of them is that content is finite, and that's a tough thing to keep up with.  Give the players some areas and tools to do their own thing.  It's ok to mix the two styles. 

This was a fantastic post 10/10. I remember him saying that too and it resonated with me.

You want to throw away your money developing something stupid, go ahead.

  ignore_me

Hard Core Member

Joined: 7/04/11
Posts: 1474

"but these go to eleven."

5/31/12 3:07:22 PM#74
Originally posted by tkobo

Theres no mystery here,there never has been.

Bioware stepped out of what they did well and into a segment of an industry they had NO exp in ,and then further shot themselves by hiring  a bunch of people who had histories comprised of failure after failure in said industry .

 

And the blazing speed of ongoing content added to the game is indicative of your point. What are they doing over there? Chair races in the halls?

They should have put out way more added content and fixes by now considering the size of the staff and the amount of money involved.

You want to throw away your money developing something stupid, go ahead.

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 7114

“No path is darker then when your eyes are shut.” -Flemeth

5/31/12 3:15:57 PM#75

I have only heard 2/3rd, but none of the 4 people really admits that some serious stuff in the very basics of the game design just went wrong. Without us agreeing about that, nothing will change.

I like the host. He usually thinks about games as I do, and in this quattro he is the only skeptical guy, which is just appropriate to SWTOR.

Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs!

Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects,

But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation,

Amen!

  wizyy

Advanced Member

Joined: 6/27/05
Posts: 529

5/31/12 3:18:51 PM#76
Originally posted by MindTrigger

As I've said before, there surely must be some middle ground to be had between themeparks, and the more open world emergent-gaming MMOs.   There are many problems with a game like TOR, and one of them is that content is finite, and that's a tough thing to keep up with.  Give the players some areas and tools to do their own thing.  It's ok to mix the two styles. 

Exactly what ArcheAge is showing us.

  noncley

Advanced Member

Joined: 1/16/12
Posts: 440

5/31/12 5:58:42 PM#77
Originally posted by Elikal

I have only heard 2/3rd, but none of the 4 people really admits that some serious stuff in the very basics of the game design just went wrong. Without us agreeing about that, nothing will change.

I like the host. He usually thinks about games as I do, and in this quattro he is the only skeptical guy, which is just appropriate to SWTOR.

I totally agree,. All four of those talking heads have personal and professional relationships with BW/EA and the game. They have cosy interviews with the developers, they get invited down for all expense paid trips to try new builds, they return laden with goodie bags. They have been shilling for the game from the get-go. And now, when the fundamental flaws that many of us warned about from the start have led to massive subscriber losses, they still cannot admit the foundations of the game are weak - because they don't want to lose their juice with the developers. it's ridiculous.

  Golelorn

Hard Core Member

Joined: 4/23/03
Posts: 925

5/31/12 6:11:10 PM#78

The true injustice is the people who were responsible for making SWTOR into WOW Lite still have their jobs.

  Bardus

Novice Member

Joined: 2/13/12
Posts: 475

 
5/31/12 6:20:08 PM#79

-snip-

Double post

  Bardus

Novice Member

Joined: 2/13/12
Posts: 475

 
5/31/12 6:21:03 PM#80
Originally posted by wizyy
Originally posted by MindTrigger

As I've said before, there surely must be some middle ground to be had between themeparks, and the more open world emergent-gaming MMOs.   There are many problems with a game like TOR, and one of them is that content is finite, and that's a tough thing to keep up with.  Give the players some areas and tools to do their own thing.  It's ok to mix the two styles. 

Exactly what ArcheAge is showing us.

In my sig is another hybrid.

Slowly but surely we're breaking that damn cast of WoW.

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