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Hokie
Hard Core Member
Joined: 1/11/04
Hey Devs, just so you know. The more you give us to play with, the more we play. |
5/29/12 6:57:25 PM#81
Originally posted by grimfall Got ya. Never did play EQ, my 1st true was EVE (tried E&B and AO, last only 1-2 months). But I'll fix it. |
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5/29/12 7:05:31 PM#82
Originally posted by lifesbrink When you say "gear-based progression" you are implying that it is the most important progression form. Even in Final Fantasy I , I felt that the progression was not mostly based on gear. I never felt like "omg I need to grind and grind to finally get this gear", I felt more like "I so want to beat the darn Ogre and I will do everything in my power to beat it".
It feels very weird when the only reason I am doing a dungeon over and over again is to get a gear and nothing else. |
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5/29/12 7:07:55 PM#83
All this gear progression goes back to Movie's and then before that books.... How many movies have you seen where the "hero" has to go out questing to get this uber sword or some other item that will allow him to become more powerfull? How many books have you read that are the same thing? Hate to say it folks but its part of the tradition and its here to stay, and as well it should! Deal with it or find a game that doesn't do it. Those are your two options. ------------------------------ |
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5/29/12 7:12:56 PM#84
Originally posted by TwoThreeFour So the original question is sort of an inexact one; what we're really seeking is the first game with repeatable content and predictable boss drops? Diablo one is a pretty strong bet, at least in terms of popularity. |
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Hokie
Hard Core Member
Joined: 1/11/04
Hey Devs, just so you know. The more you give us to play with, the more we play. |
5/29/12 7:21:48 PM#85
Originally posted by grimfall We got paraniod with leaving someone outside with the pack mules. We had one game where we had it loaded up with tapestries, candelabras, rugs, iron bar stock (remember what G said about GPs, only about 10% of it is in coins, and almost always copper and silver, pfft). Well the experience mountain guide we hired to, well guide us and watch the mules, absconded with not only our loot, but our horses and spare food. So we had to drop 1/2 of what we had just brought out to make it back the 20 or so miles to town. If looks could kill. His answer was "What do you expect with 2k-3k worth of goods (and about 500 silver and copper coins) thats more of less untracable, and us with no way to track or chase him down. It was an easy decision for the NPC. After a few hours we got a good laugh out of it. He just couldnt let our characters score enough to semi-retire. Like I said its why we went out to dungeon-crawl, we were broke. "Its not and adventure, its a job!" Okay we never said that, but its sure what it felt like for our characters. :)
Six to eight hours of a well ran AD&D game beats any MMO on the interwebs today (and probably forever). *sigh* |
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5/29/12 7:26:23 PM#86
Originally posted by Hokie We had one game where we had it loaded up with tapestries, candelabras, rugs, iron bar stock (remember what G said about GPs, only about 10% of it is in coins, and almost always copper and silver, pfft). We actually began building a tower from throwaway copper. Cubic volume by weight (.1 pound each!), melt it down and make bricks of it. As a resource copper was more plentiful than cut stone, just required a steady suppy of critturs with "treasure type" loot. |
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Hokie
Hard Core Member
Joined: 1/11/04
Hey Devs, just so you know. The more you give us to play with, the more we play. |
5/29/12 7:45:11 PM#87
Originally posted by Icewhite LOL, never thought of that. Hmm, throw some tin in it during smelting and you could call it Castle Brass when its done and then call yourself Count Brass.... |
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5/29/12 7:52:41 PM#88
Originally posted by Hokie Too uncomfortable in the winter time. |
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5/29/12 10:11:59 PM#89
For CRPGs,
EQ got it from DIKU MUDs. DIKU MUDs probably got it or at least the base mechanics of it from certain rogue-like games such as the old Moria. If you look at the way gear is made in all those games they are very similar. The LP MUD I played had none of the +5 then get a +7 type stuff nor could you even tell what a piece of equipment did except in a very vague way or by experimentation and observation. Even the one guild(class) that had a power to appraise stuff only got words like "good" or "excellent". Its unlikely you could even tell if some item was a slight upgrade over some other. Of course that game also had no max level and no perpetual gear progression. In fact the best items were called artifacts. They could not be owned by players only temporarily possesed (you dropped them as soon as you logged out). Where they were reset into an NPC hands each reboot and if the room they were in reset they went back too. And no normal "keepable" weapon was supposed to have artifact level stats.
But the thing that is really stupid in eq-style MMOs is they raise both Mob stats and equipment stat simultaneously. You never progress, the only thing you can do is not fall behind. Then they lie to you and call it progression.
Even most DIKU MUDs did not take it that far. There was often a tier of equipment people would work on after they reached max but once they goot all that almost all DIKU MUDs opted for a remort system where you reincarnated back to lvl 1 and usually got an extra power or stats in exchagne for an XP penalty. While DIKU MUDs had a few tiers of gear above max level almost none did the whole perpetual neverending gear grind as that just didn't seem sustainable to them. Also they probably didn't have the personell to do it since the games were mostly free.
Note: a number of LP MUDs had/have max levels and gear progressions with obvious numbers etc. |
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5/29/12 11:19:18 PM#90
Originally posted by Hokie I'd agree with this, no way I"d miss my sunday game. MMOs are bastardized versions of DnD usually, and until an AI is smart enough to react, we'll be happy with mmos getting as close as they can, but nothing can replace a human computer that will build an adventure for you. |
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5/29/12 11:34:23 PM#91
In EQ and before hunting gear was one playstyle among many. When WoW hired one guild from EQ to create the whole endgame for them a guild with that playstyle, they created this new completly messed up norm. In the early beta of WoW it was about the Warcraft and about the two sides in a constant struggle. Suddenly, just weeks after they said who would create the endgame for WoW and "iron out the kinks", the whole focus of the game changed to endgame dungeons, really hard bosses for big groups in hard to reach places and loot loot loot. It was a big uproar.... Then the game was released and people started playing and forgot all about it, except a few questions here and there " was there supposed ot be any "War" in World of Warcraft?" Today. All games are released withthat same simple mindset because everybody and their sister thinks playing MMOS is all about the endgame loot. Since their first and only experience with MMOs is WoW (and yes, a lot of the developers know little else but WoW as well, they are in the thier late 20s) "This is not a game to be tossed aside lightly. |
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Don-Quixote
Apprentice Member
Joined: 3/30/12
If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate. |
5/29/12 11:38:02 PM#92
Originally posted by lifesbrink Back to the Roman Empire. |
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5/29/12 11:49:56 PM#93
i dont know who's responsible, but i know Blizzard perverted it. i think about this as i grind my way through D3's Inferno, and keep smacking my monk against "gear checkpoints." i also thought about this while grinding arena gear so i could pvp in WoW. finally, im thinking about how big of a moron i am for constantly falling for Blizzard's bullshit and buying their stupid games. |
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lifesbrink
Novice Member
Joined: 1/22/09
There are 2 kinds of people in the world: those who don't like dragons and those who enjoy living. |
Originally posted by Quizzical These games were still skill-based. Other than needing certain items to advance, period, you did not need stat-based gear, which is my original rant. I hate stat-based. My blog is a continuing story of what MMO's should be like. |
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lifesbrink
Novice Member
Joined: 1/22/09
There are 2 kinds of people in the world: those who don't like dragons and those who enjoy living. |
Originally posted by Konfess Heh, notice that 3 of those personality types happen to be about the equipment? Sadly, I am all 4 of these types, so the gear thing really screws me. My blog is a continuing story of what MMO's should be like. |
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Zen_Blade
Advanced Member
Joined: 7/29/03
"Use no way as a way, no limitation as a limitation." -Bruce Lee |
5/30/12 2:17:58 AM#96
Originally posted by sirphobos This... EQ of the modern day 3D MMORPGs, but it had huge inspiration from the above... |
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lifesbrink
Novice Member
Joined: 1/22/09
There are 2 kinds of people in the world: those who don't like dragons and those who enjoy living. |
Originally posted by Nadia This is untrue, besides. At max level, I can beat Chrono Trigger with nothing more than a wooden sword. My blog is a continuing story of what MMO's should be like. |
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5/30/12 2:21:21 AM#98
Originally posted by grimfall If you are sure about the giant slaying sword, then you are wrong. You have to look at what the OP is asking. Who started it. It's like asking who is responsible for airplanes. You are talking about the modern era of jets and fly by wire and discounting the early work. That's how I see what you are doing. I have a specific background in regards to dnd and the old days. |
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lifesbrink
Novice Member
Joined: 1/22/09
There are 2 kinds of people in the world: those who don't like dragons and those who enjoy living. |
Originally posted by Axehilt I can understand the logic of reward, but that does not explain the aspect of making player skill negligible in favor of gear. My blog is a continuing story of what MMO's should be like. |
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lifesbrink
Novice Member
Joined: 1/22/09
There are 2 kinds of people in the world: those who don't like dragons and those who enjoy living. |
Originally posted by skydiver12 To clarify, the second progression with 90% stats from gear. My blog is a continuing story of what MMO's should be like. |