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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Swtor Adding Mega Server Technology

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155 posts found
  CrunkJuice2

Novice Member

Joined: 1/28/12
Posts: 584

5/28/12 4:32:39 PM#121

"You do know Swtor is still the second largest sub based MMO in the World right?"

id love to see how many actual subs this game has

not counting the free trial weekend people who play for 2 days and quit.or the 6 month subscriptions who quit a month after they bought the game but didnt actually unsubscribe

i bet its no where near the number they say they have now

 

  Sandbox

Apprentice Member

Joined: 8/23/06
Posts: 292

5/28/12 4:40:18 PM#122

Never did I know how right I was when i wrote the following  SWG post back in February:

"In a year or so, maybe Lucas will realize that SWG pre-cu was the best MMO they ever got.

200 - 250K subscriptions from a market ten times smaller than today's MMO market, and I'm not surprised if that number beats SWTOR next year.

The fiasco with the CU and NGE will haunt Lucas and the Star Wars IP for long time.

Just imagine if the time and money spent on CU and NGE had been used to fix the original game, in combination with the creative content updates applied when trying to save the NGE. What a game it could have been." """""

http://www.mmorpg.com/discussion2.cfm/post/4788682#4788682

 

  BlackUhuru

Apprentice Member

Joined: 6/08/08
Posts: 793

"When you are confused, you are learning something"

5/28/12 4:47:30 PM#123
LOL... Mega Server Technology haha!

More like Mega Server Merge, EA is pathetic!

But I give them credit for trying to run a business with more PR staff then devs and coders.

"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes

  NorseGod

Apprentice Member

Joined: 2/28/12
Posts: 405

5/28/12 7:27:19 PM#124
Originally posted by BlackUhuru
LOL... Mega Server Technology haha!

More like Mega Server Merge, EA is pathetic!

But I give them credit for trying to run a business with more PR staff then devs and coders.

I'm lazy.

Personally, I would just fix the game instead of having to come up with a new excuse for the media every week.

But, again, I'm lazy. I can't stress that enough.

  Rocketeer

Elite Member

Joined: 9/07/04
Posts: 1303

5/29/12 11:29:57 AM#125
Originally posted by Warjin
Originally posted by Scummyman

I didn't realise that there were enough players to warrant a super server:/

You do know Swtor is still the second largest sub based MMO in the World right?

1. WoW with 10.3ish

2. Swtor with 1.3ish (2 would of been Aion Global but now it's free to play and most of those subs were in Asia)

http://www.mmodata.net/ Proof.

People act as if Swtor is on the same bracket as the other MMO's, it's not it's in the big leagues when it comes to MMO subs, so in other words unless you are playing WoW, Swtor still out subs any other MMO in the World by a country mile.

 

Ehh looking at that lineage 1 and two both had far more subs going and held out a lot longer. So SWTOR at its peak had less subscribers than lineage 1 had in 2005 ... yeah im real impressed. Also that very site you list as "proof" still ranks aion higher than SWTOR in subscriptions.

So really, besides WoW there are 3 games that had a higher peak than SWTOR, one of which is still higher and the other two did it while the total MMO subscription market(again, graph from the very same site you list as proof) was less than half of what it is today.

Infact if you take the peaks that WHO and AoC had between 2008 and 2009, and take them as a percentage of the total MMO population back at that time, they would be comparable to a 1mil+ peak these days. So SWTOR, did a little better than WHO, while costing how much more? Comparing it to Aion, a game with no IP at all behind it is almost embarassing because that game peaked at 4 million subs in 2010, still had more than 2 mil subs beginning 2012, AND is considered a game that has pretty much failed and had to go F2P.

 

And yeah i know SWTOR did not get released in the far eastern market, i also know the reason for it. Because it will tank even worse there than it did here, not to mention having to redo the whole VOs in like 2-3 new languages will cost far to much money to even consider for a game like this. Not to mention that the chinese ministeries will probably find some anti chinese propaganda in it and ban it unless they take out humanoids or LSs or something. Lord knows they managed with Avatar and that was basicly just pocahontas with giant smurfs.

 

Edit: Hell even EvE Online has 400k subs, and thats a 9 year old INDIE game with about the highest monthly rates in the industry(in € EvEs sub is 15% more expensive than SWTOR). So what? Having 3 times the subs of a fricking Indie MMO is bragging rights now? Well not to me, not if you have EA and one of the biggest advertising campaigns in the history of MMOs behind you and literally every decent size supermarketed had your product on stand right in the entryway. Its a failure, and the fact that its surrounded by even bigger failures is neither an excuse nor should it make them feel better. A looser that looks down on other loosers is still a looser.

Honestly, look where SWTOR started, the kind of backing it had. And now look where it is now, does anyone really think thats any good? They are still claculating wether they have made a profit with this or not. You know what? Those investors are real sorry now, cause if they had just bought apple shares instead of investing in swtor they would have trippled their money instead of worrying about breaking even. This game is a financial failure, you don't fire the devs(sorry restructure) of a successful game, and never once has a ... restructuring(sorry firering) of half your dev base lead to an improved product. Thats the kind of crap you pull shortly before server mergers and before going F2P.

  CrunkJuice2

Novice Member

Joined: 1/28/12
Posts: 584

5/29/12 2:51:58 PM#126

"it's in the big leagues when it comes to MMO subs"

 

you mean the big leagues of making there sub count look better then it really is

 

meaning,lets add 6 month subs instead of going by the standard 1 month sub model.but whatever,subs dont make a good mmo.quality content does,and swtor is lacking in both

 

 

  Valentina

Advanced Member

Joined: 5/28/06
Posts: 1627

5/29/12 3:02:12 PM#127
Originally posted by Rocketeer
Originally posted by Warjin
Originally posted by Scummyman

I didn't realise that there were enough players to warrant a super server:/

You do know Swtor is still the second largest sub based MMO in the World right?

1. WoW with 10.3ish

2. Swtor with 1.3ish (2 would of been Aion Global but now it's free to play and most of those subs were in Asia)

http://www.mmodata.net/ Proof.

People act as if Swtor is on the same bracket as the other MMO's, it's not it's in the big leagues when it comes to MMO subs, so in other words unless you are playing WoW, Swtor still out subs any other MMO in the World by a country mile.

 

Ehh looking at that lineage 1 and two both had far more subs going and held out a lot longer. So SWTOR at its peak had less subscribers than lineage 1 had in 2005 ... yeah im real impressed. Also that very site you list as "proof" still ranks aion higher than SWTOR in subscriptions.

So really, besides WoW there are 3 games that had a higher peak than SWTOR, one of which is still higher and the other two did it while the total MMO subscription market(again, graph from the very same site you list as proof) was less than half of what it is today.

Infact if you take the peaks that WHO and AoC had between 2008 and 2009, and take them as a percentage of the total MMO population back at that time, they would be comparable to a 1mil+ peak these days. So SWTOR, did a little better than WHO, while costing how much more? Comparing it to Aion, a game with no IP at all behind it is almost embarassing because that game peaked at 4 million subs in 2010, still had more than 2 mil subs beginning 2012, AND is considered a game that has pretty much failed and had to go F2P.

 

And yeah i know SWTOR did not get released in the far eastern market, i also know the reason for it. Because it will tank even worse there than it did here, not to mention having to redo the whole VOs in like 2-3 new languages will cost far to much money to even consider for a game like this. Not to mention that the chinese ministeries will probably find some anti chinese propaganda in it and ban it unless they take out humanoids or LSs or something. Lord knows they managed with Avatar and that was basicly just pocahontas with giant smurfs.

 

Edit: Hell even EvE Online has 400k subs, and thats a 9 year old INDIE game with about the highest monthly rates in the industry(in € EvEs sub is 15% more expensive than SWTOR). So what? Having 3 times the subs of a fricking Indie MMO is bragging rights now? Well not to me, not if you have EA and one of the biggest advertising campaigns in the history of MMOs behind you and literally every decent size supermarketed had your product on stand right in the entryway. Its a failure, and the fact that its surrounded by even bigger failures is neither an excuse nor should it make them feel better. A looser that looks down on other loosers is still a looser.

Honestly, look where SWTOR started, the kind of backing it had. And now look where it is now, does anyone really think thats any good? They are still claculating wether they have made a profit with this or not. You know what? Those investors are real sorry now, cause if they had just bought apple shares instead of investing in swtor they would have trippled their money instead of worrying about breaking even. This game is a financial failure, you don't fire the devs(sorry restructure) of a successful game, and never once has a ... restructuring(sorry firering) of half your dev base lead to an improved product. Thats the kind of crap you pull shortly before server mergers and before going F2P.

You don't know what you're talking about Rocketeer. lol. Lineage 2 did NOT have even close to 1 million SUBSCRIPTIONS when it was released. It had 1 million accounts created after a several month period after it launched. SW:TOR is by all means the fastest growing MMO, and the biggest debut for an MMO, ever. Period. Whether you like the game or not, that's just the indisputable fact, and those are the milestones that SW:TOR reached. Also, they've already localized the game for many foreign languages, and has already launched in an asian country as well as a few middle eastern countries with full localization supported. As for how SW:TOR is holding up right now, things don't look great but they probably also look far worse than they really are. They made a few mistakes in the design of the game, one of them is being rectified with 1.3, so by the time 1.5 hits I'm sure the game will be doing significantly better. As much as I love the subscription business model, I truly believe that it's time has come and gone, people will play new subscription MMO's for a couple of months and then they cancel their subscriptions mostly because they don't really want to add to any bills they have right now, people want to see where their money is going and the market is catering to a generation of customers who have grown up in economic hardship, and therefor can't really justify paying for a video game service like this anymore.

The layoffs BioWare had to do, functionality speaking haven't even really effected the games continued development and their dev team is bigger than almost every dev team for an MMO out there right now, and as long as they can maintain 500k subscriptions then their game will continue to fall into positive profit margins for both BioWare & EA. I don't think they'll have trouble keeping 500k subs, but I do think that hybrid/freemium business models are the future for this genre and they'd be wise to move in that direction, as would any other AAA MMO title in the future. MegaServers are also the future of this genre, and I'm surprised they didn't launch with them in the first place, as I think other AAA MMO titles should be doing, as well.

  hh33

Novice Member

Joined: 4/12/12
Posts: 57

5/29/12 4:22:47 PM#128

This is nothing more than marketing spin from a company that is desperately attempting to keep it's product from imploding.

They cannot make their game stable when 16 people are in the same zone, yet people think they are going to cram 1000s together now?  Yeah right, I have some prime ocean front property in Colorado that I am looking to sell if anyone is interested.

If EA/Biofail manufactured automobiles they would get 1 mile per gallon, need an oil change every block and require a major overhaul after 50 miles.

  Blackwater56

Novice Member

Joined: 4/26/12
Posts: 127

5/29/12 4:28:18 PM#129

"Mega server technology"

 

Is that the new marketing term for "No one plays our game so were going to squish everyone into 2 servers"?

  Blackwater56

Novice Member

Joined: 4/26/12
Posts: 127

5/29/12 4:30:08 PM#130
Originally posted by hh33

If EA/Biofail manufactured automobiles they would get 1 mile per gallon, need an oil change every block and require a major overhaul after 50 miles.

And then market it by saying it receives "Dedicated updates"

  Eletheryl

Apprentice Member

Joined: 5/01/12
Posts: 154

5/29/12 4:30:59 PM#131
Originally posted by hh33

This is nothing more than marketing spin from a company that is desperately attempting to keep it's product from imploding.

They cannot make their game stable when 16 people are in the same zone, yet people think they are going to cram 1000s together now?  Yeah right, I have some prime ocean front property in Colorado that I am looking to sell if anyone is interested.

If EA/Biofail manufactured automobiles they would get 1 mile per gallon, need an oil change every block and require a major overhaul after 50 miles.

Maybe you didnt know it, since you dont play the game, but the performance issues in swtor are a distant memory from the past.   you can run around the fleet with more than 200+ players without a single issue now, and they gonna improve it even more in the 1.3 update. I love the hate around the game, and how people wish so hard to see BW and swtor fail, but sadly for them, thats not the truth. 

  Karahandras

Hard Core Member

Joined: 8/11/08
Posts: 1371

All it takes for evil to succeed is for the good to stand by and do nothing

5/29/12 4:32:18 PM#132
Originally posted by Blackwater56
Originally posted by hh33

If EA/Biofail manufactured automobiles they would get 1 mile per gallon, need an oil change every block and require a major overhaul after 50 miles.

And then market it by saying it receives "Dedicated updates"

  erictlewis

Hard Core Member

Joined: 11/08/08
Posts: 2943

The definition of insanity is doing the same thing over and over while expecting different results.

5/29/12 4:33:13 PM#133
Originally posted by CrunkJuice2

"You do know Swtor is still the second largest sub based MMO in the World right?"

id love to see how many actual subs this game has

not counting the free trial weekend people who play for 2 days and quit.or the 6 month subscriptions who quit a month after they bought the game but didnt actually unsubscribe

i bet its no where near the number they say they have now

 

Roflocopter.    here you go but youer not going to like it

http://www.torstatus.net/

and

http://www.swtor.com/community/showthread.php?t=449144

The estimate is about 750k right now based on all the data.   

 

  Kenze

Apprentice Member

Joined: 4/24/07
Posts: 1235

5/29/12 4:34:08 PM#134
Originally posted by Blackwater56

"Mega server technology"

 

Is that the new marketing term for "No one plays our game so were going to squish everyone into 2 servers"?

its the same thing DCUOnline did.. that tells you how bad things really must be.

Watch your thoughts; they become words.
Watch your words; they become actions.
Watch your actions; they become habits.
Watch your habits; they become character.
Watch your character; it becomes your destiny.
—Lao-Tze

  CrunkJuice2

Novice Member

Joined: 1/28/12
Posts: 584

5/29/12 5:01:49 PM#135
Originally posted by Eletheryl
Originally posted by hh33

This is nothing more than marketing spin from a company that is desperately attempting to keep it's product from imploding.

They cannot make their game stable when 16 people are in the same zone, yet people think they are going to cram 1000s together now?  Yeah right, I have some prime ocean front property in Colorado that I am looking to sell if anyone is interested.

If EA/Biofail manufactured automobiles they would get 1 mile per gallon, need an oil change every block and require a major overhaul after 50 miles.

Maybe you didnt know it, since you dont play the game, but the performance issues in swtor are a distant memory from the past.   you can run around the fleet with more than 200+ players without a single issue now, and they gonna improve it even more in the 1.3 update. I love the hate around the game, and how people wish so hard to see BW and swtor fail, but sadly for them, thats not the truth. 

 

swtor already failed,look at the population of over 50 percent of its servers and you will see why

 

  CrunkJuice2

Novice Member

Joined: 1/28/12
Posts: 584

5/29/12 5:04:29 PM#136
Originally posted by erictlewis
Originally posted by CrunkJuice2

"You do know Swtor is still the second largest sub based MMO in the World right?"

id love to see how many actual subs this game has

not counting the free trial weekend people who play for 2 days and quit.or the 6 month subscriptions who quit a month after they bought the game but didnt actually unsubscribe

i bet its no where near the number they say they have now

 

Roflocopter.    here you go but youer not going to like it

http://www.torstatus.net/

and

http://www.swtor.com/community/showthread.php?t=449144

The estimate is about 750k right now based on all the data.   

 

 

sorry,i tend to ignore kids who use cool kid terms like roflcopter and hurp durp or whatever other crap the hipsters use nowadays

i dont care how many subs this game has.its obviously a quick cash grab,and the pvp? its more of the same really,unbalanced,tacked on,welcome to world of warcrafts pvp

  erictlewis

Hard Core Member

Joined: 11/08/08
Posts: 2943

The definition of insanity is doing the same thing over and over while expecting different results.

5/29/12 5:07:28 PM#137
Originally posted by CrunkJuice2
Originally posted by erictlewis
Originally posted by CrunkJuice2

"You do know Swtor is still the second largest sub based MMO in the World right?"

id love to see how many actual subs this game has

not counting the free trial weekend people who play for 2 days and quit.or the 6 month subscriptions who quit a month after they bought the game but didnt actually unsubscribe

i bet its no where near the number they say they have now

 

Roflocopter.    here you go but youer not going to like it

http://www.torstatus.net/

and

http://www.swtor.com/community/showthread.php?t=449144

The estimate is about 750k right now based on all the data.   

 

 

sorry,i tend to ignore kids who use cool kid terms like roflcopter and hurp durp or whatever other crap the hipsters use nowadays

i dont care how many subs this game has.its obviously a quick cash grab,and the pvp? its more of the same really,unbalanced,tacked on,welcome to world of warcrafts pvp

You obvously not read any of my rants on what is wrong with the game, nor the data that shows sharp drops in population.  Maybe if you would look instead of trying to insult me you would have seen that.

 

  Zippy

Apprentice Member

Joined: 7/24/03
Posts: 1428

5/29/12 5:08:09 PM#138
Originally posted by CrunkJuice2
Originally posted by erictlewis
Originally posted by CrunkJuice2

"You do know Swtor is still the second largest sub based MMO in the World right?"

id love to see how many actual subs this game has

not counting the free trial weekend people who play for 2 days and quit.or the 6 month subscriptions who quit a month after they bought the game but didnt actually unsubscribe

i bet its no where near the number they say they have now

 

Roflocopter.    here you go but youer not going to like it

http://www.torstatus.net/

and

http://www.swtor.com/community/showthread.php?t=449144

The estimate is about 750k right now based on all the data.   

 

 

sorry,i tend to ignore kids who use cool kid terms like roflcopter and hurp durp or whatever other crap the hipsters use nowadays

i dont care how many subs this game has.its obviously a quick cash grab,and the pvp? its more of the same really,unbalanced,tacked on,welcome to world of warcrafts pvp

 

There is no way ToR has 750k subs.  It has 300k tops more likely less than 200k.  Look at Tor Status and you will see Tor has 10 NA servers left the rest are dead empty servers.  Europe has 3 servers left and the rest are dead and empty.  At the current rate of loss Tor will be down to 3 or 4 non dead servers in the next 3-4 weeks and will have less  than 100k players.

  Betaguy

Elite Member

Joined: 12/31/04
Posts: 1577

The king and the pawn go back to the same box at the end of the day.

5/29/12 5:09:45 PM#139
Originally posted by Xthos

How does this fix why most people left in the first place?  I see a lot of 'save' being thrown around...If players was all that was needed, then we would of never got to this point with the game.

 

I hope they merge or whatever to make it good for those that play, but 'save' is a little strong imo.

 

Its not why I left, the game is just bad feature wise.... that is why I left.

  hh33

Novice Member

Joined: 4/12/12
Posts: 57

5/29/12 5:10:54 PM#140
Originally posted by Eletheryl
Originally posted by hh33

This is nothing more than marketing spin from a company that is desperately attempting to keep it's product from imploding.

They cannot make their game stable when 16 people are in the same zone, yet people think they are going to cram 1000s together now?  Yeah right, I have some prime ocean front property in Colorado that I am looking to sell if anyone is interested.

If EA/Biofail manufactured automobiles they would get 1 mile per gallon, need an oil change every block and require a major overhaul after 50 miles.

Maybe you didnt know it, since you dont play the game, but the performance issues in swtor are a distant memory from the past.   you can run around the fleet with more than 200+ players without a single issue now, and they gonna improve it even more in the 1.3 update. I love the hate around the game, and how people wish so hard to see BW and swtor fail, but sadly for them, thats not the truth. 

Did you know that EA/Biofail are going with their "Mega-Servers" because they forecast having 6.84 billion users once SWTOR goes F2P in late 2012?

Everybody on Earth will be playing SWTOR. Hunger, war, disease and poverty will cease to exist, the planets will perfectly align..........

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