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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Can SWTOR be saved?

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343 posts found
  Olgark

Advanced Member

Joined: 5/20/10
Posts: 214

5/29/12 12:49:13 AM#121

There are some fundamental flaws with SWTOR.

1) Its not a sandbox game

2) PvP has no meaning, if you could control planets or zones for your faction to give them a buff then it would be more dynamic. Battle grounds get boring very quickly.

3)Sith scorcer is over powered in pvp and everyman and his dog plays one in pvp, or did when I played.

4) Space combat is not free form its placed on rails and set on a time scale. No pvp in space either.

5) Instances for the quests and empty servers. I played on a RP server and it was dead after three weeks.

6) Cant decorate your ship

7) Crafting is horrible as you can buy all the crafted gear from merchants.

The only good thing it has going for it is the fully voiced aspect and player story progression this was done very well, but over all the game was a fail before release. They basicaly took WoW and slapped SW over the game play mechanics and world.

  daltanious

Hard Core Member

Joined: 4/19/08
Posts: 1025

5/29/12 2:12:25 AM#122

I'm close to 50, played a lot of different games. Dropped many after few days of gameplay, some after months. I'm playing swtor since day 1 and really enjoying every single day I log into and playing all my alts, every single minute. Love SW lore and I feel like being in every day. Currently 4 lv. 50, 10 aproaching. Never played more polished, fun, complete, ... game. Never. Every single click and press on keyboard does just what I was expecting. Playing completely lagless. Only maybe wow has given me so much enjoyment. And Rift. Btw, only this 3 can be played on my not so bad computer on max settings very fluidly without lag. Also some other, like War and Aoc ... but lost interest later and to many bugs, lag, ..... But for now swtor is the king for me.

Actually I realy do not understand why so much hathred and why hate comunitiy has build up so fast, faster then wow. I do not see any important bugs, team is reacting incredibly fast, 1.2 has brough in more then other games in years, they have fixed all that players were missing, .....

But I agree is saddening to see all servers light loaded or being alone on Alderaan. :-(

Saying this is true, I never pvp and I'm still far from end game. And space combat never got under my skin, tried 2 or 3 times then left permanently. So I can only guess maybe there is problem, not sure.

  evilastro

Elite Member

Joined: 1/16/06
Posts: 2600

I can count to purple backwards!

5/29/12 5:01:59 AM#123
Originally posted by daltanious

I never pvp and I'm still far from end game.

This part here is why you don't understand.

The game is fine while you are leveling up and doing the story, its just like any other Bioware RPG. Its when you reach end game and PvP that the game starts to fall apart.

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 1970

If you see no good or you see no bad in a game, chances are you are bias.

5/29/12 5:06:30 AM#124

Free 2 play... but the fact EA CEO pretty much said "yeah, screw the game it made us the money back at least" pretty much hints they might not even care enough to do that. Its possible it can be saved but in order for it to be really looked upon positively, a lot of changes would have to be made that are beyond simply touch ups on the finished product. There are a lot of deep seeded issues that require a rather large rework. As far as EA goes, they pretty much milked the consumer of the money they wanted, they will just run it dry as much as they can before likely ditching the whole game. Yes I know, very pessimistic, but considering how horrible a company EA is, its something I would expect.

  TeknoBug

Apprentice Member

Joined: 10/13/07
Posts: 2113

5/29/12 6:51:17 AM#125


Originally posted by qombi
It can't be saved because there is something missing from the game, the MMO part of it. Ever since they started dumbing MMO down and removing the multiplayer from them, they took it too far.

^ that's pretty much it, you can solo level in an MMO these days to max level, of course heroics and flashpoints are encouraged for faster levelling and gear pickups but all that can be done when you hit 50 and most true MMO'er will go from 1 to 50 in less than 2 weeks and then roll a new alt after. With the legacy addition in 1.2, it seems Bioware wants us to roll alts to take advantage of the legacy system which most of us are doing.


There's almost no MMO left out there that had the group size that EQ and SWG had where you took 20 people to take on high end mobs, raid player bases or cities or just run events. The social aspect of SWTOR almost doesn't exist- besides the troll talk in /general chat on fleets.

  Half_Man_Half_Toon

Apprentice Member

Joined: 4/26/12
Posts: 160

5/29/12 7:17:27 AM#126

Reason why SWTOR Cost so much and it fail and is bleeding hard right now,    ok I did a little research first off is the engine, SWTOR is using HEROENGINE develop by bethesda, if I did my research right Bethesda and EA got together on licensing the engine to EA and EA gamble,  but EA is not dumb, when the SWTOR came out they charge allot of money to buy the collectors edition just incase SWTOR will be bad for a MMO to insure they wont lose to much money if the game fail becouse it was a big gamble, So now SWTOR is bleeding hard they currently have 1.3m subscribers currently,  Plans are already being put in place, EA us backing down and leaving, and Lucas Arts is a little mad becouse of the fail product and they will make a NEW STAR WARS Game, EA will try what it does best and go mainly on Gaming Consoles and give The Secret World as Shot at MMO greatness, while Lucas will Do New Star Wars and the Shocker will be that HEROENGINE and is a unsuselfull Engine Currently For MMO's wll be develop more for Future MMO's for Elder Scrolls, and Elder Scrolls wont Be Using HEROENGINE they will use something else and they have not announce it yet, The Biggest Problem with Elder Scrolls Online Right Now is that nobody knows what engine they will use or if they doing one for themselfs and they say they do what exciting new Feature Will Elder Scrolls Online will have Becouse most of the stuff Elder Scrolls Online wants to do Guild Wars 2 is already doing, but at the same Time Guild Wars 2 has let a door Open for Elder Scrolls Online can do but not Much, Guild Wars 2 is the Future of gaming and will be the king for a long time only other will be Bethesda and Elder Scrolls Online if they can compete and suprice the world becouse they will need a spectaculer Game Engine To Beat Guild Wars 2 a already establish MMO Game Engine and Game IP. 

 

I also suggest to all gamers of all Genres to Look More into What Game Engine and Developer is making the game and see if the game will be good or not and to new Game Developers, it takes a awsome game to develop a real good engine Bethesda Elder Scrolls did it is call HEROENGINE they started from the buttom and now they playing with the big boys and I just hope they can play with the MMO big boys :) love them both.

  tindin

Novice Member

Joined: 6/05/09
Posts: 5

5/29/12 7:24:08 AM#127
Originally posted by chelao

Reason why SWTOR Cost so much and it fail and is bleeding hard right now,    ok I did a little research first off is the engine, SWTOR is using HEROENGINE develop by bethesda, if I did my research right Bethesda and EA got together on licensing the engine to EA and EA gamble,  but EA is not dumb, when the SWTOR came out they charge allot of money to buy the collectors edition just incase SWTOR will be bad for a MMO to insure they wont lose to much money if the game fail becouse it was a big gamble, So now SWTOR is bleeding hard they currently have 1.3m subscribers currently,  Plans are already being put in place, EA us backing down and leaving, and Lucas Arts is a little mad becouse of the fail product and they will make a NEW STAR WARS Game, EA will try what it does best and go mainly on Gaming Consoles and give The Secret World as Shot at MMO greatness, while Lucas will Do New Star Wars and the Shocker will be that HEROENGINE and is a unsuselfull Engine Currently For MMO's wll be develop more for Future MMO's for Elder Scrolls, and Elder Scrolls wont Be Using HEROENGINE they will use something else and they have not announce it yet, The Biggest Problem with Elder Scrolls Online Right Now is that nobody knows what engine they will use or if they doing one for themselfs and they say they do what exciting new Feature Will Elder Scrolls Online will have Becouse most of the stuff Elder Scrolls Online wants to do Guild Wars 2 is already doing, but at the same Time Guild Wars 2 has let a door Open for Elder Scrolls Online can do but not Much, Guild Wars 2 is the Future of gaming and will be the king for a long time only other will be Bethesda and Elder Scrolls Online if they can compete and suprice the world becouse they will need a spectaculer Game Engine To Beat Guild Wars 2 a already establish MMO Game Engine and Game IP. 

 

I also suggest to all gamers of all Genres to Look More into What Game Engine and Developer is making the game and see if the game will be good or not and to new Game Developers, it takes a awsome game to develop a real good engine Bethesda Elder Scrolls did it is call HEROENGINE they started from the buttom and now they playing with the big boys and I just hope they can play with the MMO big boys :) love them both.

not sure what the engine has to do with the game being so boring.  

  klash2def

Novice Member

Joined: 11/15/11
Posts: 31

(/O_o)/ BAWSE.

 
5/29/12 7:31:39 AM#128
Originally posted by Trol1
Originally posted by klash2def

Since everyone is calling the death of TOR by year end.. im curious to what people think can be done to SAVE the game.. i do not wish to see more people be out of a job so lets hope the powers that be see this and take our advice.. just like in the beta only this time maybe they may actually consider it..

i came across this excerpt below last night.. i couldnt agree more.

 

"Suggestions: go free to play & do not include any pay to win items on cash shop, get rid of all side quests that uses instances & make it a public quest instead since most class will be doing the same quests anyways, keep the class quests the way it is since that's one of the better aspect of this game, optimize the game that's if it's even possible with Hero's engine at all, transfer players and get rid of 2/3 of the servers & add more only if the player base starting to grow after going free to play, this one is a major for PvPers - lower the amount of CC abilities, create an inviting open PvP environment, add a lot of worth while end game contents, take away heavy grinding at end game to get PvP gears, the list can go on and on but I'll stop right here."

-Massively Forums

  

Or just tell BioWare to close down SWTOR and make you a new game for free. Afterall they can just canabalize some bits from their old SWTOR game... right?

/facepalm

 

Originally posted by klash2def 

... if they want to survive the fiscal year.. they would take heed to the consumer base of TODAY.. not 10 years ago.

 

[mod edit]

I'm sorry, the consumer base 10 years ago were gamers who invested a lot of themselves (money, time, especially time, weeks, months, years) into just a very limited number of games (between 1 - 3).

They expected to pay for every major upgrade (via retailbox expansion).

They would never demand that a game should go F2P as that was unheard of!

They tested a new game sometimes via being part of the beta test (running for multiple weeks to help game developer improve the game) but often by simply purchasing it and then tried to determine if that game would fit their style of gaming/peak their interest.

Today's consumer base are casual gamers... the larger part of which have probably never stayed longer than 3 months with any MMO after they left WoW, assuming that they actually did leave WoW and just give it some rest to test that new hyped up super MMO/wait until the chaos of the latest WoW has settled.

To they it's the norm that any major MMO (except of course WoW) will be F2P within a year (afterall, who cares about the game designers, they didn't care enough about the customers to create a game that would beat WoW so they are dumb and useless and have no clue anyways and even a 17 year old cheerleader bimbo could have done a better job)

To them micro transactions are an acceptable option, as long as those transactions are pretty much limited to cosmetic modifications; any micro transaction that would actually offer advantages that can be bought may not be allowed! Afterall, why should the developer have a realistic way of making money with his item shop if the fancy Asia kiddo concept of spending $100s for costmetic changes in game is right there?

They expect any feature from any other game that has been release or will shortly be released, as well as any feature that they may have seen hinted at in any new game, to be included into the next game that will be released or to be added to any game already released via the next free update within the next 10 days (but obviously will start complaining if the update has not been released after 5 days).

 They expect that a new game is being released perfectly tailored to them as obviously they have already (sort of, one can always cancel that CC charge, right?) invested their money into the game via pre-purchase which gives them access to the few BWEs which aside from allowing them to happily become the smartest experts regarding this game, but more importantly obviously must have shown the game devs automatically where they were wrong when creating the game for the individual casual gamer of today.

[mod edit]

Right, so, now that that's out of the system...

Originally posted by klash2def

IMHO SWTOR should go B2p OR F2p with min/cosmetic cashshop, fix the PVP, merge servers, do MORE for the space combat/travel (no rails in space)  and take away some of the VO on side quest (annoying so gamers spacebar spam it)

I myself am i huge fan of the ip so i was really dissapointed to hear that the game isnt working out as intended.. as many others believe there is great potential in this game. Some may argue that its too early to call its death, but the reality is we live in a different consumer age than lets say even 5-6 years ago.. today's mmo gamer are much harder to satisfy and its WAY more competition than the early era when mmos were still very niche.. think about it.. in 2004 you wouldnt see a tv ad for a MMO.. thats changed.  SWTOR can clim out of this if they really want to..but that means EA and BW would have to admit they messed up and make some MAJOR changes.. if not then yea i agree with everyone else..rip to another game with great potential. 

Riiiiiiiiiiiight... you know there is a huge difference between F2P and B2P?

So, maybe instead of just tossing out trendy "tags" you should actually consider what business strategy you want to follow, especially if you want to "help" a company save its game.

A B2P concept could work... alas it would have to be determined by the money BW has made from SWTOR as of right now: see games that tie with major IPs are hardly ever sleepers just because if you are a fan of the IP you want to get it straightaway... there is of course always a "saving grace" option where re-populizing the IP may help make people aware of the game, or the game developers coming up with a "Jesus patch" update that suddenly turns the whole game/gaming experience around, making it not more attaractive for IP fanboys but actually putting it on the whole gaming community's radar as a huge blip.

Either of the two seems questionable as Lucas is going to roll thru 2 more years of prequel releases in 3D, and, well, given the times it's really impossible to figure out what may actually make a gamer jump...

BW's best option may remain with a subscription system... though giving away the base, the "box" as a free download instead of selling it MAY work as it would give gamers the chance for extended testing, longer than a weekend test, for a smaller price than when you buy the box and get 30 days for free. 

(This was actually what I had hoped BW would do from initial release: game for free but full price sub. Well, they went a different way...)

But, just drop everything and go F2P? Yeah, while SWTOR would see an increase in gamers (as pretty much all P2P to F2P switches cause), it does not mean that those same newcomers won't leave again shortly...

 and what is it with people asking for cosmetic money shops?

I mean I get that you want to change your looks as your mood fits, but heck, if that's your tickler, go play some "social" game and not some adventure game.  Frankly, if you were my team mate, I would probably not notice most of your cosmetic changes, and if you were to go as far as calling for a break, just as we are about to enter the Lair of the Mega-Evil Humpadoodle, just because you quickly need to buy a new hairdo, be prepared to be kicked!

If you want cash shop, be prepared for the full onslaught meaning booster packs, power weapons, etc. because, really, that's what I feel you PvP junkies deserve: to be owned by gamers who like to invest a bit more, though obviously - fitting for this day and age - money rather than time. :-P

"fix the PvP"...?

I just love how people always start crying for something to be "fixed" because it just isn't as they'd like to have it...

Yes, there are aspects of PvP that could be addressed, and yes, there are aspects of PvP that could be improved...

But even as somebody who has lived and died thru a fair share of ganking, of stealth attacks/kills, of PvP attacks while already being in the midst of it with a PvE mob in contested territories, I'll have to say that yes, I do have fun in PvP... and it works as I would expect things to go... given the current type of MMO gamer... :-P

 "do MORE for space combat/travel (no rails)"... *rolls eyes* dude, you are making it impossible NOT to become a troll!

Right, do yourself a favor and watch a 6 movies again. Then count the minutes that there is actual space combat.

Now, do yourself another favor and count the minutes that in the movies people are travelling thru space AND are not engaged in something else.

You will see that the SW movies actually - overall - offer very little of it. And when it is there, often focus keeps being shifted to other combat/tense situations (think Ep I Fight to break Siege of Naboo/Capture the Vice Roy/Meet the Natives complex, or Ep VI Attack on Death Star 2/Endor infiltration/Luke, come to the Dark Side complex).

And SWTOR runs with that ball making it obvious that this is NOT a game about space combat! It's a "value added option" (which I used once or twice to get my Flyboy title, but not any further).

So, yeah, IF you want a SW space flight simulator, I'm sure there are loads of options out there, but don't expect SWTOR to make a 180 degree turn just so that it can have everything in there...

Because, if you think about it, given the current player numbers, do you really think it would help if some more players were to hide themselves in their little SWTOR cockpits go off spacehunting (PvE) or off to take their dog for a fight (PvP)?

I do believe that you are a huge fan of the IP, but with your line "take away some of the VO on side quest (annoying so gamers spacebar spam it)" you have shown that - sadly - you don't understand how this IP is used in SWTOR!

You have that dream of a SW game you'd like to see - just like all those people who now curse SWTOR for not being SWG.

Guess what, I've had the same! Games where I really liked the IP and thought that it would be just this way, and then it turned out to be completely different... and, well, I wasn't too happy.

Maybe you should just try to accept that some games are too "broken" to ever be what you are dreaming they should be... may make things easier for you than accepting that sometimes your tastes are just not really shared with the market segent a game is made for!

SWTOR IS a story-driven game, says so on the website.

So, asking them to take the voice overs away is pretty much like the first step towards asking them to, I don't know, remove any multiplayer option? It's BW's design not yours, you think you can do better? Get yourself a crew, get in touch with LucasArts... now if you are smart you create your own SW IP spinoff just like BW did, because otherwise you'll also have to bend knee before BW to get their permission to use this IP.

So, once you are all sorted, get to it, quickly, we want to see your brill game by next summer (2013). 

No offense meant mate, but you are just trying to "save" SWTOR the wrong way!

 

 

"Riiiiiiiiiiiight... you know there is a huge difference between F2P and B2P?

So, maybe instead of just tossing out trendy "tags" you should actually consider what business strategy you want to follow, especially if you want to "help" a company save its game."

 

Im not to feel offended? After reading your post.. i am. i hope you feel better about your life.. the simple fact that you tried to insult my intelligence without even knowing one thing about me is astounding. You are very pretentious to think that you are the "only adult amongst thousands of 12 year olds" who come to this site.. smh..

Nothing about what i said was trendy. I could give two fucks less about MMO trends. I was just bringing up a very viable option for a game that is not doing as well as intended. Hell im a FAN of the game personally.. but there arent many.. the whole purpose of this thread was to give suggestions or ways to help make the game better..

 

 

 

""do MORE for space combat/travel (no rails)"... *rolls eyes* dude, you are making it impossible NOT to become a troll!

Right, do yourself a favor and watch a 6 movies again. Then count the minutes that there is actual space combat.

Now, do yourself another favor and count the minutes that in the movies people are travelling thru space AND are not engaged in something else.

You will see that the SW movies actually - overall - offer very little of it. And when it is there, often focus keeps being shifted to other combat/tense situations (think Ep I Fight to break Siege of Naboo/Capture the Vice Roy/Meet the Natives complex, or Ep VI Attack on Death Star 2/Endor infiltration/Luke, come to the Dark Side complex).

And SWTOR runs with that ball making it obvious that this is NOT a game about space combat! It's a "value added option" (which I used once or twice to get my Flyboy title, but not any further).

So, yeah, IF you want a SW space flight simulator, I'm sure there are loads of options out there, but don't expect SWTOR to make a 180 degree turn just so that it can have everything in there...

Because, if you think about it, given the current player numbers, do you really think it would help if some more players were to hide themselves in their little SWTOR cockpits go off spacehunting (PvE) or off to take their dog for a fight (PvP)?"

 

I will answer this one..

You havent watched many SW movies if you are telling me that space combat isnt that important.. plus what you are saying is contridicting.. how are some of the biggest moments in SW history (that you are naming) not that important? anyway. whether or not SWTOR can properly INNOVATE and INCLUDE that is another story.. My suggestion wasnt a shot in the dark.. SWTOR should indeed include a pvp system in space.. that would do many things for the game.. the exact opposite of what you are saying.. if BW announced "Space PVP" im sure the pop would jump back up.. in order to keep it up they would need to implement things like custom ships, weapons..things of that nature.. its not something that has to be so deep, but its needs to be a little more free than it is now. I love what cryptic did with STO.. they proved that its possible..PVE/PVP on planets and space..but imagine that sort of idea in SWTOR.  Also dont forget when this story takes place either.. its years after the KOTOR story, years before the movies..new conflicts are happening between many factions.. so yeaa.. i dont think its a crime to imagine space combat happening more often than none. YES..we should be able to have custom ships.. shit for all the money spent in this game that could have been done.  Yea i want to fly to korriban but i want the option of blowing up 3 smuggler ships on the way if i feel like it too. 

 

 

thats really all i have to say..im saddened at your failed attempt to insult me.. you should check yourself. this is not a chance for ostentatious people to get their rocks off. Im not even going to entertain the rest of what you said. 

 

  klash2def

Novice Member

Joined: 11/15/11
Posts: 31

(/O_o)/ BAWSE.

 
5/29/12 7:35:13 AM#129
Originally posted by sookster54

 


Originally posted by qombi
It can't be saved because there is something missing from the game, the MMO part of it. Ever since they started dumbing MMO down and removing the multiplayer from them, they took it too far.


^ that's pretty much it, you can solo level in an MMO these days to max level, of course heroics and flashpoints are encouraged for faster levelling and gear pickups but all that can be done when you hit 50 and most true MMO'er will go from 1 to 50 in less than 2 weeks and then roll a new alt after. With the legacy addition in 1.2, it seems Bioware wants us to roll alts to take advantage of the legacy system which most of us are doing.

 


There's almost no MMO left out there that had the group size that EQ and SWG had where you took 20 people to take on high end mobs, raid player bases or cities or just run events. The social aspect of SWTOR almost doesn't exist- besides the troll talk in /general chat on fleets.

agreed.. game feels like a console game with online option

  klash2def

Novice Member

Joined: 11/15/11
Posts: 31

(/O_o)/ BAWSE.

 
5/29/12 7:38:55 AM#130
Originally posted by Olgark

There are some fundamental flaws with SWTOR.

1) Its not a sandbox game

2) PvP has no meaning, if you could control planets or zones for your faction to give them a buff then it would be more dynamic. Battle grounds get boring very quickly.

3)Sith scorcer is over powered in pvp and everyman and his dog plays one in pvp, or did when I played.

4) Space combat is not free form its placed on rails and set on a time scale. No pvp in space either.

5) Instances for the quests and empty servers. I played on a RP server and it was dead after three weeks.

6) Cant decorate your ship

7) Crafting is horrible as you can buy all the crafted gear from merchants.

The only good thing it has going for it is the fully voiced aspect and player story progression this was done very well, but over all the game was a fail before release. They basicaly took WoW and slapped SW over the game play mechanics and world.

Player controlled planets and zones would be epic.. i agree with this.. as i said in op pvp needs to be fixed and we need to do more with the space/ships aspect of the game..

  sindraod

Novice Member

Joined: 10/27/08
Posts: 28

5/29/12 7:39:13 AM#131

Basically, SWtOR is just not a good game. Much too linear. No space combat. Poor planet design. Really, the list goes on and on.

They did nothing to step outside of the KotOR model, and that's a shame. The model is above-average for single-player games, but MMOs are a different animal.

Couple all of that with EA, the company notorious for favoring profits over quality products, and the recipe for fail was complete.

  Trionicus

Advanced Member

Joined: 1/31/12
Posts: 459

5/29/12 7:40:16 AM#132

Call Blur and make the full length feature film or even do a live action, end the old republic saga and FFD>> straight to NJO series for the game followed by a conversion to a sandbox.

Based on the promo vids, a full feature would decimate. Even Episode III: revenge of the sith almost hit a billion worldwide and that was a shit movie. Matter of fact, they spent less on that movie then they did making this game, and saw much better profit. Have they even seen profit yet?

It's been 5 months and I think they've already given away 2 or 3 free months, so I really don't see how they're managing now, other than having good box sales.

  klash2def

Novice Member

Joined: 11/15/11
Posts: 31

(/O_o)/ BAWSE.

 
5/29/12 7:44:43 AM#133
Originally posted by Loke666
Originally posted by Bob_Blawblaw

F2P or bust sadly.

While it's true that SWTOR has more sub's now than most MMO's could hope for, it's losing subs fast. My guess is the majority are holding onto hope that things will improve soon.

My prediction for SWTOR is it will dwindle down to a F2P niche audience.

Sad. So sad. Shoulda/coulda been so much more.

There are still hope, they could improve the multiplayer enough, but they better do that fast.

They nailed the solopart of the game but taht in itself ain't enough to keep most players hooked for more than a few months. They also need to mail multiplaying and PvP for the game to be worth monthly fees.

I would shell out 15 a month for space pvp and open world pvp that actually dicates what zones/planets are controlled.. i dont think im alone in that either.. i think those things with a few others would be a great way to start gaining the pop back.. im only talking about pvp though because that was a huge chunk of why people left..pvp is broken = not a mmo 

  erictlewis

Hard Core Member

Joined: 11/08/08
Posts: 2943

The definition of insanity is doing the same thing over and over while expecting different results.

5/29/12 7:52:01 AM#134

The problem is they tried to make kotor3,  then at some point decided to add online play and grouping to it.  What we wound up with was a game with 3 months of play,  and then your done. 

 

  xKingdomx

Novice Member

Joined: 8/24/10
Posts: 1540

5/29/12 8:13:13 AM#135

There is a reason football players don't go play tennis professionally, they will look like amateurs who have no idea how to play.

 

This is what you get for using single player devs to develope a MMORPG game. They try to copy the most successful MMO yet, and when they hit roadblocks, they turn to their single player games for solution. They tried to build a single player experience on a MMO framework. It just won't click. They never connected with how MMORPG players plays the game, instead they want MMO players to play a single player game online.

Now, they have a single player story with mundane task of a MMORPG. Why would I want to do mundane task just to find out more of your alright story.

 

And never listens to a guy who says "World of Warcraft is a touchstone. It has established standards, it's established how you play an MMO. Every MMO that comes out, I play and look at it. And if they break any of the WoW rules, in my book that's pretty dumb"

Guess who's dumb now?

 

You will never succeed by following rules, if we did, we will still be thinking Earth is the centre of the universe. That is my only advice, change the direction of how you develope your game. Right now it just doesn't work, it doesn't click.

How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  JR4D

Advanced Member

Joined: 9/27/04
Posts: 2639

5/29/12 8:24:42 AM#136
Originally posted by Tayah
Originally posted by JoeyMMO

 They'll be directing players to the new mega-servers. It boils down to massive server-merges, but under the cover of improved server technology.

Pretty much what's happening. It's astounding that they can get the small niche of SWTOR fans to believe it's something more even with all the empty servers. Suppose ignorance is bliss.

There will always be Star Wars fan, in good times and bad.

Even if the community twiddled down to 250k subscribers, the game will still be around for years to come. Just look at the NGE system SOE made on their SWG title. Thousands upon thosands exiled that game including myself, but still there was a active community that loved that NGE system (which I could never figure out).

If may not be the 10 million subscribers everyone was hoping for, but I don't see this mmo disappearing anytime soon.

 

  Deepfall

Novice Member

Joined: 5/18/12
Posts: 22

5/29/12 9:35:05 AM#137
Originally posted by chelao

Reason why SWTOR Cost so much and it fail and is bleeding hard right now,    ok I did a little research first off is the engine, SWTOR is using HEROENGINE develop by bethesda, if I did my research right Bethesda and EA got together on licensing the engine to EA and EA gamble,  but EA is not dumb, when the SWTOR came out they charge allot of money to buy the collectors edition just incase SWTOR will be bad for a MMO to insure they wont lose to much money if the game fail becouse it was a big gamble, So now SWTOR is bleeding hard they currently have 1.3m subscribers currently,  Plans are already being put in place, EA us backing down and leaving, and Lucas Arts is a little mad becouse of the fail product and they will make a NEW STAR WARS Game, EA will try what it does best and go mainly on Gaming Consoles and give The Secret World as Shot at MMO greatness, while Lucas will Do New Star Wars and the Shocker will be that HEROENGINE and is a unsuselfull Engine Currently For MMO's wll be develop more for Future MMO's for Elder Scrolls, and Elder Scrolls wont Be Using HEROENGINE they will use something else and they have not announce it yet, The Biggest Problem with Elder Scrolls Online Right Now is that nobody knows what engine they will use or if they doing one for themselfs and they say they do what exciting new Feature Will Elder Scrolls Online will have Becouse most of the stuff Elder Scrolls Online wants to do Guild Wars 2 is already doing, but at the same Time Guild Wars 2 has let a door Open for Elder Scrolls Online can do but not Much, Guild Wars 2 is the Future of gaming and will be the king for a long time only other will be Bethesda and Elder Scrolls Online if they can compete and suprice the world becouse they will need a spectaculer Game Engine To Beat Guild Wars 2 a already establish MMO Game Engine and Game IP. 

 

I also suggest to all gamers of all Genres to Look More into What Game Engine and Developer is making the game and see if the game will be good or not and to new Game Developers, it takes a awsome game to develop a real good engine Bethesda Elder Scrolls did it is call HEROENGINE they started from the buttom and now they playing with the big boys and I just hope they can play with the MMO big boys :) love them both.

Gosh! How did you manage to say so much in only two sentences?

Apparently, from the few things we know about TESO,  it will be just another themepark.

 

"Zenimax Online has done what they feel is a good job at taking the best parts of The Elder Scrolls series and skillfully sewing them together with the best elements of popular MMO titles like World of Warcraft to create a fanciful hybrid.
(...) some elements are unable to make the transition, such as owning a house, but they are doing their best to keep as much as humanly possible."

  SnarkRitter

Apprentice Member

Joined: 11/28/10
Posts: 253

5/29/12 10:30:06 AM#138

No, some might say that server mergers and tranfers will save SWTOR, but those things will only cure the sympton, not the disease. Come to think of it: What caused people to leave in the first place?

  Deepfall

Novice Member

Joined: 5/18/12
Posts: 22

5/29/12 10:56:16 AM#139
Originally posted by SnarkRitter

No, some might say that server mergers and tranfers will save SWTOR, but those things will only cure the sympton, not the disease. Come to think of it: What caused people to leave in the first place?

1st place: Game design failure, the sandboxers who bought TOR because they enjoy the franchise were the first to leave.

2nd place: Narrative orientation of the game:  Players who are not capable of watching their stories without playing it were probably the second to unsubscribe. 

3rd place: Failure to create an addictive game: Players who take a break don't feel the need to come back. We saw it when ME3 was released, many hardcore gamers stopped playing TOR during a week or two. Once Mass Effect over,  they felt absolutely no "burning desire" to return. The ones who did weren't hardcore gamers anymore. They started playing TOR like casuals do.

4th place:  Tremendous lack of end-game content: Players who hate doing twice the same thing left there.

5th place: Development flaws, lack of some basic mmo tools (group finder...)

6th:  place: Lack of players: Players who don't like feeling alone left at that point. (server transfers is appropriate to retain them. This should be the priority as players above this place are probably gone for good))

 

 

 

  ignore_me

Hard Core Member

Joined: 7/04/11
Posts: 1472

"but these go to eleven."

5/29/12 11:08:06 AM#140
Originally posted by Deepfall
Originally posted by SnarkRitter

No, some might say that server mergers and tranfers will save SWTOR, but those things will only cure the sympton, not the disease. Come to think of it: What caused people to leave in the first place?

1st place: Game design failure, the sandboxers who bought TOR because they enjoy the franchise were the first to leave.

2nd place: Narrative orientation of the game:  Players who are not capable of watching their stories without playing it were probably the second to unsubscribe. 

3rd place: Failure to create an addictive game: Players who take a break don't feel the need to come back. We saw it when ME3 was released, many hardcore gamers stopped playing TOR during a week or two. Once Mass Effect over,  they felt absolutely no "burning desire" to return. The ones who did weren't hardcore gamers anymore. They started playing TOR like casuals do.

4th place:  Tremendous lack of end-game content: Players who hate doing twice the same thing left there.

5th place: Development flaws, lack of some basic mmo tools (group finder...)

6th:  place: Lack of players: Players who don't like feeling alone left at that point. (server transfers is appropriate to retain them. This should be the priority as players above this place are probably gone for good))

 

 

 

/agree. think you nailed it

You want to throw away your money developing something stupid, go ahead.

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