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5/29/12 12:49:13 AM#121
There are some fundamental flaws with SWTOR. 1) Its not a sandbox game 2) PvP has no meaning, if you could control planets or zones for your faction to give them a buff then it would be more dynamic. Battle grounds get boring very quickly. 3)Sith scorcer is over powered in pvp and everyman and his dog plays one in pvp, or did when I played. 4) Space combat is not free form its placed on rails and set on a time scale. No pvp in space either. 5) Instances for the quests and empty servers. I played on a RP server and it was dead after three weeks. 6) Cant decorate your ship 7) Crafting is horrible as you can buy all the crafted gear from merchants. The only good thing it has going for it is the fully voiced aspect and player story progression this was done very well, but over all the game was a fail before release. They basicaly took WoW and slapped SW over the game play mechanics and world. |
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5/29/12 2:12:25 AM#122
I'm close to 50, played a lot of different games. Dropped many after few days of gameplay, some after months. I'm playing swtor since day 1 and really enjoying every single day I log into and playing all my alts, every single minute. Love SW lore and I feel like being in every day. Currently 4 lv. 50, 10 aproaching. Never played more polished, fun, complete, ... game. Never. Every single click and press on keyboard does just what I was expecting. Playing completely lagless. Only maybe wow has given me so much enjoyment. And Rift. Btw, only this 3 can be played on my not so bad computer on max settings very fluidly without lag. Also some other, like War and Aoc ... but lost interest later and to many bugs, lag, ..... But for now swtor is the king for me. Actually I realy do not understand why so much hathred and why hate comunitiy has build up so fast, faster then wow. I do not see any important bugs, team is reacting incredibly fast, 1.2 has brough in more then other games in years, they have fixed all that players were missing, ..... But I agree is saddening to see all servers light loaded or being alone on Alderaan. :-( Saying this is true, I never pvp and I'm still far from end game. And space combat never got under my skin, tried 2 or 3 times then left permanently. So I can only guess maybe there is problem, not sure. |
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5/29/12 5:01:59 AM#123
Originally posted by daltanious This part here is why you don't understand. The game is fine while you are leveling up and doing the story, its just like any other Bioware RPG. Its when you reach end game and PvP that the game starts to fall apart. |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
5/29/12 5:06:30 AM#124
Free 2 play... but the fact EA CEO pretty much said "yeah, screw the game it made us the money back at least" pretty much hints they might not even care enough to do that. Its possible it can be saved but in order for it to be really looked upon positively, a lot of changes would have to be made that are beyond simply touch ups on the finished product. There are a lot of deep seeded issues that require a rather large rework. As far as EA goes, they pretty much milked the consumer of the money they wanted, they will just run it dry as much as they can before likely ditching the whole game. Yes I know, very pessimistic, but considering how horrible a company EA is, its something I would expect. |
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5/29/12 6:51:17 AM#125
^ that's pretty much it, you can solo level in an MMO these days to max level, of course heroics and flashpoints are encouraged for faster levelling and gear pickups but all that can be done when you hit 50 and most true MMO'er will go from 1 to 50 in less than 2 weeks and then roll a new alt after. With the legacy addition in 1.2, it seems Bioware wants us to roll alts to take advantage of the legacy system which most of us are doing.
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5/29/12 7:17:27 AM#126
Reason why SWTOR Cost so much and it fail and is bleeding hard right now, ok I did a little research first off is the engine, SWTOR is using HEROENGINE develop by bethesda, if I did my research right Bethesda and EA got together on licensing the engine to EA and EA gamble, but EA is not dumb, when the SWTOR came out they charge allot of money to buy the collectors edition just incase SWTOR will be bad for a MMO to insure they wont lose to much money if the game fail becouse it was a big gamble, So now SWTOR is bleeding hard they currently have 1.3m subscribers currently, Plans are already being put in place, EA us backing down and leaving, and Lucas Arts is a little mad becouse of the fail product and they will make a NEW STAR WARS Game, EA will try what it does best and go mainly on Gaming Consoles and give The Secret World as Shot at MMO greatness, while Lucas will Do New Star Wars and the Shocker will be that HEROENGINE and is a unsuselfull Engine Currently For MMO's wll be develop more for Future MMO's for Elder Scrolls, and Elder Scrolls wont Be Using HEROENGINE they will use something else and they have not announce it yet, The Biggest Problem with Elder Scrolls Online Right Now is that nobody knows what engine they will use or if they doing one for themselfs and they say they do what exciting new Feature Will Elder Scrolls Online will have Becouse most of the stuff Elder Scrolls Online wants to do Guild Wars 2 is already doing, but at the same Time Guild Wars 2 has let a door Open for Elder Scrolls Online can do but not Much, Guild Wars 2 is the Future of gaming and will be the king for a long time only other will be Bethesda and Elder Scrolls Online if they can compete and suprice the world becouse they will need a spectaculer Game Engine To Beat Guild Wars 2 a already establish MMO Game Engine and Game IP.
I also suggest to all gamers of all Genres to Look More into What Game Engine and Developer is making the game and see if the game will be good or not and to new Game Developers, it takes a awsome game to develop a real good engine Bethesda Elder Scrolls did it is call HEROENGINE they started from the buttom and now they playing with the big boys and I just hope they can play with the MMO big boys :) love them both. |
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5/29/12 7:24:08 AM#127
Originally posted by chelao not sure what the engine has to do with the game being so boring. |
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Originally posted by Trol1
"Riiiiiiiiiiiight... you know there is a huge difference between F2P and B2P? So, maybe instead of just tossing out trendy "tags" you should actually consider what business strategy you want to follow, especially if you want to "help" a company save its game."
Im not to feel offended? After reading your post.. i am. i hope you feel better about your life.. the simple fact that you tried to insult my intelligence without even knowing one thing about me is astounding. You are very pretentious to think that you are the "only adult amongst thousands of 12 year olds" who come to this site.. smh.. Nothing about what i said was trendy. I could give two fucks less about MMO trends. I was just bringing up a very viable option for a game that is not doing as well as intended. Hell im a FAN of the game personally.. but there arent many.. the whole purpose of this thread was to give suggestions or ways to help make the game better..
""do MORE for space combat/travel (no rails)"... *rolls eyes* dude, you are making it impossible NOT to become a troll! Right, do yourself a favor and watch a 6 movies again. Then count the minutes that there is actual space combat. Now, do yourself another favor and count the minutes that in the movies people are travelling thru space AND are not engaged in something else. You will see that the SW movies actually - overall - offer very little of it. And when it is there, often focus keeps being shifted to other combat/tense situations (think Ep I Fight to break Siege of Naboo/Capture the Vice Roy/Meet the Natives complex, or Ep VI Attack on Death Star 2/Endor infiltration/Luke, come to the Dark Side complex). And SWTOR runs with that ball making it obvious that this is NOT a game about space combat! It's a "value added option" (which I used once or twice to get my Flyboy title, but not any further). So, yeah, IF you want a SW space flight simulator, I'm sure there are loads of options out there, but don't expect SWTOR to make a 180 degree turn just so that it can have everything in there... Because, if you think about it, given the current player numbers, do you really think it would help if some more players were to hide themselves in their little SWTOR cockpits go off spacehunting (PvE) or off to take their dog for a fight (PvP)?"
I will answer this one.. You havent watched many SW movies if you are telling me that space combat isnt that important.. plus what you are saying is contridicting.. how are some of the biggest moments in SW history (that you are naming) not that important? anyway. whether or not SWTOR can properly INNOVATE and INCLUDE that is another story.. My suggestion wasnt a shot in the dark.. SWTOR should indeed include a pvp system in space.. that would do many things for the game.. the exact opposite of what you are saying.. if BW announced "Space PVP" im sure the pop would jump back up.. in order to keep it up they would need to implement things like custom ships, weapons..things of that nature.. its not something that has to be so deep, but its needs to be a little more free than it is now. I love what cryptic did with STO.. they proved that its possible..PVE/PVP on planets and space..but imagine that sort of idea in SWTOR. Also dont forget when this story takes place either.. its years after the KOTOR story, years before the movies..new conflicts are happening between many factions.. so yeaa.. i dont think its a crime to imagine space combat happening more often than none. YES..we should be able to have custom ships.. shit for all the money spent in this game that could have been done. Yea i want to fly to korriban but i want the option of blowing up 3 smuggler ships on the way if i feel like it too.
thats really all i have to say..im saddened at your failed attempt to insult me.. you should check yourself. this is not a chance for ostentatious people to get their rocks off. Im not even going to entertain the rest of what you said.
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Originally posted by sookster54 agreed.. game feels like a console game with online option |
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Originally posted by Olgark Player controlled planets and zones would be epic.. i agree with this.. as i said in op pvp needs to be fixed and we need to do more with the space/ships aspect of the game.. |
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5/29/12 7:39:13 AM#131
Basically, SWtOR is just not a good game. Much too linear. No space combat. Poor planet design. Really, the list goes on and on. They did nothing to step outside of the KotOR model, and that's a shame. The model is above-average for single-player games, but MMOs are a different animal. Couple all of that with EA, the company notorious for favoring profits over quality products, and the recipe for fail was complete. |
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5/29/12 7:40:16 AM#132
Call Blur and make the full length feature film or even do a live action, end the old republic saga and FFD>> straight to NJO series for the game followed by a conversion to a sandbox. Based on the promo vids, a full feature would decimate. Even Episode III: revenge of the sith almost hit a billion worldwide and that was a shit movie. Matter of fact, they spent less on that movie then they did making this game, and saw much better profit. Have they even seen profit yet? It's been 5 months and I think they've already given away 2 or 3 free months, so I really don't see how they're managing now, other than having good box sales. |
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Originally posted by Loke666 I would shell out 15 a month for space pvp and open world pvp that actually dicates what zones/planets are controlled.. i dont think im alone in that either.. i think those things with a few others would be a great way to start gaining the pop back.. im only talking about pvp though because that was a huge chunk of why people left..pvp is broken = not a mmo |
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erictlewis
Hard Core Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
5/29/12 7:52:01 AM#134
The problem is they tried to make kotor3, then at some point decided to add online play and grouping to it. What we wound up with was a game with 3 months of play, and then your done.
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5/29/12 8:13:13 AM#135
There is a reason football players don't go play tennis professionally, they will look like amateurs who have no idea how to play.
This is what you get for using single player devs to develope a MMORPG game. They try to copy the most successful MMO yet, and when they hit roadblocks, they turn to their single player games for solution. They tried to build a single player experience on a MMO framework. It just won't click. They never connected with how MMORPG players plays the game, instead they want MMO players to play a single player game online. Now, they have a single player story with mundane task of a MMORPG. Why would I want to do mundane task just to find out more of your alright story.
And never listens to a guy who says "World of Warcraft is a touchstone. It has established standards, it's established how you play an MMO. Every MMO that comes out, I play and look at it. And if they break any of the WoW rules, in my book that's pretty dumb" Guess who's dumb now?
You will never succeed by following rules, if we did, we will still be thinking Earth is the centre of the universe. That is my only advice, change the direction of how you develope your game. Right now it just doesn't work, it doesn't click. How much WoW could a WoWhater hate, if a WoWhater could hate WoW? |
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5/29/12 8:24:42 AM#136
Originally posted by Tayah There will always be Star Wars fan, in good times and bad. Even if the community twiddled down to 250k subscribers, the game will still be around for years to come. Just look at the NGE system SOE made on their SWG title. Thousands upon thosands exiled that game including myself, but still there was a active community that loved that NGE system (which I could never figure out). If may not be the 10 million subscribers everyone was hoping for, but I don't see this mmo disappearing anytime soon.
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5/29/12 9:35:05 AM#137
Originally posted by chelao Gosh! How did you manage to say so much in only two sentences? Apparently, from the few things we know about TESO, it will be just another themepark.
"Zenimax Online has done what they feel is a good job at taking the best parts of The Elder Scrolls series and skillfully sewing them together with the best elements of popular MMO titles like World of Warcraft to create a fanciful hybrid. |
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5/29/12 10:30:06 AM#138
No, some might say that server mergers and tranfers will save SWTOR, but those things will only cure the sympton, not the disease. Come to think of it: What caused people to leave in the first place? |
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5/29/12 10:56:16 AM#139
Originally posted by SnarkRitter 1st place: Game design failure, the sandboxers who bought TOR because they enjoy the franchise were the first to leave. 2nd place: Narrative orientation of the game: Players who are not capable of watching their stories without playing it were probably the second to unsubscribe. 3rd place: Failure to create an addictive game: Players who take a break don't feel the need to come back. We saw it when ME3 was released, many hardcore gamers stopped playing TOR during a week or two. Once Mass Effect over, they felt absolutely no "burning desire" to return. The ones who did weren't hardcore gamers anymore. They started playing TOR like casuals do. 4th place: Tremendous lack of end-game content: Players who hate doing twice the same thing left there. 5th place: Development flaws, lack of some basic mmo tools (group finder...) 6th: place: Lack of players: Players who don't like feeling alone left at that point. (server transfers is appropriate to retain them. This should be the priority as players above this place are probably gone for good))
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5/29/12 11:08:06 AM#140
Originally posted by Deepfall /agree. think you nailed it You want to throw away your money developing something stupid, go ahead. |
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