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5/29/12 12:12:30 AM#21
Originally posted by eycel
id say community makes mmos look bad more then marketing or whatever you were saying.and the community of swtor is doing a great job in making themselves look bad in my opinion
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5/29/12 12:21:37 AM#22
Originally posted by RebelScum99 Couldn't help myself..... 113 posts in 10 months vs. 316 posts in 1 month Hard Core Member Joined: 7/16/11
Advanced Member Joined: 4/26/12
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5/29/12 12:34:41 AM#23
Originally posted by eycel You are an example of what has been coined at "casual". Nothing wrong with that, don't let anyone tell you otherwise. Some of the skeptics are playing off where EA boasted (somewhere) that TOR will have a 10 year run. Those guys are just vultures and throw kittens off bridges. Others like myself want a game we can call home. We want to feel like our character is an extension of ourselves and forever evolving. We can't do that if we're game hopping. We can't do that when games offer no dept. Some of us are only game hopping because we are looking for a home. In TOR's case, they promised us everything with the most famous IP in the world. Things like 200 hours of unique voice acting per profession, vast living worlds, Star Wars immersion, continuous monthly content updates, and so on. What we got was the most bug ridden, featureless, anti-social, stagnated worlds, linear play, hand holding, cookie cutter, (**breath**), over hyped, nonimmersive, noncomplex, repetitive, predictable, shallow ....and expensive game ever devised. We are pissed to put it simply. We feel extorted and betrayed. If the game itself is not insult enough, we have to witness continuous blatant executive lies and we are calling them out on it. One theory I have is there are many things people will put up with and many things they will not. One of those nots is fucking up a pop culture like Star Wars. |
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5/29/12 1:53:55 AM#24
Originally posted by Cyberdeck7 Well I must be a complete anomaly then. As for the OP. One way or another this game is going to bite BEAware at some point. Either when the investors find out about how fmany people have already quit, or simply when they run out of revenue to sustain some of the ongoing marketing, and overhead costs. I sort of agree with the "who cares" sentiment, but it has that train wreck/car crash pull that makes it hard not to look. |
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5/29/12 2:12:53 AM#25
I heard they confirmed at 1.2 mil subs down from 1.7 Played-Everything |
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5/29/12 2:12:55 AM#26
Technically he probably wasnt lying since they keep bending meaning of "sub" to suit them what theay want to spin at any given moment. If you are refering to 1,7m - no, it wasnt subs, just as 1,3m are not subs, well at least not "paying customer that is subscribed to the game beyond first month" As you may guess, he might be actually referring to normal definition of "sub" when he said that, meaning that actual unknown number of sub paying customers has not dropped, but we never actually got any numbers on real subs. |
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