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Mortal Online

Mortal Online 

General Discussion  » Henrik Says 450,000 Subs in 5 Years!

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56 posts found
  ltank

Hard Core Member

Joined: 9/19/04
Posts: 312

5/25/12 7:31:39 AM#21
Originally posted by Connmacart
Originally posted by Fusion

5 years is alot of time to get the game polished and add a tonne of features & content, i don't see why not.

Because SV employs people that aren't even ranked as high as amateur developers. On top of having a completely delusional man running the show of course.

I guess in your world it's impossible for them to become profitable and hire more talent.

  Wicoa

Hard Core Member

Joined: 1/08/07
Posts: 1235

5/25/12 7:38:06 AM#22
Originally posted by Fusion

5 years is alot of time to get the game polished and add a tonne of features & content, i don't see why not.

+1

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  Jakdstripper

Apprentice Member

Joined: 2/14/10
Posts: 1950

5/25/12 8:41:21 AM#23

first of all the game has only been out 2 years......so how the heck does Henrik count an extra 3 years of sub?

 

he's probably counting every single person that ever clicked his website as a "subscriber".

 

 

Henrik never changes.  

 

 

  Silverbarr

Advanced Member

Joined: 12/23/07
Posts: 231

5/25/12 8:44:03 AM#24
Originally posted by Jakdstripper

first of all the game has only been out 2 years......so how the heck does Henrik count an extra 3 years of sub?

 

he's probably counting every single person that ever clicked his website as a "subscriber".

 

 

Henrik never changes.  

 

 

Read the actual thread, it states that the question is: Where does Henrik see Mortal in 5 years time basically. Not that Henrik states that the game has 450k subs and has been out 5 years... Tut tut.

 

M

"Regard your soldiers as your children, and they will follow you into the deepest valleys. Look on them as your own beloved sons, and they will stand by you even unto death!"
- Sun Tzu, the Art of War

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  username509

Novice Member

Joined: 3/22/10
Posts: 669

 
5/25/12 12:55:53 PM#25
Originally posted by Silverbarr
Originally posted by Jakdstripper

first of all the game has only been out 2 years......so how the heck does Henrik count an extra 3 years of sub?

 

he's probably counting every single person that ever clicked his website as a "subscriber".

 

 

Henrik never changes.  

 

 

Read the actual thread, it states that the question is: Where does Henrik see Mortal in 5 years time basically. Not that Henrik states that the game has 450k subs and has been out 5 years... Tut tut.

 

M

No No, I don't think you understand.

Henrik is saying Mortal Online will have 450k subs in 5 years from now, not that there are already 450k subs.  

Never trust a screenshot or a youtube video without a version stamp!

  deathshroud

Novice Member

Joined: 11/06/10
Posts: 1326

5/25/12 12:59:57 PM#26
Originally posted by username509
Originally posted by Silverbarr
Originally posted by Jakdstripper

first of all the game has only been out 2 years......so how the heck does Henrik count an extra 3 years of sub?

 

he's probably counting every single person that ever clicked his website as a "subscriber".

 

 

Henrik never changes.  

 

 

Read the actual thread, it states that the question is: Where does Henrik see Mortal in 5 years time basically. Not that Henrik states that the game has 450k subs and has been out 5 years... Tut tut.

 

M

No No, I don't think you understand.

Henrik is saying Mortal Online will have 450k subs in 5 years from now, not that there are already 450k subs.  

 i think you misunderstand, thats exactly what silverbarr was saying in his response to jackdstripper. anyway he said clsoe to not exactly and he might mean active subs not total subscriptions??

http://nosygamer.blogspot.co.uk/2012/05/eve-onlines-tranquility-subscription.html

also according to above as of march 2012 the sub numbers for eve were no where near 450,000 and stood at 361,000 the 400,000 + is with counting trial accounts.

 

there are 2 types of mmo, imitators and innovaters.

  Uhwop

Advanced Member

Joined: 3/20/10
Posts: 1102

5/25/12 1:04:51 PM#27

A mortal online that is full featured, polished and working is more then capable of reaching that many subs.

I've been saying it for some time now. A full featured sandbox MMO, that actualy runs properly, and has enough stuff to do that doesn't degenerate the game into a game all about fighting, and that has mechanics in place to curb excessive ganking, is more then capable of exceeding EVE's playerbase.

The only reason EVE doesn't have closer to a million subs is because you're a spacship.  A sci-fi game, especially one that puts you in the role of a ship, is going to have a smaller following then a fantasy based one.  If you took EVE and translated that game into a fantasy setting, with all of its polish and features, the server would blow up.

 

MO's problems aren't really realated to what the game is, but how the game is.  Once they get that corrected, it shouldn't have any trouble getting near 500k subs.  If they survive that long, and if they have the technical know how to pull it off.

And the biggest if.  IF a real studio, with proper funding, and experience doesn't come along and do it first.

  deathshroud

Novice Member

Joined: 11/06/10
Posts: 1326

5/25/12 1:21:36 PM#28
Originally posted by Uhwop

A mortal online that is full featured, polished and working is more then capable of reaching that many subs.

I've been saying it for some time now. A full featured sandbox MMO, that actualy runs properly, and has enough stuff to do that doesn't degenerate the game into a game all about fighting, and that has mechanics in place to curb excessive ganking, is more then capable of exceeding EVE's playerbase.

The only reason EVE doesn't have closer to a million subs is because you're a spacship.  A sci-fi game, especially one that puts you in the role of a ship, is going to have a smaller following then a fantasy based one.  If you took EVE and translated that game into a fantasy setting, with all of its polish and features, the server would blow up.

 

MO's problems aren't really realated to what the game is, but how the game is.  Once they get that corrected, it shouldn't have any trouble getting near 500k subs.  If they survive that long, and if they have the technical know how to pull it off.

And the biggest if.  IF a real studio, with proper funding, and experience doesn't come along and do it first.

 i agree and the response to Bethesda's newly announced theme park TES mmo, showed to me the want and need for a proper sandbox mmo in the style of TES. the potential fans are there but SV need to turn MO into the game it needs to be first and thier vision of what MO should be is still a good one.

there are 2 types of mmo, imitators and innovaters.

  SHOE788

Apprentice Member

Joined: 9/02/10
Posts: 714

5/25/12 11:50:04 PM#29
Originally posted by Uhwop

A mortal online that is full featured, polished and working is more then capable of reaching that many subs.

I've been saying it for some time now. A full featured sandbox MMO, that actualy runs properly, and has enough stuff to do that doesn't degenerate the game into a game all about fighting, and that has mechanics in place to curb excessive ganking, is more then capable of exceeding EVE's playerbase.

The only reason EVE doesn't have closer to a million subs is because you're a spacship.  A sci-fi game, especially one that puts you in the role of a ship, is going to have a smaller following then a fantasy based one.  If you took EVE and translated that game into a fantasy setting, with all of its polish and features, the server would blow up.

 

MO's problems aren't really realated to what the game is, but how the game is.  Once they get that corrected, it shouldn't have any trouble getting near 500k subs.  If they survive that long, and if they have the technical know how to pull it off.

And the biggest if.  IF a real studio, with proper funding, and experience doesn't come along and do it first.

Unless Henrick changes the vision for MO to be more friendly to the "common man", MO will be stuck in a perpetual loop of needing more people to become popular and needing to be popular to get more people.

EVE's lack of "exploding" subs has nothing to do with the spaceship, rather things like FFA pvp and "losing your stuff" that is a much bigger turnoff for the common player.

 

 

 

  tokini

Elite Member

Joined: 9/03/07
Posts: 246

5/28/12 8:27:42 AM#30
Originally posted by SHOE788
Originally posted by Uhwop

A mortal online that is full featured, polished and working is more then capable of reaching that many subs.

I've been saying it for some time now. A full featured sandbox MMO, that actualy runs properly, and has enough stuff to do that doesn't degenerate the game into a game all about fighting, and that has mechanics in place to curb excessive ganking, is more then capable of exceeding EVE's playerbase.

The only reason EVE doesn't have closer to a million subs is because you're a spacship.  A sci-fi game, especially one that puts you in the role of a ship, is going to have a smaller following then a fantasy based one.  If you took EVE and translated that game into a fantasy setting, with all of its polish and features, the server would blow up.

 

MO's problems aren't really realated to what the game is, but how the game is.  Once they get that corrected, it shouldn't have any trouble getting near 500k subs.  If they survive that long, and if they have the technical know how to pull it off.

And the biggest if.  IF a real studio, with proper funding, and experience doesn't come along and do it first.

Unless Henrick changes the vision for MO to be more friendly to the "common man", MO will be stuck in a perpetual loop of needing more people to become popular and needing to be popular to get more people.

EVE's lack of "exploding" subs has nothing to do with the spaceship, rather things like FFA pvp and "losing your stuff" that is a much bigger turnoff for the common player.

 

 

 

ive never heard anyone say they disliked EVE because of ffa pvp, losing their stuff OR being a ship.  

the first thing they say is it feels like a second job....so they usually dont last long enough to get to the meat of the game, as it were.  

  GreenishBlue

Novice Member

Joined: 5/27/12
Posts: 266

5/28/12 8:29:19 AM#31

I thought this game was still in beta phase.

  Xthos

Elite Member

Joined: 4/18/10
Posts: 1610

5/28/12 8:36:18 AM#32

I was interested in trying it, but all the dupes, and other non-sense have kept me away....If they get their act together and started a new server down the road, I may try it.

  L0C0Man

Novice Member

Joined: 1/30/09
Posts: 918

5/28/12 8:48:49 AM#33
Originally posted by tokini
Originally posted by SHOE788
Originally posted by Uhwop

A mortal online that is full featured, polished and working is more then capable of reaching that many subs.

I've been saying it for some time now. A full featured sandbox MMO, that actualy runs properly, and has enough stuff to do that doesn't degenerate the game into a game all about fighting, and that has mechanics in place to curb excessive ganking, is more then capable of exceeding EVE's playerbase.

The only reason EVE doesn't have closer to a million subs is because you're a spacship.  A sci-fi game, especially one that puts you in the role of a ship, is going to have a smaller following then a fantasy based one.  If you took EVE and translated that game into a fantasy setting, with all of its polish and features, the server would blow up.

 

MO's problems aren't really realated to what the game is, but how the game is.  Once they get that corrected, it shouldn't have any trouble getting near 500k subs.  If they survive that long, and if they have the technical know how to pull it off.

And the biggest if.  IF a real studio, with proper funding, and experience doesn't come along and do it first.

Unless Henrick changes the vision for MO to be more friendly to the "common man", MO will be stuck in a perpetual loop of needing more people to become popular and needing to be popular to get more people.

EVE's lack of "exploding" subs has nothing to do with the spaceship, rather things like FFA pvp and "losing your stuff" that is a much bigger turnoff for the common player.

 

 

 

ive never heard anyone say they disliked EVE because of ffa pvp, losing their stuff OR being a ship.  

the first thing they say is it feels like a second job....so they usually dont last long enough to get to the meat of the game, as it were.  

That may be true of the people that try EVE... but the ffa pvp and the posibility of losing your stuff is the main reason I hear when the subject of "why don't you try EVE" comes up, even from people that see the sci-fi instead of fantasy setting a plus.

What can men do against such reckless hate?

  Xthos

Elite Member

Joined: 4/18/10
Posts: 1610

5/28/12 8:58:11 AM#34
Originally posted by L0C0Man
Originally posted by tokini
Originally posted by SHOE788
Originally posted by Uhwop

A mortal online that is full featured, polished and working is more then capable of reaching that many subs.

I've been saying it for some time now. A full featured sandbox MMO, that actualy runs properly, and has enough stuff to do that doesn't degenerate the game into a game all about fighting, and that has mechanics in place to curb excessive ganking, is more then capable of exceeding EVE's playerbase.

The only reason EVE doesn't have closer to a million subs is because you're a spacship.  A sci-fi game, especially one that puts you in the role of a ship, is going to have a smaller following then a fantasy based one.  If you took EVE and translated that game into a fantasy setting, with all of its polish and features, the server would blow up.

 

MO's problems aren't really realated to what the game is, but how the game is.  Once they get that corrected, it shouldn't have any trouble getting near 500k subs.  If they survive that long, and if they have the technical know how to pull it off.

And the biggest if.  IF a real studio, with proper funding, and experience doesn't come along and do it first.

Unless Henrick changes the vision for MO to be more friendly to the "common man", MO will be stuck in a perpetual loop of needing more people to become popular and needing to be popular to get more people.

EVE's lack of "exploding" subs has nothing to do with the spaceship, rather things like FFA pvp and "losing your stuff" that is a much bigger turnoff for the common player.

 

 

 

ive never heard anyone say they disliked EVE because of ffa pvp, losing their stuff OR being a ship.  

the first thing they say is it feels like a second job....so they usually dont last long enough to get to the meat of the game, as it were.  

That may be true of the people that try EVE... but the ffa pvp and the posibility of losing your stuff is the main reason I hear when the subject of "why don't you try EVE" comes up, even from people that see the sci-fi instead of fantasy setting a plus.

 I don't try Eve because of a veteran/time system, which I have heard people argue back and forth that it does and doesn't matter....But the longer you have played, real time, not played time, the more points you get.  So even if I had say 100 hours a day, which is not possible, but say I did, I still would never catch someone or be on even footing...  I am willing to put time into a game, and I do not wish to be given something, but I like the idea that I can reach/catch someone if I put the work/time into it...Having a disadvantage (I see it as that) that you cannot do anything about puts me off.

I have seen people argue it does and doesn't matter, but if people are going to argue either way, then I have to assume it matters...It wouldn't be worth argueing about, or having as a veteran perk if it didn't...Also I prefer fantasy settings, but that wouldn't keep me away by itself...Just makes the choice easier, and the percieved disadvantage (if it is or isn't...) all the reason I need to not play.

  Bobbie203

Novice Member

Joined: 2/05/12
Posts: 138

5/28/12 9:50:22 AM#35

Only archeage could reach as many as eve online, thats a sandbox with big budget and famed devs with actual experience.

Mortal Online has zero experience 4 person dev team, and after 2 years its still buggy as hell. How is reaching 450,000 possible?

They keep losing money every month.

  Pivotelite

Hard Core Member

Joined: 1/19/12
Posts: 2111

5/28/12 9:54:04 AM#36

I'll quit gaming if MO has 500k subs in 5 years, not saying it's a bad game, it's a niche game for those who like it but... yeah, it just doesn't have the support or man power to develop into a big title.

  Uhwop

Advanced Member

Joined: 3/20/10
Posts: 1102

5/28/12 11:22:54 AM#37
Originally posted by Xthos
Originally posted by L0C0Man
Originally posted by tokini
Originally posted by SHOE788
Originally posted by Uhwop

A mortal online that is full featured, polished and working is more then capable of reaching that many subs.

I've been saying it for some time now. A full featured sandbox MMO, that actualy runs properly, and has enough stuff to do that doesn't degenerate the game into a game all about fighting, and that has mechanics in place to curb excessive ganking, is more then capable of exceeding EVE's playerbase.

The only reason EVE doesn't have closer to a million subs is because you're a spacship.  A sci-fi game, especially one that puts you in the role of a ship, is going to have a smaller following then a fantasy based one.  If you took EVE and translated that game into a fantasy setting, with all of its polish and features, the server would blow up.

 

MO's problems aren't really realated to what the game is, but how the game is.  Once they get that corrected, it shouldn't have any trouble getting near 500k subs.  If they survive that long, and if they have the technical know how to pull it off.

And the biggest if.  IF a real studio, with proper funding, and experience doesn't come along and do it first.

Unless Henrick changes the vision for MO to be more friendly to the "common man", MO will be stuck in a perpetual loop of needing more people to become popular and needing to be popular to get more people.

EVE's lack of "exploding" subs has nothing to do with the spaceship, rather things like FFA pvp and "losing your stuff" that is a much bigger turnoff for the common player.

 

There are many reasons an individual won't get into EVE.  One of the big ones is, indeed, the fact that you're a ship, then it's because it's FFA PvP/ Full loot, then there's the skill sytem, and then there's the "I don't really get it, therefore it's hard" problem.

The fact that you're a ship and not the typical "character or toon" is a common complaint of people, then they usually throw in "plus it's FFA pvp" or the "you can't catch up."  Then there are a lot of people who play EVE inspite of these things.  In otherwords, there is a base of players in the EVE universe who play the game even though they don't like being a spaceship or FFA pvp, but they like the sandbox part of the game and the fact that you have such unparrelled freedom to do whatever you want. 

The MMO space is hge.  There are millions upon millions of gamers playing in virtual worlds.  They are not all WoW players, not are they all PvE players. 

 There are many reasons some people don't get into EVE.  You can't say it's any ONE thing, it's usually a combination of things for many people.  You'll also notice that I didn't say that the only reason people don't like EVE.  I said the only reason it MORE people don't like EVE.  In context, they are two entrely different statements.

1) Fantasy is considerably more popular then Sci-fi. 

2) Considerably more people would rather assume the role of a "traditional character" then that of a spaceship.

3) There are more people who would be willing to play a sandbox MMO that has FFA PvP and full loot, when it's done right.

 

 

ive never heard anyone say they disliked EVE because of ffa pvp, losing their stuff OR being a ship.  

the first thing they say is it feels like a second job....so they usually dont last long enough to get to the meat of the game, as it were.  

Oddly enough, I rarely, if ever hear people complain about EVE for this reason.

I have a friend, he plays WoW.  He recently bought a new account, and then lisenced some software to "help him" in the game.

He literally plays WoW the exact same way I play EVE, and for the exact same reason.  Just yesterday, we were laughing about this very thing.  He clicks a few buttons in the morning, comes back in the afternoon and clicks a few more, then does the same in the evening.  He only plays to try and accumulate in game wealth. 

He told me that he couldn't play EVE because it's like an MMOJOB.  I asked him to think about what he's doing in WoW right now, and tell me how it's any different then what I do in EVE.  He laughed and then said that he didn't realize he was already playing EVE. 

Perception is everything.  Some people will consider it to be work, others will see it as a game were you set your own goals. 

If you want to talk about a game that is a second job, roll back the clock 7 years ago and start playing Lineage 2.  That was a job, that was real work.  Playing EVE is no more a job then if you were playing WoW.  You have guilds in WoW, instead of corporations.  You have adventuring classes instead of proffesions.  You craft as a side activity instead of assuming the role of a manufacturing; making a living selling goods.

Perception.

That may be true of the people that try EVE... but the ffa pvp and the posibility of losing your stuff is the main reason I hear when the subject of "why don't you try EVE" comes up, even from people that see the sci-fi instead of fantasy setting a plus.

When you have plenty of divergent gameplay, and a world that is diven by a need for people to replace things, FFA pvp and full loot become less of a negative aspect, and more of a requirement.

MO is frustrating to replace items because it doesn't provide a means of doing so that isn't in iteslf frustrating.  There is no real divergent gameplay yet because most of their systems aren't in place or working properly to swing the game away from PvP and into other areas yet.  Their rules aren't fully fleshed out, and it leads to many loopholes that allow people to pvp in even in places were it should be very hard to pvp.

And again, perception is everything.  I've been killed twice in all my years playing EVE.  Once in hi-sec, and once in null sec.  It didn't bother me because I had the money to more then replace what was lost, and because I understand that it's an espect of the game.  My brother played for a few years, gets killed in low sec while mining, rage quits, and refuses to play the game to this day.  He'll tell people, "Eff EVE, it's full of gankers who just want your crap."

The general perception is is that if a game is FFA pvp with full loot it's automatically full of gankers, and most people make this assumption without ever even playing a ffa full loot game.  They get this impression because of games like UO, Darkfall, Mortal online, and Face of mankind.  Games that offered FFA pvp with full loot, and made it easy to kill people and take there stuff by not having any real penalty for doing so.  Either there are loopholes in the system, or the game makes it just as easy to live as a red player as it does a blue, or by simply not providing any means of escaping to safety.

EVE is the most carebear FFA full loot game anyone would ever play, but most people don't realize that because we have a world full of people like my brother that will tell people the game is full of gankers, after dying only once after several years of playing. 

 I don't try Eve because of a veteran/time system, which I have heard people argue back and forth that it does and doesn't matter....But the longer you have played, real time, not played time, the more points you get.  So even if I had say 100 hours a day, which is not possible, but say I did, I still would never catch someone or be on even footing...  I am willing to put time into a game, and I do not wish to be given something, but I like the idea that I can reach/catch someone if I put the work/time into it...Having a disadvantage (I see it as that) that you cannot do anything about puts me off.

I have seen people argue it does and doesn't matter, but if people are going to argue either way, then I have to assume it matters...It wouldn't be worth argueing about, or having as a veteran perk if it didn't...Also I prefer fantasy settings, but that wouldn't keep me away by itself...Just makes the choice easier, and the percieved disadvantage (if it is or isn't...) all the reason I need to not play.

MO is designed with the idea that you should focus more on playing the game then developing skills.  They made the skill advancement farely quick, and they give you the ability to change roles easily if you want to do something diffierent. 

Coincidentaly, EVE is designed the exact same way.  You shouldn't be worrying about skills, and it's actually quick to change your role if you want to do something else.

Most themepark MMO's are designed to get you to the level cap and start doing endgame content quickly.  They're designed to get you into a never ending cycle of gear progression to keep you playing.

To do all the basic stuff in EVE will take as much time as it takes to get to the level cap in most MMO's and start doing endgame.  It will take you as much time in most themepark MMO's, of raiding, to aquire the latest available set of gear as it wil take you to get into a T2 ships in EVE.  In the meantime you shouldn't be worrying about what someone else has or can do anymore then you should be worrying about someone else being in the highest level of gear available or being able to do a raid you can't yet, in a themepark MMO. 

It's a misconception that most people just don't understand.

And this is were MO really breaks down.  There isn't enough to do.  There are a bunch of things in the game, but most of them aren't fully implimented or working properly yet.  However, in the end the "catching" in MO is not really going to be any diffierent then "catching up" in a game like EVE.  You'll be able to max your skills quick enough in MO that the ultimate goal will be simply playing the game, which for most people will translate into "aquiring stuff".  Collecting crap is generally the prime motivator in an MMO.  The vast magority of people that play MMO's are doing so to collect stuff, and a lot of times they're doing it without ever realizing that's really all they're doing. 

What is the point in raiding?  What is the point of crafting?  What is the point in PvPing in most mmo's today?  Typically they all revolve around the exact same thing, collecting crap.

That's effectively what it will come down to in MO, the accumulation of pixels.  Do you really think you've caught up with someone in WoW because you were able to get through all the raids before the next Xpac came out? 

Or have we not figured out yet that most people don't like the idea of just because someone can play more doesn't mean they should have more.  Most people tend to see playing more as grinding more.  If you can raid every day for 8 hours a day, people don't usually look at you like you play more, they usually refer to what you're doing as "farming"; which is really just another way of saying grinding.

Why do you think they put lock out timers on raids?  Why do you think they started using tokens to get raid gear?  Developers do this specifically to put a qunatifiable amount of time on end game progression.  All in an effort to "balance" the "fairness" of endgame content so that "everyone" is able to progress at the same amount of time.

What's the atypical complaint in a themepark MMO?  Why should someone who has the time to raid be able to experience content, or aquire items that I can't, just because he has more time then me? 

The "catching up" syendrom exists in every MMO.  whether it be WoW, MO or EVE, there will always be a segment of people who will have an issue with people who played longer, or play longer per day, having more or being able to do more then them.  It's jus so easy to condemn EVE for it because leveling is literally put into a measurement of time, and everyone is on even footing regardless of whether or not they can sit home all day and do nothing but play a game. 

And then there's the obvious part were EVE is no different then MO, because every skill has a finite level of advancment which means that having played for longer then someone else doesn't actually have the impact a lot of people seem to think it does. 

 Anyone that thinks that there aren't 500k people out there in the MMO space, that consists of 10s of millions of people, willing to play a sandbox mmo even if it has FFA pvp with full loot must only be looking at the genre for what it is and not what it could be.

There is an immense amount of room for improvement in this niche.  And just because it's niche doesn't mean sub 100k people out of well over 10 million.

The genre only needs to deliver a fantasy based sandbox as well structured, polished, and content rich as a game like EVE for it to break this awful myth that it's not possible to have a mainstream mmo that is a sandbox that offers ffa full loot pvp, but also attracts people who are only interested in PvE.

 

The day you can finally walk around in stations in EVE, and live a virtual life outside of a spaceship, their server is going to blow up.  MO could be that 500k playerbase, sandbox MMO, but I'd put my money on CCP doing it first with walking in stations.  I'd also put my money on another game doing it in the fantasy setting before MO.  I just don't see 18 guys with no money getting it there.

  Bobbie203

Novice Member

Joined: 2/05/12
Posts: 138

5/28/12 11:51:10 AM#38

Oh by the way how many sandbox competition is coming out in 5 years?

 

You have arche age, you have repopulation, and you have the most anticipated sandbox of all time "World of darkness" all that in 5 years... Tell me how is he going to compete those AAA sandbox games all in 5 years time?

 

Give henrick a clue, MO is a niche game...In fact that GM theia think 100 concurrent users in MO is a huge success right now.

Of course the only way MO would have 450,000 subs in 5 years is if all 3 AAA sandbox fails. What are the chances of that happening?????

 

Last i checked MO has only 4 devs with no mmo programmign experience.

 

 

  deathshroud

Novice Member

Joined: 11/06/10
Posts: 1326

5/28/12 12:03:33 PM#39
Originally posted by Xthos

I was interested in trying it, but all the dupes, and other non-sense have kept me away....If they get their act together and started a new server down the road, I may try it.

Truth is only the low level materials are currently ingame and any mass amounts of the slightly rare materials were deleted from the game. Due to the current lack of economy and the ease of making money the dupes have had almost no effect whatsoever. the dupers are almost completely gone from the game, people like vlad and blackmage were the to biggest duppers both now band. But the main issue is the lack of economy and not the dupes that happened sicne everything in MO is lootable and i have never seen a single player running around in full oghmium armour and the number of times i looted an oghmium sword = 7 and thats since the game launched and that is the best weapon you can get. So it obviously hasnt happened very often. I remember the dupes in EVE near release now those were soul destroying with MOo corp gatting enough isk to by battleships etc really early on and start harassing everoyne else, alot of em got band but that was the start of their fight agaisnt the dupers.

there are 2 types of mmo, imitators and innovaters.

  ilives

Apprentice Member

Joined: 5/31/10
Posts: 96

5/28/12 12:19:29 PM#40
Originally posted by deathshroud
Originally posted by Xthos

I was interested in trying it, but all the dupes, and other non-sense have kept me away....If they get their act together and started a new server down the road, I may try it.

Truth is only the low level materials are currently ingame and any mass amounts of the slightly rare materials were deleted from the game. Due to the current lack of economy and the ease of making money the dupes have had almost no effect whatsoever.

 Yet MO still has dupes

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