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5/25/12 7:31:39 AM#21
Originally posted by Connmacart I guess in your world it's impossible for them to become profitable and hire more talent. |
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5/25/12 7:38:06 AM#22
Originally posted by Fusion +1 Tribes Ascend Link Sign Up Foo, its fun: https://account.hirezstudios.com/tribesascend/?referral=214829&utm_campaign=email |
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5/25/12 8:41:21 AM#23
first of all the game has only been out 2 years......so how the heck does Henrik count an extra 3 years of sub?
he's probably counting every single person that ever clicked his website as a "subscriber".
Henrik never changes.
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5/25/12 8:44:03 AM#24
Originally posted by Jakdstripper Read the actual thread, it states that the question is: Where does Henrik see Mortal in 5 years time basically. Not that Henrik states that the game has 450k subs and has been out 5 years... Tut tut.
M "Regard your soldiers as your children, and they will follow you into the deepest valleys. Look on them as your own beloved sons, and they will stand by you even unto death!"
Support the Indie Developers - Kickstarter |
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Originally posted by Silverbarr No No, I don't think you understand. Henrik is saying Mortal Online will have 450k subs in 5 years from now, not that there are already 450k subs. Never trust a screenshot or a youtube video without a version stamp! |
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5/25/12 12:59:57 PM#26
Originally posted by username509 i think you misunderstand, thats exactly what silverbarr was saying in his response to jackdstripper. anyway he said clsoe to not exactly and he might mean active subs not total subscriptions?? http://nosygamer.blogspot.co.uk/2012/05/eve-onlines-tranquility-subscription.html also according to above as of march 2012 the sub numbers for eve were no where near 450,000 and stood at 361,000 the 400,000 + is with counting trial accounts.
there are 2 types of mmo, imitators and innovaters. |
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5/25/12 1:04:51 PM#27
A mortal online that is full featured, polished and working is more then capable of reaching that many subs. I've been saying it for some time now. A full featured sandbox MMO, that actualy runs properly, and has enough stuff to do that doesn't degenerate the game into a game all about fighting, and that has mechanics in place to curb excessive ganking, is more then capable of exceeding EVE's playerbase. The only reason EVE doesn't have closer to a million subs is because you're a spacship. A sci-fi game, especially one that puts you in the role of a ship, is going to have a smaller following then a fantasy based one. If you took EVE and translated that game into a fantasy setting, with all of its polish and features, the server would blow up.
MO's problems aren't really realated to what the game is, but how the game is. Once they get that corrected, it shouldn't have any trouble getting near 500k subs. If they survive that long, and if they have the technical know how to pull it off. And the biggest if. IF a real studio, with proper funding, and experience doesn't come along and do it first. |
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5/25/12 1:21:36 PM#28
Originally posted by Uhwop i agree and the response to Bethesda's newly announced theme park TES mmo, showed to me the want and need for a proper sandbox mmo in the style of TES. the potential fans are there but SV need to turn MO into the game it needs to be first and thier vision of what MO should be is still a good one. there are 2 types of mmo, imitators and innovaters. |
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5/25/12 11:50:04 PM#29
Originally posted by Uhwop Unless Henrick changes the vision for MO to be more friendly to the "common man", MO will be stuck in a perpetual loop of needing more people to become popular and needing to be popular to get more people. EVE's lack of "exploding" subs has nothing to do with the spaceship, rather things like FFA pvp and "losing your stuff" that is a much bigger turnoff for the common player.
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5/28/12 8:27:42 AM#30
Originally posted by SHOE788 ive never heard anyone say they disliked EVE because of ffa pvp, losing their stuff OR being a ship. the first thing they say is it feels like a second job....so they usually dont last long enough to get to the meat of the game, as it were. |
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5/28/12 8:29:19 AM#31
I thought this game was still in beta phase. |
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5/28/12 8:36:18 AM#32
I was interested in trying it, but all the dupes, and other non-sense have kept me away....If they get their act together and started a new server down the road, I may try it. |
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5/28/12 8:48:49 AM#33
Originally posted by tokini That may be true of the people that try EVE... but the ffa pvp and the posibility of losing your stuff is the main reason I hear when the subject of "why don't you try EVE" comes up, even from people that see the sci-fi instead of fantasy setting a plus. What can men do against such reckless hate? |
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5/28/12 8:58:11 AM#34
Originally posted by L0C0Man I don't try Eve because of a veteran/time system, which I have heard people argue back and forth that it does and doesn't matter....But the longer you have played, real time, not played time, the more points you get. So even if I had say 100 hours a day, which is not possible, but say I did, I still would never catch someone or be on even footing... I am willing to put time into a game, and I do not wish to be given something, but I like the idea that I can reach/catch someone if I put the work/time into it...Having a disadvantage (I see it as that) that you cannot do anything about puts me off. I have seen people argue it does and doesn't matter, but if people are going to argue either way, then I have to assume it matters...It wouldn't be worth argueing about, or having as a veteran perk if it didn't...Also I prefer fantasy settings, but that wouldn't keep me away by itself...Just makes the choice easier, and the percieved disadvantage (if it is or isn't...) all the reason I need to not play. |
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5/28/12 9:50:22 AM#35
Only archeage could reach as many as eve online, thats a sandbox with big budget and famed devs with actual experience. Mortal Online has zero experience 4 person dev team, and after 2 years its still buggy as hell. How is reaching 450,000 possible? They keep losing money every month. |
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5/28/12 9:54:04 AM#36
I'll quit gaming if MO has 500k subs in 5 years, not saying it's a bad game, it's a niche game for those who like it but... yeah, it just doesn't have the support or man power to develop into a big title. |
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5/28/12 11:22:54 AM#37
Originally posted by Xthos Anyone that thinks that there aren't 500k people out there in the MMO space, that consists of 10s of millions of people, willing to play a sandbox mmo even if it has FFA pvp with full loot must only be looking at the genre for what it is and not what it could be. There is an immense amount of room for improvement in this niche. And just because it's niche doesn't mean sub 100k people out of well over 10 million. The genre only needs to deliver a fantasy based sandbox as well structured, polished, and content rich as a game like EVE for it to break this awful myth that it's not possible to have a mainstream mmo that is a sandbox that offers ffa full loot pvp, but also attracts people who are only interested in PvE.
The day you can finally walk around in stations in EVE, and live a virtual life outside of a spaceship, their server is going to blow up. MO could be that 500k playerbase, sandbox MMO, but I'd put my money on CCP doing it first with walking in stations. I'd also put my money on another game doing it in the fantasy setting before MO. I just don't see 18 guys with no money getting it there. |
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5/28/12 11:51:10 AM#38
Oh by the way how many sandbox competition is coming out in 5 years?
You have arche age, you have repopulation, and you have the most anticipated sandbox of all time "World of darkness" all that in 5 years... Tell me how is he going to compete those AAA sandbox games all in 5 years time?
Give henrick a clue, MO is a niche game...In fact that GM theia think 100 concurrent users in MO is a huge success right now. Of course the only way MO would have 450,000 subs in 5 years is if all 3 AAA sandbox fails. What are the chances of that happening?????
Last i checked MO has only 4 devs with no mmo programmign experience.
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5/28/12 12:03:33 PM#39
Originally posted by Xthos Truth is only the low level materials are currently ingame and any mass amounts of the slightly rare materials were deleted from the game. Due to the current lack of economy and the ease of making money the dupes have had almost no effect whatsoever. the dupers are almost completely gone from the game, people like vlad and blackmage were the to biggest duppers both now band. But the main issue is the lack of economy and not the dupes that happened sicne everything in MO is lootable and i have never seen a single player running around in full oghmium armour and the number of times i looted an oghmium sword = 7 and thats since the game launched and that is the best weapon you can get. So it obviously hasnt happened very often. I remember the dupes in EVE near release now those were soul destroying with MOo corp gatting enough isk to by battleships etc really early on and start harassing everoyne else, alot of em got band but that was the start of their fight agaisnt the dupers. there are 2 types of mmo, imitators and innovaters. |
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5/28/12 12:19:29 PM#40
Originally posted by deathshroud Yet MO still has dupes |
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