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Guild Wars 2

Guild Wars 2 

General Discussion  » Game For Explorers (Those considering purchasing read)

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48 posts found
  bookworm438

Apprentice Member

Joined: 7/20/10
Posts: 649

 
OP  5/27/12 10:09:36 PM#1

This is strange, I think I've only started one other topic ever on this board.

**Disclaimer**

Before people say "Now this was a useless post", this is meant to help clear up some of the confusion for people thinking the game "lacked content". Not that anyone who's thinking about purchasing the game will ever read it. Also this is for those who enjoy PvE more than they PvP.

Also, even with any enjoyment of exploration, you may still not enjoy the game. If you dislike the combat, there's nothing you can do to make the game more fun for yourself. Always do extensive research before prepurchasing the game.

***********************************

 

Anyways, one thing everyone's going to need to understand when purchasing GW2 is that the game is especially designed for explorers. While you can stay in one area and until you hit the required level for the next area, you won't be taking full advantage of what the game has to offer.  I have seen numerous posts where people went in talking about repeating so many dynamic events and just staying in one area while they leveled, or just following the hearts. 

The hearts are only meant to guide you in the right direction, and to be something for completionists. They are not meant to be the main content. ArenaNet added scounts and hearts to help those who just don't know what the heck to do in the game. They even added the event panel because in testing, people had no idea what to do. Just because the game says you "completed the zone" doesn't mean you actually completed the zone. There may be some hidden dungeons (yes there are open world dungeons so to speak, filled with puzzles, traps, and tough mobs).

Before someone says "you are still limited by levels", yes in a way you are. However, if you hit mobs that are a little bit too high for you, turn around, or waypoint back to a certain spot and pick a different direction. I remember I participated in events that not many on my server appear to participate in. For examples, I protected honey bees from bears seeking the honey. As a reward, I was able to purchase a jar of bees. 

I also was a able to kill a large fish boss (the mesmer underwater skills are freakin awesome), and as a result got access to a fish merchant. I didn't even experience every event. There are people who talk about certain events that I have no idea what they are talking about. And since some events only happen during the day or night, it'll take a while to experience everything. 

I've seen many people with similar experiences. I've also seen numerous people say that they went though leveling without ever repeating a dynamic event. I remember I went back to that starting farm area in Queensdale waiting for the queen worm event to happen, but it never happened for me. Neither did that Shadow Behemoth. Nor did the Broodmother. :/

And since ArenaNet has stated the intend to continue to add new events throughout the lifespan of the game, but never tell anyone, you can't be afraid to go explore lower level zones occasionally.

The game rewards incredible amounts of exp for exploration, so you won't be gimping yourself by walking off in a random direction. I might recommend not opening your map at all. 

 

To sum up this post:

If you don't have the explorer mindset, this game may not be for you. If such is the case, I wish you the best of luck in whichever game you choose to play.

  grimfall

Novice Member

Joined: 4/25/07
Posts: 1177

5/27/12 10:18:41 PM#2

"God damnit! I just fell down from that jumping puzzle for the 50th damn time, so much fun!".

Umm... Grinding Donkey Kong levels doesn't sound like much fun.

[mod edit]

  User Deleted
5/27/12 10:21:23 PM#3

Nice post, thanks for sharing. I think there are a lot mmo players that only know that WoW formula. This game will be an epiphany to them. Threads like these will be helpful too :)

  bookworm438

Apprentice Member

Joined: 7/20/10
Posts: 649

 
OP  5/27/12 10:24:25 PM#4

[mod edit]

  Kaniver

Apprentice Member

Joined: 12/14/03
Posts: 98

5/27/12 10:45:06 PM#5

In the last BWE I found a cave on my Norn Warrior that had these outstreched areas you could walk on and drops off on both sides. I could see deeper into the cave and it begged further exploration. As I cautiously stepped forward I could see the little red circles beneath my feet and realized there was an unknown source of danger in here.

Letting my curiosity overcome my fear of the unknown I advanced trying to dodge the red circles............wham something popped out knocking me off the ledge to a lower level in the cave. A creature noticed my fall and advanced on me as I engaged it......quickly another came at me as I tried desperately to handle the two of them .......stepping backwards I managed to aggro a third and I knew it was all over for me not a soul in site.... I was smiling in the midst of all this.and as I released I knew I would revisit that cave when I was better able to handle it's dangers. I had wandered in there  in an area over my head because I could and because it had this enveloping sense of......... .ADVENTURE.

The EXPLORING is deffinitly one of the aspects of GW2 that I am iching for. It is a seperate thing from questing or PvP'ing it's just wandering around seeing what you can find. Thankfully ArenaNet has put a lot of thought into just that aspect. It appears that the package will include enough entertainment on multiple fronts to keep many entertained for a long time to come.

  Siphaed

Elite Member

Joined: 1/17/08
Posts: 882

5/27/12 10:47:28 PM#6

To sum it up:  Guild Wars 2 isn't for people who want handholding.

 

That's basically what's being said.  I mean, you're damn right too.  Guild Wars 2 doesn't have quests that say "Go here, do this, come back, give me the items, then go to Step #2..repeat".  Even so, it doesn't have quest hubs or locations that are only for quests that a player bounces from point to point to point.

  StrixMaxima

Novice Member

Joined: 2/07/09
Posts: 890

5/27/12 11:02:29 PM#7

During the last Stress Test, my Norn Necro eventually stumbled upon a small cave. No one was around. After exploring a bit, a very localized DE was triggered (or timed, I can't know for sure). I managed to complete ir, part in land and part underwater, without ever seeing another soul. The cave was actually quite large, and I suspect there's more inside there. I'll investigate it further next BWE.

Mind you, the map was packed, but people usually converged to the bigger DEs, for some reason. I did the Ice Shaman DE (the one who takes a goodly amount of people to finish), and after some hours, when I was crossing the region again, I saw some os the same people still there, apparently 'grinding' the DE. At the same time, I discovered a lot if interesting things (while still advancing my character) in several nooks and crannies, and I seldom met anyone else.

I think the herd mentality modern games have instilled in people is very harmful. It dictates how you should play, and drives us instinctively towards the 'optimal curve' even when it is not relevant (like in GW2). More games like these must  pop around to break this stupefying spell over people, and then maybe we can have some fun together.

  bookworm438

Apprentice Member

Joined: 7/20/10
Posts: 649

 
OP  5/27/12 11:14:39 PM#8
Originally posted by StrixMaxima

During the last Stress Test, my Norn Necro eventually stumbled upon a small cave. No one was around. After exploring a bit, a very localized DE was triggered (or timed, I can't know for sure). I managed to complete ir, part in land and part underwater, without ever seeing another soul. The cave was actually quite large, and I suspect there's more inside there. I'll investigate it further next BWE.

Mind you, the map was packed, but people usually converged to the bigger DEs, for some reason. I did the Ice Shaman DE (the one who takes a goodly amount of people to finish), and after some hours, when I was crossing the region again, I saw some os the same people still there, apparently 'grinding' the DE. At the same time, I discovered a lot if interesting things (while still advancing my character) in several nooks and crannies, and I seldom met anyone else.

I think the herd mentality modern games have instilled in people is very harmful. It dictates how you should play, and drives us instinctively towards the 'optimal curve' even when it is not relevant (like in GW2). More games like these must  pop around to break this stupefying spell over people, and then maybe we can have some fun together.

That's the thing I'm takling about. People see these heart quests, and the events around the heart quests. They see that as the only content, and so therefore must grind until they level. When in reality, they just need to explore a little bit. The game gives ridiculous amounts of exp for exploration. ArenaNet stated there are a ton of smaller dynamic events all over the place, waiting to be triggered. 

I mean on my server, I saw very few people entering caves unless they had too.

 

  itchmon

Advanced Member

Joined: 1/21/07
Posts: 1727

5/27/12 11:18:07 PM#9

i hope the OP is correct.... as an in-game explorer myself i love finding little off the beaten path places.  in ff11 i liked taking a group to non traditional leveling camps - in eq1 too.  even in wow i  would find the places to go where others missed.  (desolace on horde side--- screw you STV!!)

 

I have been intentionally staying a good distance from gw2 news because i want to go into OBT and to playing the game with as open a mind as possible but the idea of exploring has my interest very - er interested

RIP Ribbitribbitt you are missed, kid.

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  grimfall

Novice Member

Joined: 4/25/07
Posts: 1177

5/27/12 11:22:26 PM#10
Originally posted by itchmon

i hope the OP is correct.... as an in-game explorer myself i love finding little off the beaten path places.  in ff11 i liked taking a group to non traditional leveling camps - in eq1 too.  even in wow i  would find the places to go where others missed.  (desolace on horde side--- screw you STV!!)

 

I have been intentionally staying a good distance from gw2 news because i want to go into OBT and to playing the game with as open a mind as possible but the idea of exploring has my interest very - er interested

It's probably the most appealing aspect of the game to me as well.  I'm afraid it's going to be like 10 hours of game play, but taking friends through deserted dungeons like Nurga, Kaesora and that damned panda fortress in the middle of that Kunark Mountain zone were some of my coolest time in gaming.... unfortunately GW2 doesn't lend itself much to that type of team oriented game play, but hopefully it will have some treasures in store.

  bookworm438

Apprentice Member

Joined: 7/20/10
Posts: 649

 
OP  5/27/12 11:27:43 PM#11
Originally posted by itchmon

i hope the OP is correct.... as an in-game explorer myself i love finding little off the beaten path places.  in ff11 i liked taking a group to non traditional leveling camps - in eq1 too.  even in wow i  would find the places to go where others missed.  (desolace on horde side--- screw you STV!!)

 

I have been intentionally staying a good distance from gw2 news because i want to go into OBT and to playing the game with as open a mind as possible but the idea of exploring has my interest very - er interested

Yes, the game relies a lot on exploration. ArenaNet does not advertise many things with large signs saying hidden puzzle here. There are many people with experiences in just the starting 2 zones of their races where they discovered hidden puzzles or caves. And at the end of these things are chests that are suppose to be filled with rewards worthy of your efforts (unfortunately many were bugged in beta). 

However, I do have to say GW2 still may not be for you. If you can't stand the combat, then there's nothing the game can do that will make the game better for you. If you know someone playing the game, ask them to let you try it the next beta weekend. ArenaNet rewards explorers extensively. There are (depending on your definition) hidden open world dungeons. These are filled with mobs and bosses worthy of a regular dungeon, and filled with puzzles and traps you will need to figure out. According to the reviews I've seen, these things aren't easy either. It's very easy to die in these things apparently. So there is a lot out there that you can't see, and it can be deadly too.

  piehole

Novice Member

Joined: 4/27/08
Posts: 43

5/27/12 11:28:34 PM#12
[mod edit]

Ooooki...I guess its up to the reader whether this post is helpful or...insulting?! Anyway I found it helpful since I thought GW2 would follow the WoW standard in questing etc. Bad research maybe. Delighted to see the case isnt so. Nice post, thanks!

  bookworm438

Apprentice Member

Joined: 7/20/10
Posts: 649

 
OP  5/27/12 11:32:57 PM#13
[mod edit]

It can...if you are looking to make it do that. That is doing exactly as I said not to do, following the hearts, grinding the events surrounding the hearts and nothing else, then moving on. I have found, and from what I've read so far, that it's not the most effective or efficient form of gameplay, but you have the option of doing that. As I said, the game rewards crazy amounts of exp for exploration. And it's all relative to your current level. I read someone got to level 7 just from exploring the 4 cities available in the game.

  Distopia

Drifter

Joined: 11/22/05
Posts: 16905

"what a boring life, HATING everything" -Gorilla Biscuits

5/27/12 11:34:54 PM#14

Well I hope so I miss true exploration in an MMO, the question is though, how far can you explore before you run into content above your ability due to level? How they handle that will determine how much exploration really plays a part in the game.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  bookworm438

Apprentice Member

Joined: 7/20/10
Posts: 649

 
OP  5/27/12 11:37:02 PM#15

[mod edit]

  MikeB

MMORPG.com Community Manager

Joined: 5/27/09
Posts: 5618

5/27/12 11:55:40 PM#16

Let's stay on topic and discuss the actual points raised by the OP! Thanks.

Michael "MikeB" Bitton
Community Manager
Twitter: @eMikeB

  GeezerGamer

Advanced Member

Joined: 4/03/12
Posts: 5677

5/27/12 11:57:13 PM#17
Originally posted by bookworm438
Originally posted by grimfall
Originally posted by bookworm438
Originally posted by grimfall
Originally posted by bookworm438
Originally posted by grimfall

"God damnit! I just fell down from that jumping puzzle for the 50th damn time, so much fun!".

Umm... Grinding Donkey Kong levels doesn't sound like much fun.

Anyway, I love these posts were GW2 fans passively agressively insult anyone who can keep their pants on about the game.

Since when was I insulting anyone? I was saying those who don't like exploring probably wont' like the game. I'm not saying that mindset is wrong or stupid. I'm saying that GW2 may not be for them. I had a blast playing GW2, but I love exploring and seeing everything the world has to offer. Is there something wrong with me having fun in a game I enjoyed playing?

Anyways, one thing everyone's going to need to understand when purchasing GW2 ( as if there's a large population of readers here at MMORPG.com that just wander dottering into video game stores and buy games by accident, and they need to be warned away from it like someone on the brink of senility does a Ponzi scheme) is that the game is especially designed for explorers. While you can stay in one area and just grind until you hit the required level for the next area (like you're a mindless inspid drone, unable to grasp the full wonder of GW2!), you won't be taking full advantage of what the game has to offer.  I have seen numerous posts where people went in talking about repeating so many dynamic events and just staying in one area while they leveled, or just following the hearts (these people are stupid, and doing it wrong, they should be exploring!!!).

That's your passive agressiveness.  In your response you said "I, I, I".  In your original post it was "anyone, people, you etc.  Just say, "Guild Wards 2 is the best game ever, and if you don't think so you're not playing it right, or you're midly retarded."  It's a lot easier.

How is that passive aggressive? I'm stating straight up that exploration is pretty much a requirement if you want to take full advantage of everything the game has to offer. And I have seen numerous posts, where people are saying the same thing. No where did I say GW2 is the best game ever, in fact I never thought it was the best game ever. I straight up said the game may not be for some people, and wished them fun in other games they try. Before you put words in my mouth, I would reread what I said and take everything in context. 

If your here to just flame me, your kind of wasting your time. Everything I've stated is accurate. Those who aren't interested in exploration may not find this game appealing. It's not a bad thing. 


Seriously, if you cannot read the "if you don't like GW2, you're doing it wrong" in your posts...  I'm not flaming you, just calling a spot a spot. 

This is what someone else read your post to mean:

To sum it up:  Guild Wars 2 isn't for people who want handholding. That's basically what's being said.

Handholding is what you do with little children when you cross a street or a parking lot so they don't get hit.  Telling an adult that they need to be hand-held isn't generally a nice thing to do.  It's condescending.

That's what someone else read in my post, and they put the twist on what I said. I'm telling people that if you aren't interested in exploration, guild wars 2 won't be fun for you. It will seem grindy and get boring very fast. If you want to take my post as condescending, go right ahead. I know what I wrote and how I intended it to be. 

If you want you can summarize it as that phrase. Or you can sum it up as I said already, and at the end of my post. 

To be honest with you, when I 1st read the post, I got the same impression....Like I wasn't smart enough to be able to piece the same information together and come up with my own decision. I too felt it was condescending. I believe that you didn't mean for it, but it did come across that way.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 17531

5/28/12 12:21:44 AM#18
Originally posted by Siphaed

To sum it up:  Guild Wars 2 isn't for people who want handholding.

That's basically what's being said.  I mean, you're damn right too.  Guild Wars 2 doesn't have quests that say "Go here, do this, come back, give me the items, then go to Step #2..repeat".  Even so, it doesn't have quest hubs or locations that are only for quests that a player bounces from point to point to point.

For us that started with M59, The realm, UO, EQ or AC there is still plenty of handholding, Anet just tooned it down a bit. For Wow players on the other hand things are rather different.

Personally I like it. I missed exploration in this genre for many years.

  Siphaed

Elite Member

Joined: 1/17/08
Posts: 882

5/28/12 12:46:13 AM#19
Originally posted by Loke666
Originally posted by Siphaed

To sum it up:  Guild Wars 2 isn't for people who want handholding.

That's basically what's being said.  I mean, you're damn right too.  Guild Wars 2 doesn't have quests that say "Go here, do this, come back, give me the items, then go to Step #2..repeat".  Even so, it doesn't have quest hubs or locations that are only for quests that a player bounces from point to point to point.

For us that started with M59, The realm, UO, EQ or AC there is still plenty of handholding, Anet just tooned it down a bit. For Wow players on the other hand things are rather different.

Personally I like it. I missed exploration in this genre for many years.

 

 

Yes, there's still a bit in the hearts things, but not as much as say WoW, WAR, CoH, SW:TOR, Tera, Rift, and so many others in the genre.  Most of this game (GW2) is about "see action, go to the action and particpate in said action".

 

Originally posted by grimfall
 


Seriously, if you cannot read the "if you don't like GW2, you're doing it wrong" in your posts...  I'm not flaming you, just calling a spot a spot. 

This is what someone else read your post to mean:

To sum it up:  Guild Wars 2 isn't for people who want handholding. That's basically what's being said.

Handholding is what you do with little children when you cross a street or a parking lot so they don't get hit.  Telling an adult that they need to be hand-held isn't generally a nice thing to do.  It's condescending.

 

It's not telling an adult that they "need" hand-holding, but the fact is that there are people that want that kind of gameplay and GW2 is not for them.   In fact, many games do the handholding things.  Take for example how WoW has quests that will literally have you go from one the one quest hub you were just at to the next one over, just to guide you there.  It will then draw an arrow on your map followed by circles within the area to tell you it's there to; besides the big name on the map that already tells you it's that location to.

And, just take the quest topic even further on, is how there's an NPC to even tell you to do something.  For example, if there's 200+ bears invading the area, you have to talk to the NPC and have him give you a quest to then kill the bears....usually you have to fight said bears all the way to the NPC to then give you the quest just to kill bears you just killed.  

 

Have you ever gotten one of those quests that says "kill 20 brown bears" after you've just killed 10-12 and are really annoyed that none of them counted to the quest?  Ya, that's bull.  In Guild Wars 2, you get dynamic event credit for just doing it without some stupid NPC telling you to, because it's obvious.  This game says "if it's obvious, you don't need to be told it should be done."  Other games are the opposite, thus the hand holding comparision.

  Skarecrow7

Novice Member

Joined: 12/15/10
Posts: 342

5/28/12 12:50:11 AM#20

Exploring is one of the great things about this game. My fiance and I were in the Norn lands, just following the road, and a Escort DE started up. I love those. Anyways, there were a few other people around also doing it.  After we got to where it was going, just kinda explored around when a turrent popped up. We of course took care of it and there was a cave. Two other people were around the same place so we all just went into the cave (and of course a DE pop'd up) and all 4 of use stuck together and did this DE. Didnt really need to talk, just kinda all wanted to see what was in teh cave. 

Things like this makes me excited for the game. I was always finding something everytime I went off the beaten path.

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