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5/27/12 3:56:01 AM#221
Originally posted by NorseGod I think there's little to add at this point to what I already did in my former conclusion: looks like the original poster was only looking very selectively at both old and new MMO's, or maybe didn't have much experience with most old and new MMO's. No matter what the reason, the result is that his list was skewed and flawed. |
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5/27/12 4:12:58 AM#222
Originally posted by cutthecrap Nah, you made it sound as if those things didn't exist and that we were dreaming of the days that never were. I'll let someone else explain the differences in the roles of factions between EQ and ..whatever new game is out. Or building a character based around damage type, or crafting armor based around resistence type, or how interactions with factions resulted with KOS, or ignored, or couldn't use shops while the rest of your group wasn't effected at all. etc etc. The newer games you are boasting about does everything in that list half-assed. And if they were any good, they would retain a player-base longer than x months (except WoW). |
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5/27/12 4:23:14 AM#223
Originally posted by NorseGod Ah, I remember those days. Grinding Qeynos faction so my Dark Elf was amiable with them for the only reason that I liked Qeynos. Blackburrow and the servants of Bertoxulous really hated me back then, heh. |
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5/27/12 4:30:39 AM#224
Originally posted by NorseGod Wrong. I never said that those things didn't exist, read what I posted, I said that from what I recall those features weren't dominant and present in all old MMO's or even the majority of them, nor were they exclusive to only the old MMO's. I played EQ and some of those other old MMO's, and also a number of newer MMO's: I can't recall EQ's faction system being used in the other old MMO's which is kinda lame if that's being used as THE example that old MMO's had that new MMO's haven't, because then the other old MMO's would flunk at that aspect too. Other newer MMO's used NPC factions in ways that the older MMO's didn't, if you consider those half-assed even without knowing how those new MMO's did it, then most of the other old MMO's excluding EQ did it full-assed, since they have nothing anywhere near EQ's faction system.
Same with the other points: if you consider the implementation of those features half-assed in other newer MMO's - merely bc you're one of those people apparently that needs to feel that all new MMO's suck and all old MMO's were heaven and bliss - then other old MMO's were even complete, total failures in those areas. EQ and DAoC failed enormously at player housing and crafting, as good as all old MMO's minus EQ failed big time at NPC factions, DAoC and UO failed at faction interaction etc. But hey, good luck with dreaming about the old MMO's, I'll not be the person that wants to withhold you from that; hope you have any fun and luck in MMO's the upcoming years since it seems you'll need it. |
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5/27/12 6:00:17 AM#225
Originally posted by lizardbones Additionally, it doesn't matter to you and to how you play your role what other classes are filling the other slots.
Currently playing: GW2 |
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5/27/12 6:00:51 AM#226
Nice rebuttal. I particularly like the part at the end where you call me a n00b from days of yore. Thanks for the laugh. You want to throw away your money developing something stupid, go ahead. |
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5/27/12 6:54:09 AM#227
Originally posted by ignore_me ? Well, good for you that you were amused. I don't recall saying that you were a noob, but I did question that you regarded the old and new MMO's entirely fair, since the feature examples you gave often weren't present in all or even the majority of the old MMO's, and since a number of those features also could be found in newer MMO's, to a higher degree even than in a lot of the old MMO's. I thought that point was clear. Like said, I'd have liked if you elaborated more upon the questions I posted, but if you don't feel like it, well, that's your good right of course |
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5/27/12 6:54:09 AM#228
double post |
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5/27/12 9:42:00 AM#229
Originally posted by cutthecrap Ad which ones did, which ones didnt? Because, regarding of old mmos, even vanilla wow is nowadays a old mmo, it had more interesting factions, resists played a a role, enchanting was more interesting, crafting played a much bigger role... The half assed comes from the requirements and the impact, if you "grind" a faction to full in one day and all you get from it is something which you outleveled a week ago, it will feel half-assed, like player housing where you can put just a table and a chair into one room and choose the color of the curtains, compare that to eq2. This is how modern mmos unfortunately do most of these things (obviously, there is a huge amount of people which would instantly quit, if they made a mistake choosing a faction, lets just let them use a tabard and enable them to do all to full). Flame on! :) |
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5/27/12 9:48:34 AM#230
Originally posted by Banaghran Well, from his comments and features listed I assume he meant MMO's before WoW as the old ones, and the MMO's since WoW as the new ones. In any case, what I said still stands, most of the old MMO's incl EQ, DAoC and AC didn't have player housing just to use one feature as an example |
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5/27/12 12:11:14 PM#231
Originally posted by cutthecrap Well, every game had something, that not every feature was in every game is of little importance (but feel free to explain why you feel it is relevant), its just a list of features which prolonged gameplay and were either dropped or made extremely simple. Thats all. Flame on! :) |
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5/27/12 5:11:17 PM#232
Originally posted by ignore_me
Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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5/27/12 5:24:48 PM#233
Originally posted by Banaghran Shrug. If the majority of old MMO's didn't have those features while newer MMO's do have them, then they weren't really a dominant trend in those old MMO's, and aren't really gone or dropped from the new MMO's. Just saying. 'every game has something', sure, that applies to the old MMO's as well as the new MMO's. |
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5/27/12 5:47:03 PM#234
Originally posted by Quirhid You could have saved yourself some time and just said, "I don't care about any of this stuff." You want to throw away your money developing something stupid, go ahead. |
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5/27/12 6:07:08 PM#235
Originally posted by NorseGod Tbh, I'm not really sure. I loved WoW but I loved it for all the stuff nobody else did. I never raided and rarely went into instances. Yet, I wondered what the purpose of the world was. To the tired "game starts at max level" my response always was "then why have anything else". I never figured out that paradox, my theory is that a huge chunk of the WoW playerbase are actually world-dwellers and it earns WoW tons of subscribers. Originally posted by NorseGod As a new player to WoW I loved all sorts of random stuff WoW used to have, like factions, or the fact that you had to train your weapons. I think you underestimate new players / casuals. The people who got trophies are min-maxers, silly. Casuals don't care about trophies... or gear, or "content" or "endgame" or "progression". People who care about that are, by definition, not casual. We go fishing and do quests and walk around and crap, and then have to suffer various namecalling where everyone from battle.net forums to mmorpg.com thinks we're either noobs, idiots, kids in basements, or ruiners of games... |
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5/29/12 10:00:19 AM#236
Originally posted by NorseGod That is easy to explain. 1) Flying mounts are added in BC. 2) LFD/LFR is added MUCH later *after* the world is created. Blizzard did NOT know that their players want a lobby game until much later. Look at Diablo 3. They make it with some MMO features (AH, crafting) and did not go the full MMO route because they know that there is no point to a world. "I remember a time when people had to plan a dungeon raid. Run ON FOOT across the world fighting along the way to a dungeon to kill a boss that only spawns every 2 days just for a sword drop, not tokens or random loot." .. that is precisely FEW players ever want to do. Too much boring work. Too much commitment. People want to pop in the game and play a while, not living in it. |
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5/29/12 10:16:53 AM#237
Originally posted by nariusseldon Or maybe because Diablo III is a sequel to a game of a complete different genre? No, that can't possibly be it. WoW would fall apart without a world, I assure you. |
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5/29/12 10:21:46 AM#238
All i know is that I was ragged on when I posted thought out criticisms about SWTOR pre-release, and 6months later I find out that most people agree with me NOW rather than then?
Then TERA is touted as the next "AwesomeSaucery" to hit the market, and I also post thought out criticisms about the product only to be ragged on yet again. Only to find out after the launch that quite a few agree with most of my points, yet again.
Mind you every game should have a fair amount of criticism to give people a fair shake as to what the product actually is without bias or spin from the paid-off media. So there will NEVER be a "perfect" game that should never be criticized. People seem to have the wrong idea that to give criticism means you're trolling or "Hating" on a product, and that is quite simply not true.
All of the points the OP brought up I've brought up with SWTOR, TERA, RIFT, etc and I was shot down at the time (I believe the "Hype Monster" had many in its grasp).
So now GW2 & TSW are coming around the corner and the amount of bias & hype revolving around those products are like a twin-pulsar cluster that will fry you before you could even get close enough to form an opinion. TSW is a themepark by design, and GW2 is a SandPark, yet both are being hailed in their own respects as untouchables.
What exactly is going on with our community here O_o? The Theory of Conservative Conservation of Ignorant Stupidity: |
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5/29/12 10:35:52 AM#239
Originally posted by Fadedbomb Would you like a cross? It is THE prop for martyrs. |
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5/29/12 11:47:22 AM#240
Originally posted by Irus
The genre are converging. Diablo 3 has MMO elements (AH, crafting). Many MMOs are more like Diablo than open world games (DDO, WOW LFD/LFR, ....) And Diablo 3 has a lot of the player base as MMO/WOW. How many WOW players are playing D3? At least 1.2M. The point is that a well made lobby-based co-op ARPG can be as successful, if not MORE successful (D3 is prob more successful in terms of player numbers & revenue than 95% of the MMOs) than a traditional virtual world MMO. |
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