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Guild Wars 2

Guild Wars 2 

General Discussion  » Mounts/mounted combat in GW2? [Inc. Poll]

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82 posts found
  Pivotelite

Hard Core Member

Joined: 1/19/12
Posts: 2101

5/26/12 4:07:59 AM#61

While I would like to see this, I can't see it being done any time soon.

  Geobardi

Apprentice Member

Joined: 9/22/05
Posts: 67

5/26/12 4:16:22 AM#62

I'm against mounts if they only allow you to go faster. If the mounts give you additional skills, like the environmental weapons, and one of them is a non-spammable rush skill, i would like them. But, they must be only usable in certain places, never in cities, seeing people in a horse inside a house is what destroys my immersion. If they become usable in WvWvW, give the mounts unique mounted combat abilities, that way it will be easier to balance.

  El_Lion

Apprentice Member

Joined: 5/20/07
Posts: 151

5/26/12 4:20:57 AM#63

Very unlikely. Don't want mounts in this game. They never did it for the first version and a lot of people love it, why would they do it now.

Mounts kill PvP, .

Eaglix

  User Deleted
5/26/12 5:41:25 AM#64

"Mounts kill PvP" is a pointless argument, since PvP happens in specific areas where it would be easy to forbid mounts.

  seridan

Novice Member

Joined: 5/26/12
Posts: 1211

5/26/12 7:32:24 AM#65

Why would anyone need a mount in Guild Wars 2? How will you take your mount inside a cave? Or a swamp? Or a big city? Or what happens if you go Underwater? Or when you go to one of those "jumping puzzle areas"?

Maybe the Asura could use something like a Golem mount to move around but I can't imagine any other race using a mount, besides they are impractical, distances between waypoints are rather short you can travel and activate the waypoints easily.

There are far more important things to consider in the game than adding mounts.

Block the trolls, don't answer them, so we can remove the garbage from these forums

  Irus

Novice Member

Joined: 1/11/11
Posts: 780

5/26/12 10:32:36 AM#66
Originally posted by seridan

Why would anyone need a mount in Guild Wars 2? How will you take your mount inside a cave? Or a swamp? Or a big city? Or what happens if you go Underwater? Or when you go to one of those "jumping puzzle areas"?

Maybe the Asura could use something like a Golem mount to move around but I can't imagine any other race using a mount, besides they are impractical, distances between waypoints are rather short you can travel and activate the waypoints easily.

There are far more important things to consider in the game than adding mounts.

You can dismout mounts in most games, and they don't allow you to take mounts into caves or w/e. Which makes sense. Mounts are to travel the countryside.

You are saying this like it's some kind of an NP complete problem or something, lol.

Your last sentence is reductionism to absurdity. There are a lot of elements to a game and saying something shouldn't be implemented because something else is more important just leads to stale, lifeless, empty projects aka TOR. GW2 is definitely not following that trend since they spend so much time on "useless" stuff like dyes and clothing. Hey, they even have town clothes. How useless is that! Let's spend all our time on combat mechanics. Since clearly no way in hell can we work on combat and extra stuff at the same time.

Sorry, that argument really ticks me off. It's extremely reductionist and there's no way to stop it because you can go infiitely lower to what is considered "important", which excludes a lot of tiny little features that are not core yet can be crucially important for the success of a game when put together. That kind of thnking is why TOR doesn't even have an appearance tab "we should spend more time other features" in the end you get nothing.

(not implying that mounts are crucial to GW2. But neither are dyes)

  Eir_S

Elite Member

Joined: 8/07/11
Posts: 4064

GW2 socialist.

5/26/12 10:34:59 AM#67

I'm one of the people who would love mounts in GW2, but not really mounted combat.  That would be adding another 6 months to the game's development.  Maybe in an expansion.  Otherwise, I just want to travel faster without feeling the need to either walk or quick travel.  It would be a happy medium for me.

no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled

  Adalwulff

Hard Core Member

Joined: 1/18/10
Posts: 951

"I am not the light, or the darkness, but the twilight in between"

5/26/12 10:47:26 AM#68

I didnt vote because the poll is stupid, but the question is good.

I can definitly see mounts for PvP, there is way too much walking, if we get mounted combat as well, that would be awsome.

  Irus

Novice Member

Joined: 1/11/11
Posts: 780

5/26/12 10:51:49 AM#69

I'm inclined to believe mounted combat outside of controlled PvP requires a game redesign and change of infrastructure...

  gaeanprayer

Advanced Member

Joined: 8/06/08
Posts: 2327

5/26/12 10:54:37 AM#70

Yeah, sorry....I saw the Charr option and just couldn't help myself.

Mounted combat in PvP could be fun, but I don't think they'd do it. If you think of it, GW2 already HAS mounted combat; they're called golems. However, golems come with a sacrifice, you get the skills and slight power but you walk incrediiiiiibly slow, can't dodge effectively and become a walking target. A mount that's meant to increase your speed however, has no disadvantage. You could lower the damage output, but that wouldn't be enough to reduce the significant advantage you'd have over people on foot, and Anet wants the game to be a matter of skill not equipment (which mounts technically are).

You could have them purely cosmetic, but I doubt they'd bother. A mount/mounted combat would take a lot of work to implement even as a purely cosmetic feature, all the animations would have to be defined. I don't know that that's worth the effort, short of them going into the item mall...could you just see the amount of bitching that would cause?

"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  User Deleted
5/26/12 10:55:18 AM#71

The only thing i hate about mounts in mmo's is how they turn hub cities into zoos. Since GW2's hubs are zoned, simply make it impossible to summon the mount inside.

Has for the whole "mounts will make people start rushing everything" part, players are rushing and in the "go. go, go" mentality anyway. Just look at any video and how players are running all over the place from event to event, to PS, to pvp, etc, never taking the time to watch the world around them. This is in every mmo. In fact, does anyone ever just walk around the world in a chill, calm maner? Pretty sure almost no one does.

I'd say it's actually better to remove MOST, not all, waypoints and let players have mounts. For pvp, i have no idea, but abit of a speed boost could be usefull for wwvww.

Mounted combat however is tricky to get right. Better not mess with it unless any dev is fully commited to make it work.

  Irus

Novice Member

Joined: 1/11/11
Posts: 780

5/26/12 11:06:46 AM#72
Originally posted by FredomSekerZ

Just look at any video and how players are running all over the place from event to event, to PS, to pvp, etc, never taking the time to watch the world around them. This is in every mmo. In fact, does anyone ever just walk around the world in a chill, calm maner? Pretty sure almost no one does.

Haha, I do. I bet nobody would want to watch my videos if I made one. xD

Granted, I don't know if you can walk in GW2. The standard movement animation is very rushed. It's not the calm slow walk that WoW has. Maybe it's just because I was playing a Charr. Either he's running on all 4's or moving like there's a stick up his you-know-what.

  seridan

Novice Member

Joined: 5/26/12
Posts: 1211

5/26/12 11:10:11 AM#73
Originally posted by Irus

Your last sentence is reductionism to absurdity. There are a lot of elements to a game and saying something shouldn't be implemented because something else is more important just leads to stale, lifeless, empty projects aka TOR. GW2 is definitely not following that trend since they spend so much time on "useless" stuff like dyes and clothing. Hey, they even have town clothes. How useless is that! Let's spend all our time on combat mechanics. Since clearly no way in hell can we work on combat and extra stuff at the same time.

Sorry, that argument really ticks me off. It's extremely reductionist and there's no way to stop it because you can go infiitely lower to what is considered "important", which excludes a lot of tiny little features that are not core yet can be crucially important for the success of a game when put together. That kind of thnking is why TOR doesn't even have an appearance tab "we should spend more time other features" in the end you get nothing.

You do know that they have a very specific team of developers designing each part of the game. There is also a single person who handles the dye system (she even made a post on the official blog describing the work lol) Another team is handling the UI, another the character creation, plot/storyline, gameplay/combat another team was handling the cosmetic (town clothing) another the underwater combat/effects etc. Most of them already made an official blog post on the GW2 site about their work. Most of the core features already have a team of developers behind handling solely their own area of expertise wether it's something as important as gameplay or as "less" important like town clothing. No matter how complicated the dye system gets it won't affect the other aspects of the game since there is someone different handling it.

Now which of these teams should handle the mounts? Or maybe they should form a new team to handle them? I prefer they keep their resources where they are, polish the game and fix the already existing issues than starting something completely new.

Block the trolls, don't answer them, so we can remove the garbage from these forums

  Irus

Novice Member

Joined: 1/11/11
Posts: 780

5/26/12 11:29:39 AM#74
Originally posted by seridan

You do know that they have a very specific team of developers designing each part of the game. There is also a single person who handles the dye system (she even made a post on the official blog describing the work lol) Another team is handling the UI, another the character creation, plot/storyline, gameplay/combat another team was handling the cosmetic (town clothing) another the underwater combat/effects etc. Most of them already made an official blog post on the GW2 site about their work. Most of the core features already have a team of developers behind handling solely their own area of expertise wether it's something as important as gameplay or as "less" important like town clothing. No matter how complicated the dye system gets it won't affect the other aspects of the game since there is someone different handling it.

No, I don't know. Why would I know. Better yet, why would I care?

So basically what you are trying to say is "They planned for everything from the start and have 0 preparation for any changes in any way, shape, or form."

I don't know what to say to that. It's one approach to design but I find it fairly unrealistic to assume that we are aware of their entire team or that they can't recalibrate the resources, but that's just me. If it turns out that there's a feature you should add but your team is designed in such a way that you cannot adapt to that, that's very troubling administration, if you ask me. What are they going to do post launch? What are they going to do if they realize they screwed something up? That they need to add a feature? Remove a feature? If they are as rigid as you seem to be implying what do you see in the future of this company?

Or what are you trying to say? You realize mounts could have easily been in that list just like dyes without affecting anything?

Now which of these teams should handle the mounts? Or maybe they should form a new team to handle them? I prefer they keep their resources where they are, polish the game and fix the already existing issues than starting something completely new.

My general rule as a player is that I do not run companies. I seriously have no idea how Arena.net works and I do not give a shit. How they are going to do it is not my problem. They're the company, it's their problem how to pool resources, it's their problem if they did not organize their team correctly, it's their problem that their designers can't design something well or quickly, etc. I am a user, nothing else. I do not recall ever having to be completely in on the what, where, how. When you watch a movie, you probably don't know the intricate details of what went where or how the makeup was designed or what the DoP was discussing with the director. We're consumers, not developers. We can say that something is good or that it sucks. To expect consumers to make decisions for the developers is, frankly, ridiculous.

Your argument remains reductionist and basically indicates you're trying to be a developer and pretend that you have greater expertease than other people in this thread on the subject. I have very little reason to believe that you do. Arena.net can decide whether they can afford mounts or not, nobody is putting a gun to their head. We're just stating what we like or don't like. But don't tell me they can't do anything because it will take development time from something else. Guess what, that's fucking life, and I assure you they know how to deal with that situation.

Get off your high horse and go back to discussing PERSONAL opinions regarding various features in a game. You don't like mounts? Fine. That's all it is. That's all there is to it. No need to get into "I hate mounts so much I need to push my opinion on everyone about how development teams work and how they should not spend any time on anything that I do not like. It doesn't at all matter that someone else can like mounts or that even Arena.net may eventually decide it's a good idea." I bet if you wanted mounts you'd be singing a completely different tune. Nobody cares about developmental issues when it's suddenly a feature they want.

Also, if you believe that everything Arena.net does is always good at all times, I am going to ask, agian (and I ask this entire forum) what IS the purpose of discussion threads if we are not to post anything negative about anything Arena.net does, ever, and if Arena.net has laid out teams for everything so there's no point discussing any potential new feature? Since obviously we're all developers here trying to tell Arena.net how to develop. Or something.

You know, I read a lot of comments about general GW2 fanboyism on the forums and I am starting to believe that it's not a myth and the fanboyism actually exists in full force. I seem unable to state anything on these forums that's negative towards Arena.net's decisions without getting attacked, patronized, or lumped with some "WoW basement dwellers" group. Or getting some very strange and illogical arguments in my address. I've been hearing in OTHER places that GW2 is a good, friendly community and all - then act like it, there are a lot more on-the-fence users with negative views who are potential GW2 buyers than pure fanboys. It's frankly quite ridiculous and undermines the purpose of a discussion forum. If you like everything Arena.net does, that's fine, but you should admit that it will not be the case for everyone out there and that's OK, it's just how life is, not everyone is going to like everything.

Which is a shame because I am looking forward to GW2 and expecting it to be a good game. But I can't even discuss a game I'm looking forward to.

  seridan

Novice Member

Joined: 5/26/12
Posts: 1211

5/26/12 1:28:32 PM#75
Originally posted by Irus

Also, if you believe that everything Arena.net does is always good at all times, I am going to ask, agian (and I ask this entire forum) what IS the purpose of discussion threads if we are not to post anything negative about anything Arena.net does, ever, and if Arena.net has laid out teams for everything so there's no point discussing any potential new feature? Since obviously we're all developers here trying to tell Arena.net how to develop. Or something.

Of course everything they do isn't always good. They make mistakes and they change the game, they already stated how some features used to work and how they changed them due to player feedback, like potions or stat points. They made many changes over its development but I find it very unlikely that they will implement any such important feature like mounts this late in development. I simply stated the facts about how development works and how I personally want them to continue like this and polish all existing aspects of the game instead of adding something entirely new.

Mounts can have a great impact on this game. Why? Because you can use skills while moving. I really think mounted combat has the potential to ruin the game, if done improperly.

Will they allow players to use skills while on mounts? If they do then the game will most certainly lose one of its basic mechanics (dodge) everyone will just kite and I certainly don't want to see a game on which everyone is a mounted elementalist kiting mobs around with fireballs. That would be wrong. They would have to redesign everything....

If they don't allow the usage of skills while mounted then what's the actual point of using a mount? Getting to an "unexplored" waypoint is sometimes better while on foot, allows you to swim or jump over obstacles etc. And after you explore the waypoints you go there instantly anyway. Of course, mounts could be used "just for show" which is viable in a game that has miniatures (which I like - yay mini battles!). Like large "minis" that you can mount, maybe also getting a speed buff while mounted on them but completely useless in combat.

Or maybe mounts could come with a certain weapon, like a lance, and your skillbar is replaced with certain skills while mounted (if they want to add mounted combat in the game) which is my prefered option if they decide to add them

Adding only "mounts" like Siege Devourers is also an option, instead of offering speed like in other games they could offer new skills and abilities. In this case there should be a limit to the amount of mounts that can exist, maybe making them expensive (or limit their strength)

Block the trolls, don't answer them, so we can remove the garbage from these forums

  CujoSWAoA

Novice Member

Joined: 10/27/04
Posts: 1844

"Pablo Picasso said art is a lie that tells the truth."

5/26/12 1:33:17 PM#76

I find mounts in MMOs to be lackluster and overall more of an eyesore than any shred of a quality item worth posessing.

People park them in annoying places, they take up far too much screen space, they're always IDENTICAL which never makes them feel unique or actually alive.

Bleh, I don't care for them.

Maybe if Rockstar games made an MMO as quality as they made Red Dead Redemption, which were the only horses to ever grace a game that were actually straight up Bad-Ass.... otherwise... I could care less if GW2 ever adds them.

  User Deleted
5/26/12 1:37:15 PM#77
If they don't allow the usage of skills while mounted then what's the actual point of using a mount?

Cosmetics? Looking good? Looking like in those medieval heroic fantasy movies like Conan, Game of Thrones, Lord of the Rings, riding their horses? Fun? Roleplaying (mmoRPg)? Collecting?

God forbids anything in a game may actually be in for FUN...

  Zeppelin5083

Advanced Member

Joined: 6/08/10
Posts: 413

“Death is so terribly final, while life is full of possibilities.”

5/26/12 1:39:27 PM#78
Originally posted by The_Korrigan
If they don't allow the usage of skills while mounted then what's the actual point of using a mount?

Cosmetics? Looking good? Looking like in those medieval heroic fantasy movies like Conan, Game of Thrones, Lord of the Rings, riding their horses? Fun? Roleplaying (mmoRPg)? Collecting?

God forbids anything in a game may actually be in for FUN...

They already have mini pets in the game for fun and collecting. And I doubt ArenaNet will put in mounts purely for cosmetic purposes.

I could think of a lot of mini games that would be fun to use mounts in. Some sort of obstacle course, or a jousting mini game, but purely for cosmetic purposes? Not a chance. 

  seridan

Novice Member

Joined: 5/26/12
Posts: 1211

5/26/12 1:40:35 PM#79
Originally posted by The_Korrigan
If they don't allow the usage of skills while mounted then what's the actual point of using a mount?

Cosmetics? Looking good? Looking like in those medieval heroic fantasy movies like Conan, Game of Thrones, Lord of the Rings, riding their horses? Fun? Roleplaying (mmoRPg)? Collecting?

God forbids anything in a game may actually be in for FUN...

"Of course, mounts could be used "just for show" which is viable in a game that has miniatures (which I like - yay mini battles!). Like large "minis" that you can mount, maybe also getting a speed buff while mounted on them but completely useless in combat." I already answered myself? I just wanted some more opinions?

Block the trolls, don't answer them, so we can remove the garbage from these forums

  bookworm438

Advanced Member

Joined: 7/20/10
Posts: 635

5/26/12 1:42:10 PM#80

If I remember right, Anet said a couple years back that they were considering adding mounts at some point post-release. I don't know if it's for sure or not, as they have not said it. Maybe they'll add it when we get the guild halls and player housing post-release?

EDIT:

Found one of the links. Few other tidbits in there as well. http://guildwars2.cz/otazky-odpovedi-pro-guildwars2-cz/2/

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