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General Gaming  » KOA:Reckoning sells 1.2M and studio shutdown

18 posts found
  gestalt11

Advanced Member

Joined: 5/17/06
Posts: 5770

 
5/24/12 3:51:08 PM#1

Studio 38 has closed down Big Huge Game despite KOA:Reocking selling more than what EA projected (they had two DLCs as well).

 

http://gamebanshee.com/news/108254-38-studios-shutting-down-big-huge-games.html

 

The leaked screenshots for copernicus look alot like KOA:Reckoning.

  User Deleted
5/24/12 4:55:38 PM#2

Nice idea but poor planning and a poor game did not help.

  Brenelael

Guide

Joined: 10/19/06
Posts: 3792

Pointing out the Obvious to the Oblivious since 2006

5/24/12 5:41:47 PM#3

It's not just Big Huge Games they shut down... All of 38 Studios is being shuttered as well. They just laid off all of the employees company wide with about 5 minutes notice. They basically got a memo stating that this was their last day of employment.

 

Bren

while(horse==dead)
{
beat();
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  Boreil

Apprentice Member

Joined: 1/13/06
Posts: 329

5/24/12 5:42:58 PM#4

KoA  is a great game, and BHG will be back .

  Xstatic912

Advanced Member

Joined: 8/20/11
Posts: 350

5/24/12 5:47:02 PM#5

 

Im hoping a big publisher step up and buy these guys out.. Hate to see peeps loose there job and good talent go to waste..

 

The gov is an idot, what was he expecting? Skyrim sale numbers, for a new Ip and from a studio not know to much unless you follow pc game.

 

Ps:  Enjoyed Amular too...

 

  Brenelael

Guide

Joined: 10/19/06
Posts: 3792

Pointing out the Obvious to the Oblivious since 2006

5/24/12 5:47:17 PM#6
Originally posted by Boreil

KoA  is a great game, and BHG will be back .

You got a link to back up that claim? Every press outlet I've seen has stated that they were shuttered along with the rest of 38 Studios.

 

Edit: Crap you changed your post while I was posting... LOL... Nevermind and disregard.

 

Bren

while(horse==dead)
{
beat();
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  dontadow

Advanced Member

Joined: 12/29/03
Posts: 754

5/24/12 5:52:28 PM#7
Originally posted by gestalt11

Studio 38 has closed down Big Huge Game despite KOA:Reocking selling more than what EA projected (they had two DLCs as well).

 

http://gamebanshee.com/news/108254-38-studios-shutting-down-big-huge-games.html

 

The leaked screenshots for copernicus look alot like KOA:Reckoning.

That 1.2 million sold number must be their number, because every other report says they sold less than 400k .  The fact that they had dlc was a credence to game makers making dlc as they make the game.  

  Thralia

Novice Member

Joined: 10/21/06
Posts: 234

5/24/12 5:54:41 PM#8

such a shame. kingdoms of amalur was a great game n i had soo much fun playing and mixing all three classes.

  cerebrix

Novice Member

Joined: 6/03/04
Posts: 561

5/24/12 8:58:35 PM#9

i was really looking forward to seeing all of todd mcfarlane's animation work that is apparently all over the game. 

 

this really sucks =/

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  rznkain

Novice Member

Joined: 2/05/04
Posts: 563

5/24/12 9:03:01 PM#10
Originally posted by dontadow
Originally posted by gestalt11

Studio 38 has closed down Big Huge Game despite KOA:Reocking selling more than what EA projected (they had two DLCs as well).

 

http://gamebanshee.com/news/108254-38-studios-shutting-down-big-huge-games.html

 

The leaked screenshots for copernicus look alot like KOA:Reckoning.

That 1.2 million sold number must be their number, because every other report says they sold less than 400k .  The fact that they had dlc was a credence to game makers making dlc as they make the game.  

   You need to do some actual research if you think otherwise the xbox version sold over 400k by itself check Vg chartz yourself not to mention Curt and EA both said what it sold.

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

5/24/12 9:03:17 PM#11

i never understood why the people who actually make the game .ie animators,programmers and artists get sacked while useless douche bag executives and suits remain employed..thats the problem with this world too many useless people earning massive amounts of money while contributing very little to the cause.

  gaeanprayer

Advanced Member

Joined: 8/06/08
Posts: 2327

5/24/12 9:03:50 PM#12
Originally posted by dontadow
Originally posted by gestalt11

Studio 38 has closed down Big Huge Game despite KOA:Reocking selling more than what EA projected (they had two DLCs as well).

 

http://gamebanshee.com/news/108254-38-studios-shutting-down-big-huge-games.html

 

The leaked screenshots for copernicus look alot like KOA:Reckoning.

That 1.2 million sold number must be their number, because every other report says they sold less than 400k .  The fact that they had dlc was a credence to game makers making dlc as they make the game.  

Actually, I thought so too, but when I went googling I found that number was just US sales. They never released (not that I could find) sales outside of the US, which is where I'm guessing the rest of that 1.2mill came from. But considering they needed 3 mill to break even + money to develop Copernicus, 1.2mill is still a drop in a bucket. They needed Diablo3-like numbers to truly be successful.

It's not just a fault of their own, devs in general these days seem to be over-confident in their numbers. Someone lied and told them there were more gamers in the pool than there actually are. They need to start being more realistic with the amount spent on development costs, especially for a brand new studio.

"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  Silverbarr

Advanced Member

Joined: 12/23/07
Posts: 232

5/24/12 9:09:46 PM#13

"Regard your soldiers as your children, and they will follow you into the deepest valleys. Look on them as your own beloved sons, and they will stand by you even unto death!"
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  Isasis

Apprentice Member

Joined: 8/09/05
Posts: 420

5/24/12 9:51:07 PM#14

For some reason, it just never went on sale, anywhere. Maybe it is too new...but I would expect if they didn't make enough money...they would put it on sale.

 

It has been proven games that go on sale, earn TONS of money. At least on Steam.

 

Probably EA had something to do with that.

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  Gabby-air

Tipster

Joined: 7/20/08
Posts: 3438

5/25/12 6:59:06 PM#15

I'm surprised KOA even sold that much, it wasn't exactly that good of a game plus they said they needed 3M sales to breakeven so it doesn't matter what EA projected who seem to have also realized it was going to fail if they projected such low numbers. Copernicus on the other hand actually seems like a good title so I'll be pretty disappointed if the game goes under. 

  Silverbarr

Advanced Member

Joined: 12/23/07
Posts: 232

5/25/12 7:03:30 PM#16
Originally posted by Gabby-air

I'm surprised KOA even sold that much, it wasn't exactly that good of a game plus they said they needed 3M sales to breakeven so it doesn't matter what EA projected who seem to have also realized it was going to fail if they projected such low numbers. Copernicus on the other hand actually seems like a good title so I'll be pretty disappointed if the game goes under. 

That's what confuses me, as EA is a publisher with the mind set of 'making money' - obviously. Therefore why would they publish a game that wouldn't have the possibility of turning profit? Makes such little sense to me. Plus the fact that ~1.3 Million copies worldwide were sold, wouldn't that inevitably turn profit?

 

Possibly they profit was too small once all cuts were taken to keep 38 studios afloat?

 

M

"Regard your soldiers as your children, and they will follow you into the deepest valleys. Look on them as your own beloved sons, and they will stand by you even unto death!"
- Sun Tzu, the Art of War

Support the Indie Developers - Kickstarter

  Gabby-air

Tipster

Joined: 7/20/08
Posts: 3438

5/25/12 10:08:48 PM#17
Originally posted by Silverbarr
Originally posted by Gabby-air

I'm surprised KOA even sold that much, it wasn't exactly that good of a game plus they said they needed 3M sales to breakeven so it doesn't matter what EA projected who seem to have also realized it was going to fail if they projected such low numbers. Copernicus on the other hand actually seems like a good title so I'll be pretty disappointed if the game goes under. 

That's what confuses me, as EA is a publisher with the mind set of 'making money' - obviously. Therefore why would they publish a game that wouldn't have the possibility of turning profit? Makes such little sense to me. Plus the fact that ~1.3 Million copies worldwide were sold, wouldn't that inevitably turn profit?

 

Possibly they profit was too small once all cuts were taken to keep 38 studios afloat?

 

M

It probably made money for EA since they didn't fund the development and just published it but for 38 studios it was a loss since all development costs were on there end, just a guess though. Also 3Mil to breakeven means the development cost quite a bit money which quite frankly did not show in game, especially considering it's very outdated look. 

  gestalt11

Advanced Member

Joined: 5/17/06
Posts: 5770

 
5/25/12 11:10:22 PM#18
Originally posted by Gabby-air
Originally posted by Silverbarr
Originally posted by Gabby-air

I'm surprised KOA even sold that much, it wasn't exactly that good of a game plus they said they needed 3M sales to breakeven so it doesn't matter what EA projected who seem to have also realized it was going to fail if they projected such low numbers. Copernicus on the other hand actually seems like a good title so I'll be pretty disappointed if the game goes under. 

That's what confuses me, as EA is a publisher with the mind set of 'making money' - obviously. Therefore why would they publish a game that wouldn't have the possibility of turning profit? Makes such little sense to me. Plus the fact that ~1.3 Million copies worldwide were sold, wouldn't that inevitably turn profit?

 

Possibly they profit was too small once all cuts were taken to keep 38 studios afloat?

 

M

It probably made money for EA since they didn't fund the development and just published it but for 38 studios it was a loss since all development costs were on there end, just a guess though. Also 3Mil to breakeven means the development cost quite a bit money which quite frankly did not show in game, especially considering it's very outdated look. 

I would assume EA simply took a cut of sales.  I am not even sure what 3M to breakeven really means since Reckoning was in development before 38 even bought them.  Are they factoring in the money 38 spent to add in the new setting and buy BHG as well?

And betting the farm on 3M in sales seems pretty risky to me.  Even with it being multi platform its still a new IP.   There are way too many games that have good backing and only making decent money.

I mean look at Rage VGchartz has its total sales at 1.37M and its had much longer to sell as well.  They had Id and Bethesda behind it and a number of awards.