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The Secret World

The Secret World 

General Discussion  » TSW delayed till 3rd of July, Headstart 29th of June

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123 posts found
  Yuui

Novice Member

Joined: 10/21/07
Posts: 722

5/25/12 9:07:19 AM#61


Originally posted by SpottyGekko
Could well be that Funcom are hoping the 2 week delay will allow more of the gaming public to recover from the current high levels of "D3 Fever".

Given all the hype around the Tera and D3 launch, the TSW launch date really needed to be moved, otherwise it would have gone unnoticed by a great many possible players. The "shiny" needs to wear off of the current new launches.


While I do agree that Tera still has some unreasonable ammounts of Hype, I'd say Diablo 3 has already killed its own hype by accidentally slipping and falling backwards into its own mess :/

# A GRIM, ODD, ARCANE SKY
# ANY GOD, I MARK SACRED
# A MASKED CRY ADORING
# A DREAMY, SICK DRAGON

  aspekx

Hard Core Member

Joined: 12/24/05
Posts: 2188

5/25/12 9:12:43 AM#62

personally, i think this is good news. to me it signals a recognition that a few more things need some work and that they are trying to buy some time to do this. while i am sure they have a deadline, it's good to know they have a little wiggle room to move that if they feel it is necessary.

"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse

  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 4113

5/25/12 9:45:10 AM#63
Originally posted by dontadow
Originally posted by Caldrin
Origina

But they don't get back up in the spot you downded them they appear back again out of thin air.  See how the graphics don't correspond to the methos, this is a problem thrhoughout the game.  Even still, it makes no sense.  I can chop a body up and burn it to ashes and u're telling me it reappears looking like an intact zombie.  

This is a MMORPG, you cant just kill all the mobs and leave the zone empty for everyone else dont be stupid..

Its just like every other MMORPG out there.. what you think its ok for that goblin spawn to keep coming back just because they are goblins?

 

If you want a game where you kill stuff and they dont come back i suggest not playing MMORPGs..

 

Thanks

We're talking about immersion, like i said this game shoe horned horror elements in traditonal mmotropes. 

There are creative design ways they could have done this to brand their mythos. Lazy programming and lackluster design just said (lets do it like wow) and so they did.  They could have went outside the box, and they didnt.  By the numbers MMO with puzzles. 

But no MMO does this.. every MMO has mob spawns.. even jesus 2 does..

My 3D models
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  Boldyn

Novice Member

Joined: 12/29/04
Posts: 261

5/25/12 9:49:58 AM#64

Before you internet-crystalballers break your shineys, you could just read the facts instead.

 

The game is not delayed in an effort to fix problems or bugs, at all. The reson it's delayed can be found on their forums.

 

But go ahead, give em your expert thoughts :)

  BigCountry

Novice Member

Joined: 5/31/05
Posts: 480

5/25/12 9:54:32 AM#65

Boooooooooo

 

This game was suppose to be my lay over until GW2 comes out. I preordered both....now I might have a delima....lol

BigCountry | Head Hunters | www.wefarmpeople.com

  tkobo

Novice Member

Joined: 3/17/06
Posts: 472

Current MMO dev teams = Keystone cops.A pure comedy of errors,sadly its not as intentional.

5/25/12 9:55:31 AM#66

They could delay this til christmas,and it would still be nothing more than a great setting tied to an incredibly lackluster game,that only a small amount of children who think finding a number on a pillar is a "clever puzzle" will embrace for very long.

  Wickedjelly

Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

5/25/12 10:10:27 AM#67
Originally posted by tares
Originally posted by kevjards

ok i pre-ordered this game..and what concerns me is they are going to spend more on advertising the game..the thing that concerns me is that maybe they dont have enough in the way of pre orders and are not happy.if its not polish and advertising,why the delay?i mean if the game is ok for release,why not release..it does not stop them from advertising..just curious

They expect more sales than age of conan so over 1 million,  they then expect over 400k players to subscribe for a year or more.  They don't think it will make target goals, so they will use a loan to advertise more.  If the game doesn't hit target expectations any MMO player can tell you what happens,  http://geek.pikimal.com/2012/05/24/star-wars-the-old-republic-has-fewer-users-fewer-employees/

 Wtf are they smoking? Over 1 million in sales? By when? Not going to happen anytime soon. I believe unless their launch is disastrous that over time this game could get a pretty solid and significant player base but initially? It is going to take some time. If they seriously are thinking along those lines then they need to get their heads out of the clouds.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Chingo

Novice Member

Joined: 4/27/12
Posts: 134

5/25/12 10:13:34 AM#68
Two more weeks of hot summer nights not sitting in front of the PC whacking zombies? Not sure what to think about that... Seriously speaking, whether their story of "marketing reasons" is b.s. or not I hope they spend this time well to polish everything they can. The game is worth it and I'm not surprised at all because of the delay. If anything, I'm surprised that the delay is only 2 weeks which is nothing in a project like this (what, one sprint or full test round?). I'll wait patiently with my upgraded PC about to explode from the pressure of megatons of fps capacity waiting to be unleashed...
  BadSpock

Elite Member

Joined: 8/21/04
Posts: 7699

Logic be damned!

5/25/12 10:15:51 AM#69
Originally posted by Caldrin
Originally posted by dontadow
Originally posted by Caldrin
Origina

But they don't get back up in the spot you downded them they appear back again out of thin air.  See how the graphics don't correspond to the methos, this is a problem thrhoughout the game.  Even still, it makes no sense.  I can chop a body up and burn it to ashes and u're telling me it reappears looking like an intact zombie.  

This is a MMORPG, you cant just kill all the mobs and leave the zone empty for everyone else dont be stupid..

Its just like every other MMORPG out there.. what you think its ok for that goblin spawn to keep coming back just because they are goblins?

If you want a game where you kill stuff and they dont come back i suggest not playing MMORPGs..

Thanks

We're talking about immersion, like i said this game shoe horned horror elements in traditonal mmotropes. 

There are creative design ways they could have done this to brand their mythos. Lazy programming and lackluster design just said (lets do it like wow) and so they did.  They could have went outside the box, and they didnt.  By the numbers MMO with puzzles. 

But no MMO does this.. every MMO has mob spawns.. even jesus 2 does..

Tabula Rasa was the only MMO I have ever seen that did re-spawns in a cool, immersive way - drop ships.

Now Playing:
Looking Towards: Destiny

  Wickedjelly

Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

5/25/12 10:24:01 AM#70
Originally posted by BigCountry

Boooooooooo

 

This game was suppose to be my lay over until GW2 comes out. I preordered both....now I might have a delima....lol

 Not really since GW2 still won't be out by then.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  cyress8

Novice Member

Joined: 9/25/05
Posts: 866

BOOYAKA!

5/25/12 10:24:41 AM#71
Originally posted by BadSpock
Originally posted by Caldrin
Originally posted by dontadow
Originally posted by Caldrin
Origina

But they don't get back up in the spot you downded them they appear back again out of thin air.  See how the graphics don't correspond to the methos, this is a problem thrhoughout the game.  Even still, it makes no sense.  I can chop a body up and burn it to ashes and u're telling me it reappears looking like an intact zombie.  

This is a MMORPG, you cant just kill all the mobs and leave the zone empty for everyone else dont be stupid..

Its just like every other MMORPG out there.. what you think its ok for that goblin spawn to keep coming back just because they are goblins?

If you want a game where you kill stuff and they dont come back i suggest not playing MMORPGs..

Thanks

We're talking about immersion, like i said this game shoe horned horror elements in traditonal mmotropes. 

There are creative design ways they could have done this to brand their mythos. Lazy programming and lackluster design just said (lets do it like wow) and so they did.  They could have went outside the box, and they didnt.  By the numbers MMO with puzzles. 

But no MMO does this.. every MMO has mob spawns.. even jesus 2 does..

Tabula Rasa was the only MMO I have ever seen that did re-spawns in a cool, immersive way - drop ships.

Yea, one thing any mmo player can give Tabula Rasa credit for:  Immersive respawns.  Watching the bane come off the dropships was cool as hell.  Or watching those giant mechs drop from the sky.

 

BOOYAKA!

  AdamTM

Novice Member

Joined: 5/05/05
Posts: 1395

I'M PUNCHING YOUR SALAD!!!!

5/25/12 10:30:02 AM#72
Originally posted by cyress8
Originally posted by BadSpock
Originally posted by Caldrin
Originally posted by dontadow
Originally posted by Caldrin
Origina

But they don't get back up in the spot you downded them they appear back again out of thin air.  See how the graphics don't correspond to the methos, this is a problem thrhoughout the game.  Even still, it makes no sense.  I can chop a body up and burn it to ashes and u're telling me it reappears looking like an intact zombie.  

This is a MMORPG, you cant just kill all the mobs and leave the zone empty for everyone else dont be stupid..

Its just like every other MMORPG out there.. what you think its ok for that goblin spawn to keep coming back just because they are goblins?

If you want a game where you kill stuff and they dont come back i suggest not playing MMORPGs..

Thanks

We're talking about immersion, like i said this game shoe horned horror elements in traditonal mmotropes. 

There are creative design ways they could have done this to brand their mythos. Lazy programming and lackluster design just said (lets do it like wow) and so they did.  They could have went outside the box, and they didnt.  By the numbers MMO with puzzles. 

But no MMO does this.. every MMO has mob spawns.. even jesus 2 does..

Tabula Rasa was the only MMO I have ever seen that did re-spawns in a cool, immersive way - drop ships.

Yea, one thing any mmo player can give Tabula Rasa credit for:  Immersive respawns.  Watching the bane come off the dropships was cool as hell.  Or watching those giant mechs drop from the sky.

 

shame the rest of the game was awful.

id rather settle for mobs that "pop into existence" than having resources spent that would be better utilized elsewhere.

There is no perfect game, if the only flaw of the game is the respawning mobs and lackluster animations, so be it, im not callous enough to blow it out of proportion.

  Cetra

Advanced Member

Joined: 3/05/04
Posts: 371

5/25/12 10:42:42 AM#73

tsw smells incomplete to me.  Opening up other starter areas for the delayed period and restricting zone for beta is telling me this game is far from complete and funcom is trying to cover the bad parts of the game.

  Chopsticks

Advanced Member

Joined: 5/22/12
Posts: 121

5/25/12 10:43:26 AM#74

Per mod request, repost from another thread.

 

http://forums.thesecretworld.com/showthread.php?t=31974

Taken from the TSW forums. Post made by Kurator. Thank you for the explanation.

 

on a side note Funcom truly is a small independent swimming in an ocean of  Activision-Blizzards, NCsofts, and EA sharks.

 

here's to the little guy. Go gettem!

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 2859

5/25/12 10:43:44 AM#75

Taking a closer look at that Funcom financial statement is quite worrisome... 0.o

It pretty much looks like the end of the road for them if TSW doesn't generate substantial profits. Their quarterly loss increased again, and the 22M USD "facility" was clearly needed to keep the wheels turning. They ARE betting the farm on TSW, it seems.

If they don't substantially shrink that quarterly loss, they will bleed to death in 6 months' time. The more they use that 22M overdraft facility, the bigger the montly interest bill will get.

 

With 250 people involved in the TSW development, a large chunk of their expenses can be attributed to TSW. So the pressure to cut that wage bill will be huge post launch. 

  Chopsticks

Advanced Member

Joined: 5/22/12
Posts: 121

5/25/12 10:49:19 AM#76
Originally posted by SpottyGekko

Taking a closer look at that Funcom financial statement is quite worrisome... 0.o

It pretty much looks like the end of the road for them if TSW doesn't generate substantial profits. Their quarterly loss increased again, and the 22M USD "facility" was clearly needed to keep the wheels turning. They ARE betting the farm on TSW, it seems.

If they don't substantially shrink that quarterly loss, they will bleed to death in 6 months' time. The more they use that 22M overdraft facility, the bigger the montly interest bill will get.

 

With 250 people involved in the TSW development, a large chunk of their expenses can be attributed to TSW. So the pressure to cut that wage bill will be huge post launch. 

The life of an independent. They aint sold out yet. Still gamers making games for gamers. Despite the struggle you have to respect the path.

 

If TSW is a hit, they still have the chance of being the Blizzard, the NCsoft, the EA. The chance. Nothing like a few hundred million per year to get the ball rolling. 

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 2859

5/25/12 11:13:48 AM#77
Originally posted by Chopsticks
Originally posted by SpottyGekko

Taking a closer look at that Funcom financial statement is quite worrisome... 0.o

It pretty much looks like the end of the road for them if TSW doesn't generate substantial profits. Their quarterly loss increased again, and the 22M USD "facility" was clearly needed to keep the wheels turning. They ARE betting the farm on TSW, it seems.

If they don't substantially shrink that quarterly loss, they will bleed to death in 6 months' time. The more they use that 22M overdraft facility, the bigger the montly interest bill will get.

 

With 250 people involved in the TSW development, a large chunk of their expenses can be attributed to TSW. So the pressure to cut that wage bill will be huge post launch. 

The life of an independent. They aint sold out yet. Still gamers making games for gamers. Despite the struggle you have to respect the path.

 

If TSW is a hit, they still have the chance of being the Blizzard, the NCsoft, the EA. The chance. Nothing like a few hundred million per year to get the ball rolling. 

I salute your enthusiasm, but I'd be more than happy if Funcom could simply retain their independant status. There are some really big sharks in the pond, and they're all hungry.

 

Hopefully TSW will put the figures back in the black, else we'll never know what "Project A - large scale MMO currently in concept phase" actually entails... :D

  Wickedjelly

Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

5/25/12 11:14:47 AM#78
Originally posted by SpottyGekko

Taking a closer look at that Funcom financial statement is quite worrisome... 0.o

It pretty much looks like the end of the road for them if TSW doesn't generate substantial profits. Their quarterly loss increased again, and the 22M USD "facility" was clearly needed to keep the wheels turning. They ARE betting the farm on TSW, it seems.

If they don't substantially shrink that quarterly loss, they will bleed to death in 6 months' time. The more they use that 22M overdraft facility, the bigger the montly interest bill will get.

 

With 250 people involved in the TSW development, a large chunk of their expenses can be attributed to TSW. So the pressure to cut that wage bill will be huge post launch. 

 10:1 they are dangerously close to being bought out by EA. Probably going to depend a lot on how TSW does.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  skeaser

Apprentice Member

Joined: 6/13/07
Posts: 3687

Don't die mad, just die.

5/25/12 11:19:21 AM#79

At this point, I applaud any company that's willing to say "we're not ready yet".

I mean even Blizz has started shipping unfinished games.


A casual stroll through the lunatic asylum shows that faith does not prove anything.
-Friedrich Nietzsche

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 2859

5/25/12 11:22:51 AM#80
Originally posted by Wickedjelly
Originally posted by SpottyGekko

Taking a closer look at that Funcom financial statement is quite worrisome... 0.o

It pretty much looks like the end of the road for them if TSW doesn't generate substantial profits. Their quarterly loss increased again, and the 22M USD "facility" was clearly needed to keep the wheels turning. They ARE betting the farm on TSW, it seems.

If they don't substantially shrink that quarterly loss, they will bleed to death in 6 months' time. The more they use that 22M overdraft facility, the bigger the montly interest bill will get.

 

With 250 people involved in the TSW development, a large chunk of their expenses can be attributed to TSW. So the pressure to cut that wage bill will be huge post launch. 

 10:1 they are dangerously close to being bought out by EA. Probably going to depend a lot on how TSW does.

I wouldn't worry too much about EA. Right now, I'd imagine that "MMO" is pretty much considered a four-letter word around the EA boardroom, lol

But over in the direction of the sunrise, there are some very big fish (with very big wallets) who'd love to get a piece of the western gaming market.

 

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