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5/24/12 7:26:39 PM#21
Sad, I hate to see anyone lose their jobs. Except maybe Jack Emmert and Bill Roper. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
5/24/12 7:31:54 PM#22
Originally posted by Talonsin Sad, indeed. First EA/BioWare now this. Over 500 people total.
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5/24/12 7:47:44 PM#23
Game companies in New England seldom survive. Turbine is the exception. |
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5/24/12 7:49:14 PM#24
Originally posted by heartless Agreed. Something sometimes we tend to forget. We almost laugh gleefully when some studio we dislike goes down, but we forget that there's people wondering how they're going to pay their bills this month as a result.
Sad to hear though...they did make a fun game. Hope they all find themselves something better. |
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5/24/12 7:52:37 PM#25
Originally posted by Xerith Last I heard they only sold 300,000 copies. Where's the 1mill+ coming from? "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions." |
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5/24/12 8:02:59 PM#26
Originally posted by gaeanprayer they sold over 450k physical copies in the US alone, the other numbers are up in the air at the moment, but the total comes to about 1.3mill from different sources - none of which I have as I read all the info on this forum. :)
M "Regard your soldiers as your children, and they will follow you into the deepest valleys. Look on them as your own beloved sons, and they will stand by you even unto death!"
Support the Indie Developers - Kickstarter |
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5/24/12 8:24:00 PM#27
Originally posted by pyrofreak They also made the Settlers of Catan on XBOX live. The implementation of that board game was done extremely well and I've put more time into it than I have into KOA. I really found the fairy theme in KOA tedious though - so that might have something to do with it. |
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5/24/12 8:32:03 PM#28
It's gotta make you wonder what Turbine is doing hiring more people. DDO and LOTRO are both stand up games but their time has passed. To me, Turbine seems like they have an ace up their sleeve going into this next gen age of mmos. Dying to find out, for real. I'm a unique and beautiful snowflake. |
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5/24/12 8:34:35 PM#29
I felt bad until I found out both Curt and Salvatore tapped that taxpayer money to pay themselves, Curt took back the 4mill he invested and RA got 5mill in royalties. Pretty shitty considering that money is coming out of the pockets of people, most if not all of which are hurting for cash a hell of a lot more than those two are. The only victims in this are the employees of the studio which largely had little creative control over the project. Fortunately, other studios care about them a hell of a lot more than anyone else does: https://twitter.com/#!/search/realtime/%2338jobs Pretty damn awesome of thes people to take the time out of their day and make sure those guys at least have the opportunity to find work again. "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions." |
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5/24/12 8:53:11 PM#30
Originally posted by CujoSWAoA If they were to declare bankrupcy all of their properties would go up for sale. As an example Tropico and Port Royale both went up for sale back in 2004. Since then Kalypso (who bought them cheaply) has made Tropico 3, 4, Modern Times, and Port Royale 3 using these licenses. They have also maintained sales on Tropico 1, 2, Port Royale 1, and 2. Website: http://www.thegameguru.me / YouTube: http://www.youtube.com/users/thetroublmaker |
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5/24/12 9:26:37 PM#31
Awwwww..... man. I hope and pray that the people being laid off find good new jobs. I really wanted to see the release of the Amalur mmo, so that I could complain about everything I hate about it but secretely still want to play it because the graphics were pretty and stuff.
Sigh... |
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5/25/12 1:26:57 AM#32
Originally posted by Laughing-man KoA was an extremely expensive piece of crap. A good example of how backward it was, is they tried to borrow game concepts regarding delivering lore from MMOs as if single player games didn't present the games story far more immersively and compellingly! It didn't deserve to be “opened” by the amount of people it was let alone by 3 million. |
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5/25/12 5:19:03 AM#33
well frack...
Amalur was fucking awesome game. Now apart from Witcher, there's no rpg game franchise to wait and root for left... # A GRIM, ODD, ARCANE SKY |
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5/25/12 5:32:35 AM#34
Originally posted by kishe He write fantasy books, he ain´t a movie star or something that can put in millions from his hug bank account. |
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5/25/12 5:47:03 AM#35
KOA is a fun game. I really enjoyed it. I think if you stick to the main quest line it is a short game, but then I didn't stick to the main quest line all the time and allowed myself to veer off on tangents. I enjoyed the combat, gameplay and world in general. The art direction was nice and the world felt alive.
Overall the game felt very easy but I was playing on normal level. But in my 20's I was already king of the hill.
I would have been interested to see what else this studio could do so it's a bummer they went under. |
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Betaguy
Elite Member
Joined: 12/31/04
The king and the pawn go back to the same box at the end of the day. |
5/25/12 5:54:31 AM#36
Originally posted by terrant I am not a compassionate man, I could careless about complete strangers. I also don't care that children starve all over the world in poverty stricken countries. Just saying, I am a realist and only care about people in my social circle from family to friends. Nuff said. That is the world that matters to me. |
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5/25/12 6:04:24 AM#37
Originally posted by Yuui I disagree. KoA was preety bad game. It had ONE good thing. Fun experience for first 10 levels. After that your character started to be so strong, that game started to be progressively easier and easier and before hitting lvl 20 your character was basically half-god that could not get killed even if I played with one hand, thinking shop-list in my mind and usng second hand to write it. I am serious. I was also playing on hardest difficulty.
That kind of change in game that was so heavy on combat like KoA, making it core of gameplay - actiony combat is unacceptable. First 10 levels = hard , lvl 11-19 = easy, lvl 20+ = half-god retarted easy gameplay
Showering player with xp and gold, inablitiy to move camera further from character, creating game world and quest mechanics like from single player quest-hub mmorpg, hilariously bad bosses (especially one at city siege). + very repetative game with absolute lack of variation in mobs later in gameplay. Also later game versions of mobs from beggining of gameplay did NOT had new abilities, nor they moved faster or diffrent. Like I said in Action heavy on combat rpg this is unacceptable. Overally I was very disappointed with this game. |
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5/25/12 6:33:39 AM#38
Originally posted by Terranah Mostly agreed.
KOA was too easy sure, but I do not play RPG games for challenge. I paly them for stats and immersion and KOA provided both, considering it had one of the most detailed RPG worlds in a long time. # A GRIM, ODD, ARCANE SKY |
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5/25/12 9:11:53 AM#39
I am not upset one bit they went under. How can you fail so utterly with 75 million $ in your hands? The big companies think big money means success. Small teams of hard working, talented people with good design ideas should be able to crank out a good MMO, but instead these companies hire overpayed stars. Seriously? Why did Bioware need to hire movie-stars to put in voices? You can find good voice actors for much less money. Same goes with story telling. You dont need to hire RA salvatore and pay him millions of dollars. His story in KoA isnt even that great or unique.
With smarter investments, smarter recruitment and some innovation and smart implementation, small funded companies should be able to succeed... |
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5/25/12 10:55:55 AM#40
Hired too many people too fast. Typical startup, no one with any idea how to manage the finances. Was not thrilled the direction the MMO was going anyways. Just did not see a need for an updated version of EQ. |
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