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5/24/12 2:15:38 PM#81
Originally posted by WardTheGreat Okay got it, if its not in from day one you cant add it or your going against your own lore and ripping someone off. |
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Yamota
Hard Core Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
5/24/12 2:19:20 PM#82
Instanced three faction PvP? Nice try but, No. |
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Omnifish
Advanced Member
Joined: 2/16/11
I'll kick your a**e so hard, you could build a swimming pool in the footprint! |
5/24/12 2:44:00 PM#83
Originally posted by cerebrix Just a thought but... Essentially when creating a universe you need to do a couple of things.
1. You need to give said universe some sort of basis in reality, something that people can relate to, it doesn't matter how obsecure, it could be an intangiable concept like, 'love', as long as people can understand that in their own world it can work.
2. You need to create some ground rules so everyone can understand was is and isn't possible in your new universe. This is for a dual purpose as it's relates to your reality again, (i.e. in this world we need oxygen to survive without it we die), but it also highlights tension when our protaginists might be without them or something is always deadly to them, (vampires and daylight). Also crucially it needs to be stuck too so gains crediability.
There are more elements needed of course but these two highlight important points.
Lets take for example The Matrix and were it can go wrong and how it relates to your RIFT.
The first Matrix film was a standout successful IP launch 13 years ago now. In that universe humanity had been almost wiped out as a race by their former mechanical servants. However a few could, 'jack into' ,the Matrix construct, which was used as a form of control over humans that were farmed as a energy source. Inside the Matrix these chosen few could perform amazing feats and in Neo could achieve almost godlike power. Outside the construct however they were constantly on the run as they were powerless to stop the physical machines if caught. An interesting concept, (especially considering the first emergence of viable online worlds at the time), people loved the idea, the universe and it was easily understandable as were the heroes limits.
However they royally fucked this up by the second film when Neo started affecting machines outside the Matrix as well. A lot of people speculated that maybe the survivors, 'reality', was actually another level of the Matrix. Those people were sorely disapointed by the third film, when it was all dismissed by the Oracle character as, 'The power of the one can affect machines outside the Matrix'.
So you see they established their lore by the end of the first film and then because it suited their philosophical mumblings, (or maybe as some suggested only had material for two films and had to fill out extra stuff for a third to keep WB happy), changed things and lost peoples faith and respect.
How many people these days attend Matrix conventions? How many are still eager for licensed products? Barely any, while some like Star Wars keep going. Why? Because for all the crap Lucas has produced they stick to the rules he layed down in the 70's. It may be he's lore but even he isn't stupid enough to give Jedi godpowers for the sake of selling a new book/game. People and long term fans would be aghast and might think twice in the future about investing emotionally in that universe. Why would they if your just going to change the rules again?
Onto RIFT, their universe is basically one of planar invasion. Essentially is it Markos(?) wants to enslave everyone using dimensional portals to bring evilness to kill everyone. There are two sides opposed to this with different approaches. There's an instancer of time travel on the Defaint side, but thats told to us as a fluke 1 in a million lucky thing. That is understandable enough.
However now they are saying that you can access a sliver to go to another reality and join one of three sides to kill the other two sides, just like that. When did this happen? Why was this nevermentioned before? If they can access other realites why not just get out of town and go live on one of these other, 'realites'? Oh and why would I want to join some other faction in another reality when i already have a faction?
This to me is pretty lore breaking and some people who like RIFT will consider it as such. Yes, it's, 'their', universe but people have to be able to understand that universe to buy into it. You cannot just change the rules because you want to create a bastardised version of the thing your most famous for, (RvR), and are hoping to head off competition with it.
I've always seen TRION as a company with a chip on their shoulder. For many of them I think they feel they should have been the ones who were as successful as WoW became back when they were at Mythic. This particularly rangled them when WoW introduced cross server battle grounds and called them , 'RvR'. WAR never ended up being the game we hoped it would but they wanted to kill WoW so badly, the motivation from that passed onto this game. I've never heard them once admit any mistakes which seems to smack of arrogance seeings as the list is long on that count now.
Although RIFT is a more stable product I can't help but feel if they stuck to what they were really good at, (RvR,open world PvP), they'd have had much more success then apeing their more successful neighbours. This looks like a job for....The Riviera Kid! |
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5/24/12 3:05:59 PM#84
why do these people keep on calling these large battlegrounds/warzones open world ? these ripping off gw2 comments are funny, since it is obvious that both sides are getting ideas from each other. |
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ZoeMcCloskey
Hard Core Member
Joined: 7/14/05
INTJ, polite but difficult to be friends with :P |
5/24/12 4:02:24 PM#85
Originally posted by Mannish My feelings. |
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5/24/12 4:18:45 PM#86
ITS NOT OPEN WORLD AT least not my definition of open world. To me, open world indicates an actual part of the world itself, a part you would travel to to adventure in.
There is only one way to get to conquest: you queue for it.
Its a battleground/warfront/warzone. Yeah, its a big zone with a lot going on. But does anyone consider Alterac valley open world PvP?
And another important thing: its not persistent.
This is nothing like DAoC. |
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5/24/12 4:24:15 PM#87
1)Better late than never is my first reaction 2) So are their keep and tower fights ? 3) 5000 deaths. Have you watches how fast people die in GW2 in the mysts.I cannot immagine a fight to lasting close to two weeks.Not even close.Why have a timer of any kind. DAOC the game they arre copying to some degree has a persistent 24/7 rvr area. NO TIMER NO DEATH COUNT just an eternal faction vs faction struggle.
These guys still don't get it -15 minute fights are like a kiddee game of tag -5000 deaths.I'm guessing a week to do that on busy servers.then pretend it never happened and repeat ?? !! |
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5/24/12 4:27:19 PM#88
Originally posted by SQTO Its Trion that is using OPEN WORLD. They are using misleading buzz words to entice people, which will backfire once people realize its just a 3 way battleground (which in itself is a cool idea, but dont try to pass it off as anything more)
and as for ripping off gw2, consider the two known things in their next patch: a version of three faction PvP a critter trapping pokemonish minigame
Shouldnt they be focusing on what Rift does instead of what Arenanet and Blizzard are doing? |
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5/24/12 4:33:38 PM#89
Originally posted by Puremallace Name another game so threatened by a release of a competitor they have to completely break lore/immersion to desperately add in a big feature of that competition.
They arent adding a third faction, they are pooling everyone together and having them choose one of three teams 100% unrelated to the original two factons.
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5/24/12 4:36:57 PM#90
Originally posted by teakbois I think they are wise to do this. Adding a third faction at this point would casue a whole slew of problems. This is probably the cleanest way to implement this kind of system at this point in the games life. |
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5/24/12 4:43:20 PM#91
Originally posted by Yamota Each to their own. They are adding great new content that will please so many , some people seem to prefer they didnt (why!) if tey dont like it dont do it, or its like getting free food then moaning about it as it didnt come with ketchup... For me I prefer it to be instanced as it seperates the pve from the pvp - i dont want both to exist at the same time. I do either depending on my mood. Core i7(d0)on Foxconn Bloodrage, 6gb Tri DDR3,GTX 680, 120gb OCZ Vertex 2 SSD, 640gb Caviar Black, Windows 7, HAF 932 case, 24" Full HD Dell, Logitech G19, Rat 9, 50mb BB. |
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Alders
Hard Core Member
Joined: 1/28/10
I cannot fiddle but I can make a great state of a small city. |
5/24/12 4:49:39 PM#92
The only real issue i have with this is that it fragments the server even more by splitting up everyone into thirds. Other than that, it's a great addition.
No doubt they're feeling the incoming release of GW2 as a reason to do this now, but the people saying they stole it from them are being a bit silly. |
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5/24/12 5:02:27 PM#93
Originally posted by Sorrow
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5/24/12 5:06:35 PM#94
Three faction open world PvP? Yes, sounds good. Factions not tied to server, but rather a new faction choice that players will make? Recipe for disaster. Really seems like they are trying to combine GW2 WvWvW and TSW's 3 Player Factions into a new hybrid game mode for Rift. Like I said, the basic concept is welcome, but the way they are doing it? Recipe for Disaster. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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5/24/12 5:07:23 PM#95
Originally posted by dead2soon But why add it now? As i said in a prior post, why not instead focus on what GW2 is NOT doing, or what you think you can do better than it. Rift is trying to appeal to everyone, and as a result all segments are suffering a bit now.
I think they could have saved 3 faction PvP for the expansion where they could introduce a new faction, or even take a page from LOTRO and have a player controlled planar faction so Defiant vs Guardian vs Invader (which DOES make a ton of sense in Rift's world) |
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5/24/12 5:13:17 PM#96
This game had some of the best player customization from a looks and fighting style standpoint of any MMO on the market. The problem with it, is that everything else is bad. If you like PvP, this is NOT the game for you. PvP has and always will be, an afterthought in RIFT. I enjoyed it up until level 50 when I was hit with the harsh reality of basically starting all over again. Instead of getting to finally duke it out on level terms and see who the best player is, I was thrust into another endless gear grind. OK, maybe it isn't gear, maybe its called "prestige", but its the same damn thing. 100Prestige gain! Only 45,000 more to go until level 2!. What is the point of that? Pvp is supposed to be competitve. How is gear grinding and monotonously poking at buttons on a keyboard for three months until my prestige grows in the spirit of competition? Why is dungeon gear (weapons I mean) still 10x better than PvP stuff? Its awful. For as much fun as I had destroying people all the way up to lvl50 with a character that looked and played exactly how I wanted... all the fun completely drained when I wached myself destroy some guy with 10 hits while he struggled to face me, then with one chop, I die... not because he skilled pointed his guy well, nOPE. Because he sat in front of his computer all day while I was at work and played the same horrible WFs over and over again. PvP shoudl be about skill customization, character customization, equal amount of stats and points attributed how YOU want, then play for keeps on equal terms. The gear grind was completely unneccesary. If Trion said they removed prestige and the raging gear disparity, I would come back and re-sub. But, that will never happen, because RIFT is a PvE game. No matter what over-hyped sales job they pull on you, it will always be a PvE game. Sad, because I had one of my favorite and most personalized game characters of all time. |
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5/24/12 5:40:32 PM#97
Nice job on their part, you have to adapt to the gaming enviroment. GW2 may have bring back an old formula, but if it's what people love I don't see a problem using it. I don't play the game, but I tink is a good idea for the game. Trying to hate for reasons like "it's a ripoff" is ludicrous. It's like saying the bicycle is a ripoff the wheel, a motorcycle a ripoff of the bicycle, even a car a ripoff a motorcycle, why not?. All shitty things, stick to the wheel! even when you can't even do anything with just a wheel! |
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5/24/12 6:12:43 PM#98
Originally posted by Puremallace Your obsession with Blizzard continues... Btw, Blizzard didn't need ot figure out what to do in a themepark model, since they invented the f****** themepark model. And with over nearly 12 million subs at its peak, they didn't exactly feel the need to scramble to keep their player base like Rift has. Sounds to me like Trion is just throwing shit on the wall in the hopes that something sticks. |
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5/24/12 6:33:06 PM#99
Now that its official, grats again to Trion! They are the hardest working devs in the mmo biz. I wouldnt be surprised if they started releasing new rift events that are similar in style to GW2's events. Props for staying ahead of the curve. Its pretty cool seeing a polished little WoW clone change and grow over just a little over a year. |
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McGamer
Apprentice Member
Joined: 7/24/05
"Fear leads to Anger, Anger leads to Hate, Hate leads to Suffering" -Master Yoda |
5/24/12 6:41:14 PM#100
Rift doesn't need more reasons for button-mashing than it already has. I really wish modern mmo devs would start focusing on adding depth and content to games instead of more pew-pew console style garbage. |