| 83 posts found | |
|---|---|
|
5/24/12 12:44:21 AM#61
$200 million in the bag and the 1st announcement is that the game is not their #1,2,3,4 or 5th priority (last week), http://tor-talk.com/storm-preparation/ layoffs and now voluntary server moves (server merges...) this week. Taken individually, it may not be a big thing, but add it all up and it is going to be another back shelf game for a company that has already moved on and forgotten about the game, fans and subscribers. This is the beginning of a death spiral for this game, voluntary will become mandatory, updates will quickly be reduced to 1 or 2 major ones a year, F2P will extend the games life for a while. It may in the long run survive, but nothing like it was envisioned. |
|
|
5/24/12 1:42:39 AM#62
Sadly game update 1.2 was nothing more than some perks added to get the player base to play thru the content again. Now 1.3 is just simply trying to stop the bleeding and get the few of us remaining players together enough to do multiplayer content. It's really a shame I like this game, but I also like MMO's and this isn't one anymore. I haven't been able to buy a group since Diablo was released. I now wish I sped thru the content so I could have at least got to do all the FP's and Heroics. Hard to do Heroics when there is only 5 people on a planet for 12 hours. If this game has any chance of making it a calender year they must address getting the player base together ASAP!!! That's what people pay the damn money for is to play with and against other players. They must also actually add some new content and not this fluff BS. New worlds, missions, quests, up the level cap whatever it takes. This game could be great if it was handled right. However I'm kind of offended by the fact the devs tried to pass off the legacy system as a big update and ground breaking. Nothing special about it honestly. They just blew smoke up our ass' I hardly call adding a group finder and gathering your spread out player base together a large exciting update either. It should be called trying to save the ship before it sinks. |
|
|
Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
5/24/12 2:17:36 AM#63
Originally posted by mmoDAD
Really, I feel and think ecactly all the same. "Things weren't better in the past. But a lot of things were GOOD, and they would STILL be, if people had stopped the fuck messing around with them!" |
|
5/24/12 2:50:10 AM#64
Agree completely with OP. This is the worst message they could send. Especially because game is still making ENOUGH money so there is i'm sure absolutely no need for this layoffs. They could have and I'm sure will have more bad financial impact then doubling team. But this is capitalism ... one never have enough of money no matter what. I really hope swtor stay for long ... so far is my best game ever, playing since day 1 and enjoying every single day and minute since then. |
|
|
5/24/12 7:49:01 AM#65
It's always a shame to see people lose their job. For some, it may be easy to forget that these games are actual software projects with livelihoods behind them. I fear for the subscribers and the amount/quality of content they will receive. I hope this doesn't become an orphaned game, but it looks as if turbulent times are ahead for it. Hopefully with the failure of SWTOR (if you can even call it that) we will see less studios entering the MMO market like lemmings over a cliff and see some more planning and innovation. |
|
|
5/24/12 9:27:49 AM#66
Originally posted by mmoDAD I kind of agree with you.
I know many guys on the CS side of things having been there myself leaving just before launch and it would be a damn shame to see a great bnch of guys lose their jobs. SWTOR was the big boy with the big budget and I guess deep down a lot are just begging it to fail to once and for all send that message that we do not want simplistic PVE games and 2 faction arena PVP, WOW introduced a lot of kids to the genre those same kids are now maturing adults and are after a bigger better more complex challenge. Kids when 3 play with Duplo whenthey are 6 its Lego by 9 Meccano. A users tastes change and the industry has to grow with it. I strongly believe the MMO genre has about as much of th emarket as it is going to capture and has already captured its golden generation those who joined within the first decade. The kids below the WOW generation don't want MMO's they are COD/BF3 casual game fanbois and will continue along those genre paths. |
|
|
5/24/12 9:30:28 AM#67
Originally posted by Carvetar Diablo has been like a sword to the heart of Red Eclipse what was the only HIGH EU PVE server up until release now it takes at least 30 minutes for a 1-49 warzone to pop, best of luck getting any normal flashpoint group, I spent 2 hours trying to get a group for hammer station last night and by the time I gave up was jsut mysel (tank) random (healer) Yes we couldnt even fill 2 DPS slots. |
|
|
5/24/12 10:17:30 AM#68
It tickles me that fans of SWTOR didnt see this coming. The whole thing was a terrible idea from the beginning and everyone else have been saying that for ages now. When you develope a game like this with the kind of money that was kicked into it, there is also a lot of those nervous people that are called investors, when you invest money into a project this size you expect not just to break even but to make money off of your investment, this is perfectly fair and a fairly common way of doing business but it doesnt fit well into the perspective of the gamers. "Well you are breaking even arent you?" come on people dont be naive, if all games were pitched with the promise of "breaking even" there wouldnt be MMOs. They spent 200-300 million on this game people, they did manage a whooping 1.9 million subscribers which would have been great if the game actually had enough content to retain and grow that number, it didnt have that. So its no surprise that EA is pulling out faster than a drunk guy in an extremely ugly wench. Bottomline, the money is what killed the game. When you make a game with this kind of money you have to be conservative, you need a design for the masses but you have to understand that when you make a game which is essentially like a pop song, people are going to get sick of it fairly quickly and you will need more CONTENT to keep the masses entertained. I think this infamous quote says it all: "It [World of Warcraft] is a touchstone. It has established standards, it's established how you play an MMO. Every MMO that comes out, I play and look at it. And if they break any of the WoW rules, in my book that's pretty dumb."
No innovation, too little content and too much bloody money. |
|
|
5/24/12 11:15:39 AM#69
Originally posted by thamighty213 SWTOR was the big boy with the big budget and I guess deep down a lot are just begging it to fail to once and for all send that message that we do not want simplistic PVE games and 2 faction arena PVP, WOW introduced a lot of kids to the genre those same kids are now maturing adults and are after a bigger better more complex challenge. Kids when 3 play with Duplo whenthey are 6 its Lego by 9 Meccano. Love your take on things, wish I could completely agree with it ;-) I'm Pre-WoW, for me grinding thru a long, slow progression of (fun) adventures to get to the next level was the norm. Now I see this: "Level me up as quick and fast as possible so that I get straightaway to "endgame" and have fun there!" Which is not just the attitude of gamers new (last 1-2 years) to MMO but for all the generation that came with WoW it seems. Which has been 7+ years now. Don't really see how you are saying that they have grown from lego to meccano. (I'll leave duplo for the FPS kids) Rather it seems like they don't want their lego to be a police care made of 12 bocks but to be a full model of a scale Death Star with all the whistles and bells including cell blocks, garbage disposal, landing bay, etc. You are saying that finally a message will be sent that you don't want "simplistic PvE and 2 faction arena PvP"... yeah... and yet... still Aika (which features a 5 faction system with castle siege and relic war and battlefields and altar war) is not at the top of everybody's radar... despite having been around for a few years... because it's F2P? And BW actually managed to not just take PvE away from mindless monster bashing by actually sugarcoated it into a storyline (which most WoW age kids just spacebarred thru) with exceptionally high production value but actually made it an individual experience for each character (to some degree). Frankly, what you are showing me is nothing but the simple fact that today's MMO gamer (WoW+) are really just fed up with the candy that they've had over the last 7 years and now want... candy... just different... you know like not gummibears and chocodrops, like sour gummibears and chocodrops with mint flavor... You wanna bet how quickly those very same (then obviously further "matured") MMO gamers will leave what's today's (or tomorrow's) next big thing looking for the next bigger thing to come after that?
|
|
|
5/24/12 12:31:23 PM#70
Originally posted by Trol1 appx 200 layoffs of FULL-TIME, non contractual, not TEMP positions, but FULL TIME employees laid off. these are position that I would hope it goes without saying that would still be still staffed if the game were living up to expectations. EA/bioware would have filled said positions as TEMP or for a specified contracted period so as to avoid having to benefit severance packages if the intention was to let them go after the dev and 6 month time period after launch expired. Also, there is no "guessing" going on here -- just alot of you trying to run people in circles as you try and argue semantics. Facts are facts. Accept this situation for what it truly is and stop posting your nonsense as if we are too ignorant to see it for what it is -- you reek of desperation. |
|
|
5/24/12 12:32:17 PM#71
Originally posted by Trol1 I sincerly doubt that todays generation of gamers are any less interested in MMOs. Infact during the Wow golden era I think the average age of the players went down, which is consistent with blizzards shift towards less challenging gameplay, I think that came as a result. I also think that the dumbing down alienated a lot of core fans of blizzard, so that today we have gamers... like me! who wont go near themepark games with a tenfoot pole.
Instead I think that the last couple of years the market has been saturated with the same blends. The market for themepark games is still there, thers just not quite room for a game with 200+ mill. dollar pricetag. |
|
|
5/24/12 3:41:20 PM#72
I feel BW is doing to little to keep me as a customer. They should forget the lay offs and put them to work balancing the game and the factions. I am sick of going into open world PvP and it being 1/3 - 1/4 republic vrs empire. Sick of abilities being unblanced. Sith skills being insta cast run and gun and the mirrored skill for the Jedi I have to stand still to cast and I have to wait for the animations to catch up before it does damage. How can mirriored classes be so badly balance? If they dont have their act together long before GW2 release I wont come back to try anything. Even if they become top dog MMO. Well maybe if they pick up GW2 model of no subs. Sad thing is if they fix what important before GW2 comes out I wont even go play that game. Thats how badly I want a Star Wars MMO. BLAH!!!!! |
|
|
5/24/12 4:36:59 PM#73
More bad news.
|
|
|
Shreddi
Novice Member
Joined: 3/10/04
"The decisions you make today will effect the rest of your life" |
5/24/12 10:54:56 PM#74
Signing onto a game where there are max 6 other players and most times less feels like a single player game without the ability to advance. Without people there is no market to upgrade gear, etc. Why they didnt prepare for server merges while building the game now its getting too late. People are dropping off while they are scrambling to plumb the code in a way that if stubbed in the first place would have taken place already. While they lose poplulation to other mmos how the hell are they going to attract them back? Lot of good ones out there now and they copied the best gameplay of swtor anyway. This post is intentionally written not to make any sense what so ever. Thank You Very Much. |
|
5/25/12 1:50:34 AM#75
"Most of all? The human bit of it just plain sucks. Whatever your feelings are about Star Wars: The Old Republic, a number of people lost their jobs yesterday, and I’d like to end this column by personally wishing them all the best of luck in wherever life takes them from here. I hope you all will, too."
If nothing else, I completely agree with this. As far as what they're offering NOW, it should have been something they planned on implementing from the get-go, and their utter refusal to accept the idea of a Group Finder feature early on killed their chances of garnering new subscribers months ago.
So many of my friends asked me if the game had a Group Finding feature yet, because they had shunned SW:TOR for the very fact that it didn't offer one to begin with, and all I could say was, "No." |
|
|
5/25/12 2:02:17 AM#76
Whatever the case, this spells bad news for not just ToR but all of the EA BW games. Too many people are losing their jobs nowadays. I wonder if it really is due to a drop in sub numbers or something else. I can't believe that it is just sub numbers in ToR that would cause this. After all, they have tons of other games out too, such as ME3 that just got released. Didn't that sell well? Playing MUDs and MMOs since 1994. |
|
|
5/25/12 2:07:50 AM#77
Hopefully those responsible for the whole lets copy wow approach are getting fired. Although I bet its not. The usurpers will keep their large paychecks and bonuses for delivering fail and those who actually tried to make the game less total shit get the ass. I hate EA. |
|
|
5/25/12 3:18:37 AM#78
Originally posted by MurlockDance ME3 is another HUGE debacle for Bioware/EA, and although I think sales were high, the response to their treatment of the fanbase was brutal and ugly.
There were broken promises concerning the end-game, and an expectation was placed on the consumers to pay for extra downloadable content if they wanted the alleged conclusion they were promised to begin with. |
|
|
5/25/12 12:48:50 PM#79
I believe Bioware have done the right thing here, they will be able to do more with less and really focus on keeping those awesome updates coming. SWTOR's 1.3m sub base will ensure a stable base for the game, I agree with the writers on this site, SWTOR is a great game that has done more to create a living world feel through its amazing stories, that is what will drive the playerbase growth onwards and upwards. Daniel Erikson is the right man to take the lead.
"i don't waste my time building relationship in games" - nariusseldon |
|
|
5/25/12 12:58:59 PM#80
Originally posted by Beyorn Humans are a big expense, cut them now to save money and milk the remaining subs. Look at how companies hire new CEOs, to make more money for the shareholders, layoff thousands of workers saving billions of dollars and "earning" their $100,000.000.00+ bonuses. This shouldn't be a surprise. |
|