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Guild Wars 2

Guild Wars 2 

General Discussion  » Pure arrogance will destroy this game

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268 posts found
  OldManFunk

Advanced Member

Joined: 4/29/06
Posts: 900

5/23/12 12:48:41 AM#241

I was going to play this game but the pure arrogance has destroyed it.

  evolver1972

Novice Member

Joined: 3/18/11
Posts: 1126

What is "real"? How do you define "real"?

5/23/12 1:06:00 AM#242
Originally posted by GeezerGamer
Originally posted by Leodious

I have played the game, and I agree with nearly everything.

Rift is, in fact, exactly the kind of cookie-cutter WoW clone with a couple (not very well-developed or implemented) that gamer should take issue with. There is almost no advancement there. Being able to choose your three talent trees from a pool isn't that innovative, and when you still have to pick one of the three trinity roles to play, affects the game very little in the long term, especially when many of the abilities in similar trees are identical to one another. And having events that spawn mobs isn't clever and interrupted my gameplay in an annoying fashion more than enhanced it.

Games have been stagnant. I utterly despise the combat of TSW, and it killed the game for me, but I can see how some people would like it, and the game on the whole is rather innovative and is trying to change the pace and the focus of the game. That's a good thing. And GW2 is so far beyond anything any MMO has ever done that it still boggles my mind to think of it.

So in short, we are the precipice of a (dare I say it?!) paradigm shift for MMOs. I hope it takes us in a good direction.

It really is an inappropriate use of the term Paradigm Shift. There is no paradigm in any way with regard to MMO gaming. There never was. So there can be no shift. Paradigm Shifts are used to describe things that change society as a whole and/or on large scales.  A few million people chosing the next hot product is not even close.

No, it's pretty appropriate.  When people are talking about paradigm in relation to MMOs, they are talking within the MMO gaming world, not the world at large.    WoW eventually became a massive paradigm shift in the gaming world.  It expanded gaming into the "average" world.  Once it moved from the realm of the "gaming geeks" and into the mainstream, it was a paradigm shift.  We have been dealing with that shift ever since.

 

Within the MMO world, the current paradigm seems to mainly consist of:  Holy Trinity as fixed roles separated among and between the different classes, Endgame being the cool part of the game that you get to after running through the story, Endgame mostly consisting of repeating dungeons over and over until you get the gear that allows you to move on to the next dungeon, repeated ad nauseum, and all of that requiring a monthly fee.

 

So, within the MMO world, GW2 could possibly represent a paradigm shift.  No, it's not going to produce lasting change in the world as a whole, if it produces any change outside of the MMO world at all.  But, within the MMO world it may produce a very profound change.  Change in the way MMOs are bought and paid for, and change in the way they are played.

 

It remains to be seen what effect, if any, GW2 has in the MMO world, but I expect it to be pretty large.  Possibly even a paradigm shift....within the gaming world.

You want me to pay to play a game I already paid for???

Be afraid.....The dragons are HERE!

  Meleagar

Novice Member

Joined: 6/12/09
Posts: 407

5/23/12 6:25:20 AM#243
Originally posted by Puremallace
Originally posted by Unlight

I enjoy watching the haters rail futiley against this game.  Now that I've played it, I can sit comfortably back and watch their exasperated spittle fly while they work themselves into a hatefilled frenzy.  Keep it coming lads.  Your indignant howls buoy me.

Will you be the first person to say "well it is Buy to play" what did you expect when they fail to deliver on these massive promises?

I don't really understand this post. How can they fail to deliver on their "massive promises" when I've played the beta and everything they promised is in the game?  What are they promising - specifically - that they might fail on delivering?

In any event, the true innovations of GW2 isn't even the DE system (although that is quite innovative). The big leap forward is (1) the new, postive, helpful social contract it fosters between players, (2) the entirely different "end game" structure, and (3) the build your character as-you-wish system with no cookie-cutter, holy trinity restrictions or expectations that can be mechanically imposed by other players (no, you're not getting in this group/raid because you don't have the right build!). These are things already delivered and experienced in the Beta.

It might not be your cup of tea, but I don't see how those things can not be reasonably considered a huge innovation in MMOG design philosophy.

  Arawulf

Guest Writer

Joined: 12/24/11
Posts: 418

5/23/12 6:31:26 AM#244
Originally posted by Puremallace

Source: http://massively.joystiq.com/2012/05/21/arenanet-guild-wars-2-a-reaction-to-sluggish-mmo-design/

...

The massive balls this guy has to say this crap and just pretend like Rift never happened is just amazing to me. Are devs just inside a little box where nothing gets in that is happening around them? Can ArenaNET please release this game already so that it can stop riding the hype train?

He only said what the majoraty of the people on this site have already been saying for years.  What did RIFT innovate? Smooth launches.  That's about it.  Not saying it's a bad game, but Chris Lye got it right in this interview.

  Soandsoso

Hard Core Member

Joined: 3/08/12
Posts: 457

5/23/12 8:32:07 AM#245

Taking an existing product and putting a slight spin on it can be considered innovative. Thats what WoW did. They looked around, did research and identified what existing mechanics existed that people liked...and tweaked them...added polish.

I think some people see the word innovative and jump to the conclusion that its brand new, never seen before. Which may not be entirely true for everything ingame.

At the end of the day people should research before they spend money on a product based on the words of someone selling the game. When I buy something the last person I trust is the person selling it to me.

 

First saw Puremallace in Aion.....5000+ posts and Pure was always mad about something and argueing with anyone who would listen. Then I saw than name on the SW:ToR forums. Thought it could be someone else. But agin every post was Pure mad about something and argueing with someone. Now I see the name here...and again Pure is mad about something and wanting to argue about it. In conclusion Pure is always mad about something and loves to argue.

  Morv

Novice Member

Joined: 8/06/03
Posts: 334

5/23/12 11:02:17 AM#246
Originally posted by Puremallace

Source: http://massively.joystiq.com/2012/05/21/arenanet-guild-wars-2-a-reaction-to-sluggish-mmo-design/

Do you believe that the MMO genre has been stuck in a rut over the past few years? So does Christopher Lye, the global brand director for ArenaNet, who publicly denounced the post-World of Warcraft trend in the industry as stagnant.

In an interview with Gamasutra, Lye stated that Guild Wars 2 is walking the walk when it comes to genuinely challenging the status quo in the industry. "Honestly, I think the problem is that there's been a lack of change in MMO design and that Guild Wars 2 is a reaction to that," he said. "People will call this risky, but we think it's riskier just to churn out the same MMO that everyone has played before."

Lye pointed to Guild Wars 2's scaling dynamic event system and its action combat as examples as to how ArenaNet is forging its own path. Observing that player consumption of content is "virtually insatiable," Lye said that the team has developed tools to allow it to implement changes and additions to dynamic events in hours, not weeks.

Is this industry stagnation coming to an end? Lye says yes: "We're finally seeing a point where companies realize that they're not going to create the next great MMO by just copying what's come before."

 

 

The massive balls this guy has to say this crap and just pretend like Rift never happened is just amazing to me. Are devs just inside a little box where nothing gets in that is happening around them? Can ArenaNET please release this game already so that it can stop riding the hype train?


Rift was and is a WoW Clone... sorry pal... it's also a terrible game to boot. However, I doubt Guild Wars 2 will be so different from the status quo that it will usher in a new era of higher quality "online games", since most out there are not even MMORPGs.. Honestly Skyrim was the last RPG to set standards high, we'll see if Guild Wars 2 can do that for MMOs... I don't see anything that indicates it though, not yet... Of course, I have yet to play it so we'll see.

  Meleagar

Novice Member

Joined: 6/12/09
Posts: 407

5/23/12 11:52:38 AM#247

Pigs are fine animals - good to eat, good as pets. But you can't put lipstick  or sunglasses on a pig and expect them to act or taste different.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4752

5/23/12 12:23:04 PM#248
Originally posted by evolver1972
Originally posted by GeezerGamer
Originally posted by Leodious

I have played the game, and I agree with nearly everything.

Rift is, in fact, exactly the kind of cookie-cutter WoW clone with a couple (not very well-developed or implemented) that gamer should take issue with. There is almost no advancement there. Being able to choose your three talent trees from a pool isn't that innovative, and when you still have to pick one of the three trinity roles to play, affects the game very little in the long term, especially when many of the abilities in similar trees are identical to one another. And having events that spawn mobs isn't clever and interrupted my gameplay in an annoying fashion more than enhanced it.

Games have been stagnant. I utterly despise the combat of TSW, and it killed the game for me, but I can see how some people would like it, and the game on the whole is rather innovative and is trying to change the pace and the focus of the game. That's a good thing. And GW2 is so far beyond anything any MMO has ever done that it still boggles my mind to think of it.

So in short, we are the precipice of a (dare I say it?!) paradigm shift for MMOs. I hope it takes us in a good direction.

It really is an inappropriate use of the term Paradigm Shift. There is no paradigm in any way with regard to MMO gaming. There never was. So there can be no shift. Paradigm Shifts are used to describe things that change society as a whole and/or on large scales.  A few million people chosing the next hot product is not even close.

No, it's pretty appropriate.  When people are talking about paradigm in relation to MMOs, they are talking within the MMO gaming world, not the world at large.    WoW eventually became a massive paradigm shift in the gaming world.  It expanded gaming into the "average" world.  Once it moved from the realm of the "gaming geeks" and into the mainstream, it was a paradigm shift.  We have been dealing with that shift ever since.

 

Within the MMO world, the current paradigm seems to mainly consist of:  Holy Trinity as fixed roles separated among and between the different classes, Endgame being the cool part of the game that you get to after running through the story, Endgame mostly consisting of repeating dungeons over and over until you get the gear that allows you to move on to the next dungeon, repeated ad nauseum, and all of that requiring a monthly fee.

 

So, within the MMO world, GW2 could possibly represent a paradigm shift.  No, it's not going to produce lasting change in the world as a whole, if it produces any change outside of the MMO world at all.  But, within the MMO world it may produce a very profound change.  Change in the way MMOs are bought and paid for, and change in the way they are played.

 

It remains to be seen what effect, if any, GW2 has in the MMO world, but I expect it to be pretty large.  Possibly even a paradigm shift....within the gaming world.

Well, I'll agree with your overall message about GW2 and that it will initiate a change in the future of MMO development going forward.

 

But I still cannot agree with the use of paradigm. It was never meant to define sub classifications.....The second you apply the term "within" while refencing an overall group, you've lost the paradigm. It also does not involve preferences of people, but rahter changes made by advances in physical science ot physical technology that forever change society as a whole.

http://en.wikipedia.org/wiki/Paradigm_shift

 

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Muntz

Advanced Member

Joined: 10/09/09
Posts: 291

5/23/12 1:45:16 PM#249
Originally posted by GeezerGamer
Originally posted by evolver1972
Originally posted by GeezerGamer
Originally posted by Leodious

I have played the game, and I agree with nearly everything.

Rift is, in fact, exactly the kind of cookie-cutter WoW clone with a couple (not very well-developed or implemented) that gamer should take issue with. There is almost no advancement there. Being able to choose your three talent trees from a pool isn't that innovative, and when you still have to pick one of the three trinity roles to play, affects the game very little in the long term, especially when many of the abilities in similar trees are identical to one another. And having events that spawn mobs isn't clever and interrupted my gameplay in an annoying fashion more than enhanced it.

Games have been stagnant. I utterly despise the combat of TSW, and it killed the game for me, but I can see how some people would like it, and the game on the whole is rather innovative and is trying to change the pace and the focus of the game. That's a good thing. And GW2 is so far beyond anything any MMO has ever done that it still boggles my mind to think of it.

So in short, we are the precipice of a (dare I say it?!) paradigm shift for MMOs. I hope it takes us in a good direction.

It really is an inappropriate use of the term Paradigm Shift. There is no paradigm in any way with regard to MMO gaming. There never was. So there can be no shift. Paradigm Shifts are used to describe things that change society as a whole and/or on large scales.  A few million people chosing the next hot product is not even close.

No, it's pretty appropriate.  When people are talking about paradigm in relation to MMOs, they are talking within the MMO gaming world, not the world at large.    WoW eventually became a massive paradigm shift in the gaming world.  It expanded gaming into the "average" world.  Once it moved from the realm of the "gaming geeks" and into the mainstream, it was a paradigm shift.  We have been dealing with that shift ever since.

 

Within the MMO world, the current paradigm seems to mainly consist of:  Holy Trinity as fixed roles separated among and between the different classes, Endgame being the cool part of the game that you get to after running through the story, Endgame mostly consisting of repeating dungeons over and over until you get the gear that allows you to move on to the next dungeon, repeated ad nauseum, and all of that requiring a monthly fee.

 

So, within the MMO world, GW2 could possibly represent a paradigm shift.  No, it's not going to produce lasting change in the world as a whole, if it produces any change outside of the MMO world at all.  But, within the MMO world it may produce a very profound change.  Change in the way MMOs are bought and paid for, and change in the way they are played.

 

It remains to be seen what effect, if any, GW2 has in the MMO world, but I expect it to be pretty large.  Possibly even a paradigm shift....within the gaming world.

Well, I'll agree with your overall message about GW2 and that it will initiate a change in the future of MMO development going forward.

 

But I still cannot agree with the use of paradigm. It was never meant to define sub classifications.....The second you apply the term "within" while refencing an overall group, you've lost the paradigm. It also does not involve preferences of people, but rahter changes made by advances in physical science ot physical technology that forever change society as a whole.

http://en.wikipedia.org/wiki/Paradigm_shift

 

I fully agree with you on the use of the term paradigm shift in it's orginal sense. But lets face it, that is a sexy term that folks just couldn't keep pure. Look at the websters and you get a more common usage of what it has become: http://www.learnersdictionary.com/search/paradigm+shift

If I recall in most cases for Kuhn the revolution is complete when the majority of the folks that beleived in the old science die off. Closest here might be sandbox to themepark...small amount of truth but more of a joke. 

 

  ktanner3

Master

Joined: 3/19/06
Posts: 4146

Trolls will be ignored

5/23/12 2:43:43 PM#250
Originally posted by chefdiablo

Sometimes I read the posts and replies around here and just think that same people will never ever be happy.

These people are like junkies trying to find that next perfect fix but it is never going to arrive. Every new hit just leaves them a bit more jaded than the last. They are just going to keep going on until they are dead and sadly they will die disatisfied with every single MMO ever made.

I get the same feeling. There was nothing arrogant about what was said. This was just a company guy that was letting people know that a game is coming out and what sets it apart from the others . What do people want the company to do? Release the game and not tell anyone about it? Marketing is what every business known to man does. I think some posters here have a bad case of anti-corporate bias that clouds their perception.  

Currently Playing: Star Wars The Old Republic

  adaneshade

Novice Member

Joined: 4/10/12
Posts: 36

5/23/12 3:02:49 PM#251
Originally posted by QuicklyScott
 Also correct me if I am wrong but GW2 does not have an open world but is instead instanced, right?

 

Consider yourself corrected. It is not instanced. The only instances are actually the dungeons. There are player limits set in WvW to control performance and balance issues that would arise from too many players at once. This is not the same thing as an instance which sets up a separate map for each party that joins.

That's just WvW, the PvE maps are all totally open.

 

This is one of the most basic changes where ANet has deviated from GW1.

  gestalt11

Advanced Member

Joined: 5/17/06
Posts: 6169

5/23/12 3:37:36 PM#252
Originally posted by adaneshade
Originally posted by QuicklyScott
 Also correct me if I am wrong but GW2 does not have an open world but is instead instanced, right?

 

Consider yourself corrected. It is not instanced. The only instances are actually the dungeons. There are player limits set in WvW to control performance and balance issues that would arise from too many players at once. This is not the same thing as an instance which sets up a separate map for each party that joins.

That's just WvW, the PvE maps are all totally open.

 

This is one of the most basic changes where ANet has deviated from GW1.

GW2 has loading screens between zones.  The word "instanced" doesn't necessarily mean much here.  But GW2 does essentially have an open world.

It just has hard loading boudnaries instead of soft loading boundaries.  In other words it doesn't hide the seams between zones like some games do.

  xenogias

Advanced Member

Joined: 9/13/07
Posts: 1945

5/23/12 6:00:44 PM#253
Originally posted by Puremallace

Source: http://massively.joystiq.com/2012/05/21/arenanet-guild-wars-2-a-reaction-to-sluggish-mmo-design/

Do you believe that the MMO genre has been stuck in a rut over the past few years? So does Christopher Lye, the global brand director for ArenaNet, who publicly denounced the post-World of Warcraft trend in the industry as stagnant.

In an interview with Gamasutra, Lye stated that Guild Wars 2 is walking the walk when it comes to genuinely challenging the status quo in the industry. "Honestly, I think the problem is that there's been a lack of change in MMO design and that Guild Wars 2 is a reaction to that," he said. "People will call this risky, but we think it's riskier just to churn out the same MMO that everyone has played before."

Lye pointed to Guild Wars 2's scaling dynamic event system and its action combat as examples as to how ArenaNet is forging its own path. Observing that player consumption of content is "virtually insatiable," Lye said that the team has developed tools to allow it to implement changes and additions to dynamic events in hours, not weeks.

Is this industry stagnation coming to an end? Lye says yes: "We're finally seeing a point where companies realize that they're not going to create the next great MMO by just copying what's come before."

 

 

The massive balls this guy has to say this crap and just pretend like Rift never happened is just amazing to me. Are devs just inside a little box where nothing gets in that is happening around them? Can ArenaNET please release this game already so that it can stop riding the hype train?

The real diffrence between GW2 is that they are expanding on alot of things. Not just one and saying its a new game. Is GW2  completely diffrent? No. But its expanding on current stuff for 90% of the game instead of doing 10% and claiming its "new" like rift and everything else since WoW (thats a themepark) has done.

He doesnt have to have massive balls for what he said. All you have to do is watch the trend. OH LOOKY A SHINY NEW MMO. A week later. "I'm going back to wow". Not saying that wont happen in GW2 mind you, I'm just saying GW2 feels diffrent enough to be CALLED diffrent. Good or bad is yet to be seen.

  caremuchless

Apprentice Member

Joined: 3/19/11
Posts: 597

Whether you believe you can or believe you cannot, you are right.

5/23/12 7:28:55 PM#254
Originally posted by Puremallace

Looks as if my thread struck a cord with a few people. My reasoning is simple for questioning this arrogance. Here are some facts:

1. ArenaNET is basically inexperienced with a MMORPG as proven by their recent test and complaints.

2. GW2 is going to attract the WoW crowd like it or not. This crowd = money and lots of it and ArenaNEt will have to decide will they bow to the financial preasure that will be put on them. We all know the complaints already and what the threads will look like from these people, so I do not need to go into detail.

3. There is a apparent arrogance when it comes to every claim made about pvp when it comes to this game that I find it impossible that it will ever live up to it.

4. We know little to nothing about end game or what their release schedule will look like. Only thing we have to go by is the Guild Wars content release schedule which is pitiful at best when compared to Trion or other devs.

5. Features from this mmorpg are going to be copied almost immediately upon release, so anything a GW2 fans thinks makes this game special will be labeled as generic.

 

Heres some facts,

1. You need to look up "fact" in the dictionary because you don't know what the word means.

2. You don't own a crystal ball 

3. Opinions aren't fact.

 

My opinion is that we all got trolled.

  Roybe

Novice Member

Joined: 7/02/10
Posts: 424

5/23/12 9:33:10 PM#255

 Irony:  A marketing director whose name is 'Lye'...[mod edit] 

  Chopsticks

Advanced Member

Joined: 5/22/12
Posts: 121

5/23/12 11:08:58 PM#256

My only concern with GW2 is that everything is up front. I don't know how much I can grow in the game. There is not much I have to learn. It's all there in front of you. If you use weapon A + B you get these abilities. If you use B+A you get these minus those two, plus these two. 

 

I'm not a reroller so once I have my class, and  I understand these 4 or 5 variations,  played these variations for a month (I play a lot...) and have gotten pretty good with them, what's left? More of the same. From what I hear there was a lot more freedom in playstyle in GW1. 

 

I have no doubts at all being a pvpr that I'll have a blast in WvWvW, but for how long, I don't know. I think the community will have to be open to other forms of pvp content for long term playability. Arena's, PvP DEs (like pvp rifts, but DEs), or whatever. 

  kzaske

Apprentice Member

Joined: 9/28/09
Posts: 515

5/23/12 11:14:34 PM#257
Originally posted by Puremallace

...snip...

The massive balls this guy has to say this crap and just pretend like Rift never happened is just amazing to me. Are devs just inside a little box where nothing gets in that is happening around them? Can ArenaNET please release this game already so that it can stop riding the hype train?

From what I read, there was nothing said that really required massive balls and it's not hard to think that Rift never happened.  They took ideas announced by other companies and made a version of it that barely worked and put it out there in a very quikly built piece of software.  Not going to call it a game, nope, you can't make me call it a game.

  drakaena

Apprentice Member

Joined: 1/11/06
Posts: 508

5/23/12 11:19:32 PM#258
@chopsticks
Well said.
  Wolfynsong

Novice Member

Joined: 3/21/12
Posts: 241

5/23/12 11:46:08 PM#259
Originally posted by DrNo172000
Originally posted by Puremallace

Is this industry stagnation coming to an end? Lye says yes: "We're finally seeing a point where companies realize that they're not going to create the next great MMO by just copying what's come before."

I think you've had a bit of reading comprehension fail there.

If you look at the above paragraph you'll see he says that other companies have realized the same thing as well.  Meaning that other companies have innovated as well.  He never mentions the words Trion or Rift either, therefore you are taking a serious leap in logic.  You are using what is called a straw man, which is a fallacy in logic.

"Honestly, I think the problem is that there's been a lack of change in MMO design "  Here is what lye says, here is more or less how you misrepresented his position.  Lye says that there has been a lack of change in MMO design, therefore he is saying Rift didn't have any change from the standard MMO design with it's Rift system.

  • Straw man: A straw man argument is an informal fallacy based on misrepresenting an opponent's position so as to more easily refute it.
    • Example
      Person A: Sunny days are good.
      Person B: If all days were sunny, we'd never have rain, and without rain, we'd have famine and death. Therefore, you are wrong.
      Problem: B has misrepresented A's claim by falsely suggesting that A claimed that only sunny days are good, and then B refuted the misrepresented version of the claim, rather than refuting A's original assertion.

QFT.  But then again, it's not like logic was the point of this topic.  The point was for Puremallace [sic] to vent some amount of indignation over an MMO actually being good for once.

I mean, he has stated that he will not touch this game because of the hype.  So, he is passing judgement on a game while at the same time admitting he will not give it a fair shot.

Puremallace [sic] is also directly ignoring the numerous people here who have actually played the game, and who think the beta is still meeting the hype at least halfway.

Then he starts a libellous thread in which he denounces a marketing manager for... marketing.  And not even a door-to-door salesman type of marketing - just a generalized statement which sums up everything that has been wrong with MMO's since WoW, while pointing out why GW2 is set up to be different.

Finally, he then remains around to argue with people who disagree with him.  If it didn't seem so sincerely vengeful, I'd declare it trolling.  As it stands, though, I must simply say that I agree with the title of the thread.  Yes, pure arrogance will destroy this game.

But the arrogance here is that Puremallace [sic] actually seems to believe that his opinion on hype trumps the experiences of thousands of people.

Arrogance like that, coming from enough people, will definitely destroy this game from the inside out.

 

...and now cometh the wrath of the mods.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4752

5/24/12 12:45:57 AM#260
Originally posted by Wolfynsong
Originally posted by DrNo172000
Originally posted by Puremallace

Is this industry stagnation coming to an end? Lye says yes: "We're finally seeing a point where companies realize that they're not going to create the next great MMO by just copying what's come before."

I think you've had a bit of reading comprehension fail there.

If you look at the above paragraph you'll see he says that other companies have realized the same thing as well.  Meaning that other companies have innovated as well.  He never mentions the words Trion or Rift either, therefore you are taking a serious leap in logic.  You are using what is called a straw man, which is a fallacy in logic.

"Honestly, I think the problem is that there's been a lack of change in MMO design "  Here is what lye says, here is more or less how you misrepresented his position.  Lye says that there has been a lack of change in MMO design, therefore he is saying Rift didn't have any change from the standard MMO design with it's Rift system.

  • Straw man: A straw man argument is an informal fallacy based on misrepresenting an opponent's position so as to more easily refute it.
    • Example
      Person A: Sunny days are good.
      Person B: If all days were sunny, we'd never have rain, and without rain, we'd have famine and death. Therefore, you are wrong.
      Problem: B has misrepresented A's claim by falsely suggesting that A claimed that only sunny days are good, and then B refuted the misrepresented version of the claim, rather than refuting A's original assertion.

QFT.  But then again, it's not like logic was the point of this topic.  The point was for Puremallace [sic] to vent some amount of indignation over an MMO actually being good for once.

I mean, he has stated that he will not touch this game because of the hype.  So, he is passing judgement on a game while at the same time admitting he will not give it a fair shot.

Puremallace [sic] is also directly ignoring the numerous people here who have actually played the game, and who think the beta is still meeting the hype at least halfway.

Then he starts a libellous thread in which he denounces a marketing manager for... marketing.  And not even a door-to-door salesman type of marketing - just a generalized statement which sums up everything that has been wrong with MMO's since WoW, while pointing out why GW2 is set up to be different.

Finally, he then remains around to argue with people who disagree with him.  If it didn't seem so sincerely vengeful, I'd declare it trolling.  As it stands, though, I must simply say that I agree with the title of the thread.  Yes, pure arrogance will destroy this game.

But the arrogance here is that Puremallace [sic] actually seems to believe that his opinion on hype trumps the experiences of thousands of people.

Arrogance like that, coming from enough people, will definitely destroy this game from the inside out.

 

...and now cometh the wrath of the mods.

I know the OP is a fan of Rift. And there is nothing wrong with that. I enjoyed the game myself. Not presently subbed, but I enjoyed it while I played. Anyway. I have to wonder if he is in some way resentful towards GW2 for being more popular than Rift. I really believe there is a bit of that in his GW2 posts. That said, many of GW2's defenders can easily be found over in the Rift boards tearing Rift/Trion to pieces wherever they can. (along with others) Even so much so that when Trion announced 3 faction PVP is comming to Rift, GW2 fans flamed Rift accusing Trion of stealing from Anet. Which as far as comments go, I found that one funny. It got to the point where one GW2 fan told the others to knock it off, they were making all GW2 fans look like douche bags. So, why is it ok to "white knight" one game while bashing another but then pissed at someone else for doing the exact same thing? Really, this behavior should stop. 

 

OP, you do some good posts over in the Rift board. Don't you think your focus would be better spent there?

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

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