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Originally posted by DaveBelcher First of all thank you for answering the questions, I didn't want to come over as overly critical but given the guessformation of RomTim I was getting plenty frustrated with not getting actual answers (i simply believed he was a long time fan and somehow connected to the team since he presented himself knowledgable about it).
Second I obviously didn't want to underestimate or ad-hom your team with my comments, they were merely observations from my point of view and the available information (at that time, and some of them wrong). If I might suggest, this exchange strikes me as important information anyone interested in the game will want to know, so you should consider posting it on the Kickstarter/Website/Forum. The kickstarter-video in particular had little to no substance of information on the game itself and provided a very poor motivation to donate/be interested.
The responses you now provided eliviate most (but not all) of my concerns, I am now happy to pledge money for your project and wish you all the best in the creation of your game. I will be keeping a close look on it for sure.
PS: I'm a 2d/3d design generalist with experience, if you are looking to offload work (for free, if i have time in my schedule), if interested -> PM |
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5/23/12 5:58:01 PM#22
I apologize if my comments appear to be negative (I'm not trolling Romtim!), I'm just trying to be realistic about certain aspects of the game. I love sandbox games (to a point), and though I may see several obstacles with regards to EoC, I really do wish you guys all the success in the world! :-) 1: There are actually quite a few of us watching this thread as well as several others, Dave just happened to be available at the time to try to straighten the mess out. It's a busy week for us. :)
2: Unfortunately, a 3rd person camera of any kind simply is not possible, as it would destroy a lot of the planned features, as well as present balancing issues. This question has come up many times in forums, PMs, emails, and even in our IRC channel. We have considered all possibilities, the pros and cons, as well as the consequences of all options and made the decision that we must remain with a first person view, only. While we completely understand that some players do not like or prefer this view, we ask that those players be understanding of the fact that it is quite literally impossible to create a game, (or anything for that matter) that every single individual is happy with. Instead we are chosing to remain focused on the FPV view and ensure that it is the best that it can possibly be, while adding things like ways to see your character while wearing new armor/gear to address the concerns that we can. Unfortunately, some of the concerns are just not possible for us to address without changing the view.
3: When Dave spoke of always being lootable, what he was saying is that no where in EoC is intended to be 100% safe. Just as in EvE players can be attacked in 'safe' areas of high-security space, so to can characters in Embers of Caerus be attacked anywhere in our world. There are of course consequences, some of which are extremely heavy, which will act as deterrents, especially in areas that are meant to be relatively safe, particularly for starter areas.
4: If a ganker-friendly group wants to try to make a faction and establish their laws in a particular area, it's a good bet that other players will be well aware of these laws, and know to either expect a fight when in those areas, or avoid them entirely. When considering how large the world of Caerus is, and taking into account the logistics that are required for daily living, let alone city management, war, etc, it becomes obvious that the entire wolrd will not be ruled by a single group - though they may well dominate a sizeable area. This is in essence, no different than a large alliance or coalition controlling a large section of Null-Sec space in EvE. Those who are not friendly with that alliance or coalition know to steer clear. Common sense is a powerful tool, and we strongly recommend that players use it. :) Also keep in mind, while there are possibilities of groups creating areas that are hostile, there are equal chances for groups to make neutral or 'safe' areas for other players.
5: There are always two sides to every coin. Keep in mind that if death hurts, it also hurts the gankers if they're foiled. That means that it takes them that much longer to gear back up, and hunt you down again. It also means there are severe consequences for them to consider when choosing to become an outlaw. One of the largest issues I have seen, personally, in other games with open pvp is that people could often die, respawn, run back to town grab another set of gear and get right back into the fight. This eliminates any kind of use of real tactics, and heavily favors those with larger numbers and more resources. I know of a paricular case where, in one game which I won't mention the name of, where a small group of 4-5 guys assaulted a town, and killed dozens of players. Except they weren't unique players, they were the same 7-8 guys coming back out with more gear, and no ill effect from death, effectively making it impossible for the attacking force to gain the upper hand simply because the defenders happened to be close to a respawn point and their guilds storage area. In the end the attackers had to break and leave despite the fact that they were clearly the victors. This is clearly not a balanced system, and it's things like that which we aim to resolve with better designed and balanced systems. Again, remember, death may hurt you, but it hurts the other guy too, and it also means if you're smart, careful, and a little lucky, you can end up making off with some great spoils of war, and making sure those pesky attackers don't come back and try again any time soon.
Excellent questions, valid concerns, and very maturely presented despite the problems in this thread. Thank you.
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5/23/12 6:00:23 PM#23
Originally posted by AdamTM |
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5/23/12 6:07:14 PM#24
SWG creature handler type proffession? |
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5/23/12 6:13:57 PM#25
Originally posted by RSteele RSteele and Dave, thank you so much for your in-depth and prompt correspondance. I really do appreciate the time you guys took to answer our multiple questions and concerns. I have to admit that you guys now have me quite interested and intrigued in EoC. Though the locked-in 1st person gameplay is still a sticking point for me, you guys have successfully removed most of my concerns regarding my other questions. I am actually looking forward to seeing EoC develop throughout the years until release. Though I may not be at the point where I'm ready and/or willing to support you guys financially, I will be keeping a close eye. If I like what I see in the coming months I will most likely begin to help out in any way I can, including and especially with donations/investments. I'll be visiting your website quite often to see the growth and development of EoC. Good luck!! :-) |
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5/23/12 7:03:23 PM#26
Thank you joocheese, and its no problem. We are likewise sorry for the confusion earler.
We will certainly welcome you along for the ride!
Cheers, Dave |
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