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News & Features Discussion  » Star Wars: The Old Republic: A Bittersweet Week

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83 posts found
  Betaguy

Elite Member

Joined: 12/31/04
Posts: 1577

The king and the pawn go back to the same box at the end of the day.

5/23/12 11:56:52 AM#21
Originally posted by crysent

UHhh - 1.3 is NOT good news.  Look, I don't know what the mmorpg writers see as being so incredible about the legacy system...??  It has been the focus of every single patch/news release related to the game since 1.2.  Instead of addressing the real problems with the game (complete and utter lack of end game content) patches and resources continue to be invested in the fluff and pointless legacy system.

 

The news that 1.3 will be yet another patch dealing with legacy crap is NOT a good thing.

Regardless of what they write, we the players know that it took one big step out the door then faceplanted, period.

  User Deleted
5/23/12 12:00:54 PM#22
Originally posted by mmoDAD

I feel bad for thinking this. I really do. I want to see everyone do well. However, I'm glad SWTOR is becoming the laughing stock of MMOs. Maybe now future games will actually start to think, "You know what? Maybe we need to think of something new."

I don't want anyone to lose their jobs, though.

This game is just not built to retain interest. There have been countless threads pre-development on their forums and they all went completely ignored.

 

You want a single-player story? Okay. It's worth 50 bucks. No doubt about that. But a monthly fee? Not even close.

It would've been worth a monthly fee had they included social elements, e.g., larger worlds fit for housing and guild structures, a true world pvp conflict between light and dark, incentives to dwell in all areas of the game (no need to go to tattooine after you leveled through it etc), deep space content etc.

As of now, you are paying monthly to play KoTOR 1 & 2. What did they think was going to happen? I cannot believe how stupid their team was/is. Worst planning EVER.

 

 

I can almost hear them all thinking "Warzones will keep them occupied."

 
 

Didnt work with Warhammer, Didnt work with Rift and didnt work with any other WoW clone thats came and gone over the last 7 years.  Plus not to mention that TESO and Copernicus seem to be following the same WoW model.  In fact as long as WoW continues to garner 100+ million scubscribers you're gonna have greedy studio executives trying to emulate Blizzards success.

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1106

5/23/12 12:07:51 PM#23
BioWare founders Greg Zeschuk and Ray Muzyka addressed the situation.

"Hey folks, since you’re reading this you may likely have heard that we’ve done some restructuring here on the SWTOR team. Sadly, we are bidding farewell to some talented, passionate and exceptionally hard-working people who helped make SWTOR a reality," the wrote. "Impacting people’s lives this way is always very hard, but we’re ensuring the affected people are treated with dignity, fairness and respect."

Except the HEADS arent rolling. The guys at the top arent losing their jobs. Its the interns and the low guys that are getting canned. They were just doing what the HEADS told them yet they are the ones unemployed.

The Lead idiots responsible for everything stay employed.

 

They helped you make your POS and now you fire them for doing what they are told to do

 

Yeah...thats "dignity, fairness and respect"

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

  nyxium

Novice Member

Joined: 3/15/09
Posts: 1180

Tumbling down the rabbit hole?

5/23/12 12:09:24 PM#24
Originally posted by ForumPvP

https://twitter.com/#!/georgeb3dr/status/205007250765520898

 

http://twitter.com/#!/rockjaw

 

ouch.

 

 

 

Rockjaw was painful reading. :0

 

 

 

  CujoSWAoA

Novice Member

Joined: 10/27/04
Posts: 1844

"Pablo Picasso said art is a lie that tells the truth."

5/23/12 12:13:19 PM#25

Just like I've always said.

SW:TOR is the SW:G NGE from the ground up.

  BigHatLogan

Spotlight Poster

Joined: 1/09/06
Posts: 690

5/23/12 12:20:19 PM#26

I do feel bad for the people that lost their jobs, especially with the steaming pile o' poop SWTOR smeared on their resume.   

Are you a Pavlovian Fish Biscuit Addict? Get Help Now!

I will play no more MMORPGs until somethign good comes out!

  aktalat

Spotlight Poster

Joined: 1/30/11
Posts: 166

Wookiee. Jetpack. Lifeday moomoo. Flying into the SWG sunset on Lok.

5/23/12 12:20:37 PM#27
Originally posted by CujoSWAoA

Just like I've always said.

SW:TOR is the SW:G NGE from the ground up.

Yes and the layoffs have already started I feel sorry for them all

In SW:TOR they created a game more bland than mozarella, and the fictitious "1.3 million subs" is coming back to bite them.

In SWG you had a couple of hundred thousand subs at a time when even 20k subs was seen as a milestone, it wasn't until WoW that things changed so radically, and I just don't feel the subscription numbers are worth much.

  Robsolf

Advanced Member

Joined: 4/21/06
Posts: 3845

Let go of my ears, I know what I'm doing!

5/23/12 12:40:25 PM#28

I'd say much more bitter than sweet, and that's coming from a guy supporting the game.

1.3 needed to be AT LEAST another 1.2.  And they needed to flesh out the world they made on top of it.  I enjoy many aspects of the game, but it would take alot more to make me stay indefinitely.  And if they're gonna lop of a quarter of the workforce already, it's looking more and more likely that it will never earn my indefinite sub.

The Secret World most likely will be about the same:  A fun ride to max level, and then I'll be stuck with nice big zones with nothing left to do in them.

Looks like GW2 will be my next hope.  At least there won't be a sub fee if I find myself thumb twiddling at max there, as well.

  Dreyder

Novice Member

Joined: 4/24/12
Posts: 24

5/23/12 1:00:08 PM#29
Originally posted by crysent

UHhh - 1.3 is NOT good news.  Look, I don't know what the mmorpg writers see as being so incredible about the legacy system...??  It has been the focus of every single patch/news release related to the game since 1.2.  Instead of addressing the real problems with the game (complete and utter lack of end game content) patches and resources continue to be invested in the fluff and pointless legacy system.

 

The news that 1.3 will be yet another patch dealing with legacy crap is NOT a good thing.

First ...that is not news... it was announced months ago that 1.3 would be moved ahead of schedule and be content light so as to bring all the features that could not be in 1.2 in the game ASAP as well as a few new ones like group finder.

If you expected content you're just not paying attention.

If you really want more content in 1.3... then I guess they could always push back all these feature another 2 months.
 
I'm pretty sure less than 5% of the players have beaten the 1.2 raid in Hardmode... heck I'm convinced you don't have a single piece of Campaign gear.
  colddog04

Elite Member

Joined: 9/19/06
Posts: 4721

5/23/12 1:05:34 PM#30

WTF happened to ranked Warzones? Was that just axed like Ilum?

SWTOR is the greatest mmo ever!

  mgilbrtsn

Spotlight Poster

Joined: 2/14/09
Posts: 1019

He who fights and runs away... misses out on the loot

5/23/12 1:07:00 PM#31

A farily accurate assessment in my opinion.  Par for the course after a game is launched, so no worries on that front.  However, like the article said, not a good idea with all of the games coming out, as well as some issues they need to fix.  Everyone heralding the death knell of SWTOR are seriously overstating things, but SWTOR definitely needs to do something, if it wants to avoid a WAR type status, where it just limps along for years to come (Sort of like SWG.... oh, i'm gonna get it now).

 

 

They are coming for you!

  Illyssia

Hard Core Member

Joined: 8/10/09
Posts: 1445

5/23/12 1:12:35 PM#32

Actually 1.3 is a very good thing. Patch in game play enhancements, then hit with a big content patch later in the summer. Reality is a lot of SWTOR players haven't for example done Denova hardmode or the flashpoints hardmode, so enhcancements like PvE LFG will be very good.

 

Server merges and transfers is nothing WoW, for example, hasn't seen before. I remember on my original server in WoW Vanilla how at launch there were 60 min queues then 6 months later the pop was sort of lightish. Blizzard allowed transfers and merges and it picked up from that point onwards. 

 

What MMOs need to be persistent is gameplay features to keep you trying for the content. Bioware are clearly on the right lines here.

  Dreyder

Novice Member

Joined: 4/24/12
Posts: 24

5/23/12 1:59:47 PM#33
Originally posted by Illyssia

Actually 1.3 is a very good thing. Patch in game play enhancements, then hit with a big content patch later in the summer. Reality is a lot of SWTOR players haven't for example done Denova hardmode or the flashpoints hardmode, so enhcancements like PvE LFG will be very good.

 

Exactly.

I garantee you not one person posting here asking for content has a single piece of Campaign Gear or has set foot on Voss since 1.2 unless they weren't even 50, and that  would not be so surprising if they weren't
 

 
  darker70

Advanced Member

Joined: 10/21/08
Posts: 647

A child of five would understand this. Send someone to fetch a child of five.
Groucho Marx

5/23/12 2:02:42 PM#34

Sad too see some talented devs lose their jobs and income because the suits supposedly know it all,but hopefully these guys can get a team together either get backing the traditional way or maybe go the kick starter route these guys must be champing at the bit to let their creative juices flow after been muzzled for so long.

  noncley

Advanced Member

Joined: 1/16/12
Posts: 440

5/23/12 2:10:13 PM#35

They fire 200 people and then promote Daniel Erikson to lead developer? He's not a developer, he's a writer - and not only a pretty poor writer but also a player-despising blowhard.

  Illyssia

Hard Core Member

Joined: 8/10/09
Posts: 1445

5/23/12 2:32:25 PM#36
Originally posted by noncley

They fire 200 people and then promote Daniel Erikson to lead developer? He's not a developer, he's a writer - and not only a pretty poor writer but also a player-despising blowhard.

Post-launch games need a smaller development team. Daniel Erikson in SWTOR development told everyone how much the writing team were contributing to the game design, that probably explains why he is at the lead now in a streamlined team.

  Whiskey_Sam

Advanced Member

Joined: 1/13/12
Posts: 141

Nemo me impune lacessit.

5/23/12 2:37:37 PM#37
Originally posted by noncley

They fire 200 people and then promote Daniel Erikson to lead developer? He's not a developer, he's a writer - and not only a pretty poor writer but also a player-despising blowhard.

Exactly.  He's a major part of the problem, and this reinforces they just don't get it.  

___________________________
Have flask; will travel.

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

5/23/12 3:01:46 PM#38

Bittersweet? 200 people lose their jobs, some hack writer gets promoted to a lead developer position and SWTOR is finally getting a feature that should have been there at launch instead of a content update?

Don't see much "sweet" there.

  SlothnChunk

Novice Member

Joined: 4/17/11
Posts: 391

5/23/12 3:14:54 PM#39
Originally posted by dronfwar
Originally posted by sbarra1x


So... 200 odd layoffs apparently. Any idea of what the initial “team” size was?

It’s hard to gauge it when you don’t know the exact numbers (and when you know very little about MMO development,) but 200+ sounds pretty devastating for the future of the game, to say the very least.

800

http://www.gamezone.com/products/star-wars-the-old-republic/news/new-estimates-suggest-swtor-development-cost-200-million


In June 2010, Ray Muzyka stated they had 800 employees total at Bioware...and that included all employees not just developers : "There’s people focused on… we have like, I don’t know, 800 people in our group, now, or something like that. Four locations: BioWare Edmonton; BioWare Austin; BioWare Montreal; BioWare Mythic, and they’re all doing different kinds of games. "

  Alalala

Apprentice Member

Joined: 8/03/06
Posts: 182

5/23/12 4:34:16 PM#40
Group-finder feature. Let me be the first to welcome the SWTOR development team to 2007. I unsubscribed like many, many others and have no regrets. It's a joyless, mediocre, under-developed game with empty worlds. Not even worth your time when it goes FTP.

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