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Betaguy
Elite Member
Joined: 12/31/04
The king and the pawn go back to the same box at the end of the day. |
5/23/12 11:56:52 AM#21
Originally posted by crysent Regardless of what they write, we the players know that it took one big step out the door then faceplanted, period. |
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5/23/12 12:00:54 PM#22
Originally posted by mmoDAD Didnt work with Warhammer, Didnt work with Rift and didnt work with any other WoW clone thats came and gone over the last 7 years. Plus not to mention that TESO and Copernicus seem to be following the same WoW model. In fact as long as WoW continues to garner 100+ million scubscribers you're gonna have greedy studio executives trying to emulate Blizzards success. |
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5/23/12 12:07:51 PM#23
BioWare founders Greg Zeschuk and Ray Muzyka addressed the situation. Except the HEADS arent rolling. The guys at the top arent losing their jobs. Its the interns and the low guys that are getting canned. They were just doing what the HEADS told them yet they are the ones unemployed. The Lead idiots responsible for everything stay employed.
They helped you make your POS and now you fire them for doing what they are told to do
Yeah...thats "dignity, fairness and respect" Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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5/23/12 12:09:24 PM#24
Originally posted by ForumPvP
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CujoSWAoA
Novice Member
Joined: 10/27/04
"Pablo Picasso said art is a lie that tells the truth." |
5/23/12 12:13:19 PM#25
Just like I've always said. SW:TOR is the SW:G NGE from the ground up. |
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5/23/12 12:20:19 PM#26
I do feel bad for the people that lost their jobs, especially with the steaming pile o' poop SWTOR smeared on their resume. Are you a Pavlovian Fish Biscuit Addict? Get Help Now! |
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aktalat
Spotlight Poster
Joined: 1/30/11
Wookiee. Jetpack. Lifeday moomoo. Flying into the SWG sunset on Lok. |
5/23/12 12:20:37 PM#27
Originally posted by CujoSWAoA Yes and the layoffs have already started I feel sorry for them all In SW:TOR they created a game more bland than mozarella, and the fictitious "1.3 million subs" is coming back to bite them. In SWG you had a couple of hundred thousand subs at a time when even 20k subs was seen as a milestone, it wasn't until WoW that things changed so radically, and I just don't feel the subscription numbers are worth much. |
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5/23/12 12:40:25 PM#28
I'd say much more bitter than sweet, and that's coming from a guy supporting the game. 1.3 needed to be AT LEAST another 1.2. And they needed to flesh out the world they made on top of it. I enjoy many aspects of the game, but it would take alot more to make me stay indefinitely. And if they're gonna lop of a quarter of the workforce already, it's looking more and more likely that it will never earn my indefinite sub. The Secret World most likely will be about the same: A fun ride to max level, and then I'll be stuck with nice big zones with nothing left to do in them. Looks like GW2 will be my next hope. At least there won't be a sub fee if I find myself thumb twiddling at max there, as well. |
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5/23/12 1:00:08 PM#29
Originally posted by crysent First ...that is not news... it was announced months ago that 1.3 would be moved ahead of schedule and be content light so as to bring all the features that could not be in 1.2 in the game ASAP as well as a few new ones like group finder. If you expected content you're just not paying attention. If you really want more content in 1.3... then I guess they could always push back all these feature another 2 months. I'm pretty sure less than 5% of the players have beaten the 1.2 raid in Hardmode... heck I'm convinced you don't have a single piece of Campaign gear.
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5/23/12 1:05:34 PM#30
WTF happened to ranked Warzones? Was that just axed like Ilum? SWTOR is the greatest mmo ever! |
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mgilbrtsn
Spotlight Poster
Joined: 2/14/09
He who fights and runs away... misses out on the loot |
5/23/12 1:07:00 PM#31
A farily accurate assessment in my opinion. Par for the course after a game is launched, so no worries on that front. However, like the article said, not a good idea with all of the games coming out, as well as some issues they need to fix. Everyone heralding the death knell of SWTOR are seriously overstating things, but SWTOR definitely needs to do something, if it wants to avoid a WAR type status, where it just limps along for years to come (Sort of like SWG.... oh, i'm gonna get it now).
They are coming for you! |
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5/23/12 1:12:35 PM#32
Actually 1.3 is a very good thing. Patch in game play enhancements, then hit with a big content patch later in the summer. Reality is a lot of SWTOR players haven't for example done Denova hardmode or the flashpoints hardmode, so enhcancements like PvE LFG will be very good.
Server merges and transfers is nothing WoW, for example, hasn't seen before. I remember on my original server in WoW Vanilla how at launch there were 60 min queues then 6 months later the pop was sort of lightish. Blizzard allowed transfers and merges and it picked up from that point onwards.
What MMOs need to be persistent is gameplay features to keep you trying for the content. Bioware are clearly on the right lines here. |
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5/23/12 1:59:47 PM#33
Originally posted by Illyssia Exactly. I garantee you not one person posting here asking for content has a single piece of Campaign Gear or has set foot on Voss since 1.2 unless they weren't even 50, and that would not be so surprising if they weren't |
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darker70
Advanced Member
Joined: 10/21/08
A child of five would understand this. Send someone to fetch a child of five. |
5/23/12 2:02:42 PM#34
Sad too see some talented devs lose their jobs and income because the suits supposedly know it all,but hopefully these guys can get a team together either get backing the traditional way or maybe go the kick starter route these guys must be champing at the bit to let their creative juices flow after been muzzled for so long.
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5/23/12 2:10:13 PM#35
They fire 200 people and then promote Daniel Erikson to lead developer? He's not a developer, he's a writer - and not only a pretty poor writer but also a player-despising blowhard. |
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5/23/12 2:32:25 PM#36
Originally posted by noncley Post-launch games need a smaller development team. Daniel Erikson in SWTOR development told everyone how much the writing team were contributing to the game design, that probably explains why he is at the lead now in a streamlined team. |
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5/23/12 2:37:37 PM#37
Originally posted by noncley Exactly. He's a major part of the problem, and this reinforces they just don't get it. ___________________________ |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
5/23/12 3:01:46 PM#38
Bittersweet? 200 people lose their jobs, some hack writer gets promoted to a lead developer position and SWTOR is finally getting a feature that should have been there at launch instead of a content update? Don't see much "sweet" there.
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5/23/12 3:14:54 PM#39
Originally posted by dronfwar
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5/23/12 4:34:16 PM#40
Group-finder feature. Let me be the first to welcome the SWTOR development team to 2007. I unsubscribed like many, many others and have no regrets. It's a joyless, mediocre, under-developed game with empty worlds. Not even worth your time when it goes FTP.
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