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5/22/12 3:58:59 PM#61
Originally posted by PyrateLV No, it is normal for all MMO developers. The only time a company will not reduce their staff after they launch is if they have them go to other projects. All this really tells us is that TOR doesn't have 3 million subscribers (something we knew) and that Bioware is not planning on launching another MMO in the future (something we knew) The guy who did the coding for entering your single player instance isn't needed any more. The guys who set up the account billing aren't needed anymore, etc etc. Blizzard decreased their size of their WoW team following the launch of the game.... it didn't seem to hurt their growth in subscriptions much. |
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5/22/12 4:20:28 PM#62
At least now that BioWare staff are getting sh*tcanned, rumors of "what went wrong" and "what really happened" will keep MMO sites on fire for the next few months! |
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5/22/12 4:22:58 PM#63
Funny considering back when EA aquired bioware and this swtor project kicked off it was clearly stated by both parties this was just a partnership and bioware would retain full decision making ability. One of these days companies will learn never get in bed with EA |
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5/22/12 5:51:15 PM#64
That was no shock, the only surprise was it did not occur prior to this. The game is bleeding subs, they are going to have to work to keep their supposed 500k sub base to remain profitable. |
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5/22/12 6:05:21 PM#65
Isn't this how it always goes... fire the little guy who's doing his job following orders lest he be fired while allowing the higher ups who are actually responsible for 'bad decisions' to keep their 'big pay' and move on to wreak newer titles? We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics. |
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5/22/12 6:11:39 PM#66
Originally posted by kishe Actually EA owned Origin throught the development of UO or at least the vast majority of it. EA bought out Origin in 1992 UO was released in 1997. Otherwise fairly spot on. |
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
5/22/12 6:22:43 PM#67
Originally posted by Cavod Yeah, that's the sad thing about it all. Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs! Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects, But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation, Amen! |
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5/22/12 6:39:09 PM#68
Contrary to popular belief, layoffs of the dev team some months after an MMO is released IS normal. Has happened in about every MMO that I have ever played. It is also a chance for the company to make other "adjustments" in management. In the case of SWTOR, Steven Ried was let go and I assume that other may or may not have been as well. Also, there are currently no actual NUMBERs to suggest that too many have been let go or that it is abnormal. If BW/EA says they laid off 90% of their staff, they it would be something to worry about. If it is more like the normal trend you see at post launch, then there is really nothing to even worry about. With that said, that does not mean that SWTOR is "sinking" as some have suggested. It means that the dev team has been pared down to a more managable and cost effective size. It means the the need of polish and content can be handled by a smaller crew. Whether that will mean continuous content of an acceptable quality will yet to be seen. Frankly, I will take a wait and see approach and not be the "reacationary" in the room. Let's party like it is 1863! |
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5/22/12 7:33:17 PM#69
Originally posted by Elikal Tougher to come up with more truth and lols than that. |
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5/22/12 7:37:12 PM#70
Originally posted by Loke666 Anyone else didn't spend over 200 million, have the largest MMO marketing campaign since WoW, and with the IP that had one of the most rabid (but also hyper-critical) fanbases around. Even by the "official" numbers of 1.3, that's a pretty crappy ROI, and still highly unlikely they are breaking even. So if you spent RIFT's budget and had over a mill 6 months after launch, you'd be very happy. If you were an even smaller company who managed to keep a mill after 6 months, you'd be creaming your pants. yet if you spent over 200 mill, tying up that capital for 7 years? Yeah, not so much. From a business standpoint, it is a failure. |
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5/22/12 7:38:38 PM#71
Originally posted by Gruug Layoffs of devs are normal for MMOs that made their own engine(SWTOR didn't) but they are also normal for all the fail clones since wow. I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less. |
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5/22/12 7:40:58 PM#72
Originally posted by tv2zulu Except it was acknowledged that WoW has lost quite a bit of subs recently. That an 8 year old MMO is now just finally going through layoffs is, well, damn remarkable. Comparing an 8 year old MMO with a 6 month old one, well, that's just damn hillarious. |
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5/22/12 7:55:19 PM#73
Originally posted by tordurbar Some people forget, but after making KOTOR, the founders of Bioware said they never wanted to work with LA again because of their business practices. So you had Obsidian do KOTOR2, and almost the entire list of problems with that game could be laid at the feet of Lucasarts. The game wasn't ready, but LA demanded it be released. Now I know the potential of millions of dollars can mend broken relationships, but they really should've thought long and hard before getting back into bed with LA. This happened before the EA buyout. Put both together (two companies with the worst of reputations in PC gamingland) and it was just bound to unravel. |
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5/22/12 8:03:26 PM#74
so layoffs are normal ... Ok so how are they going to cope with that engine with even less people working on the game? They need to call in the National Guard and start bringing in hobos to get more hands on that code! It's taking them forever just to do stuff that other games have as basic features. They just gimped the moped! You want to throw away your money developing something stupid, go ahead. |
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5/22/12 8:13:13 PM#75
Originally posted by ignore_me It really depends on who is getting let go. I'm not defending SWTOR, it is a mediocre game at best with little incentive to keep people subbed, but these comments of - this isn't normal it is the sign of the games apocalypse are just silly. Someone mentioned the EVE has only grown since its development, but they negelcted to mention that the company that developed it was tiny, Bioware is not, it has several branches in different locatons and countries. You can't just shift someone from Austin to Montreal, Edmonton, Fairfax or Galway. Given the economy in the state it is in, and the fact that they are having retentions issues, this is no surprise, but it is unlikely the sign of SWTOR's undoing. It will never be a WoW killer, but if you've ever read my comments on the subject you'll see that I don't believe there is such a thing, WoW was the MMO anomaly and no game will ever achieve what it did, for better or worse. I would imagine in box sales alone SWTOR made ROI, and I imagine it is still a healthy functioning game (business-wise)from the subs, even if they never hit 1 mil. Look at SWG and how long it survied after it was gutted. Star Wars fan empitomize the "Shut up and take my money" meme. |
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5/22/12 8:24:28 PM#76
I'm telling you, they seem to be held hostage by the technology. What other explanation is there for why SWTOR is anemic on most levels? Lazy employees? You want to throw away your money developing something stupid, go ahead. |
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5/22/12 8:27:08 PM#77
I am just glad to see EA finally get acquainted with Karma. |
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5/22/12 8:32:58 PM#78
Originally posted by TwwIX I wouldn't exactly call it karma that when you shoot yourself in the foot, you'll then have a bloody hole in your foot. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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5/22/12 8:44:34 PM#79
Originally posted by iceman00 Wow, LA pushing a game to release before it was done? Unthinkable! If only SWG had gotten another 6 months before release the NGE would have never happened. |
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5/22/12 8:44:46 PM#80
F2P is just around the corner as expected. |
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