Trending Games | Guild Wars 2 | Final Fantasy XIV: A Realm Reborn | Elder Scrolls Online | Neverwinter

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

The Secret World

The Secret World 

Beta Reviews & Impressions [ARCHIVED]  » The deepest combat I've seen in a long time

5 Pages « 1 2 3 4 5 » Search
100 posts found
  Chopsticks

Advanced Member

Joined: 5/22/12
Posts: 121

 
5/22/12 8:07:29 PM#21
Originally posted by RebelScum99

Deep combat?  Really?

Yep, layers on top of layers I can't think of anything with more depth. EVE maybe, but that doesn't count :)

 

Look at the video then  google "Seki's Chart" The video doesn't even go into states triggers and types of attacks. 

  Deivos

Elite Member

Joined: 10/14/04
Posts: 1282

Iarð skal rifna, ok upphiminn.

5/22/12 8:12:27 PM#22

Oh dear feaking lord.

 

They're stacking debuffs/buffs. That's all this 'synergy' is.

 

I feel sad for having watched that video now.

As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius

  Chopsticks

Advanced Member

Joined: 5/22/12
Posts: 121

 
5/22/12 8:31:04 PM#23
Originally posted by Deivos

Oh dear feaking lord.

 

They're stacking debuffs/buffs. That's all this 'synergy' is.

 

I feel sad for having watched that video now.

No not really. Well a lot more than that. Nothing needs to "stack" (not sure what you mean by this) to make "synergy." Synergy is abstact.. Synergy means a lot of things when you hear it used with TSW: 

 

Types of attacks - GTAoE, PBAoE, Channels, Cones, Single target, Multi target, types of CC and about 6 other types 

Sub types  -Chains, Bursts, Blasts, Strikes, Focus, Freenzys, and a few more.

States -  Hindered, impaired, weaken, afflicted

 

Now the goal is to put all of this together into something that works for you, "synergy"

 

I could make a Melee build  based PBAoE (Point Blank) and hinders. With passives that give survivability. Or I could take the same build's actives and support them with dps passives, or even healing passives. Someone else could have the exact same idea with a totally different build.  Using none of the abilities I used.

 

Pretty deep if you ask me ;)

 

  stayontarget

Guide

Joined: 10/04/08
Posts: 6054

Girlfriends come and go but Epic battles are Soulbound

5/22/12 8:37:30 PM#24

I'm sure the combat has more layers than an onion.

 

Mmm just not seeing it.

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  Deivos

Elite Member

Joined: 10/14/04
Posts: 1282

Iarð skal rifna, ok upphiminn.

5/22/12 8:38:31 PM#25

Stacking debuffs is the act of either using an effect that applies a debuff multiple times, or a set that applies several debuffs. Both are done with the intent that they cater to culminating in the use of another specific attack type that deals damage focused against what has been debuffed.

 

It's certainly nice, but I would not call that deep. Or no deeper than most other games that remove specific class restrictions.

 

Like for example Saga of Ryzom. Now that game has a skill system I would call deep.

 

EDIT: Point being even Hellgate has a degree of that 'complexity' or 'layers' being claimed. And that game's skill system was by no means ever considered deep.

As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius

  rpgalon

Novice Member

Joined: 3/04/11
Posts: 432

5/22/12 8:42:22 PM#26
Originally posted by Deivos

Oh dear feaking lord.

 

They're stacking debuffs/buffs. That's all this 'synergy' is.

 

I feel sad for having watched that video now.

I feel sad for you, because you think you know the game, but have no idea of it, you just watched a video made for noobs...

  Deivos

Elite Member

Joined: 10/14/04
Posts: 1282

Iarð skal rifna, ok upphiminn.

5/22/12 8:44:35 PM#27

Please don't pull the uninformed noob comment on me. It's not very appreciative and offers zero constructive value.

 

Perhaps make an actual comment on the system, that would provide context to the conversation.

As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius

  Galthon

Advanced Member

Joined: 3/05/10
Posts: 45

5/22/12 8:53:23 PM#28

All I can say is... I wish it was as good as it sounds on paper. I really do.

  CujoSWAoA

Novice Member

Joined: 10/27/04
Posts: 1844

"Pablo Picasso said art is a lie that tells the truth."

5/22/12 8:57:22 PM#29

I'm not sure I agree with "no two characters are alike" with this skill system.

Because the idea here is to use a Build that is the smartest design for your current enemy.  So essentially, that means players will be striving toward the same layout of active skills to be most appropriate for the current situation in front of them.

Thusly making them similiar (if not identical) to the person beside them.

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

5/22/12 9:01:13 PM#30
Originally posted by Chopsticks

No not really. Well a lot more than that. Nothing needs to "stack" (not sure what you mean by this) to make "synergy." Synergy is abstact.. Synergy means a lot of things when you hear it used with TSW: 

Types of attacks - GTAoE, PBAoE, Channels, Cones, Single target, Multi target, types of CC and about 6 other types 

Sub types  -Chains, Bursts, Blasts, Strikes, Focus, Freenzys, and a few more.

States -  Hindered, impaired, weaken, afflicted

Now the goal is to put all of this together into something that works for you, "synergy"

I could make a Melee build  based PBAoE (Point Blank) and hinders. With passives that give survivability. Or I could take the same build's actives and support them with dps passives, or even healing passives. Someone else could have the exact same idea with a totally different build.  Using none of the abilities I used.

Pretty deep if you ask me ;)

 

Problem is, that's not the combat.  More like a deep skill system, one that focuses entirely on combat.. but the combat itself?  Not sure I'd call that deep.

 

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  Chopsticks

Advanced Member

Joined: 5/22/12
Posts: 121

 
5/22/12 9:03:43 PM#31
Originally posted by Vhaln
Originally posted by Chopsticks

No not really. Well a lot more than that. Nothing needs to "stack" (not sure what you mean by this) to make "synergy." Synergy is abstact.. Synergy means a lot of things when you hear it used with TSW: 

Types of attacks - GTAoE, PBAoE, Channels, Cones, Single target, Multi target, types of CC and about 6 other types 

Sub types  -Chains, Bursts, Blasts, Strikes, Focus, Freenzys, and a few more.

States -  Hindered, impaired, weaken, afflicted

Now the goal is to put all of this together into something that works for you, "synergy"

I could make a Melee build  based PBAoE (Point Blank) and hinders. With passives that give survivability. Or I could take the same build's actives and support them with dps passives, or even healing passives. Someone else could have the exact same idea with a totally different build.  Using none of the abilities I used.

Pretty deep if you ask me ;)

 

Problem is, that's not the combat.  More like a deep skill system, one that focuses entirely on combat.. but the combat itself?  Not sure I'd call that deep.

 

Well it's not like you pick the abilities for nothing... You use them.

  Distopia

Drifter

Joined: 11/22/05
Posts: 12066

Give it a rest

5/22/12 9:04:54 PM#32
Originally posted by Charlizzard

The theory is sound, but in practice the combat leaves much to be desired. Spam 1 button to generate combo points. Ugh.

WOW, you actually believe it's like that outside the beginning periods of the game? Come on man, that could be said about any MMO when you've only aquired this or that skill.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.
Waiting on The Repopulation.

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

5/22/12 9:05:49 PM#33
Originally posted by Chopsticks
Originally posted by Vhaln
Originally posted by Chopsticks

No not really. Well a lot more than that. Nothing needs to "stack" (not sure what you mean by this) to make "synergy." Synergy is abstact.. Synergy means a lot of things when you hear it used with TSW: 

Types of attacks - GTAoE, PBAoE, Channels, Cones, Single target, Multi target, types of CC and about 6 other types 

Sub types  -Chains, Bursts, Blasts, Strikes, Focus, Freenzys, and a few more.

States -  Hindered, impaired, weaken, afflicted

Now the goal is to put all of this together into something that works for you, "synergy"

I could make a Melee build  based PBAoE (Point Blank) and hinders. With passives that give survivability. Or I could take the same build's actives and support them with dps passives, or even healing passives. Someone else could have the exact same idea with a totally different build.  Using none of the abilities I used.

Pretty deep if you ask me ;)

 

Problem is, that's not the combat.  More like a deep skill system, one that focuses entirely on combat.. but the combat itself?  Not sure I'd call that deep.

 

Well it's not like you pick the abilities for nothing... You use them.

yes but how you use them is pretty much basic builder spam --> finisher.. little variation and with 7 actives it doesn't give much play room for any sort of complex rotations

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

5/22/12 9:09:28 PM#34
Originally posted by Distopia
Originally posted by Charlizzard

The theory is sound, but in practice the combat leaves much to be desired. Spam 1 button to generate combo points. Ugh.

WOW, you actually believe it's like that outside the beginning periods of the game? Come on man, that could be said about any MMO when you've only aquired this or that skill.

You have no idea what content I have or haven't played in TSW, so perhaps you want to reserve your judgment.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  Distopia

Drifter

Joined: 11/22/05
Posts: 12066

Give it a rest

5/22/12 9:13:28 PM#35
Originally posted by Charlizzard
Originally posted by Distopia
Originally posted by Charlizzard

The theory is sound, but in practice the combat leaves much to be desired. Spam 1 button to generate combo points. Ugh.

WOW, you actually believe it's like that outside the beginning periods of the game? Come on man, that could be said about any MMO when you've only aquired this or that skill.

You have no idea what content I have or haven't played in TSW, so perhaps you want to reserve your judgment.

Are you saying you only ever have access to one starter ability? I find that weird and almost hard to believe in a skill based character system.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.
Waiting on The Repopulation.

  Deivos

Elite Member

Joined: 10/14/04
Posts: 1282

Iarð skal rifna, ok upphiminn.

5/22/12 9:14:41 PM#36

Hence my prior comment of stacking buffs/debuffs about all this.

 

Backend you might be tinkering with which powers you want. That is neither a far cry from the way most games handle their games, even WoW has the concept integrated to varying degrees across classes. Nor is it the combat itself.

 

Which in the end is also why I made my other references.

As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius

  Chopsticks

Advanced Member

Joined: 5/22/12
Posts: 121

 
5/22/12 9:15:28 PM#37
Originally posted by Aerowyn
Originally posted by Chopsticks
Originally posted by Vhaln
Originally posted by Chopsticks

No not really. Well a lot more than that. Nothing needs to "stack" (not sure what you mean by this) to make "synergy." Synergy is abstact.. Synergy means a lot of things when you hear it used with TSW: 

Types of attacks - GTAoE, PBAoE, Channels, Cones, Single target, Multi target, types of CC and about 6 other types 

Sub types  -Chains, Bursts, Blasts, Strikes, Focus, Freenzys, and a few more.

States -  Hindered, impaired, weaken, afflicted

Now the goal is to put all of this together into something that works for you, "synergy"

I could make a Melee build  based PBAoE (Point Blank) and hinders. With passives that give survivability. Or I could take the same build's actives and support them with dps passives, or even healing passives. Someone else could have the exact same idea with a totally different build.  Using none of the abilities I used.

Pretty deep if you ask me ;)

 

Problem is, that's not the combat.  More like a deep skill system, one that focuses entirely on combat.. but the combat itself?  Not sure I'd call that deep.

 

Well it's not like you pick the abilities for nothing... You use them.

yes but how you use them is pretty much basic builder spam --> finisher.. little variation and with 7 actives it doesn't give much play room for any sort of complex rotations

No, it really isn't ;) Build and finish is part of it, but that's the part they give you when you leave the training center. Remeber you have 2 weapons.

 

Most  likely you will have 2 finishers as well (you by no means have to have 2) How do you build both? Some abilities may build both, others may only build 1. What if the ability you are using is a AoE but it doesn't build both. How do you get to your other finisher? 

 

As for rotation, go ahead and build a deck with all dps abilities for pve. thats 7 damaging buttons for you rotation.

 

These are things you figure out and create for yourself. 

  RebelScum99

Apprentice Member

Joined: 4/26/12
Posts: 553

5/22/12 9:15:41 PM#38
Originally posted by Chopsticks
Originally posted by RebelScum99

Deep combat?  Really?

Yep, layers on top of layers I can't think of anything with more depth. EVE maybe, but that doesn't count :)

 

Look at the video then  google "Seki's Chart" The video doesn't even go into states triggers and types of attacks. 

Umm...NO.  I think you are confusing character customization/progression with combat.  The combat in this game is the opposite of deep.  It's laughably bad.  Spam your basic resource-gaining skill until you have enough to fire off a resource-using skill.  Rinse and repeat.  There is nothing deep, or interesting, about that combat.  It's one of the most boring combat systems I've ever played in a game.

The character skill progression and customization is a different story, however.  That is pretty deep.  But that has nothing to do with the combat itself, aside from allowing you to pick which skills you get to use during the spam, spam, spam, power skill rotation. 

  Chopsticks

Advanced Member

Joined: 5/22/12
Posts: 121

 
5/22/12 9:18:53 PM#39
Originally posted by RebelScum99
Originally posted by Chopsticks
Originally posted by RebelScum99

Deep combat?  Really?

Yep, layers on top of layers I can't think of anything with more depth. EVE maybe, but that doesn't count :)

 

Look at the video then  google "Seki's Chart" The video doesn't even go into states triggers and types of attacks. 

Umm...NO.  I think you are confusing character customization/progression with combat.  The combat in this game is the opposite of deep.  It's laughably bad.  Spam your basic resource-gaining skill until you have enough to fire off a resource-using skill.  Rinse and repeat.  There is nothing deep, or interesting, about that combat.  It's one of the most boring combat systems I've ever played in a game.

The character skill progression and customization is a different story, however.  That is pretty deep.  But that has nothing to do with the combat itself, aside from allowing you to pick which skills you get to use during the spam, spam, spam, power skill rotation. 

What about your other weapon? You do know you use 2 right? and they have different resouces. So using the "fabled 1 button spam" method is only 50% at best. probably a lot less if you have an ability that cause a state that you aren't using too.

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

5/22/12 9:19:40 PM#40
Originally posted by Chopsticks
 

No, it really isn't ;) Build and finish is part of it, but that's the part they give you when you leave the training center. Remeber you have 2 weapons.

 

Most  likely you will have 2 finishers as well (you by no means have to have 2) How do you build both? Some abilities may build both, others may only build 1. What if the ability you are using is a AoE but it doesn't build both. How do you get to your other finisher? 

 

 

These are things you figure out and create for yourself. 

it is no matter if you have one or two finishers doesn't matter a whole lot it's basically the same I have about 80 hours in this game it really doesn't get very complicated PVE wise outside instances.. pvp is another story since I haven't done enough to form a solid opinion... only reason I really enjoy it is because I can change playstyle whenever I want.. but complicated? not really at least not "in combat"

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

5 Pages « 1 2 3 4 5 » Search