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News & Features Discussion  » Star Wars: The Old Republic: Bioware Rocked By Layoffs

7 Pages « 1 2 3 4 5 6 7 » Search
127 posts found
  eddieg50

Apprentice Member

Joined: 6/22/05
Posts: 1473

5/22/12 1:08:25 PM#41

 

  eddieg50

Apprentice Member

Joined: 6/22/05
Posts: 1473

5/22/12 1:09:53 PM#42
Originally posted by eddieg50

  On the serious side I will never be able to figure out why they came out with such a week Space Game? Two great things comeing up this summer, F2P Vanguard and the Summer Olympics!

 

  Kabaal

Novice Member

Joined: 8/02/05
Posts: 2942

Haggis Humper

5/22/12 1:10:05 PM#43
Originally posted by Dredphyre
Originally posted by Kabaal
Originally posted by Dredphyre

I just have to repost this from the Officials because I knew it would get deleted, and sure enough it did:

 

 

GrandAdmlStrife: 
 
screw content; one of the ones 'let go' today was my brother-in-law, who worked on the IA class story. Let me tell you something about QA and CS here, they DON'T DO THEIR JOBS. He only found out about bugs in the class story because I was telling him what we saw on the forums here. CS and QA ARE NOT forwarding those issues where they need to go. For instance, the class quest for IA that's been bugged since launch? And was supposedly fixed last week? He did the fix in 20 minutes' time, turned it in to his boss, and it sat on his desk instead of actually being implemented. He told me he even stood in front of a meeting and asked why he was only finding out about bugs from his family instead of QA and CS. Then he gets canned. 
 
Good thing I didn't re-up this month, wife and I are DONE with this game.
 
Good job, BW. Wait til everyone came in to can them. Didn't even let them past security.
 
Cuts were across the board, so I know he wasn't targeted, but now this means understaffed departments doing 2 or 3 or 4 times the workload.
 
 
I've suspected this for a long time. I honestly don't think QA and CS are doing their jobs when it comes to reporting issues and bugs. Anyway, I wanted this post to live on.

I take posts that are hearsay from a brother, uncle, budgie type thing with a pinch of salt but that would surprise me even if it came from the horses mouth. You just don't expect that amount of lack of awareness from a company like Bioware/EA. Bugs like have been seen with the class quests should have been of the highest priority and whether that post is for real or not they did seem to take a helluva long time to fix them, instead fixing and changing other aspects of the game that were less important.

Of course one can never prove these validity of these sorts of posts...but it does have a ring of authenticity to it. I'm a fan of the game, but I've had this gut feeling that there's a firewall up between the players and the devs...and that firewall is QA/CS. The devs aren't getting the info they need, and this account I've saved seems to corroberate my experience.

I agree with you 100%, your reply said what i meant to but much more succinctly and better than i could

Always keep your words soft and sweet, just in case you have to eat them.

  Kabaal

Novice Member

Joined: 8/02/05
Posts: 2942

Haggis Humper

5/22/12 1:12:59 PM#44
Originally posted by eddieg50
Originally posted by eddieg50

  On the serious side I will never be able to figure out why they came out with such a week Space Game? Two great things comeing up this summer, F2P Vanguard and the Summer Olympics!

 

Open space has been the focus of the first expansion since before launch, it made sense to hint at it in a mini sort of way with launch but i'm just surprised that they did it in such an odd way. 'On rails' doesn't equate to what they plan and whoever made the decision to do so needs a kick up the backside.

Always keep your words soft and sweet, just in case you have to eat them.

  Asamof

Advanced Member

Joined: 9/19/04
Posts: 683

5/22/12 1:21:00 PM#45

 

such a disaster of a game with such an amazingly high budget

hopefully other game companies will be a little more discouraged now from making high budget WoW clones 

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 4823

5/22/12 1:26:56 PM#46

It's just a real shame to see yet another SW MMO go down in flames due to missmanagement!

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

5/22/12 1:37:47 PM#47
This is what happens when you deal with the devil.
Origin, bullfrog, maxis, westwood, mythic & now bioware.

Hopefully devs will learn not to sell out to ea.
  Puremallace

Novice Member

Joined: 2/02/11
Posts: 1929

5/22/12 1:44:20 PM#48
Originally posted by Kabaal
Originally posted by TyvolusNext
Originally posted by WolfClaws

Ummm this is normal.

 Tell that to TRION.

TRION already had another MMO in development by the time they released Rift, many of the Rift staff moved over to there after launch. Unless they have something hidden (which i doubt) Bioware have nothing else under development MMO wise other than the TOR space expansion.

Trion has repeatedly called bullshit on this claim. Rift was amde for 50million dollars and the game banked close to 100million dollars for them in 2011. They hired more people obviously.

  tordurbar

Novice Member

Joined: 5/02/10
Posts: 392

5/22/12 1:56:00 PM#49
Originally posted by ShakyMo
This is what happens when you deal with the devil.
Origin, bullfrog, maxis, westwood, mythic & now bioware.

Hopefully devs will learn not to sell out to ea.

Which devil? Lucasarts is the devil. I don't have the quote but it was said that they take 40% of the profit of SWTOR. No wonder it is not in the top three of EAs most profitable games! I watched 3 paper rpg companies go broke on the Star Wars franchise so I am not surprised that EA/Bioware had profit problems as well. I don't completely blame LA. The over-emphasis on story and the fact it was THEIR story not mine was what made me quit after a three month sub. I too am sorry for the laid off devs (I have been in that position twice myself) especially in these difficult times.

  kanezfan

Novice Member

Joined: 4/03/05
Posts: 496

5/22/12 2:06:02 PM#50


Originally posted by tv2zulu
WoW, most successfull MMO currently,had layoffs as well not long time ago.

 

Anyone reading too much into this, has an axe to grind with EA/Mythic, nothing else.

 

That being said, pre- and post-launch teams are just different beasts.


Wow's been out for 7+ years though lol. SWTOR just came out. How can you even remotely think that this is the same thing? Damn...

  AlienShirt

Novice Member

Joined: 7/01/04
Posts: 623

5/22/12 2:09:50 PM#51
The Force is not strong with them...and apparently neither are subscriptions.
  User Deleted
5/22/12 2:17:09 PM#52

Ok let me throw some facts here and logic because this site is so biased they  don't post actual news this site is worse then cnn or fox combined atleast you know who pays there bills.

 

#1 Developing an MMO requires way more employees then it does to maintain and make new content for.

Why ?  Say you have 10 Programmers who're swamped and getting behind so you hire 5 more.  A year into the full blown development you need more coders because the ones you got now are assigned to specific areas well you hire 5 more.   

 

This is an example of how it works and how a development team becomes way bigger then what you need after a game is released this happens in every area from programming/art/marketing/game design etc you always over hire because it gets stuff done faster and you know when the game is out you can let these people go it is the very nature of the business everyone does it.

 

Starwars cost over 200 mil to develop and you can bet they have a lot of people doing the same jobs.

  Mors.Magne

Hard Core Member

Joined: 3/02/07
Posts: 1416

5/22/12 2:28:06 PM#53
Originally posted by Kabaal

I'd have thought scaling back after an MMO has launched would be normal practice. I'm just guessing though as i really have no clue.

 Yes, it's perfectly normal for a game with a finite life-span.

However, games such as Eve Online are built on each year. As a result CCP recruits more staff every year.

  adam_nox

Hard Core Member

Joined: 7/31/06
Posts: 2047

5/22/12 2:45:04 PM#54

ugh, please just give me dragon age 3 before you completely implode, Bioware.  The world of gaming is going to get a lot dimmer without them around.  You never know how good a company is until their next game is in your hands.  It's clear blizzard has changed, who knows if Bethesda's next project will have the same quality. You just never know.

It's a scary time.

  Dren_Utogi

Novice Member

Joined: 8/21/10
Posts: 1468

5/22/12 2:52:46 PM#55

if wasting hundreds of millions of dollars is what the deem historic, then congradulations. Other then that,, If I had the chance to drive a multi million dollar mmorpg project with my ideas, it wouldnt even ressemble  anything close to swtor.

reviews are !@#$ing stupid. Play what you love.

  eyeswideopen

Tipster

Joined: 5/24/09
Posts: 2503

5/22/12 2:55:52 PM#56
Originally posted by adam_nox

ugh, please just give me dragon age 3 before you completely implode, Bioware.  The world of gaming is going to get a lot dimmer without them around.  You never know how good a company is until their next game is in your hands.  It's clear blizzard has changed, who knows if Bethesda's next project will have the same quality. You just never know.

It's a scary time.

After DA2, do you really want to see what kind of simplified garbage they slap a "3" on?

-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-

  busdriver

Novice Member

Joined: 5/17/06
Posts: 923

5/22/12 3:03:00 PM#57
Originally posted by Loke666

It really depends on how big the layoffs were. Many MMOs do fire some people after they launch but one would expect a company like Bioware to move the people to another project, like DA3 or something.

I wont call the game a failure, at least not now but things could be better for Bioware. Those predicted 2 million players at the end of the year seems further and further away.

On the other hand do the game still have over a million players 6 months after launch so if EA is dissapointed it is because they had too high expectations. Anyone else beside Blizzard would be really happy for those numbers.

Return Of Investment. They need big numbers to pay the big bills and then some. Time will tell if they ever manage to break even or not. I very much doubt it.

  Nytol

Novice Member

Joined: 11/07/04
Posts: 46

5/22/12 3:17:31 PM#58

Always sad to hear about people losing their jobs especially during these difficult economic times. :(

  0over0

Novice Member

Joined: 3/08/04
Posts: 499

I'm just here for the cookies.

5/22/12 3:26:40 PM#59

Every mmo lays people off after launch, it means nothing by itself.

 

As to whether or not TOR will survive or even prosper, I have no idea not being privy to their finances.

Apply lemon juice and candle flame here to reveal secret message.

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

5/22/12 3:53:15 PM#60
Originally posted by eyeswideopen
Originally posted by adam_nox

ugh, please just give me dragon age 3 before you completely implode, Bioware.  The world of gaming is going to get a lot dimmer without them around.  You never know how good a company is until their next game is in your hands.  It's clear blizzard has changed, who knows if Bethesda's next project will have the same quality. You just never know.

It's a scary time.

After DA2, do you really want to see what kind of simplified garbage they slap a "3" on?

Probably going to be an FPS using the Frostbite engine. Instead of conversation and morality choices, you're going to have quick time events.

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