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5/22/12 1:08:25 PM#41
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5/22/12 1:09:53 PM#42
Originally posted by eddieg50
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5/22/12 1:10:05 PM#43
Originally posted by Dredphyre I agree with you 100%, your reply said what i meant to but much more succinctly and better than i could Always keep your words soft and sweet, just in case you have to eat them. |
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5/22/12 1:12:59 PM#44
Originally posted by eddieg50 Open space has been the focus of the first expansion since before launch, it made sense to hint at it in a mini sort of way with launch but i'm just surprised that they did it in such an odd way. 'On rails' doesn't equate to what they plan and whoever made the decision to do so needs a kick up the backside. Always keep your words soft and sweet, just in case you have to eat them. |
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5/22/12 1:21:00 PM#45
such a disaster of a game with such an amazingly high budget hopefully other game companies will be a little more discouraged now from making high budget WoW clones |
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5/22/12 1:26:56 PM#46
It's just a real shame to see yet another SW MMO go down in flames due to missmanagement! |
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5/22/12 1:37:47 PM#47
This is what happens when you deal with the devil.
Origin, bullfrog, maxis, westwood, mythic & now bioware. Hopefully devs will learn not to sell out to ea. |
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5/22/12 1:44:20 PM#48
Originally posted by Kabaal Trion has repeatedly called bullshit on this claim. Rift was amde for 50million dollars and the game banked close to 100million dollars for them in 2011. They hired more people obviously. |
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5/22/12 1:56:00 PM#49
Originally posted by ShakyMo Which devil? Lucasarts is the devil. I don't have the quote but it was said that they take 40% of the profit of SWTOR. No wonder it is not in the top three of EAs most profitable games! I watched 3 paper rpg companies go broke on the Star Wars franchise so I am not surprised that EA/Bioware had profit problems as well. I don't completely blame LA. The over-emphasis on story and the fact it was THEIR story not mine was what made me quit after a three month sub. I too am sorry for the laid off devs (I have been in that position twice myself) especially in these difficult times. |
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5/22/12 2:06:02 PM#50
Wow's been out for 7+ years though lol. SWTOR just came out. How can you even remotely think that this is the same thing? Damn... |
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5/22/12 2:09:50 PM#51
The Force is not strong with them...and apparently neither are subscriptions.
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5/22/12 2:17:09 PM#52
Ok let me throw some facts here and logic because this site is so biased they don't post actual news this site is worse then cnn or fox combined atleast you know who pays there bills.
#1 Developing an MMO requires way more employees then it does to maintain and make new content for. Why ? Say you have 10 Programmers who're swamped and getting behind so you hire 5 more. A year into the full blown development you need more coders because the ones you got now are assigned to specific areas well you hire 5 more.
This is an example of how it works and how a development team becomes way bigger then what you need after a game is released this happens in every area from programming/art/marketing/game design etc you always over hire because it gets stuff done faster and you know when the game is out you can let these people go it is the very nature of the business everyone does it.
Starwars cost over 200 mil to develop and you can bet they have a lot of people doing the same jobs. |
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5/22/12 2:28:06 PM#53
Originally posted by Kabaal Yes, it's perfectly normal for a game with a finite life-span. However, games such as Eve Online are built on each year. As a result CCP recruits more staff every year. |
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5/22/12 2:45:04 PM#54
ugh, please just give me dragon age 3 before you completely implode, Bioware. The world of gaming is going to get a lot dimmer without them around. You never know how good a company is until their next game is in your hands. It's clear blizzard has changed, who knows if Bethesda's next project will have the same quality. You just never know. It's a scary time. |
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5/22/12 2:52:46 PM#55
if wasting hundreds of millions of dollars is what the deem historic, then congradulations. Other then that,, If I had the chance to drive a multi million dollar mmorpg project with my ideas, it wouldnt even ressemble anything close to swtor. |
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5/22/12 2:55:52 PM#56
Originally posted by adam_nox After DA2, do you really want to see what kind of simplified garbage they slap a "3" on? -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.- |
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5/22/12 3:03:00 PM#57
Originally posted by Loke666 Return Of Investment. They need big numbers to pay the big bills and then some. Time will tell if they ever manage to break even or not. I very much doubt it. |
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5/22/12 3:17:31 PM#58
Always sad to hear about people losing their jobs especially during these difficult economic times. :( |
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5/22/12 3:26:40 PM#59
Every mmo lays people off after launch, it means nothing by itself.
As to whether or not TOR will survive or even prosper, I have no idea not being privy to their finances. Apply lemon juice and candle flame here to reveal secret message. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
5/22/12 3:53:15 PM#60
Originally posted by eyeswideopen Probably going to be an FPS using the Frostbite engine. Instead of conversation and morality choices, you're going to have quick time events.
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