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5/21/12 6:59:25 PM#41
Monk and Wizard hardcore only, I did play a monk normal for a little while, but I'm spoiled with the hardcore now. As soon as Blizzard puts together East Coast Servers I'll play them more. I usually use a two handed mace because there is less damage range, so instead of 2 - 40 on a bow, I would get 38 - 40 with a two handed mace, combine that with Glass Cannon, and the Magic Weapon buff, at level 29, I hit between 540 and 560 with the magic missile, using the charged blast rune. The Arcane orb with obliteration hits for 1200 normally and 1700 on a crit. I have zero problems usually, even on bosses. Belial barely hurt me with Diamond Skin and the Crystal Shell Rune. As far as the monk goes they are freakin unstoppable, at this point, every time I use spirit I heal 4 points per point spent, so I use the roundhouse kick and am basically fully healed, plus all the Dexterity and dodge... I never see my monk's life go down and she just destroys everything so easily... Even more easily than the wizard. |
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Worstluck
Apprentice Member
Joined: 1/29/11
No man controls my destiny... especially not one who attacks downwind and stinks of garlic. |
5/21/12 8:25:00 PM#42
I've played them all, Witchdoctor and now Monk the most. I have to say the Monk is pretty damn powerful. I hardly ever get into trouble. They are all fun though in the their own way of course!
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5/21/12 10:28:09 PM#43
Demon Hunter just beat Diablo for the first time in the game. I'm really enjoying it and while the abilities seem to be over the top, I have one question about another class. WHERE THE HELL DOES THE WITCH DOCTOR KEEP THOSE JARS OF STUFF ANYWAY??? lol |
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5/21/12 10:40:02 PM#44
Barbarian all the way. I just love crushing monsters. Although I do wish there was a Paladin type character in the game. Maybe someday. |
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5/21/12 10:47:30 PM#45
I'm liking the Demon Hunter actually. Lots of tweaking but got a good build going now. On a side note, I'm half way through Nightmare now but I still haven't found a single legendary item LOL. I kind of like how hard it is to find them though, but I just hope I don't spill my coffee in shock when I finally find one... GW2 "built from the ground up with microtransactions in mind" |
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5/21/12 10:52:06 PM#46
Lagged double post FTL |
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5/21/12 10:54:59 PM#47
Originally posted by MikeB What is your friends name so I can see his build + gear. My barb friend is about to rage quit because he cannot do anything in act 2 or higher inferno. Bosses are tankable because bosses are kind of pansies in D3, but champions/unique mobs basically drop him in seconds unless he remakes games whenever he sees a bad ability combination. So far the only time he can beat any challenging unique mobs is if my Wiz and my other DH friend carry him, it is kind of sad how Wizard is tankier than Barb and does about 5x more damage on the run. |
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5/21/12 11:59:41 PM#48
Was thinking Witch Doctor but after Mike's mention of a "Battle Mage" above for the Wizard I'm having second thoughts... even though in most games I play the tank role. |
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5/22/12 12:16:23 AM#49
I was enjoying my Demon Hunter through the entirety of Normal Mode. I felt really powerful and mobile. Though, now that I'm in Late Act 2 Nightmare I'm starting to dislike him. Demon Hunter is the squishiest of the classes. Warriors and Monks have an innate 30% damage reduction. Wizards and Witch Doctors can take a passive that reduces incoming damage by 20%. Demon Hunters get no such thing, so when they get hit, it hurts. If you're not solo its not a big deal. But if you are, enemies just ignore all your henchmen run straight to you. You can sometimes buy a bit more time for slow meleers with Vault or caltrops, but ranged attackers are relentless. So far it seems the best way to solo is rely heavily upon smoke screen. Debating going so far as to picking up the +1 discipline per crit passive, the 10% crit (when wielding hand crossbows) and equipping dual crossbows. As well as equiping Rapid Fire (Hatred Reduction Rune). I'm thinking that might allow a really long upkeep for Smoke Screen, as with a high crit rate with the attack rate of rapid fire, it should regnerate discipline extremely fast, while the hatred cost of rapid fire is extremely low. If crit rate can get high enough, it might be possible to equip prep (with hatred regeneration rune) for 100% uptime on both Rapid Fire and Smoke Screen. |
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5/22/12 1:21:13 AM#50
main is demon hunter and alt is monk. i wanted to play one melee and one ranged.
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5/22/12 2:04:36 AM#51
Playing as a WD, well it's kinda hard sometimes playing a NIGHTMARE mode, but WD is very usefull when he goes in to a support mode, with his buffs and debuffs. He's kinda irreplaceable. |
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5/22/12 2:10:03 AM#52
I like the witch doctor most so far. It's fun, to run around with a huge army. And having those dogs explode over and over, if they keep ressurrecting, gave me "kill in less than X seconds" achievements. Currently fighting my way through nightmare mode. Let's play Fallen Earth (blind, 265 episodes) Let's play Guild Wars 2 (blind, 45 episodes) |
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5/22/12 2:24:14 AM#53
I rolled a WD cause I thought it would be the most amazing class ever. But boy was I wrong. I bitterly regret my choice now. WD has a lot of amazing spells and their animations are great. However, the class is broken at the moment. 90% of your skills are useless. You like summoning stuff? Too bad, they all suck. There's only 2 skills which are worthwile fire bats and bears. Bears becomes useless in Inferno because of short range. Also you have to take Vision Quest to spam any of these skills so you end up with putting 3-4 skills which you only want on recharge. There's only one viable build for WD from Hell onwards. The most boring class ever. |
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5/22/12 2:27:58 AM#54
Bought tthe game yesterday and playing a Wizard. I did play barb for open beta and was going to make a another one, but my friends kept complaining they get killed so easily on Hell difficulty so I wussied out. I'm not sure if my friends are just bad, though. Wizard is pretty fun, I'm only lvl 20 at the moment and there's a lot of kiting and trying to round up foes going on. I'm playing solo. In hindsight I wish I had made a Demon Hunter, because my bags/stash are full of their gear while I'm running with req lvl 5 stuff in many slots. There has to be some HUNTER ITEM thing going on here. :( |
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5/22/12 2:45:09 AM#55
Originally posted by Kaisen_Dexx Demon Hunter is one of the best classes for Inferno. You really have to learn to kite all the time. Later difficulties force you into kiting as a ranged class. I don't think a lot of WD rely on the 20% reduction later on because you get one shotted anyway. I have to kite mobs cause my minions are useless. I agree that wizards are cool. They get a shield which means they can't receive more than 35% of their health in one hit. |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
5/22/12 2:48:07 AM#56
In the beta, the Barbarian was the only class i could stand. Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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5/22/12 3:22:26 AM#57
I tried DH and WD and so far prefer the WD. I was a very big Necro player in D2 so I guess it is not so much of a surprise. Playing MUDs and MMOs since 1994. |
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5/22/12 3:24:37 AM#58
Only tried wizard up to act 2 inferno so wizard. This isn't a signature, you just think it is. |
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5/22/12 3:26:20 AM#59
My random reactions (in order of completing normal): Monk: +10% movement passive rocks. Relative to the other classes, it feels like you're rocketting across the map (I've also come to the conclusion that any boots without +movement are junk to me). This wasn't the first character I made, but it was the first one to successfully finish normal and felt the easiest to play. Then again, since I was not being particularly subtle with any of the characters, how easy/hard a character feels is largely dependant on what gear drops. Witch Doctor: it took me a long time to get used to this class - for the first few levels it felt really slow and fragile. But once I had a managerie tagging along behind me and had mastered the art of launching fire-and-forget-frogs, I found this an a very mobile, very sneaky character with enormous survivability - there were so many companions on screen that I was rarely being directly aggroed myself and could run away if the battle did not go well. Wizard: this was my first character, but ended up being the most troublesome as I was inadvertantly handicapping myself - it took me a long time to realize that weapon types are unimportant and that a two-handed hammer channelled spells just as well as a staff and spellbook. Of all the classes, the wizard is the one that I had the most trouble settling on a strategy - although I suppose it's only approriate that a wizard would be constantly flipping through their spellbook. Barbarian: Definitely a straight-up hack-and-slasher. Pick up a weapon and start cleaving. Enemies shall be driven before you (although I'm not sure lamentation is really something that demonwomen go for). I was so focused on "stand toe to toe and kill it" that I put off completing the final fight in the hopes of finding a straight-out tanking strategy (in the end, I broke down and, in the interest of finishing, let my barbarian show his back to the enemy a couple of times). Demon Hunter: this character had the least fantasy feel because he was firing a machine gun that only happened to *look* like a crossbow. This character had some lucky loot drops so ended up being very easy to play up until the point where suddenly he wasn't easy to play. I crashed-and-burned very badly in the final fight because without my tanking companion, mobility suddenly became very important and I had a pair of boots with amazing stats ... but not movement increase. It wasn't until I broke down and accepted that I had to replace them for that fight that I finally made progress. |
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5/22/12 4:39:18 AM#60
Originally posted by Kyleran
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