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Time and time again companies announce a release date and bust their asses to meet it, yet it usually results in a not so hot product launch. Even single player entries seem to be doing this today. In turn many of us have grown to expect and accept these recurring launch period problems. Does that expectation and acceptance change, when a company is promising something different? Will you accept the typical issues we see today when it comes to GW2? (just wanted to add, lets think in the areas of lack of content, optimization, game-breaking bugs, the sorts of things a longer development period should change) For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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5/21/12 7:04:44 PM#2
In all honesty we shouldnt, but we probably will. I really want them to take their time and polish polish bug bust like hell before they put this game out.
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5/21/12 7:09:06 PM#3
This thread would also make a lot of sense in the Diablo 3 forums.
But really, it just depends on which problems they actually have and how severe. For an MMORPG, I expect the first week to be rough no matter what language they use to talk about release. SWTOR is the greatest mmo ever! |
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Blakkrskyrr
Apprentice Member
Joined: 10/19/08
He is no fool who gives what he cannot keep to gain what he cannot lose. |
5/21/12 7:11:06 PM#4
i'd expect there to be some problems, but the biggest reason I really have respect for them is that they are making it for the game itself, the actual developers to be proud of, and for the gamers to enjoy to their fullest potential. It doesn't look like they are in it for the money. I am tired of developers spitting out games like they do on the pot, because most times they use the hype from their original game to be a sell point for the next one, and it turns out to be their shit. |
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5/21/12 7:12:05 PM#5
Originally posted by colddog04 I agree, no launch is perfect. The devs seem quite competent, but you could bet your pension there will be some outrage and drama at launch. There always is. |
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5/21/12 7:15:57 PM#6
Originally posted by Blakkrskyrr Sorry, but I had to lol. Ofcourse they are, if they wern't, the price wouldn't be as high and there wouldn't be a cash shop. Not that I'm hating. Everyone wants money.
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5/21/12 7:17:20 PM#7
I am willing to put up with delays. I am not willing to put up with buggy clients, servers exploding and massive deviation from what made the game awesome during the Beta period. It's as simple as that. I'll patiently wait until things are sorted out. But I don't want another rushed launch and the ensuing armaggedon. I hope Anet is better than that. GW2 deserves this. |
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5/21/12 7:22:21 PM#8
I will be FAR less likely to toelrate the shenanigans we see in MMO releases anymore (game-crippling bugs, content promised on the box not in at launch, etc).
So far Anet seems to be indicating they won't stand for them either. I'm looking forward to seeing exactly how much changes before the next BWE. |
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5/21/12 7:38:55 PM#9
Originally posted by QuicklyScott I think he meant that Anet cares about their players, and as such they aren't exactly trying to take every dollar you have. Obvious Anet is a business first and foremost. A businesses number 1 goal is to make money. I think Anet's approach is to listen to their playerbase and provide a game they are proud of, and a game we would want to play. The fact that Anet listens and interacts with their players goes a long way towards expanding their bottom line.
Not really. I do expect the game to relatively bug free (except for minor things that are easy to miss such as deer that are named sheep...or is sheep that look like deer?). However, I still expect there to be some problems on launch day. There always is. Such is the nature with technology. No matter how much you prepare for launch day, something will inevitably go wrong. Though I do not really expect there to be that many problems. With how they are doing it, it appears they are gradually increasing the load on their servers in steps. 1st you have the prepurchasers logging on, giving them 2 days to assess where they are at before pre-orders log in. Then when the pre-order players log in for their headstart, they can evaluate and make any necessary changes before launch day when everyone else can log in. By the time the game launches, most prepurchasers should have moved on from the starter zone, and some of the pre-order players should be near ready to leave the starter zone. |
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5/21/12 7:45:11 PM#10
Originally posted by bookworm438 And this is a very smart move. It splits up the crowd a bit, and makes server glitches less likely, without creating a very noticeable gap between prepurchasers and the rest. It's one of the reasons I'm expecting a relatively stable launch day. |
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5/21/12 7:52:15 PM#11
Originally posted by StrixMaxima
Sure, except....there will be full character wipes before launch, so population-wise....it's really moot. We'll only have the 3 day head start, not all the time we've had in BWEs.
I will NOT be a happy camper if the game launches later than September, but that's just me. I am a pre-purchaser, and so far....a happy one. I will not, however, be happy with a launch later than September. However, there's not a damn thing I can do about it, is there? Nope.
Just from what I've seen in the stress test and BWE....I expect the game will be released pretty smoothly in comparison to most launches, but...time will tell. I tend to want to be fairly forgiving with Anet because I wubbles dem soooo mucho. <3 lol I R FANGIRL (but I can get pissy too, so.....they best launch by September or they're gonna see me growl. I R SKEERY FANGIRL.
I'm obviously over the seeeeriousness. I apologize. Wait, no I don't. President of The Marvelously Meowhead Fan Club |
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5/21/12 7:52:54 PM#12
I expect the same from GW2 as from GW. Runs well, appropriately optimized, features work and are documented, and good overall polish for technical, environment and gameplay.
However, GW was open for quite a while before I started, so some of its polish might have come from continued refinement after launch. With that in mind, I'm willing to cut GW2 some slack if I start at release. |
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5/21/12 7:53:26 PM#13
Originally posted by just1opinion I think he means the real launch day, because by then the pre-purchase crowd will have 3 days to get out of the starter zone. |
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5/21/12 7:55:22 PM#14
"Ready when its done." I hear a lot of game companies say it, but notice very few actually stick to it. I can't remember the last time i bought a game and didn't think something was obviously either held back to make more money later, or something was rushed to meet a deadline.
I'll wait as long as i need to for a quality game. But i'm pretty sure games aren't made for my enjoyment anymore. They're made now just to try and get me to cough up $60 more dollars for nothing. Call of Duty series anyone? |
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5/21/12 7:55:33 PM#15
Originally posted by StrixMaxima Exactly. I'm still expecting there to be some problems, but compared to most other launches, it should be relatively good. We already know that at this point there are at least 100,000+ prepurchasers already. After the BWE, there shouldn't be that many problems for them. |
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5/21/12 7:55:41 PM#16
Originally posted by colddog04 Tera forums too. I'm not trashing or flaming Tera, it just has things that should have been released with but aren't getting until the end of the summer. Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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5/21/12 7:57:09 PM#17
Originally posted by Distopia When TSW changed their release date, it was the scariest thing for anyone tracking that game. Because it was their declaration that the game is far from ready, but we don't have any other choice but to put it out 3 months after the fact. GW2 is just one of those games that makes u realize that when comapnies realease games when they are ready, its going to shine. The features they told u will be there, and u trust that they will deliver on future content. Look at SWTOR, they are releasing 1.x content that is really 0.x content. TSW plays like they may have wnated to do some major things with the skill system but settled on an invisible tree to get it out quicker. ON GW2, they've already produced a product in beta that plays smoother than most products at release. I expect the same consisentcy. |
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5/21/12 7:59:15 PM#18
Originally posted by terrant Yeah I meant the real launch day. |
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5/21/12 8:00:20 PM#19
Originally posted by terrant Yep, I was talking about the 3-day headstart. This is a simple way to decrease huge server load (depending on server topography, of course). I think I've seen some place talking about a 1-day headstart, too. Is this pre-order? Or am I crazy? If it's true, it's an even better solution, splitting the player intake into 3 waves. |
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5/21/12 8:02:06 PM#20
After the first BWE I was saying that the launch will be at the end of July or August 1. This was due to the fact that x number of people have bought the game and any longer people will start crying bloody murder. It is interesting to see people attitudes already start changing.
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